Beispiel #1
0
vec triangle_slope(vec x){
  double P = 8.0; // Period
  double A = 1.0; // Amplitude

  double T = 0.05; // Threshold for soft thresh
    
  return soft_threshold(triangle_wave(x - P/4,P,A),T);
}
Beispiel #2
0
/** This function gets the next audio sample **/
short SOUND_get_next_sample()
{
	static short buffer;
	//Do we have something to play?
	if( current_note == SILENCE || current_note == EOT )
	{
		return wave_mode == TRIANGLE ? buffer : 0;
	}

	if( wave_mode == TRIANGLE ) buffer = triangle_wave();
	if( wave_mode == SQUARE   ) buffer = square_wave();
	if( wave_mode == SAWTOOTH ) buffer = sawtooth_wave();

	//No sound
	return buffer;
}