Beispiel #1
0
inline bool BasicComponentTransferFilterOperation::operator==(const FilterOperation& o) const
{
    if (!isSameType(o))
        return false;
    const BasicComponentTransferFilterOperation& other = toBasicComponentTransferFilterOperation(o);
    return m_amount == other.m_amount;
}
Beispiel #2
0
PassRefPtr<FilterOperation> BasicComponentTransferFilterOperation::blend(const FilterOperation* from, double progress, bool blendToPassthrough)
{
    if (from && !from->isSameType(*this))
        return this;
    
    if (blendToPassthrough)
        return BasicComponentTransferFilterOperation::create(WebCore::blend(m_amount, passthroughAmount(), progress), m_type);
        
    const BasicComponentTransferFilterOperation* fromOp = toBasicComponentTransferFilterOperation(from);
    double fromAmount = fromOp ? fromOp->amount() : passthroughAmount();
    return BasicComponentTransferFilterOperation::create(WebCore::blend(fromAmount, m_amount, progress), m_type);
}
InterpolationValue FilterInterpolationFunctions::maybeConvertFilter(
    const FilterOperation& filter,
    double zoom) {
  InterpolationValue result = nullptr;

  switch (filter.type()) {
    case FilterOperation::GRAYSCALE:
    case FilterOperation::HUE_ROTATE:
    case FilterOperation::SATURATE:
    case FilterOperation::SEPIA:
      result.interpolableValue = InterpolableNumber::create(
          toBasicColorMatrixFilterOperation(filter).amount());
      break;

    case FilterOperation::BRIGHTNESS:
    case FilterOperation::CONTRAST:
    case FilterOperation::INVERT:
    case FilterOperation::OPACITY:
      result.interpolableValue = InterpolableNumber::create(
          toBasicComponentTransferFilterOperation(filter).amount());
      break;

    case FilterOperation::BLUR:
      result = LengthInterpolationFunctions::maybeConvertLength(
          toBlurFilterOperation(filter).stdDeviation(), zoom);
      break;

    case FilterOperation::DROP_SHADOW: {
      const DropShadowFilterOperation& blurFilter =
          toDropShadowFilterOperation(filter);
      ShadowData shadowData(blurFilter.location(), blurFilter.stdDeviation(), 0,
                            Normal, blurFilter.getColor());
      result =
          ShadowInterpolationFunctions::convertShadowData(shadowData, zoom);
      break;
    }

    case FilterOperation::REFERENCE:
      return nullptr;

    default:
      NOTREACHED();
      return nullptr;
  }

  if (!result)
    return nullptr;

  result.nonInterpolableValue = FilterNonInterpolableValue::create(
      filter.type(), result.nonInterpolableValue.release());
  return result;
}
RawPtr<FilterOperation> BasicComponentTransferFilterOperation::blend(const FilterOperation* from, double progress) const
{
    double fromAmount;
    if (from) {
        ASSERT_WITH_SECURITY_IMPLICATION(from->isSameType(*this));
        fromAmount = toBasicComponentTransferFilterOperation(from)->amount();
    } else {
        switch (m_type) {
        case OPACITY:
        case CONTRAST:
        case BRIGHTNESS:
            fromAmount = 1;
            break;
        case INVERT:
            fromAmount = 0;
            break;
        default:
            fromAmount = 0;
            ASSERT_NOT_REACHED();
        }
    }

    double result = blink::blend(fromAmount, m_amount, progress);
    switch (m_type) {
    case BRIGHTNESS:
    case CONTRAST:
        result = clampTo<double>(result, 0);
        break;
    case INVERT:
    case OPACITY:
        result = clampTo<double>(result, 0, 1);
        break;
    default:
        ASSERT_NOT_REACHED();
    }
    return BasicComponentTransferFilterOperation::create(result, m_type);
}
bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
{
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();

    // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
    const RenderStyle* style = renderer->style();
    float invZoom = style ? 1.0f / style->effectiveZoom() : 1.0f;

