Beispiel #1
0
void CommandeGen::trans_right(int times,int percent) {
    m_status = translate_right(times,to_percent(percent)) ;
}
Beispiel #2
0
void Scene3D::keyPressEvent(QKeyEvent* pe)
{
    //qDebug() << "key: " << pe->key() << " "<< (int)pe->modifiers() << " " << Qt::CTRL <<"\n";
    switch (pe->key())
    {
    case Qt::Key_Plus:
        scale_plus();
        break;

    case Qt::Key_Equal:
        scale_plus();
        break;

    case Qt::Key_Minus:
        scale_minus();
        break;

    case Qt::Key_Up:
        rotate_up();
        break;

    case Qt::Key_Down:
        rotate_down();
        break;

    case Qt::Key_Left:
        rotate_left();
        break;

    case Qt::Key_Right:
        rotate_right();
        break;

    case Qt::Key_1:
        rotate_forward();
        break;

    case Qt::Key_2:
        rotate_backward();
        break;

    case Qt::Key_S:
        translate_up();
        break;

    case Qt::Key_W:
        translate_down();
        break;

    case Qt::Key_A:
        translate_right();
        break;

    case Qt::Key_D:
        translate_left();
        break;

    case Qt::Key_Space:
        defaultScene();
        break;
    case Qt::Key_B:
        xRot = anX;
        zRot = anZ;
        break;
    case Qt::Key_Escape:
        this->close();
        break;
    }

   updateGL();
}