void CHL2MP_Player::SetPlayerTeamModel( void ) { const char *szModelName = NULL; szModelName = engine->GetClientConVarValue( engine->IndexOfEdict( edict() ), "cl_playermodel" ); int modelIndex = modelinfo->GetModelIndex( szModelName ); if ( modelIndex == -1 || ValidatePlayerModel( szModelName ) == false ) { szModelName = "models/player/carebear.mdl"; m_nSkin = toSkinId(PLAYER_SKIN_ROSE); m_iModelType = TEAM_PINK; char szReturnString[512]; Q_snprintf( szReturnString, sizeof (szReturnString ), "cl_playermodel %s\n", szModelName ); engine->ClientCommand ( edict(), szReturnString ); } if ( GetTeamNumber() == TEAM_PINK ) { if ( m_nSkin != toSkinId(PLAYER_SKIN_ROSE) ) { szModelName = g_ppszRandomCombineModels[0]; m_nSkin = 0; } m_iModelType = TEAM_PINK; } else if ( GetTeamNumber() == TEAM_GREEN ) { if ( m_nSkin != toSkinId(PLAYER_SKIN_VERT)) { szModelName = g_ppszRandomCitizenModels[0]; m_nSkin = toSkinId(PLAYER_SKIN_VERT); } m_iModelType = TEAM_GREEN; } SetModel( szModelName ); SetupPlayerSoundsByModel( szModelName ); m_flNextModelChangeTime = gpGlobals->curtime + MODEL_CHANGE_INTERVAL; }
void CGameFortsInfoZone::ResetAllInfos(bool bPlayLostDataSound) { for(int i = 0; i < FORTS_MAX_INFOS; i++) { if(HL2MPRules()->m_apFortsInfosPink[i] != NULL) { HL2MPRules()->m_apFortsInfosPink[i]->m_nSkin = toSkinId(PLAYER_SKIN_ROSE); HL2MPRules()->m_apFortsInfosPink[i]->EmitSound("Gameplay.Forts.LostData"); HL2MPRules()->m_apFortsInfosPink[i] = NULL; } if(HL2MPRules()->m_apFortsInfosGreen[i] != NULL) { HL2MPRules()->m_apFortsInfosGreen[i]->m_nSkin = toSkinId(PLAYER_SKIN_VERT); HL2MPRules()->m_apFortsInfosGreen[i]->EmitSound("Gameplay.Forts.LostData"); HL2MPRules()->m_apFortsInfosGreen[i] = NULL; } } }