int bootmgr_touch_tetris()
{
    bootmgr_selected = 3;
    bootmgr_set_time_thread(0);
    bootmgr_phase = BOOTMGR_TETRIS;
    tetris_init();
    return TCALL_DELETE;
}
Beispiel #2
0
static void tetris_pre_open(void)
{
    setup_game_panel(RS_GAME_TETRIS, RS_GAME_CLASS, RS_GAME_LINES, RS_GAME_SCORE);

    cyclic_tetris_def();

    tetris_init();
    Speed = 3;
    Erasered = 0;
    TotalMark = 0;
    update_status(Speed, Erasered, TotalMark);
}
Beispiel #3
0
int main(int argc, char *argv[])
{
  g_debug("Initializing lua");
  lua_state = luaL_newstate();
  luaL_openlibs(lua_state);

  g_debug("Initializing libtetris");
  tetris_init();
  tetris_plugin_init(lua_state);
  tetris_lua_functions_setup();

  g_debug("Initializing GLib and GTK");
  gdk_threads_init();
  gtk_init(&argc, &argv);

  g_debug("Creating main window");
  mainwindow = mainwindow_new();
  g_signal_connect(G_OBJECT(mainwindow->window), "delete-event",
                   G_CALLBACK(quit_everything), NULL);
  g_signal_connect(G_OBJECT(mainwindow->window), "destroy-event",
                   G_CALLBACK(quit_everything), NULL);

  g_debug("Initializing clients plugins");
  plugins_init(lua_state, mainwindow);

  g_debug("Loading config.lua");
  if (luaL_loadfile(lua_state, "config.lua") != 0 ||
      lua_pcall(lua_state, 0, 0, 0) != 0)
    g_warning("Unable to load or run config.lua: %s",
              lua_tostring(lua_state, -1));

  g_debug("Launching main loop");
  gtk_main();

  return 0;
}
int main(int argc, char *argv[])
{
    int result = ACTION_NONE;
    int leave = 0;

    /* i18n */
#ifdef ENABLE_NLS
    setlocale (LC_ALL, "");
    bindtextdomain (PACKAGE, LOCALEDIR);
    textdomain (PACKAGE);
#endif
    
    /* ltris info */
    printf( "LTris %s\nCopyright 2002-2005 Michael Speck\nPublished under GNU GPL\n---\n", VERSION );
    printf( "Looking up data in: %s\n", SRC_DIR );
#ifndef SOUND
    printf( "Compiled without sound and music\n" );
#endif

    set_random_seed(); /* set random seed */

    /* game ids - not translated to be fixed independant of language */
    strcpy(gametype_ids[0],"demo");
    strcpy(gametype_ids[1],"classic");
    strcpy(gametype_ids[2],"figures");
    strcpy(gametype_ids[3],"vshuman");
    strcpy(gametype_ids[4],"vscpu");
    strcpy(gametype_ids[5],"vshumanhuman");
    strcpy(gametype_ids[6],"vshumancpu");
    strcpy(gametype_ids[7],"vscpucpu");
    /* game names - translated for display */
    strcpy(gametype_names[0],_("Demo"));
    strcpy(gametype_names[1],_("Classic"));
    strcpy(gametype_names[2],_("Figures"));
    strcpy(gametype_names[3],_("Vs Human"));
    strcpy(gametype_names[4],_("Vs CPU"));
    strcpy(gametype_names[5],_("Vs Human&Human"));
    strcpy(gametype_names[6],_("Vs Human&CPU"));
    strcpy(gametype_names[7],_("Vs CPU&CPU"));
    config_load();

    init_sdl( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER );
    set_video_mode( std_video_mode( config.fullscreen ) );
    SDL_WM_SetCaption( "LTris", 0 );
    sdl.fade = config.fade;
    SDL_SetEventFilter( event_filter );
#ifdef SOUND
    audio_open();
    sound_enable( config.sound );
    sound_volume( config.volume * 16 );
#endif

