Beispiel #1
0
 //method to figure out what sound to play
// === Timer Thread =================================================
static PT_THREAD (protothread_timer(struct pt *pt))
{
    PT_BEGIN(pt);
    tft_setCursor(100, 0);
    tft_setTextColor(ILI9340_WHITE);  tft_setTextSize(1);
    tft_writeString("Elapsed time : \t Score");
    while(1) {
        PT_YIELD_TIME_msec(1000) ;
        sys_time_seconds++ ;
        tft_fillRect(100, 10, 150, 8, ILI9340_BLACK);// x,y,w,h,radius,color
        tft_setCursor(100, 10);
        tft_setTextColor(ILI9340_YELLOW); tft_setTextSize(1);
        sprintf(buffer,"%*d %*d", 7, sys_time_seconds, 12, score);
        tft_writeString(buffer);
        tft_fillRect(175, 18,   2, 7, ILI9340_CYAN);
        tft_fillRect(248, 18,   2, 7, ILI9340_CYAN);
        tft_fillRect(175, 18,  75, 2, ILI9340_CYAN);
        tft_fillRect(175, 233,  2, 7, ILI9340_CYAN);
        tft_fillRect(248, 233,  2, 7, ILI9340_CYAN);
        tft_fillRect(175, 238, 75, 2, ILI9340_CYAN);

        if(score >= 50 && sys_time_seconds <= 60)  {
            tft_setCursor(100, 90);
            tft_setTextColor(ILI9340_GREEN);  tft_setTextSize(3);
            tft_writeString("You Win!");
        }
        else if(score <= -50 || sys_time_seconds > 60) {
            tft_setCursor(100, 90);
            tft_setTextColor(ILI9340_RED);  tft_setTextSize(3);
            tft_writeString("You Lose!");
        }
    } 
  PT_END(pt);
} // timer thread
// === Color Thread =================================================
// draw 3 color patches for R,G,B from a random number
//static int color ;
//static int i;
static PT_THREAD (protothread_color(struct pt *pt))
{
    PT_BEGIN(pt);
      static int color ;
      static int i;
      while(1) {
        // yield time 1 second
        PT_YIELD_TIME_msec(2000) ;

        // choose a random color
        color = rand() & 0xffff ;
       
        // draw color string
        tft_fillRoundRect(0,50, 150, 14, 1, ILI9340_BLACK);// x,y,w,h,radius,color
        tft_setCursor(0, 50);
        tft_setTextColor(ILI9340_WHITE); tft_setTextSize(1);
        sprintf(buffer," %04x  %04x  %04x  %04x", color & 0x1f, color & 0x7e0, color & 0xf800, color);
        tft_writeString(buffer);

        // draw the actual color patches
        tft_fillRoundRect(5,70, 30, 30, 1, color & 0x1f);// x,y,w,h,radius,blues
        tft_fillRoundRect(40,70, 30, 30, 1, color & 0x7e0);// x,y,w,h,radius,greens
        tft_fillRoundRect(75,70, 30, 30, 1, color & 0xf800);// x,y,w,h,radius,reds
        // now draw the RGB mixed color
        tft_fillRoundRect(110,70, 30, 30, 1, color);// x,y,w,h,radius,mix color
        // NEVER exit while
      } // END WHILE(1)
  PT_END(pt);
} // color thread
static PT_THREAD (protothread_key(struct pt *pt))
{
    PT_BEGIN(pt);
    static int keypad, i, pattern;
    // order is 0 thru 9 then * ==10 and # ==11
    // no press = -1
    // table is decoded to natural digit order (except for * and #)
    // 0x80 for col 1 ; 0x100 for col 2 ; 0x200 for col 3
    // 0x01 for row 1 ; 0x02 for row 2; etc
    static int keytable[12]={0x108, 0x81, 0x101, 0x201, 0x82, 0x102, 0x202, 0x84, 0x104, 0x204, 0x88, 0x208};
    // init the keypad pins A0-A3 and B7-B9
    // PortA ports as digital outputs
    mPORTASetPinsDigitalOut(BIT_0 | BIT_1 | BIT_2 | BIT_3);    //Set port as output
    // PortB as inputs
    mPORTBSetPinsDigitalIn(BIT_7 | BIT_8 | BIT_9);    //Set port as input

