Beispiel #1
0
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
{
  ScrArea *sa = CTX_wm_area(C);
  SpaceClip *sc = CTX_wm_space_clip(C);
  View2D *v2d = &ar->v2d;
  MovieClip *clip = ED_space_clip_get_clip(sc);
  uiStyle *style = UI_style_get();
  int fontid = style->widget.uifont_id;

  if (!clip) {
    return;
  }

  MovieTracking *tracking = &clip->tracking;
  MovieTrackingDopesheet *dopesheet = &tracking->dopesheet;
  int height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

  if (height > BLI_rcti_size_y(&v2d->mask)) {
    /* don't use totrect set, as the width stays the same
     * (NOTE: this is ok here, the configuration is pretty straightforward)
     */
    v2d->tot.ymin = (float)(-height);
  }

  /* need to do a view-sync here, so that the keys area doesn't jump around
   * (it must copy this) */
  UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY);

  /* loop through channels, and set up drawing depending on their type
   * first pass: just the standard GL-drawing for backdrop + text
   */
  float y = (float)CHANNEL_FIRST;

  GPUVertFormat *format = immVertexFormat();
  uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);

  immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);

  MovieTrackingDopesheetChannel *channel;
  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      float color[3];
      track_channel_color(track, NULL, color);
      immUniformColor3fv(color);

      immRectf(pos,
               v2d->cur.xmin,
               (float)y - CHANNEL_HEIGHT_HALF,
               v2d->cur.xmax + EXTRA_SCROLL_PAD,
               (float)y + CHANNEL_HEIGHT_HALF);
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }
  immUnbindProgram();

  /* second pass: text */
  y = (float)CHANNEL_FIRST;

  BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);

  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      bool sel = (track->flag & TRACK_DOPE_SEL) != 0;

      UI_FontThemeColor(fontid, sel ? TH_TEXT_HI : TH_TEXT);

      float font_height = BLF_height(fontid, channel->name, sizeof(channel->name));
      BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD, y - font_height / 2.0f, 0.0f);
      BLF_draw(fontid, channel->name, strlen(channel->name));
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }

  /* third pass: widgets */
  uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
  y = (float)CHANNEL_FIRST;

  /* get RNA properties (once) */
  PropertyRNA *chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
  BLI_assert(chan_prop_lock);

  GPU_blend(true);
  for (channel = dopesheet->channels.first; channel; channel = channel->next) {
    float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
    float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

    /* check if visible */
    if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
        IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
      MovieTrackingTrack *track = channel->track;
      const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
      PointerRNA ptr;

      RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);

      UI_block_emboss_set(block, UI_EMBOSS_NONE);
      uiDefIconButR_prop(block,
                         UI_BTYPE_ICON_TOGGLE,
                         1,
                         icon,
                         v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD,
                         y - UI_UNIT_Y / 2.0f,
                         UI_UNIT_X,
                         UI_UNIT_Y,
                         &ptr,
                         chan_prop_lock,
                         0,
                         0,
                         0,
                         0,
                         0,
                         NULL);
      UI_block_emboss_set(block, UI_EMBOSS);
    }

    /* adjust y-position for next one */
    y -= CHANNEL_STEP;
  }
  GPU_blend(false);

  UI_block_end(C, block);
  UI_block_draw(C, block);
}
void clip_draw_dopesheet_channels(const bContext *C, ARegion *ar)
{
	ScrArea *sa = CTX_wm_area(C);
	SpaceClip *sc = CTX_wm_space_clip(C);
	View2D *v2d = &ar->v2d;
	MovieClip *clip = ED_space_clip_get_clip(sc);
	MovieTracking *tracking;
	MovieTrackingDopesheet *dopesheet;
	MovieTrackingDopesheetChannel *channel;
	uiStyle *style = UI_GetStyle();
	uiBlock *block;
	int fontid = style->widget.uifont_id;
	int height;
	float y;
	PropertyRNA *chan_prop_lock;

	if (!clip)
		return;

	tracking = &clip->tracking;
	dopesheet = &tracking->dopesheet;
	height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

	if (height > BLI_rcti_size_y(&v2d->mask)) {
		/* don't use totrect set, as the width stays the same
		 * (NOTE: this is ok here, the configuration is pretty straightforward)
		 */
		v2d->tot.ymin = (float)(-height);
	}

