Beispiel #1
0
  void SampleRenderer::render(CtxG& ctx) {
    this->pixel_pos_idx = this->sampler->request_sample_2d();
    this->preprocess(ctx, *this->scene, *this->sampler);

    StatTimer t(TIMER_RENDER);
    Vec2i layout_tiles = Renderer::layout_tiles(ctx, *this->film, *this->sampler);
    Vec2 tile_size = Vec2(float(this->film->x_res), float(this->film->y_res)) /
      Vec2(float(layout_tiles.x), float(layout_tiles.y));
    uint32_t job_count = layout_tiles.x * layout_tiles.y;
    stat_sample_int(DISTRIB_INT_RENDER_JOBS, job_count);

    std::vector<std::shared_ptr<Sampler>> samplers;
    for(uint32_t i = 0; i < job_count; ++i) {
      samplers.push_back(this->sampler->split());
    }

    std::mutex film_mutex;
    fork_join(*ctx.pool, job_count, [&](uint32_t job_i) {
      uint32_t tile_x = job_i % layout_tiles.x;
      uint32_t tile_y = job_i / layout_tiles.x;
      Vec2 corner_0f = tile_size * Vec2(float(tile_x), float(tile_y));
      Vec2 corner_1f = corner_0f + tile_size;
      Recti tile_rect(floor_vec2i(corner_0f), floor_vec2i(corner_1f));

      Vec2 margin = this->film->filter.radius;
      Recti film_rect(floor_vec2i(corner_0f - margin), ceil_vec2i(corner_1f + margin));
      Vec2i film_size = film_rect.p_max - film_rect.p_min;
      Film tile_film(film_size.x, film_size.y, this->film->filter);
      this->render_tile(ctx, tile_rect, film_rect, tile_film, *samplers.at(job_i));

      std::unique_lock<std::mutex> film_lock(film_mutex);
      this->film->add_tile(film_rect.p_min, tile_film);
    });
  }
Beispiel #2
0
bool MapMode::LoadTileset(const string& _lua_filepath)
{
  rpg_script::ReadScript tileset_script;
  if (!tileset_script.OpenFile(_lua_filepath))
  {
    PRINT_ERROR << "Failed to open tileset script: " << _lua_filepath << endl;
    return false;
  }

  tileset_script.OpenTable("tileset_data");

  string image_name = tileset_script.ReadData<string>("name", "");
  string image_path = tileset_script.ReadData<string>("image_path", "");

  // cout << "|\tImage Name: " << image_name << endl;
  // cout << "|\tImage Path: " << image_path << endl;

  int margin = tileset_script.ReadData<int>("margin", -1);
  int spacing = tileset_script.ReadData<int>("spacing", -1);
  int num_cols = tileset_script.ReadData<int>("num_cols", -1);
  int num_rows = tileset_script.ReadData<int>("num_rows", -1);

  int tile_width = tileset_script.ReadData<int>("tile_width", -1);
  int tile_height = tileset_script.ReadData<int>("tile_height", -1);

  // cout << "|\tMargin / Spacing: " << margin << " / " << spacing << endl;
  // cout << "|\tSize: " << num_cols << " x " << num_rows << endl;
  // cout << "|\tTile Size: " << tile_width << " x " << tile_height << endl;

  if (tileset_script.HasError())
  {
    tileset_script.PrintErrors();
    return false;
  }

  for (int row = 0; row < num_rows; ++row)
  {
    for (int col = 0; col < num_cols; ++col)
    {
      sf::IntRect tile_rect(margin + spacing * col + col * tile_width,
                            margin + spacing * row + row * tile_height,
                            32, 32);

      int loaded_id = rpg_resource::ResourceManager->LoadImageRect(image_path, tile_rect);
      if (loaded_id >= 0)
        tile_supervisor->tile_ids.push_back(loaded_id);
      else
      {
        PRINT_ERROR << "Failed to load tile from image" << endl;
        return false;
      }
    }
  }
  return true;
}
//**************************************************************************************************
//! Intercepts the getTile call intended for the adaptee and sets a mutex lock around the
//! adaptee's getTile call.
//**************************************************************************************************
ossimRefPtr<ossimImageData> 
   ossimImageHandlerMtAdaptor::getTile(const ossimIpt& origin, ossim_uint32 rLevel)
{
   if (!m_adaptedHandler.valid())
      return NULL;