      while(1) {

        // read each row sequentially
        mPORTAClearBits(BIT_0 | BIT_1 | BIT_2 | BIT_3);
        pattern = 1; mPORTASetBits(pattern);
        
        // yield time
        PT_YIELD_TIME_msec(30);
        //mPORTAClearBits(BIT_0 | BIT_1 | BIT_2 | BIT_3);
        //pattern = 1; mPORTASetBits(pattern);
        for (i=0; i<4; i++) {
            keypad  = mPORTBReadBits(BIT_7 | BIT_8 | BIT_9);
            if(keypad!=0) {keypad |= pattern ; break;}
            mPORTAClearBits(pattern);
            pattern <<= 1;
            mPORTASetBits(pattern);
        }

        // search for keycode
        if (keypad > 0){ // then button is pushed
            for (i=0; i<12; i++){
                if (keytable[i]==keypad) break;
            }
        }
        else i = -1; // no button pushed

        // draw key number
        tft_fillRoundRect(30,200, 100, 28, 1, ILI9340_BLACK);// x,y,w,h,radius,color
        tft_setCursor(30, 200);
        tft_setTextColor(ILI9340_YELLOW); tft_setTextSize(4);
        sprintf(buffer,"%d", i);
        if (i==10)sprintf(buffer,"*");
        if (i==11)sprintf(buffer,"#");
        tft_writeString(buffer);

        // NEVER exit while
      } // END WHILE(1)
  PT_END(pt);
} // keypad thread
Beispiel #4
0
void setup_lcd_fs(void){

	_disable_interrupts();

    WDTCTL = WDTPW | WDTHOLD;	// Stop watchdog timer

	BCSCTL1 = CALBC1_16MHZ;        /* Set DCO for 16 MHz */
	DCOCTL  = CALDCO_16MHZ;

	delay_ms(100);

	// Initialize SD card:
	spi_initialize();
	dres = disk_initialize();

	tft_init_hw();
    tft_begin();

    tft_fillScreen(ILI9340_WHITE);
    tft_setCursor(0, 1);
    tft_setTextColor(ILI9340_BLACK);
    tft_setTextSize(1);

	if (dres){
		sprintf(buffer, "Disk error = %d\n", (int) dres);
		tft_writeString(buffer);
		while (1);
	}

    pres = pf_mount(&fs);
    if (pres){
    	sprintf(buffer, "PFF error 1 = %d\n", (int) pres);
		tft_writeString(buffer);
		while (1);
    }

    tft_fillScreen(ILI9340_WHITE);

    P1DIR |= BIT0 | BIT1;
    P1OUT &= ~ (BIT0 | BIT1);

}
// === Timer Thread =================================================
// update a 1 second tick counter
static PT_THREAD (protothread_timer(struct pt *pt))
{
    PT_BEGIN(pt);
     tft_setCursor(0, 0);
     tft_setTextColor(ILI9340_WHITE);  tft_setTextSize(1);
     tft_writeString("Time in seconds since boot\n");
      while(1) {
        // yield time 1 second
        PT_YIELD_TIME_msec(1000) ;
        sys_time_seconds++ ;
        
