Beispiel #1
0
void home() {
    if (current > 1) {
        sendSpeed(0.0, 0.0);
        return;
    }

    // If leaving, go forward and turn
    if (direction == 1) {
        straightBlind(5.5 * 12);
        int chk = turn90('R');
        //printf("Turn returned %d\n", chk);
        currentRoom = -1;
        current++;
        return;
    }

    // If returning, turn and move forward
    if (direction == -1) {
        int chk = turn90('L');
        straightBlind(4.5 * 12);
        currentRoom = 0;
        current = 0;
        return;
    }
}
Beispiel #2
0
task main()
	{
	while(true)
		{
		if(nNxtButtonPressed == 3)
			{
			wait1Msec(1000);
			turn90(-90);
			wait1Msec(100);
			turn90(-90);
			wait1Msec(100);
			turn90(-90);
			wait1Msec(100);
			turn90(-90);
			}
		if(nNxtButtonPressed == 1)
			encoderTicksPerDegree--;
		if(nNxtButtonPressed == 2)
			encoderTicksPerDegree++;
		}
	}
Beispiel #3
0
/* main function */
int main() {
	int i;

	/* register_proximity_callback(3, LIMIAR, right); */
	/* register_proximity_callback(4, LIMIAR, left); */
	set_motors_speed(SPEED,SPEED);
	/* add_alarm(stop, 10); */
	while(1) {
		for(i = 0; i < 1000000; i++)
		turn90();
	}
	return 0;
}
task main(){
#else
void competitionBotRCmain(){
#endif
  static int B7UReleased = true;
  while(true){
    setMotorsToRC();
    if(vexRT[Btn7U]){
      B7UReleased = true;
      QePidLoopContents(1000,false);//ridulously high number
    }else if (B7UReleased) {
      B7UReleased = false;
      resetWheelQEs();
    }
    if(vexRT[Btn7R]){
      turn90(RIGHT,true);
    }
    if(vexRT[Btn7L]){
      turn90(LEFT,true);
    }
  }
}
Beispiel #5
0
bool doTask(int task) {
	switch (task) {
		case GO_FORWARD: 		
			return goForward(false);
		case GO_BACKWARD:	
			return goBackward(); 
		case CALC_NEXT_LINE:	
			return calcNextLine();
		case GO_FORWARD_AND_COUNT:
			return goForwardAndCount();
		case TURN_LEFT:		
			return turn90(LEFT);	
		case TURN_RIGHT:		
			return turn90(RIGHT);
		case TURN_90:		
			// turn this based on the side
			return true;
		case TURN_180:
			return turn180();
		case TO_VERTICAL:
			return craneToVer();
		case TO_HORIZONTAL:
			return craneToHor();
		case SLIDE_OUT:
			return slideOut();
		case SLIDE_IN:
			return slideIn();
		case OPEN_GRIPPER:
			return openGripper();
		case CLOSE_GRIPPER:
			return closeGripper();
		case SWITCH_SIDE:
			return switchSide();
		default:		
			return true;
	}
}
Beispiel #6
0
int
main () {
    FILE *fin  = fopen ("transform.in", "r");
    FILE *fout = fopen ("transform.out", "w");
	int num;
	int equal[8]={0,0,0,0,0,0,0,1};
    fscanf (fin, "%d\n", &num);
	char square1[11][11];
	char square2[11][11];
	
	int p = 0 ;

	while (p < num){
		int q = 0;
		while (q < num){
			char c;
			fscanf(fin,"%c",&c);
			square1[p][q] = c;
			q++;
		}
		fscanf(fin,"\n");
		p++;
	}

	p = 0;
	while (p < num){
		int q = 0;
		while (q < num){
			char c;
			fscanf(fin,"%c",&c);
			square2[p][q] = c;
			q++;
		}
		fscanf(fin,"\n");
		p++;
	}


	if(cmp(square1,square2,num) == 1)
		equal[6] = 1;
	
