Beispiel #1
0
component* menu_video_confirm_create(scene *s, settings_video *old_settings) {
    video_menu_confirm_data *local = malloc(sizeof(video_menu_confirm_data));
    memset(local, 0, sizeof(video_menu_confirm_data));
    local->video_accept_secs = 20;
    local->old_video_settings = old_settings;
    time(&local->video_accept_timer);

    // Text config
    text_settings tconf;
    text_defaults(&tconf);
    tconf.font = FONT_BIG;
    tconf.halign = TEXT_CENTER;
    tconf.cforeground = color_create(0, 121, 0, 255);

    component* menu = menu_create(11);
    menu_attach(menu, label_create(&tconf, "ACCEPT RESOLUTION?"));
    menu_attach(menu, filler_create());
    local->timeout_label = label_create(&tconf, "");
    menu_attach(menu, local->timeout_label);
    menu_attach(menu, filler_create());
    menu_attach(menu, textbutton_create(&tconf, "OK", COM_ENABLED, video_confirm_ok_clicked, local));
    menu_attach(menu, textbutton_create(&tconf, "CANCEL", COM_ENABLED, video_confirm_cancel_clicked, local));

    menu_set_userdata(menu, local);
    menu_set_free_cb(menu, menu_video_confirm_free);
    menu_set_tick_cb(menu, menu_video_confirm_tick);

    menu_video_confirm_update(menu);
    return menu;
}
Beispiel #2
0
component* menu_connect_create(scene *s) {
    connect_menu_data *local = malloc(sizeof(connect_menu_data));
    memset(local, 0, sizeof(connect_menu_data));
    local->s = s;

    // Text config
    text_settings tconf;
    text_defaults(&tconf);
    tconf.font = FONT_BIG;
    tconf.halign = TEXT_CENTER;
    tconf.cforeground = color_create(0, 121, 0, 255);

    component* menu = menu_create(11);
    menu_attach(menu, label_create(&tconf, "CONNECT TO SERVER"));
    menu_attach(menu, filler_create());

    local->addr_input = textinput_create(&tconf, "Host/IP", settings_get()->net.net_connect_ip);
    local->connect_button = textbutton_create(&tconf, "CONNECT", COM_ENABLED, menu_connect_start, s);
    local->cancel_button = textbutton_create(&tconf, "CANCEL", COM_ENABLED, menu_connect_cancel, s);
    widget_set_id(local->connect_button, NETWORK_CONNECT_IP_BUTTON_ID);
    menu_attach(menu, local->addr_input);
    menu_attach(menu, local->connect_button);
    menu_attach(menu, local->cancel_button);

    menu_set_userdata(menu, local);
    menu_set_free_cb(menu, menu_connect_free);
    menu_set_tick_cb(menu, menu_connect_tick);

    return menu;
}
Beispiel #3
0
component* menu_audio_create(scene *s) {
    // Menu userdata
    audio_menu_data *local = malloc(sizeof(audio_menu_data));
    memset(local, 0, sizeof(audio_menu_data));
    local->old_audio_settings = settings_get()->sound;

    // Text config
    text_settings tconf;
    text_defaults(&tconf);
    tconf.font = FONT_BIG;
    tconf.halign = TEXT_CENTER;
    tconf.cforeground = color_create(0, 121, 0, 255);

    // Create menu and its header
    component* menu = menu_create(11);
    menu_attach(menu, label_create(&tconf, "AUDIO"));
    menu_attach(menu, filler_create());
    menu_attach(menu, textslider_create_bind(&tconf, "SOUND", 10, 1, menu_audio_sound_slide, NULL, &settings_get()->sound.sound_vol));
    menu_attach(menu, textslider_create_bind(&tconf, "MUSIC", 10, 1, menu_audio_music_slide, NULL, &settings_get()->sound.music_vol));
    menu_attach(menu, textselector_create_bind_opts(&tconf, "MONO", NULL, NULL, &settings_get()->sound.music_mono, mono_opts, 2));

    local->lib_selector = textselector_create(&tconf, "PLAYBACK:", menu_audio_library_toggled, local);
    module_source *sources = music_get_module_sources();
    for(int i = 0; sources[i].name != 0; i++) {
        textselector_add_option(local->lib_selector, sources[i].name);
        if(sources[i].id == settings_get()->sound.music_library) {
            textselector_set_pos(local->lib_selector, i);
        }
    }
    menu_attach(menu, local->lib_selector);

    local->freq_selector = textselector_create(&tconf, "FREQUENCY:", menu_audio_freq_toggled, local);
    menu_audio_reset_freqs(local, 1);
    menu_attach(menu, local->freq_selector);

    local->resampler_selector = textselector_create(&tconf, "RESAMPLE:", menu_audio_resampler_toggled, local);
    menu_audio_reset_resamplers(local, 1);
    menu_attach(menu, local->resampler_selector);

    menu_attach(menu, textbutton_create(&tconf, "DONE", COM_ENABLED, menu_audio_done, local));