        // draw sys_time
        tft_fillRoundRect(0,10, 100, 14, 1, ILI9340_BLACK);// x,y,w,h,radius,color
        tft_setCursor(0, 10);
        tft_setTextColor(ILI9340_YELLOW); tft_setTextSize(2);
        sprintf(buffer,"%d", sys_time_seconds);
        tft_writeString(buffer);
        // NEVER exit while
      } // END WHILE(1)
  PT_END(pt);
} // timer thread
Beispiel #6
0
// This thead displays the value of the capcitor if it is in the 1nF-100nF range
// or diplays a message if the capacitor is out of range
static PT_THREAD(protothread_cap_read(struct pt *pt)) {
    PT_BEGIN(pt);
    tft_setCursor(0,0);
    tft_setTextColor(ILI9340_WHITE);
    tft_setTextSize(2);
    tft_writeString("Measuring capacitance:"); 
        while(1) {
            tft_setCursor(0,30);
            tft_setTextColor(ILI9340_YELLOW);
            tft_setTextSize(2);
            if (capacitance < 1 || capacitance > 99) {
                tft_fillRoundRect(0,30, 320, 40, 1, ILI9340_BLACK);// x,y,w,h,radius,color
                tft_writeString("Capacitor out of range!");
            }
            else {
                tft_fillRoundRect(0,30, 320, 40, 1, ILI9340_BLACK);// x,y,w,h,radius,color
                sprintf(buffer, "%4.1f nF", capacitance);
                tft_writeString(buffer);
            }
            PT_YIELD_TIME_msec(200);
        }
    PT_END(pt);
}            
static PT_THREAD(protothread_anim(struct pt *pt)) {
    // runs the LCD and updates around 5/second
    PT_BEGIN(pt);
    //write to screen
    tft_fillRect(0,0, 50, 50, ILI9340_BLACK);//write black over previous message
    tft_setCursor(0, 0);
    tft_setTextColor(ILI9340_WHITE);  
    tft_setTextSize(1);//smallest size 
    sprintf(buffer,"%s%d", "time since startup:\n", PT_GET_TIME()/1000 );
    tft_writeString(buffer);
    
    PT_YIELD_TIME_msec(30);
    PT_END(pt);
} // animation thread
Beispiel #8
0
//===================== Capture ==================== //
// Discharges capacitor, displays  and begins measurement of C1INA
static PT_THREAD (protothread_capture(struct pt *pt))
{
    PT_BEGIN(pt);
    while(1) {
    // sets pin 7 to an output
    mPORTBSetPinsDigitalOut(BIT_3);
    mPORTBClearBits(BIT_3);
    tft_setCursor(10, 50);
    tft_setTextColor(ILI9340_YELLOW);  tft_setTextSize(3);
    tft_writeString("Capacitance: ");
    
    //sets up for the capacitor reading
    char buffer[20];
    tft_setCursor(10, 90);
    tft_fillRect(10,90, 300, 100, ILI9340_BLACK);
    sprintf(buffer,"%.1f nF",cap);
    tft_setTextColor(ILI9340_WHITE);
    
    //displays the capacitor value if it is above the threshold of 1 nF
    if(cap < 1.0*(1-ERROR))
        tft_writeString("No capacitor");
    else
        tft_writeString(buffer);
    

    cap = 0.0;
    PT_YIELD_TIME_msec(1);
    
    //Clear timer and sets pin 7 as input
    WriteTimer2(0);    
    mPORTBSetPinsDigitalIn(BIT_3);
    
    PT_YIELD_TIME_msec(100);
    }
    PT_END(pt);
} // capture
Beispiel #9
0
static PT_THREAD(protothread_cap_read(struct pt *pt)) {
    PT_BEGIN(pt);
    tft_setCursor(0,0);
    tft_setTextColor(ILI9340_WHITE);
    tft_setTextSize(3);
    tft_writeString("Measuring capacitance:\n");    
        while(1) {
            tft_setCursor(0,10);
            tft_setTextColor(ILI9340_YELLOW);
            tft_setTextSize(3);
            if (capacitance == 0) {
                tft_writeString("No capacitor detected");
            }
            else if (capacitance == 999) {
                tft_writeString("Capacitor out of range!");
            }
            else {
                sprintf(buffer, "%5.1f", capacitance);
            }
            tft_writeString(buffer); 
            PT_YIELD_TIME_msec(200);
        }
    PT_END(pt);
}            
Beispiel #10
0
//======================= Refresh ========================= //
//Does Ball calculations and Draws the necessary elements on the screen 
static PT_THREAD (protothread_refresh(struct pt *pt))
{
    PT_BEGIN(pt);
    PT_YIELD_TIME_msec(100);
    //waits for the scoreboard to be set up
    while(1) {
        
