Beispiel #1
0
    void clear() {
        mark_undoables(0);
        _undoStack.clear();
        _redoStack.clear();
        trackersClear();

        // greebo: This is called on map shutdown, so don't clear the observers,
        // there are some "persistent" observers like EntityInspector and ShaderClipboard
    }
Beispiel #2
0
void clear(){
	mark_undoables( 0 );
	m_undo_stack.clear();
	m_redo_stack.clear();
	trackersClear();
}