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[1] = 1;
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[2] = 1;
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[3] = 1;

	turn90(square1,num);

	reflect(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[4] = 1;
	
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[5] = 1;
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[5] = 1;
	turn90(square1,num);
	if(cmp(square1,square2,num) == 1)
		equal[5] = 1;

	

	int type = 1;
	while(type < 9){
		if(equal[type] == 1)
			break;
		type++;
		}
    fprintf (fout, "%d\n", type);
    return 0;
}
Beispiel #7
0
void LevineLobby() {
    if (direction == 1) {

        // Go straight until wall are back
        currentRoom = -1;
        straightBlind(10*12);
        turn90('L');

        // Check elevators
        currentRoom++;
        if (current == destination && destinationRoom == currentRoom) return;

        straightBlind(2.5*12);

        correctAngle('R');

        straightBlind(7*12);

        turn90('R');

        straightBlind(5*12);

        correctAngle('R');
        straightBlind(5*12);
        correctAngle('R');

        // Check for Levine Lobby
        currentRoom++;
        if (current == destination && destinationRoom == currentRoom) return;

        /*
        		double currWall = 0;
        		int lostR = 0;
        		int lostL = 0;
        		double wallL, wallR;

        		// One-wall off the right wall at current distance until wall Lost
        		scan_center(0.0, &wallL, &currWall, &lostL, &lostR, 0);
        		printf("Curr wall dist: %lf", currWall);
        		while (lostR == 0) {
        			printf("Waiting to lose Right wall.\n");
        			scan_center(-fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        		}

        		straightBlind(6*12);
        		turn90('R');

        		straightBlind(7*12);

        		correctAngle('R');


        		// Set up position tracking
        		int lCount, rCount;
        		pollSensors(&lCount, &rCount);
        		position = 0.0;
        		lostL = lostR = 0;

        		// One-wall off the right wall at current distance for x feet
        		scan_center(0.0, &wallL, &currWall, &lostL, &lostR, 0);
        		printf("Curr wall dist: %lf", currWall);
        		while (position < 12 * 12) {
        			printf("Waiting to go 12ft.\n");
        			lCount = rCount = 0;
        			pollSensors(&lCount, &rCount);
        			position = position + ((lCount + rCount) / 2.0) * ticks2inches;
        			scan_center(-fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        		}

        		correctAngle('R');

        		*/
        currentRoom  = -1;
        current++;
        return;
    }
    if (direction == -1) {
        correctAngle('L');

        double currWall = 0;
        int lostR = 0;
        int lostL = 0;
        double wallL, wallR;

        // One-wall off the left wall at current distance until wall Lost
        urgStart(&urg);
        scan_center(0.0, &currWall, &wallR, &lostL, &lostR, 0);
        char string[50];
        sprintf(string, "Curr wall dist: %lf", currWall);
        Xprintf(string);
        while (lostR == 0) {
            Xprintf("Waiting to lose left wall.\n");
            scan_center(fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);

        straightBlind(5*12);
        turn90('L');

        correctAngle('R');

        urgStart(&urg);
        // One-wall off the right wall at current distance until wall Lost
        scan_center(0.0, &wallL, &currWall, &lostL, &lostR, 0);
        char string2[50];
        sprintf(string2, "Curr wall dist: %lf", currWall);
        Xprintf(string2);

        while (lostR == 0) {
            Xprintf("Waiting to lose Right wall.\n");
            scan_center(-fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);
        straightBlind(3.5*12);

        turn90('R');
        urgStart(&urg);
        while (lostL || fabs(wallL) > (5*feet2mm)) {
            if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 0) != -10) sendSpeed(100.0, 100.0);
            else sendSpeed(0.0, 0.0);
        }
        urgStop(&urg);
        straightBlind(12);
        correctAngle('L');

        current--;
        currentRoom = -1;
        return;

    }
}
Beispiel #8
0
void LevineHallway() {
    if (direction == 1) {
        currentRoom = -1;
        correctAngle('R');

        straightBlind(3*12);

        currentRoom++;
        // Stop for Recycling Center
        if (current == destination && currentRoom == destinationRoom) return;

        moveToCenter(0.0);
        correctAngle('L');

        straightBlind(8*12);

        moveToCenter(0.0);
        correctAngle('B');