    /* create */
    hint_load_res();
    manager_create();    
    tetris_create();
    chart_load();
    /* run game */
    manager_fade( FADE_IN );
    while( !leave && !term_game ) {
        result = manager_run();
        switch( result ) {
            case ACTION_QUIT: leave = 1; break;
            case ACTION_MAKE_STAT:
                manager_fade( FADE_OUT );
                tetris_make_stat();
                manager_fade( FADE_IN );
                break;
            case ACTION_PLAY:
                manager_fade( FADE_OUT );
                if ( tetris_init() ) {
                    tetris_run();
                    tetris_clear();
                }
                manager_fade( FADE_IN );
                break;
            default: break;
        }
    }
    manager_fade( FADE_OUT );
    /* delete stuff */
    tetris_delete();
	manager_delete();
	chart_save();
    chart_delete();
    hint_delete_res();
    
#ifdef SOUND
    audio_close();
#endif
    config_save();

    return EXIT_SUCCESS;
}
Beispiel #5
0
static PRESULT tetris_key_proc(UINT32 vkey, UINT8 key_repeat_cnt, UINT8 key_status)
{
    	UINT8   back_saved;
	PRESULT ret = PROC_LOOP;
	if (key_status == PAN_KEY_PRESSED)
	{
		switch (vkey)
		{
			case V_KEY_UP:
				ChangeShape(&x, &y, &CurrentShape, &Status);
				break;

			case V_KEY_DOWN:
				GoDown(&x, &y, &CurrentShape, &Status);
				if (key_repeat_cnt == 0)
				{
				/* speed up drop speed */
				osal_timer_set(GAME_CYCLIC_ID, 100);
				speed_up = TRUE;
				}
				break;

			case V_KEY_LEFT: 
				GoLeft(&x, &y, &CurrentShape, &Status);
				break;

			case V_KEY_RIGHT: 
				GoRight(&x, &y, &CurrentShape, &Status);
				break;

			case V_KEY_ENTER:
				if (playing == TRUE)
				{
					osal_timer_activate(GAME_CYCLIC_ID, FALSE);

					win_compopup_init(WIN_POPUP_TYPE_OK);
					win_compopup_set_frame(GET_MID_L(170), GET_MID_T(130), 170, 130);                    
					win_compopup_set_msg(NULL, NULL, RS_PAUSE);
					win_compopup_open_ext(&back_saved);

					osal_timer_activate(GAME_CYCLIC_ID, TRUE);
				}
				break;

			case V_KEY_MENU:
			case V_KEY_EXIT:
				if (playing == TRUE)
				{
					osal_timer_activate(GAME_CYCLIC_ID, FALSE);

					win_compopup_init(WIN_POPUP_TYPE_OKNO);
					//win_compopup_set_frame(GET_MID_L(250), GET_MID_T(130), 250, 130);
					win_compopup_set_frame(GET_MID_L(250), GET_MID_T(130), 320, 130);
					win_compopup_set_msg(NULL, NULL, RS_GAME_MSG_DO_YOU_QUIT);
					if (win_compopup_open_ext(&back_saved) == WIN_POP_CHOICE_YES)
					{
						playing = FALSE;

						tetris_init();
 						update_status(Speed, Erasered, TotalMark);
 						tetris_redraw_main();
 						tetris_redraw_preview();

						OSD_SetAttr((POBJECT_HEAD)&txt_start, C_ATTR_ACTIVE);
						OSD_ChangeFocus((POBJECT_HEAD)&game_con, 1, \
						C_UPDATE_FOCUS | C_DRAW_SIGN_EVN_FLG);
					}
					else
					{
						osal_timer_activate(GAME_CYCLIC_ID, TRUE);
					}
				}
				break;
			default:
				ret = PROC_PASS;
		}
	}
	else if (key_status == PAN_KEY_RELEASE)
	{
		normal_speed();
	}