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->type()) {
        case FilterOperation::REFERENCE: {
            effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), toReferenceFilterOperation(filterOperation));
            break;
        }
        case FilterOperation::GRAYSCALE: {
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(0);
            transferParameters.append(narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
            break;
        }
        case FilterOperation::BRIGHTNESS: {
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            transferFunction.slope = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
            transferFunction.intercept = 0;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::CONTRAST: {
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            float amount = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
            transferFunction.slope = amount;
            transferFunction.intercept = -0.5 * amount + 0.5;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::BLUR: {
            float stdDeviation = floatValueForLength(toBlurFilterOperation(filterOperation)->stdDeviation(), 0) * invZoom;
            effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
            float stdDeviation = dropShadowOperation->stdDeviation() * invZoom;
            float x = dropShadowOperation->x() * invZoom;
            float y = dropShadowOperation->y() * invZoom;
            effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
            break;
        }
        default:
            break;
        }

        if (effect) {
            if (filterOperation->type() != FilterOperation::REFERENCE) {
                // Unlike SVG, filters applied here should not clip to their primitive subregions.
                effect->setClipsToBounds(false);
                effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
                effect->inputEffects().append(previousEffect);
            }
            previousEffect = effect.release();
        }
    }

    // We need to keep the old effects alive until this point, so that SVG reference filters
    // can share cached resources across frames.
    m_lastEffect = previousEffect;

    // If we didn't make any effects, tell our caller we are not valid
    if (!m_lastEffect.get())
        return false;

    return true;
}
void SkiaImageFilterBuilder::buildFilterOperations(const FilterOperations& operations, WebFilterOperations* filters)
{
    ColorSpace currentColorSpace = ColorSpaceDeviceRGB;
    SkImageFilter* const nullFilter = 0;

    for (size_t i = 0; i < operations.size(); ++i) {
        const FilterOperation& op = *operations.at(i);
        switch (op.type()) {
        case FilterOperation::REFERENCE: {
            RefPtr<SkImageFilter> filter;
            ReferenceFilter* referenceFilter = toReferenceFilterOperation(op).filter();
            if (referenceFilter && referenceFilter->lastEffect()) {
                FilterEffect* filterEffect = referenceFilter->lastEffect();
                // Prepopulate SourceGraphic with two image filters: one with a null image
                // filter, and the other with a colorspace conversion filter.
                // We don't know what color space the interior nodes will request, so we have to
                // initialize SourceGraphic with both options.
                // Since we know SourceGraphic is always PM-valid, we also use
                // these for the PM-validated options.
                RefPtr<SkImageFilter> deviceFilter = transformColorSpace(nullFilter, currentColorSpace, ColorSpaceDeviceRGB);
                RefPtr<SkImageFilter> linearFilter = transformColorSpace(nullFilter, currentColorSpace, ColorSpaceLinearRGB);
                FilterEffect* sourceGraphic = referenceFilter->sourceGraphic();
                sourceGraphic->setImageFilter(ColorSpaceDeviceRGB, false, deviceFilter.get());
                sourceGraphic->setImageFilter(ColorSpaceLinearRGB, false, linearFilter.get());
                sourceGraphic->setImageFilter(ColorSpaceDeviceRGB, true, deviceFilter.get());
                sourceGraphic->setImageFilter(ColorSpaceLinearRGB, true, linearFilter.get());

                currentColorSpace = filterEffect->operatingColorSpace();
                filter = SkiaImageFilterBuilder::build(filterEffect, currentColorSpace);
                filters->appendReferenceFilter(filter.get());
            }
            break;
        }
        case FilterOperation::GRAYSCALE:
        case FilterOperation::SEPIA:
        case FilterOperation::SATURATE:
        case FilterOperation::HUE_ROTATE: {
            float amount = toBasicColorMatrixFilterOperation(op).amount();
            switch (op.type()) {
            case FilterOperation::GRAYSCALE:
                filters->appendGrayscaleFilter(amount);
                break;
            case FilterOperation::SEPIA:
                filters->appendSepiaFilter(amount);
                break;
            case FilterOperation::SATURATE:
                filters->appendSaturateFilter(amount);
                break;
            case FilterOperation::HUE_ROTATE:
                filters->appendHueRotateFilter(amount);
                break;
            default:
                ASSERT_NOT_REACHED();
            }
            break;
        }
        case FilterOperation::INVERT:
        case FilterOperation::OPACITY:
        case FilterOperation::BRIGHTNESS:
        case FilterOperation::CONTRAST: {
            float amount = toBasicComponentTransferFilterOperation(op).amount();
            switch (op.type()) {
            case FilterOperation::INVERT:
                filters->appendInvertFilter(amount);
                break;
            case FilterOperation::OPACITY:
                filters->appendOpacityFilter(amount);
                break;
            case FilterOperation::BRIGHTNESS:
                filters->appendBrightnessFilter(amount);
                break;
            case FilterOperation::CONTRAST:
                filters->appendContrastFilter(amount);
                break;
            default:
                ASSERT_NOT_REACHED();
            }
            break;
        }
        case FilterOperation::BLUR: {
            float pixelRadius = toBlurFilterOperation(op).stdDeviation().getFloatValue();
            filters->appendBlurFilter(pixelRadius);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            const DropShadowFilterOperation& drop = toDropShadowFilterOperation(op);
            filters->appendDropShadowFilter(WebPoint(drop.x(), drop.y()), drop.stdDeviation(), drop.color().rgb());
            break;
        }
        case FilterOperation::NONE:
            break;
        }
    }
    if (currentColorSpace != ColorSpaceDeviceRGB) {
        // Transform to device color space at the end of processing, if required
        RefPtr<SkImageFilter> filter = transformColorSpace(nullFilter, currentColorSpace, ColorSpaceDeviceRGB);
        filters->appendReferenceFilter(filter.get());
    }
}
Beispiel #7
0
bool FilterEffectRenderer::build(RenderElement* renderer, const FilterOperations& operations, FilterConsumer consumer)
{
    m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
    if (m_hasFilterThatMovesPixels)
        m_outsets = operations.outsets();