        while (timeElapsed <=60) {
            
            PT_YIELD_TIME_msec(10);
            DmaChnDisable(dmaChn);
            DmaChnDisable(dmaChn2);
            //Generates a new ball at a given interval
            if(ballgen >= 10) {
                int troll1 = -((rand()) % 2)-1;
                int troll2 = ((rand()) % 6) - 3;
                struct Ball *temp = Ball_create(320,120,troll1,troll2,(numBalls+1)*500,0,NULL);
                temp->b = head;
                head = temp;
                ballgen = 0;
                numBalls++;
            }
            else
                ballgen ++;

            //collision calculations
            struct Ball *ti = head;
            struct Ball *tj = NULL;
            if(ti != NULL)
                tj = ti->b;
            while(ti !=NULL){
                //Calculates the collisions between every ball
                while(tj != NULL) {
                    int rij_x = ti->xpos - tj->xpos;
                    int rij_y = ti->ypos - tj->ypos;
                    int mag_rij = pow(rij_x,2) + pow(rij_y,2);
                    //Checks if ti and tj are not pointing to the same ball,
                    //If they close enough for a collision and there is no collision
                    //delay.
                    if( ti->delay + tj->delay == 0 && mag_rij < dist) {
                        int vij_x = ti->xvel - tj->xvel;
                        int vij_y = ti->yvel - tj->yvel;
                        if (mag_rij==0) {
                            mag_rij=dist;
                        }
                        int deltaVi_x = (int)((-1*(rij_x) * ((((rij_x * vij_x)+ (rij_y*vij_y)) << 7)/mag_rij)) >> 7);
                        int deltaVi_y = (int)((-1*(rij_y) * ((((rij_x * vij_x)+ (rij_y*vij_y)) << 7)/mag_rij)) >> 7);
                        /*
                        tft_fillRoundRect(0,30, 320, 14, 1, ILI9340_BLACK);// x,y,w,h,radius,color
                        tft_setCursor(0, 30);
                        tft_setTextColor(ILI9340_WHITE); tft_setTextSize(2);
                        sprintf(buffer,"%d:%d", (-1*(rij_x)/128 * (128*((rij_x * vij_x)+ (rij_y*vij_y))/mag_rij)), mag_rij);
                        tft_writeString(buffer);
                        */
                        //Updates the velocity
                        ti->xvel = ti->xvel + deltaVi_x;
                        ti->yvel = ti->yvel + deltaVi_y;

                        tj->xvel = tj->xvel - deltaVi_x;
                        tj->yvel = tj->yvel - deltaVi_y;

                        ti->delay = delay_master;
                        tj->delay = delay_master;
                    }
                    tj = tj->b;
                }

                //checks for wall collisions

                if(ti->xpos >= 320*scale || ti->xpos <= 0) 
                    ti->xvel = -1*ti->xvel;
                if(ti->ypos >= 240*scale || ti->ypos <= 35*scale) {
                    ti->yvel = -1*ti->yvel;
                    if (ti->xpos > 120*scale && ti->xpos < 200*scale) { //check for catch bin
                        ti->delay=-1; //set to -1 to indicate +1 point
                    }
                }
                //calculates the drag

                if(ti->xvel > 0)
                    ti->xvel = ti->xvel - ti->xvel/drag;
                else
                    ti->xvel = ti->xvel + ti->xvel/drag;
                if(ti->yvel > 0)
                    ti->yvel = ti->yvel - ti->yvel/drag;
                else
                    ti->yvel = ti->yvel - ti->yvel/drag;