	return ret;
}
Beispiel #6
0
static BOOL GoDown(INT16 *x, INT16 *y, INT8 *CurrentShape, INT8 *Status)
{
    INT8 AllAreOne = 1, removed_lines = 0;
    INT8 i, j, r, l, rr, ll;
    UINT8   back_saved;

    
    if (Possible(*x, (*y) + 1, *CurrentShape, *Status))
    {
        hide(*x, *y, *CurrentShape, *Status);
        (*y)++;
        show(*x, *y, *CurrentShape, *Status, BLOCK_ACTIVE);
        return TRUE;
    }

    normal_speed();

    for (i = 0; i < 4; i++)
    {
        for (j = 0; j < 4; j++)
        {
            back[i + *y][j + *x] += shape[*CurrentShape][*Status][i][j];
        }
    }

    for (r = 1; r < MAXY; r++)//20
    {
        for (l = 2; l < 2 + MAXX; l++)//13
        {
            if (back[r][l] == 0)
            {
                AllAreOne = 0;
            }
        }

        if (AllAreOne == 1)
        {
            for (rr = r; rr > 0; rr--)
            {
                for (ll = 2; ll < 2 + MAXX; ll++)
                {
                    back[rr][ll] = back[rr - 1][ll];
                }
            }

		for (ll = 2; ll < 2 + MAXX; ll++)
		{
			back[0][ll] = 0;
		}//the upper line will be all zero which represented the line is blank

            Erasered++;
            if((!(Erasered % 30)) && (Speed < 10))
            {
                Speed++;
                osal_timer_set(GAME_CYCLIC_ID, TimeDelay[Speed - 1]);
            }
            
            removed_lines++;
        }

        AllAreOne = 1;
    }

    show(*x, *y, *CurrentShape, *Status, BLOCK_INACTIVE); //sunk the button

    CreateNewShape(x, y, CurrentShape, Status);

    if (!Possible(*x, *y, *CurrentShape, *Status))
    {
        playing = FALSE;

        osal_timer_activate(GAME_CYCLIC_ID, FALSE);

        win_compopup_init(WIN_POPUP_TYPE_OK);
        win_compopup_set_frame(GET_MID_L(250), GET_MID_T(130), 250, 130);
        win_compopup_set_msg(NULL, NULL, RS_GAME_SORRY_YOU_LOST);
        win_compopup_open_ext(&back_saved);

	tetris_init();
	update_status(Speed, Erasered, TotalMark);
	tetris_redraw_main();
	tetris_redraw_preview();

        OSD_SetAttr((POBJECT_HEAD)&txt_start, C_ATTR_ACTIVE);
        OSD_ChangeFocus((POBJECT_HEAD)&game_con, 1, \
              C_UPDATE_FOCUS | C_DRAW_SIGN_EVN_FLG);
    }

    TotalMark += (Speed + 1) * (10 + removed_lines - 1) * removed_lines;
    update_status(Speed, Erasered, TotalMark);

    if (removed_lines > 0)
    {
        tetris_redraw_main();
    }

    if (playing == TRUE)
    {
        show(*x, *y, *CurrentShape, *Status, BLOCK_ACTIVE);
    }

    return FALSE;
}
Beispiel #7
0
/**
 *  \brief getting-started Application entry point.
 *
 *  \return Unused (ANSI-C compatibility).
*/
int main(void)
{
    struct port_config pin;
    unsigned char c;

    system_init();

    //Configure UART console.
    configure_console();

    configure_usart_callbacks();
    usart_enable_rx_interrupt(&cdc_uart_module,&c);

    usart_enable(&cdc_uart_module);
    //Configures  TC driver
    configure_tc();

    //Configures TC callback
    configure_tc_callbacks();

    //Initialize the delay driver
    delay_init();

    //Enable system interrupt
    system_interrupt_enable_global();