    // Userdata & free function for it
    menu_set_userdata(menu, local);
    menu_set_free_cb(menu, menu_audio_free);
    return menu;
}
Beispiel #4
0
component* menu_listen_create(scene *s) {
    listen_menu_data *local = malloc(sizeof(listen_menu_data));
    s->gs->role = ROLE_SERVER;
    local->s = s;

    // Form address (host)
    ENetAddress address;
    address.host = ENET_HOST_ANY;
    address.port = settings_get()->net.net_listen_port;

    // Set up host
    local->host = enet_host_create(&address, 1, 2, 0, 0);
    if(local->host == NULL) {
        DEBUG("Failed to initialize ENet server");
        free(local);
        return NULL;
    }
    enet_socket_set_option(local->host->socket, ENET_SOCKOPT_REUSEADDR, 1);

    // Text config
    text_settings tconf;
    text_defaults(&tconf);
    tconf.font = FONT_BIG;
    tconf.halign = TEXT_CENTER;
    tconf.cforeground = color_create(0, 121, 0, 255);

    // Create the menu
    component* menu = menu_create(11);
    menu_attach(menu, label_create(&tconf, "START SERVER"));
    menu_attach(menu, filler_create());
    menu_attach(menu, label_create(&tconf, "Waiting ..."));
    menu_attach(menu, filler_create());
    local->cancel_button = textbutton_create(&tconf, "CANCEL", COM_ENABLED, menu_listen_cancel, s);
    menu_attach(menu, local->cancel_button);

    menu_set_userdata(menu, local);
    menu_set_free_cb(menu, menu_listen_free);
    menu_set_tick_cb(menu, menu_listen_tick);
    return menu;
}
Beispiel #5
0
component* menu_gameplay_create(scene *s) {
    const char* fightmode_opts[] = {"NORMAL","HYPER"};
    const char* hazard_opts[] = {"OFF","ON"};

    // Text config
    text_settings tconf;
    text_defaults(&tconf);
    tconf.font = FONT_BIG;
    tconf.halign = TEXT_CENTER;
    tconf.cforeground = color_create(0, 121, 0, 255);

    component* menu = menu_create(11);
    menu_attach(menu, label_create(&tconf, "GAMEPLAY"));
    menu_attach(menu, filler_create());
    menu_attach(menu, textslider_create_bind(&tconf, "SPEED", 10, 1, menu_gameplay_speed_slide, s, &settings_get()->gameplay.speed));
    menu_attach(menu, textselector_create_bind_opts(&tconf, "FIGHT MODE", NULL, NULL, &settings_get()->gameplay.fight_mode, fightmode_opts, 2));
    menu_attach(menu, textslider_create_bind(&tconf, "POWER 1", 8, 0, NULL, NULL, &settings_get()->gameplay.power1));
    menu_attach(menu, textslider_create_bind(&tconf, "POWER 2", 8, 0, NULL, NULL, &settings_get()->gameplay.power2));
    menu_attach(menu, textselector_create_bind_opts(&tconf, "HAZARDS", NULL, NULL, &settings_get()->gameplay.hazards_on, hazard_opts, 2));
    menu_attach(menu, textselector_create_bind_opts(&tconf, "CPU:", NULL, NULL, &settings_get()->gameplay.difficulty, ai_difficulty_names, NUMBER_OF_AI_DIFFICULTY_TYPES));
    menu_attach(menu, textselector_create_bind_opts(&tconf, "", NULL, NULL, &settings_get()->gameplay.rounds, round_type_names, NUMBER_OF_ROUND_TYPES));
    menu_attach(menu, textbutton_create(&tconf, "DONE", COM_ENABLED, menu_gameplay_done, NULL));
    return menu;
}
Beispiel #6
0
int cutscene_create(scene *scene) {
    cutscene_local *local = malloc(sizeof(cutscene_local));
    memset(local, 0, sizeof(cutscene_local));
    text_defaults(&local->text_conf);
    local->text_conf.halign = TEXT_CENTER;
    local->text_conf.font = FONT_SMALL;

    game_player *p1 = game_state_get_player(scene->gs, 0);

    const char *text = "";
    switch (scene->id) {
      case SCENE_END:
        music_play(PSM_END);
        text = lang_get(END_TEXT);
        local->text_x = 10;
        local->text_y = 5;
        local->text_width = 300;
        local->text_conf.cforeground = COLOR_YELLOW;
        break;

      case SCENE_END1:
        text = lang_get(END1_TEXT+p1->pilot_id);
        local->text_x = 10;
        local->text_y = 157;
        local->text_width = 300;
        local->text_conf.cforeground = COLOR_RED;

        // Pilot face
        animation *ani = &bk_get_info(&scene->bk_data, 3)->ani;
        object *obj = malloc(sizeof(object));
        object_create(obj, scene->gs, vec2i_create(0,0), vec2f_create(0, 0));
        object_set_animation(obj, ani);
        object_select_sprite(obj, p1->pilot_id);
        object_set_halt(obj, 1);
        game_state_add_object(scene->gs, obj, RENDER_LAYER_TOP, 0, 0);