                // Check for paddle Collisions
                if(abs(paddle_xpos-ti->xpos/scale) <= ballradius && ti->delay == 0)
                    if(ti->ypos/scale > paddle_ypos - half_paddle_length && ti->ypos/scale < paddle_ypos + half_paddle_length) {
                        ti->xvel = -1*ti->xvel;
                        ti->yvel = ti->yvel + paddle_drag*paddle_v;
                        ti->delay=delay_master;
                    }
                //Decrement the collide delay
                if(ti->delay > 0)
                    ti->delay = ti->delay -1;


                //iterates through the next set
                ti = ti->b;
                if(ti != NULL)
                    tj = ti->b;

                //removes the last element if the limit is reached
                if(numBalls > maxBalls && tj->b == NULL) { 
                    tft_fillCircle(tj->xpos/scale,tj->ypos/scale,ballradius,ILI9340_BLACK); //erases from the screen
                    ti->b = NULL;
                    numBalls--;
                    score++;
                    //free(tj);
                }

            }
            // Calculates position of the paddle and draw
            //TODO: Calculate paddle position
            tft_drawLine(paddle_xpos,paddle_ypos - half_paddle_length, paddle_xpos, paddle_ypos + half_paddle_length, ILI9340_BLACK);
            paddle_v=paddle_ypos;
            paddle_ypos=(adc_9*240)/1023;
            paddle_v=paddle_ypos-paddle_v;
            tft_drawLine(paddle_xpos,paddle_ypos - half_paddle_length, paddle_xpos, paddle_ypos + half_paddle_length, ILI9340_WHITE);

            // Now it calculates the new position
            ti = head;
            tj = head;
            while(ti != NULL){
                //"Clears" the image of the last ball
                tft_fillCircle(ti->xpos/scale,ti->ypos/scale,ballradius,ILI9340_BLACK);

                //Updates the new position of the ball
                ti->xpos = ti->xpos + ti->xvel;
                ti->ypos = ti->ypos + ti->yvel;

                //ensures the positions are within bounds
                //If the pos is less than 0 then we remove it
                //delay must also not be -1 (ie >=0)
                if(ti->xpos > paddle_xpos && ti->delay != -1) {
                    if(ti->xpos > 320*scale)
                        ti->xpos = 320*scale;

                    if(ti->ypos > 240*scale)
                        ti->ypos = 240*scale;
                    else if(ti->ypos < 35*scale)
                        ti->ypos = 35*scale;

                    if(ti->delay > 0)
                         tft_fillCircle(ti->xpos/scale, ti->ypos/scale, ballradius, ILI9340_WHITE);
                    else
                        tft_fillCircle(ti->xpos/scale, ti->ypos/scale, ballradius, ti->color);
                }
                else { //REMOVES THE BALL IF IT CROSSES THE BOUNDARY
                    if (ti->delay==-1) { //check if went into catch bins
                        score++;
                        DmaChnEnable(dmaChn2);
                    }
                    else {
                        	DmaChnEnable(dmaChn);
                            
                        score--;
                    }
                    if(ti == head)
                        head = head->b;
                    else
                        tj->b = ti->b;
                    numBalls--;
                    //free(ti);
                }
                tj = ti;//what does this do?
                ti = ti->b;
            }
            frames ++;
       }
       
       tft_fillRoundRect(0,35, 320, 205, 1, ILI9340_BLACK);// x,y,w,h,radius,color
       DmaChnDisable(dmaChn);
       DmaChnDisable(dmaChn2);
       DmaChnEnable(dmaChn3);
       while (1) {
           
            tft_setCursor(20, 120);
            tft_setTextColor(ILI9340_WHITE); tft_setTextSize(4);
            sprintf(buffer,"Game Over!");
            tft_writeString(buffer);
       }
   }