CALLSET_ENTRY (prison_break, display_update) 	{ if (in_game && !flag_test(FLAG_VIDEO_MODE_RUNNING) )	 timed_mode_display_update (&prison_break_mode); }
Beispiel #2
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CALLSET_ENTRY (jet, display_update)
{
	timed_mode_display_update (&tsm_mode);
}
Beispiel #3
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CALLSET_ENTRY (fastlock, display_update)
{
    timed_mode_display_update (&fastlock_mode);
}
CALLSET_ENTRY (car_chase, display_update) 	{ timed_mode_display_update (&car_chase_mode); }
Beispiel #5
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CALLSET_ENTRY (huxley, display_update) 	{ timed_mode_display_update (&huxley_mode); }
Beispiel #6
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CALLSET_ENTRY (superjets, display_update) 	{ if (in_game && !flag_test(FLAG_VIDEO_MODE_RUNNING) )	 timed_mode_display_update (&superjets_mode); }
Beispiel #7
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CALLSET_ENTRY (slot, display_update)
{
	timed_mode_display_update (&sslot_mode);
}
Beispiel #8
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CALLSET_ENTRY (hitch, display_update)
{
	timed_mode_display_update (&hitch_mode);
}
Beispiel #9
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CALLSET_ENTRY (clock_millions, display_update)
{
	timed_mode_display_update (&clock_millions_mode);
}
Beispiel #10
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CALLSET_ENTRY (hurryup, display_update)
{
	timed_mode_display_update (&hurryup_mode);
}
Beispiel #11
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CALLSET_ENTRY (double_score, display_update)
{
	timed_mode_display_update (&double_score_mode);
}