    m_effects.clear();

    RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
    for (size_t i = 0; i < operations.operations().size(); ++i) {
        RefPtr<FilterEffect> effect;
        FilterOperation* filterOperation = operations.operations().at(i).get();
        switch (filterOperation->type()) {
        case FilterOperation::REFERENCE: {
            ReferenceFilterOperation* referenceOperation = toReferenceFilterOperation(filterOperation);
            effect = buildReferenceFilter(renderer, previousEffect, referenceOperation);
            referenceOperation->setFilterEffect(effect);
            break;
        }
        case FilterOperation::GRAYSCALE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = toBasicColorMatrixFilterOperation(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SEPIA: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = toBasicColorMatrixFilterOperation(filterOperation);
            Vector<float> inputParameters;
            double oneMinusAmount = clampTo(1 - colorMatrixOperation->amount(), 0.0, 1.0);

            // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
            // for information on parameters.

            inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
            endMatrixRow(inputParameters);

            inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
            inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
            endMatrixRow(inputParameters);

            lastMatrixRow(inputParameters);

            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
            break;
        }
        case FilterOperation::SATURATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = toBasicColorMatrixFilterOperation(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
            break;
        }
        case FilterOperation::HUE_ROTATE: {
            BasicColorMatrixFilterOperation* colorMatrixOperation = toBasicColorMatrixFilterOperation(filterOperation);
            Vector<float> inputParameters;
            inputParameters.append(narrowPrecisionToFloat(colorMatrixOperation->amount()));
            effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
            break;
        }
        case FilterOperation::INVERT: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::OPACITY: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
            Vector<float> transferParameters;
            transferParameters.append(0);
            transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
            transferFunction.tableValues = transferParameters;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
            break;
        }
        case FilterOperation::BRIGHTNESS: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            transferFunction.slope = narrowPrecisionToFloat(componentTransferOperation->amount());
            transferFunction.intercept = 0;

            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::CONTRAST: {
            BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
            ComponentTransferFunction transferFunction;
            transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
            float amount = narrowPrecisionToFloat(componentTransferOperation->amount());
            transferFunction.slope = amount;
            transferFunction.intercept = -0.5 * amount + 0.5;
            
            ComponentTransferFunction nullFunction;
            effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
            break;
        }
        case FilterOperation::BLUR: {
            BlurFilterOperation* blurOperation = toBlurFilterOperation(filterOperation);
            float stdDeviation = floatValueForLength(blurOperation->stdDeviation(), 0);
            effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation, consumer == FilterProperty ? EDGEMODE_NONE : EDGEMODE_DUPLICATE);
            break;
        }
        case FilterOperation::DROP_SHADOW: {
            DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
            effect = FEDropShadow::create(this, dropShadowOperation->stdDeviation(), dropShadowOperation->stdDeviation(),
                                                dropShadowOperation->x(), dropShadowOperation->y(), dropShadowOperation->color(), 1);
            break;
        }
        default:
            break;
        }

        if (effect) {
            // Unlike SVG Filters and CSSFilterImages, filter functions on the filter
            // property applied here should not clip to their primitive subregions.
            effect->setClipsToBounds(consumer == FilterFunction);
            effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
            
            if (filterOperation->type() != FilterOperation::REFERENCE) {
                effect->inputEffects().append(previousEffect);
                m_effects.append(effect);
            }
            previousEffect = effect.release();
        }
    }

    // If we didn't make any effects, tell our caller we are not valid
    if (!m_effects.size())
        return false;

    setMaxEffectRects(m_sourceDrawingRegion);
    
    return true;
}