Beispiel #1
0
/* Simple thread */
int main(int argc, char **argv)
{
	SetupCallbacks();
	
	triLogInit();
	triInit( GU_PSM_8888, 1 );
	tri3dInit();
	triInputInit();
	
	// FIXME: This is not the right way to do as it will cause the particle manager to try and free pointers from inside the array
	partSys = triMalloc( sizeof(triParticleSystem)*4 );
	partEm = triMalloc( sizeof(triParticleEmitter)*4 );
	
	triS32 PsID0 = triParticleManagerLoadScript( "watersprinkle.txt" );
	
	triParticleSystemConstructor( &partSys[0] );
	triParticleSystemConstructor( &partSys[1] );
	triParticleSystemConstructor( &partSys[2] );
	partSys[0].render = renderParticle;
	partSys[2].renderMode = GU_TRIANGLES;
	partSys[2].blendMode = TRI_BLEND_MODE_ALPHA;
	//triParticleSystemConstructor( &partSys[3] );
	//partSys[3].renderMode = GU_TRIANGLES;

	triParticleEmitterConstructor( &partEm[0], TRI_EMITTER_SPRINKLE );
	triParticleEmitterConstructor( &partEm[1], TRI_EMITTER_FIRE );
	triParticleEmitterConstructor( &partEm[2], TRI_EMITTER_SMOKE );
	//triParticleEmitterConstructor( &partEm[3], TRI_EMITTER_EXPLOSION );
	partEm[0].pos.z = -10.0f;
	partEm[0].pos.x = -5.0f;
	partEm[0].velRand.w = 1.f;
	partEm[0].max = 64;
	partEm[1].pos.z = -10.0f;
	partEm[1].pos.x = 5.0f;
	partEm[1].vel.y += 1.5f;
	partEm[1].binding = 0.0f;		// particles are bound to the emitter
	partEm[1].loosen = 0.85f;		// particles loosen from the emitter with age
	partEm[1].life = 0.8f;
	partEm[1].growth = -0.7f/partEm[1].life;
	partEm[1].max = 512;
	partEm[1].rate = partEm[1].max/(partEm[1].life*1.2);
	partEm[1].lastpos = partEm[1].pos;
	partEm[1].vortexRange = 0.6f;
	partEm[1].vortexDirRand = 2.5f;
	partEm[2].pos.z -= 3.0;
	partEm[2].pos.x += 2.0;
	partEm[2].maxVortex = 16;
	partEm[2].rateVortex = 2;
	partEm[2].max = 256;
	partEm[2].life = 10.f;
	partEm[2].lifetime = 0;
	partEm[2].vortexDir = 0.f;
	partEm[2].vortexDirRand = 1.2f;
	partEm[2].vortexRange = 0.5f;
	partEm[2].rate = partEm[2].max/(partEm[2].life);
	//partEm[3].pos.z -= 5.0;
	
	partSys[1].textureID = triTextureLoad( "sprite.tga" );
	partSys[2].textureID = triTextureLoad( "smoke32.tga" );
	
	//triParticleManagerAdd( &partSys[0], &partEm[0] );
	triParticleManagerAdd( &partSys[1], &partEm[1] );
	triParticleManagerAdd( &partSys[2], &partEm[2] );
	//triParticleManagerAdd( &partSys[3], &partEm[3] );
	
	cam = triCameraCreate( 0.0f, 0.0f, -10.0f );

	// Do additional setup in immediate mode
	triBegin();
	tri3dPerspective( 45.0f );
	sceGuFrontFace(GU_CW);
	triClear( 0x330000 );
	triEnable(TRI_VBLANK);
	triEnd();
	//triSync();
	triTimer* frametimer = triTimerCreate();
	triTimer* demotimer = triTimerCreate();
	triS32 vblank = 0;
	
	#define SPEED 0.05f
	
	while (isrunning)
	{
		triBegin();
		tri3dClear( 1,0,1 );

		triInputUpdate ();

		if (triInputHeld (PSP_CTRL_UP))
		{
			triCameraRotate( cam, SCE_DEG_TO_RAD(3.2f), &triXAxis );
		}
		if (triInputHeld (PSP_CTRL_DOWN))
		{
			triCameraRotate( cam, SCE_DEG_TO_RAD(-3.2f), &triXAxis );
		}
		if (triInputHeld (PSP_CTRL_LEFT))
		{
			triCameraRotate( cam, SCE_DEG_TO_RAD(3.2f), &triYAxis );
		}
		if (triInputHeld (PSP_CTRL_RIGHT))
		{
			triCameraRotate( cam, SCE_DEG_TO_RAD(-3.2f), &triYAxis );
		}
		if (triInputHeld (PSP_CTRL_LTRIGGER))
		{
			triCameraMove( cam, 0.0f, 0.0f, SPEED );
		}
		if (triInputHeld (PSP_CTRL_RTRIGGER))
		{
			triCameraMove( cam, 0.0f, 0.0f, -SPEED );
		}
		if (triInputPressed (PSP_CTRL_SELECT))
		{
			vblank ^= 1;
			if (vblank)
				triEnable(TRI_VBLANK);
			else
				triDisable(TRI_VBLANK);
		}
		triCameraUpdateMatrix( cam );
		sceGumMatrixMode	(GU_MODEL);
		sceGumLoadIdentity	();
		triTimerUpdate(frametimer);
		triParticleManagerUpdateRender( cam, triTimerGetDeltaTime(frametimer) );
		
