Beispiel #1
0
static struct pipe_sampler_view *
fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
		const struct pipe_sampler_view *cso)
{
	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
	struct fd_resource *rsc = fd_resource(prsc);

	if (!so)
		return NULL;

	so->base = *cso;
	pipe_reference(NULL, &prsc->reference);
	so->base.texture = prsc;
	so->base.reference.count = 1;
	so->base.context = pctx;

	so->tex_resource =  rsc;

	so->texconst0 =
			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
						cso->swizzle_b, cso->swizzle_a);
	so->texconst1 =
			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
			A3XX_TEX_CONST_1_WIDTH(prsc->width0) |
			A3XX_TEX_CONST_1_HEIGHT(prsc->height0);
	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
	so->texconst2 =
			A3XX_TEX_CONST_2_PITCH(rsc->pitch * rsc->cpp);
	so->texconst3 = 0x00000000;  /* ??? */

	return &so->base;
}
Beispiel #2
0
inline GLuint upload_tex(psi_rndr::TextureData const& tex) {
	GLuint tex_handle;

	gl::GenTextures(1, &tex_handle);
	gl::BindTexture(gl::TEXTURE_2D, tex_handle);

	auto width = tex.width;
	auto height = tex.height;
	for (size_t i_lvl = 0; i_lvl <	tex.data.size(); ++i_lvl) {
		gl::TexImage2D(
			gl::TEXTURE_2D,
			i_lvl,
			tex_internal_format(tex.encoding),
			width,
			height,
			0,
			tex_format(tex.encoding),
			tex_type(tex.encoding),
			tex.data[i_lvl].data()
		);

		width /= 2;
		height /= 2;
	}

	return tex_handle;
}
Beispiel #3
0
static struct pipe_sampler_view *
fd4_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
		const struct pipe_sampler_view *cso)
{
	struct fd4_pipe_sampler_view *so = CALLOC_STRUCT(fd4_pipe_sampler_view);
	struct fd_resource *rsc = fd_resource(prsc);
	unsigned lvl = fd_sampler_first_level(cso);
	unsigned miplevels = fd_sampler_last_level(cso) - lvl;

	if (!so)
		return NULL;

	so->base = *cso;
	pipe_reference(NULL, &prsc->reference);
	so->base.texture = prsc;
	so->base.reference.count = 1;
	so->base.context = pctx;

	so->texconst0 =
		A4XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
		A4XX_TEX_CONST_0_FMT(fd4_pipe2tex(cso->format)) |
		A4XX_TEX_CONST_0_MIPLVLS(miplevels) |
		fd4_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
				cso->swizzle_b, cso->swizzle_a);

	if (util_format_is_srgb(cso->format))
		so->texconst0 |= A4XX_TEX_CONST_0_SRGB;

	so->texconst1 =
		A4XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
		A4XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
	so->texconst2 =
		A4XX_TEX_CONST_2_FETCHSIZE(fd4_pipe2fetchsize(cso->format)) |
		A4XX_TEX_CONST_2_PITCH(rsc->slices[lvl].pitch * rsc->cpp);

	switch (prsc->target) {
	case PIPE_TEXTURE_1D_ARRAY:
	case PIPE_TEXTURE_2D_ARRAY:
		so->texconst3 =
			A4XX_TEX_CONST_3_DEPTH(prsc->array_size) |
			A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
		break;
	case PIPE_TEXTURE_CUBE:
	case PIPE_TEXTURE_CUBE_ARRAY:
		so->texconst3 =
			A4XX_TEX_CONST_3_DEPTH(prsc->array_size / 6) |
			A4XX_TEX_CONST_3_LAYERSZ(rsc->layer_size);
		break;
	case PIPE_TEXTURE_3D:
		so->texconst3 =
			A4XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
			A4XX_TEX_CONST_3_LAYERSZ(rsc->slices[0].size0);
		break;
	default:
		so->texconst3 = 0x00000000;
		break;
	}

