/* ============= BotInitialize Initialize all internal data in the bot state ============= */ void BotInitialize(bot_state_t *bs) { int i; char gender[MAX_CHARACTERISTIC_PATH]; char userinfo[MAX_INFO_STRING]; // No valid last command time exists, but make the bot do its AI as if nothing // special has happened recently bs->last_command_time_ms = server_time_ms; // Set the team (red, blue, or free) when not in tournament mode if (g_gametype.integer != GT_TOURNAMENT) trap_EA_Command(bs->client, va("team %s", bs->settings.team)); // Set the bot gender trap_Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, sizeof(gender)); trap_GetUserinfo(bs->client, userinfo, sizeof(userinfo)); Info_SetValueForKey(userinfo, "sex", gender); trap_SetUserinfo(bs->client, userinfo); // Set the chat gender if (gender[0] == 'm' || gender[0] == 'M') trap_BotSetChatGender(bs->cs, CHAT_GENDERMALE); else if (gender[0] == 'f' || gender[0] == 'F') trap_BotSetChatGender(bs->cs, CHAT_GENDERFEMALE); else trap_BotSetChatGender(bs->cs, CHAT_GENDERLESS); // Set the chat name trap_BotSetChatName(bs->cs, EntityNameFast(bs->ent), bs->client); #ifdef DEBUG_AI // Initialize debug settings bs->debug_flags = 0x00000000; bs->use_weapon = WP_NONE; #endif // Load the skill and accuracy characteristics for each weapon for (i = 0; i < WP_NUM_WEAPONS; i++) BotWeaponCharsLoad(bs, i); // Load the bot's reaction times BotReactionLoad(bs); // Cache the chat attack characteristic, since it's used a lot bs->chat_attack = (.5 <= trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_EASY_FRAGGER, 0, 1)); // Initialize enemies BotAimEnemySet(bs, NULL, NULL); bs->goal_enemy = NULL; // Initialize the awareness engine BotAwarenessReset(bs); // Initialize the main goal BotGoalReset(bs); // Item tracking, timing, and statistics BotItemReset(bs); // Accuracy data for different aim zones BotAccuracyReset(bs); }
/* ============== BotAISetupClient ============== */ int BotAISetupClient( int client, struct bot_settings_s *settings ) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if ( !botstates[client] ) { botstates[client] = G_Alloc( sizeof( bot_state_t ) ); } bs = botstates[client]; if ( bs && bs->inuse ) { BotAI_Print( PRT_FATAL, "client %d already setup\n", client ); return qfalse; } if ( !trap_AAS_Initialized() ) { BotAI_Print( PRT_FATAL, "AAS not initialized\n" ); return qfalse; } //load the bot character bs->character = trap_BotLoadCharacter( settings->characterfile, settings->skill ); if ( !bs->character ) { BotAI_Print( PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile ); return qfalse; } //copy the settings memcpy( &bs->settings, settings, sizeof( bot_settings_t ) ); //allocate a goal state bs->gs = trap_BotAllocGoalState( client ); //load the item weights trap_Characteristic_String( bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH ); errnum = trap_BotLoadItemWeights( bs->gs, filename ); if ( errnum != BLERR_NOERROR ) { trap_BotFreeGoalState( bs->gs ); return qfalse; } //allocate a weapon state bs->ws = trap_BotAllocWeaponState(); //load the weapon weights trap_Characteristic_String( bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH ); errnum = trap_BotLoadWeaponWeights( bs->ws, filename ); if ( errnum != BLERR_NOERROR ) { trap_BotFreeGoalState( bs->gs ); trap_BotFreeWeaponState( bs->ws ); return qfalse; } //allocate a chat state bs->cs = trap_BotAllocChatState(); //load the chat file trap_Characteristic_String( bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH ); trap_Characteristic_String( bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH ); errnum = trap_BotLoadChatFile( bs->cs, filename, name ); if ( errnum != BLERR_NOERROR ) { trap_BotFreeChatState( bs->cs ); trap_BotFreeGoalState( bs->gs ); trap_BotFreeWeaponState( bs->ws ); return