	/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
	UI_view2d_sync(NULL, sa, v2d, V2D_LOCK_COPY);

	/* loop through channels, and set up drawing depending on their type
	 * first pass: just the standard GL-drawing for backdrop + text
	 */
	y = (float) CHANNEL_FIRST;

	BLF_size(fontid, 11.0f * U.pixelsize, U.dpi);

	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float) (y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			float font_height, color[3];
			int sel = track->flag & TRACK_DOPE_SEL;

			track_channel_color(track, NULL, color);
			glColor3fv(color);

			glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
			        v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);

			if (sel)
				UI_ThemeColor(TH_TEXT_HI);
			else
				UI_ThemeColor(TH_TEXT);

			font_height = BLF_height(fontid, channel->name, sizeof(channel->name));
			BLF_position(fontid, v2d->cur.xmin + CHANNEL_PAD,
			             y - font_height / 2.0f, 0.0f);
			BLF_draw(fontid, channel->name, strlen(channel->name));
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}

	/* second pass: widgets */
	block = uiBeginBlock(C, ar, __func__, UI_EMBOSS);
	y = (float) CHANNEL_FIRST;

	/* get RNA properties (once) */
	chan_prop_lock = RNA_struct_type_find_property(&RNA_MovieTrackingTrack, "lock");
	BLI_assert(chan_prop_lock);

	glEnable(GL_BLEND);
	for (channel = dopesheet->channels.first; channel; channel = channel->next) {
		float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
		float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

		/* check if visible */
		if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
		    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
		{
			MovieTrackingTrack *track = channel->track;
			const int icon = (track->flag & TRACK_LOCKED) ? ICON_LOCKED : ICON_UNLOCKED;
			PointerRNA ptr;

			RNA_pointer_create(&clip->id, &RNA_MovieTrackingTrack, track, &ptr);

			uiBlockSetEmboss(block, UI_EMBOSSN);
			uiDefIconButR_prop(block, ICONTOG, 1, icon,
			                   v2d->cur.xmax - UI_UNIT_X - CHANNEL_PAD, y - UI_UNIT_Y / 2.0f,
			                   UI_UNIT_X, UI_UNIT_Y, &ptr, chan_prop_lock, 0, 0, 0, 0, 0, NULL);
			uiBlockSetEmboss(block, UI_EMBOSS);
		}

		/* adjust y-position for next one */
		y -= CHANNEL_STEP;
	}
	glDisable(GL_BLEND);

	uiEndBlock(C, block);
	uiDrawBlock(C, block);
}
Beispiel #3
0
void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
{
  MovieClip *clip = ED_space_clip_get_clip(sc);
  View2D *v2d = &ar->v2d;

  /* frame range */
  clip_draw_sfra_efra(v2d, scene);

  if (clip) {
    MovieTracking *tracking = &clip->tracking;
    MovieTrackingDopesheet *dopesheet = &tracking->dopesheet;
    MovieTrackingDopesheetChannel *channel;
    float strip[4], selected_strip[4];
    float height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

    uint keyframe_len = 0;

    GPUVertFormat *format = immVertexFormat();
    uint pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
    immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);

    /* don't use totrect set, as the width stays the same
     * (NOTE: this is ok here, the configuration is pretty straightforward)
     */
    v2d->tot.ymin = (float)(-height);

    float y = (float)CHANNEL_FIRST;

    /* setup colors for regular and selected strips */
    UI_GetThemeColor3fv(TH_STRIP, strip);
    UI_GetThemeColor3fv(TH_STRIP_SELECT, selected_strip);

    strip[3] = 0.5f;
    selected_strip[3] = 1.0f;

    GPU_blend(true);

    clip_draw_dopesheet_background(ar, clip, pos_id);

    for (channel = dopesheet->channels.first; channel; channel = channel->next) {
      float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
      float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

