Beispiel #1
0
void Scrollbar::startTimerIfNeeded(double delay)
{
    // Don't do anything for the thumb.
    if (m_pressedPart == ThumbPart)
        return;

    // Handle the track.  We halt track scrolling once the thumb is level
    // with us.
    if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
        theme()->invalidatePart(this, m_pressedPart);
        setHoveredPart(ThumbPart);
        return;
    }

    // We can't scroll if we've hit the beginning or end.
    ScrollDirection dir = pressedPartScrollDirection();
    if (dir == ScrollUp || dir == ScrollLeft) {
        if (m_currentPos == 0)
            return;
    } else {
        if (m_currentPos == maximum())
            return;
    }

    m_scrollTimer.startOneShot(delay);
}
void PlatformScrollbar::startTimerIfNeeded(double delay)
{
    // Don't do anything for the thumb.
    if (m_pressedPart == QStyle::SC_ScrollBarSlider)
        return;

    // Handle the track.  We halt track scrolling once the thumb is level
    // with us.
    if (m_pressedPart == QStyle::SC_ScrollBarGroove && thumbUnderMouse()) {
        invalidate();
        m_hoveredPart = QStyle::SC_ScrollBarSlider;
        return;
    }

    // We can't scroll if we've hit the beginning or end.
    ScrollDirection dir = pressedPartScrollDirection();
    if (dir == ScrollUp || dir == ScrollLeft) {
        if (m_currentPos == 0)
            return;
    } else {
        if (m_currentPos == m_totalSize - m_visibleSize)
            return;
    }

    m_scrollTimer.startOneShot(delay);
}
Beispiel #3
0
void Scrollbar::autoscrollPressedPart(double delay)
{
    // Don't do anything for the thumb or if nothing was pressed.
    if (m_pressedPart == ThumbPart || m_pressedPart == NoPart)
        return;

    // Handle the track.
    if ((m_pressedPart == BackTrackPart || m_pressedPart == ForwardTrackPart) && thumbUnderMouse(this)) {
        theme()->invalidatePart(this, m_pressedPart);
        setHoveredPart(ThumbPart);
        return;
    }

    // Handle the arrows and track.
    if (m_scrollableArea && m_scrollableArea->scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
        startTimerIfNeeded(delay);
}
void PlatformScrollbar::autoscrollPressedPart(double delay)
{
    // Don't do anything for the thumb or if nothing was pressed.
    if (m_pressedPart == QStyle::SC_ScrollBarSlider || m_pressedPart == QStyle::SC_None)
        return;

    // Handle the track.
    if (m_pressedPart == QStyle::SC_ScrollBarGroove && thumbUnderMouse()) {
        invalidate();
        m_hoveredPart = QStyle::SC_ScrollBarSlider;
        return;
    }

    // Handle the arrows and track.
    if (scroll(pressedPartScrollDirection(), pressedPartScrollGranularity()))
        startTimerIfNeeded(delay);
}