Beispiel #1
0
static void emit_insn( struct brw_wm_compile *c,
		       const struct tgsi_full_instruction *inst )
{
   unsigned opcode = inst->Instruction.Opcode;
   struct brw_fp_dst dst;
   struct brw_fp_src src[3];
   int i;

   dst = translate_dst( c, &inst->Dst[0],
			inst->Instruction.Saturate );

   for (i = 0; i < inst->Instruction.NumSrcRegs; i++)
      src[i] = translate_src( c, &inst->Src[i] );
   
   switch (opcode) {
   case TGSI_OPCODE_ABS:
      emit_op1(c, TGSI_OPCODE_MOV,
	       dst, 
	       src_abs(src[0]));
      break;

   case TGSI_OPCODE_SUB: 
      emit_op2(c, TGSI_OPCODE_ADD,
	       dst,
	       src[0],
	       src_negate(src[1]));
      break;

   case TGSI_OPCODE_SCS: 
      emit_op1(c, TGSI_OPCODE_SCS,
	       dst_mask(dst, BRW_WRITEMASK_XY),
	       src[0]);
      break;
	 
   case TGSI_OPCODE_DST:
      precalc_dst(c, dst, src[0], src[1]);
      break;

   case TGSI_OPCODE_LIT:
      precalc_lit(c, dst, src[0]);
      break;

   case TGSI_OPCODE_TEX:
      precalc_tex(c, dst,
		  inst->Texture.Texture,
		  src[1].index,	/* use sampler unit for tex idx */
		  src[0],       /* coord */
                  src[1]);      /* sampler */
      break;

   case TGSI_OPCODE_TXP:
      precalc_txp(c, dst,
		  inst->Texture.Texture,
		  src[1].index,	/* use sampler unit for tex idx */
		  src[0],       /* coord */
                  src[1]);      /* sampler */
      break;

   case TGSI_OPCODE_TXB:
      /* XXX: TXB not done
       */
      precalc_tex(c, dst,
		  inst->Texture.Texture,
		  src[1].index,	/* use sampler unit for tex idx*/
		  src[0],
                  src[1]);
      break;

   case TGSI_OPCODE_XPD: 
      emit_op2(c, TGSI_OPCODE_XPD,
	       dst_mask(dst, BRW_WRITEMASK_XYZ),
	       src[0], 
	       src[1]);
      break;

   case TGSI_OPCODE_KIL: 
      emit_op1(c, TGSI_OPCODE_KIL,
	       dst_mask(dst_undef(), 0),
	       src[0]);
      break;

   case TGSI_OPCODE_END:
      emit_fb_write(c);
      break;
   default:
      if (!c->key.has_flow_control &&
	  brw_wm_is_scalar_result(opcode))
	 emit_scalar_insn(c, opcode, dst, src[0], src[1], src[2]);
      else
	 emit_op3(c, opcode, dst, src[0], src[1], src[2]);
      break;
   }
}
Beispiel #2
0
static void
compile_instruction(
   struct gl_context *ctx,
   struct st_translate *t,
   const struct prog_instruction *inst,
   boolean clamp_dst_color_output)
{
   struct ureg_program *ureg = t->ureg;
   GLuint i;
   struct ureg_dst dst[1] = { { 0 } };
   struct ureg_src src[4];
   unsigned num_dst;
   unsigned num_src;

   num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
   num_src = _mesa_num_inst_src_regs( inst->Opcode );

   if (num_dst) 
      dst[0] = translate_dst( t, 
                              &inst->DstReg,
                              inst->Saturate,
                              clamp_dst_color_output);

   for (i = 0; i < num_src; i++) 
      src[i] = translate_src( t, &inst->SrcReg[i] );

   switch( inst->Opcode ) {
   case OPCODE_SWZ:
      emit_swz( t, dst[0], &inst->SrcReg[0] );
      return;