    //Configures PORT for LED0
    port_get_config_defaults(&pin);
    pin.direction = PORT_PIN_DIR_OUTPUT;
    port_pin_set_config(LED0_PIN, &pin);

    port_pin_set_output_level(LED0_PIN, LED0_INACTIVE);
    port_pin_set_output_level(LED0_PIN, LED0_INACTIVE);

    /*main loop*/
    while(1)
    {
        if (is_running)
        {
            //Handle user's input
            //		if (uart_getc(&c))
            //		{
            switch (c)
            {
            case 'w':
            case ' ':
                //ROTATE
                tetris_rotate();
                break;
            case 's':
                //DOWN
                tetris_gravity();
                break;
            case 'd':
                //RIGHT
                tetris_move_right();
                break;
            case 'a':
                //LEFT
                tetris_move_left();
                break;
            default:
                break;
            }
            c=0;
            //		}
            // was here if(!iterate_game)
            if(iterate_game)
            {
                //Update game
                iterate_game = false;
                tetris_gravity();
                tetris_check_lines();
                terminal_cursor_home();
                tetris_print();
                if (tetris_is_game_over())
                {
                    is_running = false;
                }
            }
        }
        else
        {
            //	if (uart_getc(&c))
            //	{
            if (c == 'n')
            {
                c=0;
                //Seed random function so we do not get same start condition
                //for each new game. In essence we will not start a new game
                //exactly at the same time.
                srand(tick);

                //New Game
                is_running = true;
                terminal_cursor_off();
                terminal_clear();
                tetris_init();
                tetris_new_block();
                terminal_cursor_home();
                tetris_print();
            }
            //	}
        }
    }
}
Beispiel #8
0
int main(int argc, char *argv[]) {
    int mode = 0;
    initscr();  /* Start curses mode */
    start_color(); /* Start color functionality */
    
    init_pair(10,COLOR_WHITE,COLOR_WHITE);
    init_pair(11,COLOR_YELLOW,COLOR_YELLOW);
    init_pair(12,COLOR_MAGENTA,COLOR_MAGENTA);
    init_pair(13,COLOR_CYAN,COLOR_CYAN);
    init_pair(14,COLOR_GREEN,COLOR_GREEN);
    init_pair(15,COLOR_RED,COLOR_RED);
    init_pair(16,COLOR_BLUE,COLOR_BLUE);
    init_pair(17,COLOR_WHITE,COLOR_WHITE);
    init_pair(18,COLOR_YELLOW,COLOR_YELLOW);
    init_pair(19,COLOR_MAGENTA,COLOR_MAGENTA);
    init_pair(20,COLOR_BLACK,COLOR_WHITE);
    init_pair(21,COLOR_BLACK,COLOR_YELLOW);
    init_pair(22,COLOR_WHITE,COLOR_MAGENTA);
    init_pair(23,COLOR_WHITE,COLOR_CYAN);
    init_pair(24,COLOR_WHITE,COLOR_GREEN);
    init_pair(25,COLOR_WHITE,COLOR_RED);
    init_pair(26,COLOR_WHITE,COLOR_BLUE);
    
    curs_set(0);
    noecho();
    keypad(stdscr,TRUE);
    refresh();
    
    WINDOW **logo;
    WINDOW **menu;

    int i = 0;
    int score = 0;
    while (i == 0) {
        logo = draw_logo();
        menu = draw_menu();
        if (score > 0 ) {
            mode = 1;
        }
        else {
            mode = scroll_menu(menu);
        }
        switch (mode) {
            case 0:
                delete_menu(menu,5);
                delete_menu(logo,169);
                score = tetris_init();
                break;
            case 1:
                delete_menu(menu,5);
                if (score > 0) {
                    draw_hiscores(1,score);
                } 
                else {
                    draw_hiscores(0,score);
                }
                score = 0;
                break;
            case 2:
                delete_menu(menu,5);
                draw_help();
                break;
            case 3:
                delete_menu(menu,5);
                delete_menu(logo,169);
                i = 1;
                break;
        }
    }

    /*getch();*/
    
    endwin(); /* End curses mode */
}