   // Establish tile rect to call overloaded getTile(tile_rect):
   ossim_uint32 h = m_adaptedHandler->getTileHeight();
   ossim_uint32 w = m_adaptedHandler->getTileWidth();
   ossimIpt lr (origin.x + w - 1, origin.y + h - 1);
   ossimIrect tile_rect (origin, lr);

   // Need to unlock to prevent freezing in the called getTile():
   return getTile(tile_rect, rLevel);
}
//*************************************************************************************************
int main(int argc, char *argv[])
{
   try
   {
      ossimInit::instance()->initialize(argc, argv);
      ossimFilename fname ("PixelFlipperTestChip.tif");
      ossimRefPtr<ossimImageHandler> handler = ossimImageHandlerRegistry::instance()->open(fname);
      vector<ossimIpt> valid_vertices;
      valid_vertices.push_back(ossimIpt(0,0));
      valid_vertices.push_back(ossimIpt(127,0));
      valid_vertices.push_back(ossimIpt(127,127));
      valid_vertices.push_back(ossimIpt(0,127));
      handler->writeValidImageVertices(valid_vertices);

      // Fetch raw tile:
      ossimRefPtr<ossimPixelFlipper> flipper = new ossimPixelFlipper();  
      ossimIrect tile_rect(0,0,127,127);
      flipper->connectMyInputTo(handler.get());
      ossimRefPtr<ossimImageData> tile = handler->getTile(tile_rect);
      cout<<"\nRaw Tile:"<<endl;
      showPixels(tile, expected_0);

      // Target Replacement:
      flipper->setTargetRange(0, 10);  
      flipper->setReplacementValue(11);
      flipper->setReplacementMode(ossimPixelFlipper::REPLACE_BAND_IF_TARGET);
      tile = flipper->getTile(tile_rect);
      cout<<"\nTarget Replacement REPLACE_BAND_IF_TARGET:"<<endl;
      showPixels(tile, expected_1);

      // Target Replacement:
      flipper->setTargetRange(0, 10);  
      flipper->setReplacementMode(ossimPixelFlipper::REPLACE_BAND_IF_PARTIAL_TARGET);
      tile = flipper->getTile(tile_rect);
      cout<<"\nTarget Replacement REPLACE_BAND_IF_PARTIAL_TARGET:"<<endl;
      showPixels(tile, expected_2);

      // Target Replacement:
      flipper->setTargetRange(0, 10);  
      flipper->setReplacementMode(ossimPixelFlipper::REPLACE_ALL_BANDS_IF_PARTIAL_TARGET);
      tile = flipper->getTile(tile_rect);
      cout<<"\nTarget Replacement REPLACE_ALL_BANDS_IF_PARTIAL_TARGET:"<<endl;
      showPixels(tile, expected_3);

      // Target Replacement:
      flipper->setTargetRange(0, 10);  
      flipper->setReplacementMode(ossimPixelFlipper::REPLACE_ONLY_FULL_TARGETS);
      tile = flipper->getTile(tile_rect);
      cout<<"\nTarget Replacement REPLACE_ONLY_FULL_TARGETS:"<<endl;
      showPixels(tile, expected_4);

      // Clamping:
      flipper->setClampValues(8, 200);  
      tile = flipper->getTile(tile_rect);
      cout<<"\nClamping:"<<endl;
      showPixels(tile, expected_5);

      // Valid Vertices:
      valid_vertices.clear();
      valid_vertices.push_back(ossimIpt(3,0));
      valid_vertices.push_back(ossimIpt(127,0));
      valid_vertices.push_back(ossimIpt(127,127));
      valid_vertices.push_back(ossimIpt(3,127));
      handler->writeValidImageVertices(valid_vertices);
      flipper->initialize();
      flipper->setClipMode(ossimPixelFlipper::VALID_VERTICES);
      tile = flipper->getTile(tile_rect);
      cout<<"\nValid Vertices (with clamping):"<<endl;
      showPixels(tile, expected_6);
   }
   catch (const ossimException& e)
   {
      ossimNotify(ossimNotifyLevel_DEBUG) << e.what() << std::endl;
   }

   cout << "FINISHED" << endl;
   return 0;
}