        // Face effects
        ani = &bk_get_info(&scene->bk_data, 10+p1->pilot_id)->ani;
        obj = malloc(sizeof(object));
        object_create(obj, scene->gs, vec2i_create(0,0), vec2f_create(0, 0));
        object_set_animation(obj, ani);
        game_state_add_object(scene->gs, obj, RENDER_LAYER_TOP, 0, 0);
        break;

      case SCENE_END2:
        text = lang_get(END2_TEXT+p1->pilot_id);
        local->text_x = 10;
        local->text_y = 160;
        local->text_width = 300;
        local->text_conf.cforeground = COLOR_GREEN;
        break;
    }

    local->len = strlen(text)-1;
    local->pos = 0;
    local->text = malloc(strlen(text)+1);
    strcpy(local->text, text);
    local->current = local->text;
    char *p;

    if ((p = strchr(local->text, '\n'))) {
      // null out the byte
      *p = '\0';
    }

    // Callbacks
    scene_set_userdata(scene, local);
    scene_set_free_cb(scene, cutscene_free);
    scene_set_input_poll_cb(scene, cutscene_input_tick);
    scene_set_startup_cb(scene, cutscene_startup);
    scene_set_render_overlay_cb(scene, cutscene_render_overlay);

    // Pick renderer
    video_select_renderer(VIDEO_RENDERER_HW);

    return 0;
}
Beispiel #7
0
component* lab_dash_main_create(scene *s, dashboard_widgets *dw) {
    component *xy = xysizer_create();

    text_settings tconf_dark;
    text_defaults(&tconf_dark);
    tconf_dark.font = FONT_SMALL;
    tconf_dark.cforeground = color_create(0, 200, 0, 255);

    text_settings tconf_light;
    text_defaults(&tconf_light);
    tconf_light.font = FONT_SMALL;
    tconf_light.cforeground = color_create(50, 240, 50, 255);

    // Pilot image
    dw->photo = pilotpic_create(PIC_PLAYERS, 1);
    xysizer_attach(xy, dw->photo, 12, -1, -1, -1);

    // Texts
    dw->name = label_create(&tconf_light, "NO NAME");
    dw->rank = label_create(&tconf_dark,  "RANK: 0");
    dw->wins = label_create(&tconf_dark,  "WINS: 0");
    dw->losses = label_create(&tconf_dark,  "LOSES: 0");
    dw->money = label_create(&tconf_dark,  "MONEY: $ 0K");
    dw->tournament = label_create(&tconf_light, "NO TOURNAMENT");
    xysizer_attach(xy, dw->name, 12, 58, 200, 6);
    xysizer_attach(xy, dw->rank, 18, 64, 200, 6);
    xysizer_attach(xy, dw->wins, 18, 70, 200, 6);
    xysizer_attach(xy, dw->losses, 12, 76, 200, 6);
    xysizer_attach(xy, dw->money, 12, 82, 200, 6);
    xysizer_attach(xy, dw->tournament, 12, 88, 200, 6);

    // Bars and texts (bottom left side)
    xysizer_attach(xy, label_create(&tconf_dark, "POWER"), 12, 95, -1, -1);
    dw->power = gauge_create(GAUGE_SMALL, 25, 3);
    xysizer_attach(xy, dw->power, 12, 102, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "AGILITY"), 12, 106, -1, -1);
    dw->agility = gauge_create(GAUGE_SMALL, 25, 3);
    xysizer_attach(xy, dw->agility, 12, 113, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "ENDURANCE"), 12, 117, -1, -1);
    dw->endurance = gauge_create(GAUGE_SMALL, 25, 3);
    xysizer_attach(xy, dw->endurance, 12, 124, -1, -1);

    // Bars and texts (bottom middle)
    xysizer_attach(xy, label_create(&tconf_dark, "ARM POWER"), 125, 95, 200, 6);
    dw->arm_power = gauge_create(GAUGE_BIG, 8, 3);
    xysizer_attach(xy, dw->arm_power, 125, 102, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "LEG POWER"), 125, 106, 200, 6);
    dw->leg_power = gauge_create(GAUGE_BIG, 8, 3);
    xysizer_attach(xy, dw->leg_power, 125, 113, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "ARMOR"), 125, 117, 200, 6);
    dw->armor = gauge_create(GAUGE_BIG, 8, 3);
    xysizer_attach(xy, dw->armor, 125, 124, -1, -1);

    // Bars and texts (bottom right side)
    xysizer_attach(xy, label_create(&tconf_dark, "ARM SPEED"), 228, 95, 200, 6);
    dw->arm_speed = gauge_create(GAUGE_BIG, 8, 3);
    xysizer_attach(xy, dw->arm_speed, 228, 102, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "LEG SPEED"), 228, 106, 200, 6);
    dw->leg_speed = gauge_create(GAUGE_BIG, 7, 3);
    xysizer_attach(xy, dw->leg_speed, 228, 113, -1, -1);
    xysizer_attach(xy, label_create(&tconf_dark, "STUN RES"), 228, 117, 200, 6);
    dw->stun_resistance = gauge_create(GAUGE_BIG, 7, 3);
    xysizer_attach(xy, dw->stun_resistance, 228, 124, -1, -1);

    return xy;
}