		partEm[1].pos.z = sinf( 30*triTimerPeekDeltaTime(demotimer)*SCE_PI/180.0f )*5.0f - 10.0f;
		partEm[1].pos.x = cosf( 30*triTimerPeekDeltaTime(demotimer)*SCE_PI/180.0f )*5.0f;
		
		triFontActivate(0);
		triFontPrintf( 0, 0, 0xFFFFFFFF, "CAM: dir <%.3f, %.3f, %.3f> pos <%.3f, %.3f, %.3f>\n", cam->dir.x, cam->dir.y, cam->dir.z, cam->pos.x, cam->pos.y, cam->pos.z);
		triFontPrintf( 0,10, 0xFFFFFFFF, "FPS: %.2f - CPU: %.0f GPU: %.0f\n", triFps(), triCPULoad(), triGPULoad());
		/*if (partEm[3].age>=partEm[3].lifetime && (rand()%100<5))
		{
			triParticleEmitterConstructor( &partEm[3], TRI_EMITTER_EXPLOSION );
			partEm[3].pos.x = 3.0f * (rand()%65537 - 32768)/32768.0f;
			partEm[3].pos.y = 3.0f * (rand()%65537 - 32768)/32768.0f;
			partEm[3].pos.z = -15.0f + 3.0f * (rand()%65537 - 32768)/32768.0f;
		}*/
		triEnd();
		triSwapbuffers();
	}


	triTextureUnload( partSys[1].textureID );
	triTextureUnload( partSys[2].textureID );
	triParticleManagerDestroy();
	triFree( partSys );
	triFree( partEm );
	
	triTimerFree(frametimer);
	triTimerFree(demotimer);
	triFree( cam );
	triInputShutdown();
	triClose();
	tri3dClose();
	triMemoryShutdown();
	sceKernelExitGame();

	return 0;
}
Beispiel #2
0
/* Simple thread */
int main(int argc, char **argv)
{
	SetupCallbacks();
	
	triLogInit();
	triInit( GU_PSM_8888, 1 );
	//triEnable( TRI_VBLANK );
	
	// Colors
	enum colors
	{
		RED =	0xFF0000FF,
		GREEN =	0xFF00FF00,
		BLUE =	0xFFFF0000,
		WHITE =	0xFFFFFFFF
	};

	// Init font library
	triFontInit();

	// Make Debug font mono spaced at width 7
	triFontSetMono( 0, 7 );
	
	// Load first font, 12 point, 128x128 texture, in VRAM
	triFont *verdana12 = triFontLoad("./verdana.ttf", 12, TRI_FONT_SIZE_POINTS, 128, TRI_FONT_VRAM);
	//triFont *verdana12 = triFontLoadTRF("./verdana12.trf");

    // Load second font, 20 pixels, 128x128 texture, in VRAM
	triFont *impact20 = triFontLoad("./impact.ttf", 20, TRI_FONT_SIZE_PIXELS, 128, TRI_FONT_VRAM);

	// Make sure the fonts are loaded
	if(!verdana12 || !impact20)
		sceKernelExitGame();

	//triFontSaveTRF( verdana12, "verdana12.trf" );
	while (isrunning)
	{
		triClear( 0 );

		// Activate our first font
		triFontActivate(verdana12);

		// Draw our character set using the first font
		triFontPrint(160, 40, RED, " .,!?:;0123456789");
		triFontPrint(160, 60, GREEN, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
		triFontPrint(160, 80, BLUE, "abcdefghijklmnopqrstuvwxyz");
		triFontPrint(160, 100, WHITE, "@#$%^&*+-()[]{}<>/\\|~`\"\n\ttabs and \tline breaks\n\tare \t\t\tsupported now!");

		// Activate our second font
		triFontActivate(impact20);

