Beispiel #1
0
int
tempDirToucherMain(int argc, char *argv[]) {
	initialize(argc, argv, 2);
	installSignalHandlers();
	maybeDaemonize();
	maybeWritePidfile();

	while (1) {
		if (dirExists(dir)) {
			DEBUG("Touching directory");
			touchDir(dir);
			if (!doSleep(sleepInterval)) {
				break;
			}
		} else {
			DEBUG("Directory no longer exists, exiting");
			break;
		}
	}

	maybeDeletePidFile();
	if (shouldCleanup) {
		DEBUG("Cleaning up directory");
		performCleanup(dir);
	}

	return 0;
}
Beispiel #2
0
int
main(int argc, char *argv[]) {
	initialize(argc, argv);
	installSignalHandlers();
	maybeDaemonize();
	maybeWritePidfile();

	while (1) {
		if (dirExists(dir)) {
			touchDir(dir);
			if (!doSleep(1800)) {
				break;
			}
		} else {
			break;
		}
	}

	maybeDeletePidFile();
	if (shouldCleanup) {
		performCleanup(dir);
	}

	return 0;
}
Beispiel #3
0
void playerHurts(GameObject entity)
{
    /* Si le timer d'invincibilité est à 0, on perd un coeur */
    if(player.invincibleTimer == 0 && !player.touch)
    {
        player.life--;
        player.invincibleTimer = 10;
        player.touch = 1;

        touchDir(player.direction, &player, entity);

        playSoundFx(DESTROY);

    }
}