	return &so->base;
}
	void *TextureBrick::tex_data(int c)
	{
		if (c >= 0 && data_[c])
		{
			unsigned char *ptr = (unsigned char *)(data_[c]->data);
			long long offset = (long long)(oz()) *
				(long long)(sx()) *
				(long long)(sy()) +
				(long long)(oy()) *
				(long long)(sx()) +
				(long long)(ox());
			return ptr + offset * tex_type_size(tex_type(c));
		}
		else
			return NULL;
	}
	void TextureBrick::set_priority()
	{
		if (!data_[0])
		{
			priority_ = 0;
			return;
		}
		size_t vs = tex_type_size(tex_type(0));
		size_t sx = data_[0]->axis[0].size;
		size_t sy = data_[0]->axis[1].size;
		if (vs == 1)
		{
			unsigned char max = 0;
			unsigned char *ptr = (unsigned char *)(data_[0]->data);
			for (int i = 0; i < nx_; i++)
				for (int j = 0; j < ny_; j++)
					for (int k = 0; k < nz_; k++)
					{
						long long index = (long long)(sx)* (long long)(sy)*
							(long long)(oz_ + k) + (long long)(sx)*
							(long long)(oy_ + j) + (long long)(ox_ + i);
						max = ptr[index] > max ? ptr[index] : max;
					}
			if (max == 0)
				priority_ = 1;
			else
				priority_ = 0;
		}
		else if (vs == 2)
		{
			unsigned short max = 0;
			unsigned short *ptr = (unsigned short *)(data_[0]->data);
			for (int i = 0; i < nx_; i++)
				for (int j = 0; j < ny_; j++)
					for (int k = 0; k < nz_; k++)
					{
						long long index = (long long)(sx)* (long long)(sy)*
							(long long)(oz_ + k) + (long long)(sx)*
							(long long)(oy_ + j) + (long long)(ox_ + i);
						max = ptr[index] > max ? ptr[index] : max;
					}
			if (max == 0)
				priority_ = 1;
			else
				priority_ = 0;
		}
	}
	void *TextureBrick::tex_data_brk(int c, const FileLocInfo* finfo)
	{
		unsigned char *ptr = NULL;
		if (brkdata_) ptr = (unsigned char *)(brkdata_);
		else
		{
			int bd = tex_type_size(tex_type(c));
			ptr = new unsigned char[(size_t)nx_*(size_t)ny_*(size_t)nz_*(size_t)bd];
			if (!read_brick((char *)ptr, (size_t)nx_*(size_t)ny_*(size_t)nz_*(size_t)bd, finfo))
			{
				delete[] ptr;
				return NULL;
			}
			brkdata_ = (void *)ptr;
		}
		return ptr;
	}
Beispiel #7
0
static struct pipe_sampler_view *
fd3_sampler_view_create(struct pipe_context *pctx, struct pipe_resource *prsc,
		const struct pipe_sampler_view *cso)
{
	struct fd3_pipe_sampler_view *so = CALLOC_STRUCT(fd3_pipe_sampler_view);
	struct fd_resource *rsc = fd_resource(prsc);
	unsigned lvl;
	uint32_t sz2 = 0;

	if (!so)
		return NULL;

	so->base = *cso;
	pipe_reference(NULL, &prsc->reference);
	so->base.texture = prsc;
	so->base.reference.count = 1;
	so->base.context = pctx;

	so->texconst0 =
			A3XX_TEX_CONST_0_TYPE(tex_type(prsc->target)) |
			A3XX_TEX_CONST_0_FMT(fd3_pipe2tex(cso->format)) |
			fd3_tex_swiz(cso->format, cso->swizzle_r, cso->swizzle_g,
						cso->swizzle_b, cso->swizzle_a);

	if (prsc->target == PIPE_BUFFER || util_format_is_pure_integer(cso->format))
		so->texconst0 |= A3XX_TEX_CONST_0_NOCONVERT;
	if (util_format_is_srgb(cso->format))
		so->texconst0 |= A3XX_TEX_CONST_0_SRGB;

	if (prsc->target == PIPE_BUFFER) {
		lvl = 0;
		so->texconst1 =
			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
			A3XX_TEX_CONST_1_WIDTH(cso->u.buf.size / util_format_get_blocksize(cso->format)) |
			A3XX_TEX_CONST_1_HEIGHT(1);
	} else {
		unsigned miplevels;

		lvl = fd_sampler_first_level(cso);
		miplevels = fd_sampler_last_level(cso) - lvl;

		so->texconst0 |= A3XX_TEX_CONST_0_MIPLVLS(miplevels);
		so->texconst1 =
			A3XX_TEX_CONST_1_FETCHSIZE(fd3_pipe2fetchsize(cso->format)) |
			A3XX_TEX_CONST_1_WIDTH(u_minify(prsc->width0, lvl)) |
			A3XX_TEX_CONST_1_HEIGHT(u_minify(prsc->height0, lvl));
	}
	/* when emitted, A3XX_TEX_CONST_2_INDX() must be OR'd in: */
	so->texconst2 =
			A3XX_TEX_CONST_2_PITCH(fd3_pipe2nblocksx(cso->format, rsc->slices[lvl].pitch) * rsc->cpp);
	switch (prsc->target) {
	case PIPE_TEXTURE_1D_ARRAY:
	case PIPE_TEXTURE_2D_ARRAY:
		so->texconst3 =
				A3XX_TEX_CONST_3_DEPTH(prsc->array_size - 1) |
				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[0].size0);
		break;
	case PIPE_TEXTURE_3D:
		so->texconst3 =
				A3XX_TEX_CONST_3_DEPTH(u_minify(prsc->depth0, lvl)) |
				A3XX_TEX_CONST_3_LAYERSZ1(rsc->slices[lvl].size0);
		while (lvl < cso->u.tex.last_level && sz2 != rsc->slices[lvl+1].size0)
			sz2 = rsc->slices[++lvl].size0;
		so->texconst3 |= A3XX_TEX_CONST_3_LAYERSZ2(sz2);
		break;
	default:
		so->texconst3 = 0x00000000;
		break;
	}

	return &so->base;
}