      /* check if visible */
      if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
          IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
        MovieTrackingTrack *track = channel->track;
        int i;
        bool sel = (track->flag & TRACK_DOPE_SEL) != 0;

        /* selection background */
        if (sel) {
          float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
          float default_color[4] = {0.8f, 0.93f, 0.8f, 0.3f};

          track_channel_color(track, default_color, color);
          immUniformColor4fv(color);

          immRectf(pos_id,
                   v2d->cur.xmin,
                   (float)y - CHANNEL_HEIGHT_HALF,
                   v2d->cur.xmax + EXTRA_SCROLL_PAD,
                   (float)y + CHANNEL_HEIGHT_HALF);
        }

        /* tracked segments */
        for (i = 0; i < channel->tot_segment; i++) {
          int start_frame = BKE_movieclip_remap_clip_to_scene_frame(clip,
                                                                    channel->segments[2 * i]);
          int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip,
                                                                  channel->segments[2 * i + 1]);

          immUniformColor4fv(sel ? selected_strip : strip);

          if (start_frame != end_frame) {
            immRectf(pos_id,
                     start_frame,
                     (float)y - STRIP_HEIGHT_HALF,
                     end_frame,
                     (float)y + STRIP_HEIGHT_HALF);
            keyframe_len += 2;
          }
          else {
            keyframe_len++;
          }
        }

        /* keyframes */
        i = 0;
        while (i < track->markersnr) {
          MovieTrackingMarker *marker = &track->markers[i];

          if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) {
            keyframe_len++;
          }

          i++;
        }
      }

      /* adjust y-position for next one */
      y -= CHANNEL_STEP;
    }

    immUnbindProgram();

    if (keyframe_len > 0) {
      /* draw keyframe markers */
      format = immVertexFormat();
      pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
      uint size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT);
      uint color_id = GPU_vertformat_attr_add(format, "color", GPU_COMP_F32, 4, GPU_FETCH_FLOAT);
      uint outline_color_id = GPU_vertformat_attr_add(
          format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
      uint flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT);

      immBindBuiltinProgram(GPU_SHADER_KEYFRAME_DIAMOND);
      GPU_program_point_size(true);
      immUniform2f(
          "ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1);
      immBegin(GPU_PRIM_POINTS, keyframe_len);

      /* all same size with black outline */
      immAttr1f(size_id, 2.0f * STRIP_HEIGHT_HALF);
      immAttr4ub(outline_color_id, 0, 0, 0, 255);
      immAttr1u(flags_id, 0);

      y = (float)CHANNEL_FIRST; /* start again at the top */
      for (channel = dopesheet->channels.first; channel; channel = channel->next) {
        float yminc = (float)(y - CHANNEL_HEIGHT_HALF);
        float ymaxc = (float)(y + CHANNEL_HEIGHT_HALF);

        /* check if visible */
        if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
            IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
          MovieTrackingTrack *track = channel->track;
          int i;
          bool sel = (track->flag & TRACK_DOPE_SEL) != 0;
          float alpha = (track->flag & TRACK_LOCKED) ? 0.5f : 1.0f;

          /* tracked segments */
          for (i = 0; i < channel->tot_segment; i++) {
            int start_frame = BKE_movieclip_remap_clip_to_scene_frame(clip,
                                                                      channel->segments[2 * i]);
            int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip,
                                                                    channel->segments[2 * i + 1]);

            if (start_frame != end_frame) {
              draw_keyframe_shape(start_frame, y, sel, alpha, pos_id, color_id);
              draw_keyframe_shape(end_frame, y, sel, alpha, pos_id, color_id);
            }
            else {
              draw_keyframe_shape(start_frame, y, sel, alpha, pos_id, color_id);
            }
          }