   case OPCODE_BGNLOOP:
   case OPCODE_CAL:
   case OPCODE_ELSE:
   case OPCODE_ENDLOOP:
      debug_assert(num_dst == 0);
      ureg_label_insn( ureg,
                       translate_opcode( inst->Opcode ),
                       src, num_src,
                       get_label( t, inst->BranchTarget ));
      return;

   case OPCODE_IF:
      debug_assert(num_dst == 0);
      ureg_label_insn( ureg,
                       ctx->Const.NativeIntegers ? TGSI_OPCODE_UIF : TGSI_OPCODE_IF,
                       src, num_src,
                       get_label( t, inst->BranchTarget ));
      return;

   case OPCODE_TEX:
   case OPCODE_TXB:
   case OPCODE_TXD:
   case OPCODE_TXL:
   case OPCODE_TXP:
      src[num_src++] = t->samplers[inst->TexSrcUnit];
      ureg_tex_insn( ureg,
                     translate_opcode( inst->Opcode ),
                     dst, num_dst, 
                     st_translate_texture_target( inst->TexSrcTarget,
                                               inst->TexShadow ),
                     NULL, 0,
                     src, num_src );
      return;

   case OPCODE_SCS:
      dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;

   case OPCODE_XPD:
      dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;

   case OPCODE_NOISE1:
   case OPCODE_NOISE2:
   case OPCODE_NOISE3:
   case OPCODE_NOISE4:
      /* At some point, a motivated person could add a better
       * implementation of noise.  Currently not even the nvidia
       * binary drivers do anything more than this.  In any case, the
       * place to do this is in the GL state tracker, not the poor
       * driver.
       */
      ureg_MOV( ureg, dst[0], ureg_imm1f(ureg, 0.5) );
      break;
		 
   case OPCODE_DDY:
      emit_ddy( t, dst[0], &inst->SrcReg[0] );
      break;

   case OPCODE_RSQ:
      ureg_RSQ( ureg, dst[0], ureg_abs(src[0]) );
      break;

   default:
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;
   }
}
Beispiel #3
0
static void
compile_instruction(
   struct gl_context *ctx,
   struct st_translate *t,
   const struct prog_instruction *inst)
{
   struct ureg_program *ureg = t->ureg;
   GLuint i;
   struct ureg_dst dst[1] = { { 0 } };
   struct ureg_src src[4];
   unsigned num_dst;
   unsigned num_src;

   num_dst = _mesa_num_inst_dst_regs( inst->Opcode );
   num_src = _mesa_num_inst_src_regs( inst->Opcode );

   if (num_dst) 
      dst[0] = translate_dst( t, 
                              &inst->DstReg,
                              inst->Saturate);

   for (i = 0; i < num_src; i++) 
      src[i] = translate_src( t, &inst->SrcReg[i] );

   switch( inst->Opcode ) {
   case OPCODE_SWZ:
      emit_swz( t, dst[0], &inst->SrcReg[0] );
      return;

   case OPCODE_TEX:
   case OPCODE_TXB:
   case OPCODE_TXP:
      src[num_src++] = t->samplers[inst->TexSrcUnit];
      ureg_tex_insn( ureg,
                     translate_opcode( inst->Opcode ),
                     dst, num_dst, 
                     st_translate_texture_target( inst->TexSrcTarget,
                                               inst->TexShadow ),
                     NULL, 0,
                     src, num_src );
      return;

   case OPCODE_SCS:
      dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XY );
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;

   case OPCODE_XPD:
      dst[0] = ureg_writemask(dst[0], TGSI_WRITEMASK_XYZ );
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;

   case OPCODE_RSQ:
      ureg_RSQ( ureg, dst[0], ureg_abs(src[0]) );
      break;

   case OPCODE_ABS:
      ureg_MOV(ureg, dst[0], ureg_abs(src[0]));
      break;

   case OPCODE_SUB:
      ureg_ADD(ureg, dst[0], src[0], ureg_negate(src[1]));
      break;

   default:
      ureg_insn( ureg, 
                 translate_opcode( inst->Opcode ), 
                 dst, num_dst, 
                 src, num_src );
      break;
   }
}