CALLSET_ENTRY (prison_break, end_ball, tilt) 	{ if (timed_mode_running_p(&prison_break_mode) ) timed_mode_end (&prison_break_mode); }
Beispiel #2
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CALLSET_ENTRY (fastlock, end_ball)
{
    timed_mode_end (&fastlock_mode);
}
Beispiel #3
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/**
 * Disable the ballsaver.
 */
void ballsave_disable (void)
{
	timed_mode_end (&ball_save_mode);
}
Beispiel #4
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CALLSET_ENTRY (huxley, end_ball, tilt) 	{
	if (timed_mode_running_p(&huxley_mode) ) timed_mode_end (&huxley_mode);
	task_kill_gid (GID_HUXLEY_REMINDER);
}
Beispiel #5
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CALLSET_ENTRY (superjets, end_ball, tilt) 		{
	if (timed_mode_running_p(&superjets_mode) ) timed_mode_end (&superjets_mode);
}//end of function
Beispiel #6
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CALLSET_ENTRY (huxley, end_ball) 		{ if (timed_mode_running_p(&huxley_mode) ) timed_mode_end (&huxley_mode); }
Beispiel #7
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CALLSET_ENTRY (slot, end_ball)
{
	timed_mode_end (&sslot_mode);
}
Beispiel #8
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CALLSET_ENTRY (jets, end_ball)
{
	task_kill_gid (GID_JETS);
	timed_mode_end (&jets_frenzy_mode);
}
Beispiel #9
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static void shot_sslot (void)
{
	sslot_award ();
	score (SC_10M);
	timed_mode_end (&sslot_mode);
}
Beispiel #10
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CALLSET_ENTRY (clock_millions, end_ball)
{
	timed_mode_end (&clock_millions_mode);
}
Beispiel #11
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CALLSET_ENTRY (hurryup, end_ball)
{
	timed_mode_end (&hurryup_mode);
}
Beispiel #12
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CALLSET_ENTRY (double_score, end_ball)
{
	timed_mode_end (&double_score_mode);
}