          /* keyframes */
          i = 0;
          while (i < track->markersnr) {
            MovieTrackingMarker *marker = &track->markers[i];

            if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) {
              int framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, marker->framenr);

              draw_keyframe_shape(framenr, y, sel, alpha, pos_id, color_id);
            }

            i++;
          }
        }

        /* adjust y-position for next one */
        y -= CHANNEL_STEP;
      }

      immEnd();
      GPU_program_point_size(false);
      immUnbindProgram();
    }

    GPU_blend(false);
  }
}
void clip_draw_dopesheet_main(SpaceClip *sc, ARegion *ar, Scene *scene)
{
	MovieClip *clip = ED_space_clip_get_clip(sc);
	View2D *v2d = &ar->v2d;

	/* frame range */
	clip_draw_sfra_efra(v2d, scene);

	if (clip) {
		MovieTracking *tracking = &clip->tracking;
		MovieTrackingDopesheet *dopesheet = &tracking->dopesheet;
		MovieTrackingDopesheetChannel *channel;
		float y, xscale, yscale;
		float strip[4], selected_strip[4];
		float height = (dopesheet->tot_channel * CHANNEL_STEP) + (CHANNEL_HEIGHT);

		/* don't use totrect set, as the width stays the same
		 * (NOTE: this is ok here, the configuration is pretty straightforward)
		 */
		v2d->tot.ymin = (float)(-height);

		y = (float) CHANNEL_FIRST;

		UI_view2d_getscale(v2d, &xscale, &yscale);

		/* setup colors for regular and selected strips */
		UI_GetThemeColor3fv(TH_STRIP, strip);
		UI_GetThemeColor3fv(TH_STRIP_SELECT, selected_strip);

		strip[3] = 0.5f;
		selected_strip[3] = 1.0f;

		glEnable(GL_BLEND);

		clip_draw_dopesheet_background(ar, clip);

		for (channel = dopesheet->channels.first; channel; channel = channel->next) {
			float yminc = (float) (y - CHANNEL_HEIGHT_HALF);
			float ymaxc = (float) (y + CHANNEL_HEIGHT_HALF);

			/* check if visible */
			if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
			    IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax))
			{
				MovieTrackingTrack *track = channel->track;
				float alpha;
				int i, sel = track->flag & TRACK_DOPE_SEL;

				/* selection background */
				if (sel) {
					float color[4] = {0.0f, 0.0f, 0.0f, 0.3f};
					float default_color[4] = {0.8f, 0.93f, 0.8f, 0.3f};

					track_channel_color(track, default_color, color);
					glColor4fv(color);

					glRectf(v2d->cur.xmin, (float) y - CHANNEL_HEIGHT_HALF,
					        v2d->cur.xmax + EXTRA_SCROLL_PAD, (float) y + CHANNEL_HEIGHT_HALF);
				}

				alpha = (track->flag & TRACK_LOCKED) ? 0.5f : 1.0f;

				/* tracked segments */
				for (i = 0; i < channel->tot_segment; i++) {
					int start_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, channel->segments[2 * i]);
					int end_frame = BKE_movieclip_remap_clip_to_scene_frame(clip, channel->segments[2 * i + 1]);

					if (sel)
						glColor4fv(selected_strip);
					else
						glColor4fv(strip);

					if (start_frame != end_frame) {
						glRectf(start_frame, (float) y - STRIP_HEIGHT_HALF,
						        end_frame, (float) y + STRIP_HEIGHT_HALF);
						draw_keyframe_shape(start_frame, y, xscale, yscale, sel, alpha);
						draw_keyframe_shape(end_frame, y, xscale, yscale, sel, alpha);
					}
					else {
						draw_keyframe_shape(start_frame, y, xscale, yscale, sel, alpha);
					}
				}

				/* keyframes */
				i = 0;
				while (i < track->markersnr) {
					MovieTrackingMarker *marker = &track->markers[i];

					if ((marker->flag & (MARKER_DISABLED | MARKER_TRACKED)) == 0) {
						int framenr = BKE_movieclip_remap_clip_to_scene_frame(clip, marker->framenr);

						draw_keyframe_shape(framenr, y, xscale, yscale, sel, alpha);
					}

					i++;
				}
			}

			/* adjust y-position for next one */
			y -= CHANNEL_STEP;
		}

		glDisable(GL_BLEND);
	}

	/* current frame */
	clip_draw_cfra(sc, ar, scene);
}