		// Draw our character set using the second font
		triFontPrint(160, 150, RED, " .,!?:;0123456789");
		triFontPrint(160, 170, GREEN, "ABCDEFGHIJKLMNOPQRSTUVWXYZ");
		triFontPrint(160, 190, BLUE, "abcdefghijklmnopqrstuvwxyz");
		triFontPrint(160, 210, WHITE, "@#$%^&*+-()[]{}<>/\\|~`\"\n\ttabs and \tline breaks\n\tare \t\t\t\tsupported now!");
		
		// Activate the internal debug font
		triFontActivate(0);
		triFontPrintf(2, 2, WHITE, "FPS: %.2f - FPS Max: %.2f - FPS Min: %.2f", triFps(), triFpsMax(), triFpsMin());

		triDrawRectOutline( 4, 39 152, 212, WHITE );
		triFontPrintAlign( 5, 40, 150, 210, WHITE, TRI_FONT_ALIGN_JUSTIFY, "This is some\njustified text.\nJustification!");
		triFontPrintAlign( 5, 40, 150, 210, WHITE, TRI_FONT_ALIGN_BOTTOM|TRI_FONT_ALIGN_RIGHT, "This is bottom\nand right aligned.");
		
		triSwapbuffers();
	}

	// Unload our first font
	triFontUnload(verdana12);

	// Unload our second font
	triFontUnload(impact20);

	// Shutdown font library
	triFontShutdown();

	triClose();
	triMemoryShutdown();
	triLogShutdown();
	sceKernelExitGame();
	return 0;
}
Beispiel #3
0
char *SonyOSK(int len, const char *_desc, const char *inittext, triImage* img)
{
	unsigned short intext[MAX_TEXT_LENGTH];
	unsigned short outtext[MAX_TEXT_LENGTH];
	unsigned short desc[MAX_TEXT_LENGTH];
	
	memset(intext, 0, MAX_TEXT_LENGTH * sizeof(unsigned short));
	memset(outtext, 0, MAX_TEXT_LENGTH * sizeof(unsigned short));
	memset(desc, 0, MAX_TEXT_LENGTH * sizeof(unsigned short));
	
	int i;
	int txt_len = strlen(_desc);
	for(i=0;i<txt_len;i++)
	{
		desc[i] = _desc[i];
	}
	desc[txt_len] = 0;

	txt_len = strlen(inittext);
	for(i=0;i<txt_len;i++)
	{
		intext[i] = inittext[i];
	}
	intext[txt_len] = 0;	
	
	SceUtilityOskData data;
	
	memset(&data, 0, sizeof(SceUtilityOskData));
	data.language = PSP_UTILITY_OSK_LANGUAGE_DEFAULT; // Use system default for text input
	data.lines = 1;
	data.unk_24 = 1;
	data.inputtype = PSP_UTILITY_OSK_INPUTTYPE_ALL; // Allow all input types
	data.desc = desc;
	data.intext = intext;
	data.outtextlength = MAX_TEXT_LENGTH;
	data.outtextlimit = len;
	data.outtext = outtext;
	
	SceUtilityOskParams params;
	memset(&params, 0, sizeof(params));
	params.base.size = sizeof(params);
	sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_LANGUAGE, &params.base.language);
	//sceUtilityGetSystemParamInt(PSP_SYSTEMPARAM_ID_INT_UNKNOWN, &params.base.buttonSwap);
	params.base.buttonSwap = 1;
	params.base.graphicsThread = 17;
	params.base.accessThread = 19;
	params.base.fontThread = 18;
	params.base.soundThread = 16;
	params.datacount = 1;
	params.data = &data;

	sceUtilityOskInitStart(&params);

	int done = 0;
	while(!done)
	{
		triClear( 0 );
		if(img)
			triDrawImage2( 0.f, 0.f, img );

		sceGuFinish();
		sceGuSync(0,0);
		int stat = sceUtilityOskGetStatus();
		switch(stat)
		{
			case PSP_UTILITY_DIALOG_INIT:
				break;
			
			case PSP_UTILITY_DIALOG_VISIBLE:
				sceUtilityOskUpdate(1);
				break;
			
			case PSP_UTILITY_DIALOG_QUIT:
				sceUtilityOskShutdownStart();
				break;
			
			case PSP_UTILITY_DIALOG_FINISHED:
				break;
				
			case PSP_UTILITY_DIALOG_NONE:
				done = 1;
				
			default :
				break;
		}

		triSwapbuffers();
	}

	int j;
	char buf[sizeof(unsigned)];
	char *ret = new char[len+1];
	memset(ret, 0, len+1);
	for(j = 0; data.outtext[j]; j++)
	{
		unsigned c = data.outtext[j];
		
		if(32 <= c && c <= 127) // print ascii only
		{
			sprintf(buf, "%c", data.outtext[j]);
			strcat(ret, buf);
		}
	}
	ret[j] = 0;
	triLogPrint("ret: %s (%d)\n", ret, strlen(ret));
	return ret;
}