int
main()
try
{
    png::image< png::index_pixel_1 > image1;
    generate_image(image1);
    image1.write("out/palette1.png.out");

    png::image< png::index_pixel_2 > image2;
    generate_image(image2);
    image2.write("out/palette2.png.out");

    png::image< png::index_pixel_4 > image4;
    generate_image(image4);
    image4.write("out/palette4.png.out");

    png::image< png::index_pixel > image8;
    generate_image(image8);
    image8.write("out/palette8.png.out");

    png::image< png::index_pixel > image8_tRNS;
    generate_image(image8_tRNS);
    png::tRNS trns(256);
    for (size_t i = 0; i < trns.size(); ++i)
    {
        trns[i] = i;
    }
    image8_tRNS.set_tRNS(trns);
    image8_tRNS.write("out/palette8_tRNS.png.out");
}
catch (std::exception const& error)
{
    std::cerr << "generate_palette: " << error.what() << std::endl;
    return EXIT_FAILURE;
}
Beispiel #2
0
bool ChessBoard::turn(int row, int column)
{
    if( !m_selected_piece )
        return false;
    // get possible turns
    QScopedPointer< const QList<QSize> > trns(m_selected_piece->getPossibleTurns( column, row ));
    // current coords
    QSize cur_coords = m_selected_piece->getCoords();
    QList<QSize>::const_iterator it;
    for(it = trns->begin(); it != trns->end(); it++)
    {
        QSize coords_sum = b_black_bottom ^ m_selected_piece->m_bWhite ? cur_coords - (*it)  : cur_coords + (*it);
        if( coords_sum == turn_coords )
        {
            emit figureMoved(cur_coords, turn_coords);
            PiecePtr &turned = pieceAt(column, row);
            m_selected_piece->setCoords(turn_coords);
            turned.swap(m_selected_piece);
            return true;
        }
    }
    return false;
}