Beispiel #1
0
void obs_source_destroy(struct obs_source *source)
{
	size_t i;

	if (!source)
		return;

	obs_context_data_remove(&source->context);

	obs_source_dosignal(source, "source_destroy", "destroy");

	if (source->context.data)
		source->info.destroy(source->context.data);

	if (source->filter_parent)
		obs_source_filter_remove(source->filter_parent, source);

	for (i = 0; i < source->filters.num; i++)
		obs_source_release(source->filters.array[i]);

	for (i = 0; i < source->video_frames.num; i++)
		source_frame_destroy(source->video_frames.array[i]);

	gs_entercontext(obs->video.graphics);
	texrender_destroy(source->async_convert_texrender);
	texture_destroy(source->async_texture);
	gs_leavecontext();

	for (i = 0; i < MAX_AV_PLANES; i++)
		bfree(source->audio_data.data[i]);

	audio_line_destroy(source->audio_line);
	audio_resampler_destroy(source->resampler);

	texrender_destroy(source->filter_texrender);
	da_free(source->video_frames);
	da_free(source->filters);
	pthread_mutex_destroy(&source->filter_mutex);
	pthread_mutex_destroy(&source->audio_mutex);
	pthread_mutex_destroy(&source->video_mutex);
	obs_context_data_free(&source->context);
	bfree(source);
}
Beispiel #2
0
void test_destroy(struct test_filter *tf)
{
	if (tf) {
		gs_entercontext(obs_graphics());

		effect_destroy(tf->whatever);
		texrender_destroy(tf->texrender);
		bfree(tf);

		gs_leavecontext();
	}
}
Beispiel #3
0
static inline bool set_async_texture_size(struct obs_source *source,
		struct source_frame *frame)
{
	enum convert_type prev, cur;
	prev = get_convert_type(source->async_format);
	cur  = get_convert_type(frame->format);
	if (source->async_texture) {
		if (source->async_width  == frame->width &&
		    source->async_height == frame->height &&
		    prev == cur)
			return true;
	}

	texture_destroy(source->async_texture);
	texrender_destroy(source->async_convert_texrender);
	source->async_convert_texrender = NULL;

	if (cur != CONVERT_NONE && init_gpu_conversion(source, frame)) {
		source->async_gpu_conversion = true;

		source->async_convert_texrender =
			texrender_create(GS_RGBA, GS_ZS_NONE);

		source->async_texture = gs_create_texture(
				source->async_convert_width,
				source->async_convert_height,
				GS_RGBA, 1, NULL, GS_DYNAMIC);

	} else {
		source->async_gpu_conversion = false;

		source->async_texture = gs_create_texture(
				frame->width, frame->height,
				GS_RGBA, 1, NULL, GS_DYNAMIC);
	}

	if (!source->async_texture)
		return false;

	source->async_width  = frame->width;
	source->async_height = frame->height;
	return true;
}