qfalse; } //get the gender characteristic trap_Characteristic_String( bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH ); //set the chat gender if ( *gender == 'f' || *gender == 'F' ) { trap_BotSetChatGender( bs->cs, CHAT_GENDERFEMALE ); } else if ( *gender == 'm' || *gender == 'M' ) { trap_BotSetChatGender( bs->cs, CHAT_GENDERMALE ); } else { trap_BotSetChatGender( bs->cs, CHAT_GENDERLESS );} bs->inuse = qtrue; bs->client = client; bs->entitynum = client; bs->setupcount = 4; bs->entergame_time = trap_AAS_Time(); bs->ms = trap_BotAllocMoveState(); bs->walker = trap_Characteristic_BFloat( bs->character, CHARACTERISTIC_WALKER, 0, 1 ); numbots++; if ( trap_Cvar_VariableIntegerValue( "bot_testichat" ) ) { trap_BotLibVarSet( "bot_testichat", "1" ); BotChatTest( bs ); } //NOTE: reschedule the bot thinking BotScheduleBotThink(); // return qtrue; }
/* * BotAISetupClient */ int BotAISetupClient(int client, struct bot_settings_s *settings, qbool restart) { char filename[MAX_PATH], name[MAX_PATH], gender[MAX_PATH]; bot_state_t *bs; int errnum; if(!botstates[client]) botstates[client] = G_Alloc(sizeof(bot_state_t)); bs = botstates[client]; if(bs && bs->inuse){ BotAI_Print(PRT_FATAL, "BotAISetupClient: client %d already setup\n", client); return qfalse; } if(!trap_AAS_Initialized()){ BotAI_Print(PRT_FATAL, "AAS not initialized\n"); return qfalse; } /* load the bot character */ bs->character = trap_BotLoadCharacter(settings->characterfile, settings->skill); if(!bs->character){ BotAI_Print(PRT_FATAL, "couldn't load skill %f from %s\n", settings->skill, settings->characterfile); return qfalse; } /* copy the settings */ memcpy(&bs->settings, settings, sizeof(bot_settings_t)); /* allocate a goal state */ bs->gs = trap_BotAllocGoalState(client); /* load the item weights */ trap_Characteristic_String(bs->character, CHARACTERISTIC_ITEMWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadItemWeights(bs->gs, filename); if(errnum != BLERR_NOERROR){ trap_BotFreeGoalState(bs->gs); return qfalse; } /* allocate a weapon state */ bs->ws = trap_BotAllocWeaponState(); /* load the weapon weights */ trap_Characteristic_String(bs->character, CHARACTERISTIC_WEAPONWEIGHTS, filename, MAX_PATH); errnum = trap_BotLoadWeaponWeights(bs->ws, filename); if(errnum != BLERR_NOERROR){ trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } /* allocate a chat state */ bs->cs = trap_BotAllocChatState(); /* load the chat file */ trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_FILE, filename, MAX_PATH); trap_Characteristic_String(bs->character, CHARACTERISTIC_CHAT_NAME, name, MAX_PATH); errnum = trap_BotLoadChatFile(bs->cs, filename, name); if(errnum != BLERR_NOERROR){ trap_BotFreeChatState(bs->cs); trap_BotFreeGoalState(bs->gs); trap_BotFreeWeaponState(bs->ws); return qfalse; } /* get the gender characteristic */ trap_Characteristic_String(bs->character, CHARACTERISTIC_GENDER, gender, MAX_PATH); /* set the chat gender */ if(*gender == 'f' || *gender == 'F') trap_BotSetChatGender( bs->cs, CHAT_GENDERFEMALE); else if(*gender == 'm' || *gender == 'M') trap_BotSetChatGender( bs->cs, CHAT_GENDERMALE); else trap_BotSetChatGender(bs->cs, CHAT_GENDERLESS); bs->inuse = qtrue; bs->client = client; bs->entitynum = client; bs->setupcount = 4; bs->entergame_time = FloatTime(); bs->ms = trap_BotAllocMoveState(); bs->walker = trap_Characteristic_BFloat(bs->character, CHARACTERISTIC_WALKER, 0, 1); numbots++; if(trap_cvargeti("bot_testichat")){ trap_BotLibVarSet("bot_testichat", "1"); BotChatTest(bs); } /* NOTE: reschedule the bot thinking */ BotScheduleBotThink(); /* if interbreeding start with a mutation */ if(bot_interbreed) trap_BotMutateGoalFuzzyLogic(bs->gs, 1); /* if we kept the bot client */ if(restart) BotReadSessionData(bs); /* bot has been setup succesfully */ return qtrue; }