        // Keep going until left wall too far
        int lostL, lostR;
        lostL = 0;
        double wallL, wallR;
        urgStart(&urg);
        while (lostL != 1) {
            scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1);
            Xprintf("Scan centering until left lost\n");
        }
        urgStop(&urg);
        current++;
        currentRoom = -1;
        return;
    }
    if (direction == -1) {

        moveToCenter(0.0);
        correctAngle('B');

        // Keep going until hall width < 7ft
        int lostL, lostR;
        lostL = 0;
        double wallL = 10000;
        double wallR = 10000;
        urgStart(&urg);
        while (fabs(wallL) + fabs(wallR) > (7 * feet2mm)) {
            scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1);
            Xprintf("Scan centering until hallway narrows to 7ft\n");
        }
        urgStop(&urg);
        moveToCenter(0.0);
        correctAngle('B');

        // Go until right wall breaks
        urgStart(&urg);
        while (lostR != 1) {
            scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1);
            Xprintf("Scan centering until right wall breaks\n");
        }
        urgStop(&urg);
        straightBlind(20);

        turn90('R');

        // Go straight until walls are back
        lostL = lostR = 1;
        urgStart(&urg);
        while (!(!lostL && !lostR)) {
            scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1);
            Xprintf("Scan centering until right lost\n");
        }
        urgStop(&urg);
        sendSpeed(0.0, 0.0);
        current--;
        currentRoom  = -1;
        return;
    }
}
Beispiel #9
0
void MooreLobby() {
    if (direction == 1) {

        // Go forward for 3 feet
        straightBlind(36.0);

        // Correct Angle
        correctAngle('B');

        // Straight Blind for 3 feet, check SIG Center
        straightBlind(36);
        if (destination == 1 && destinationRoom == 0) {
            currentRoom = 0;
            return;
        }

        correctAngle('R');

        // One-wall off the right wall at current distance until wall Lost
        int lostL, lostR;
        double wallL, wallR;
        double currWall = 0;
        urgStart(&urg);
        scan_center(0.0, &wallL, &currWall, &lostL, &lostR, 0);
        lostR = 0;
        while (!lostR) {
            Xprintf("Waiting to lose Right wall.\n");
            scan_center(-fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);

        // Go blind straight 7 feet
        straightBlind(7*12.0);

        // Correct angle between the white pillars
        correctAngle('B');

        // Go blind straight 5.5 feet
        straightBlind(5.5*12.0);

        // Turn left
        turn90('L');

        // Check Moore 100
        if (destination == 1 && destinationRoom == 1) {
            currentRoom = 1;
            return;
        }

        // Go straight until right wall comes within range
        wallR = 100000;
        lostR = 1;
        urgStart(&urg);
        while(lostR || fabs(wallR) > (34* feet2mm)) {
            Xprintf("Going straight until right wall closer than 3ft . . .\n");
            if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 0) != -10) {
                sendSpeed(100.0, 100.0);
            } else sendSpeed(0.0, 0.0);
        }
        urgStop(&urg);

        // Straight to view right wall better
        straightBlind(12);

        // Align against right wall
        correctAngle('R');

        // Go straight until walls are less than 6 feet apart
        wallL = wallR = 100000;
        lostL = lostR = 1;
        currWall = 0;
        urgStart(&urg);
        scan_center(0.0, &wallL, &currWall, &lostL, &lostR, 0.0);
        while (((fabs(wallL) + fabs(wallR)) > (6 * feet2mm)) || lostL) {
            Xprintf("Searching for both walls to be less than 6ft apart . . .\n");
            scan_center(-fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);
        currentRoom  = -1;
        current++;   				// Enter next feature
        return;
    }

    if (direction == -1) {

        // Correct angle against left wall
        correctAngle('L');

        // One wall along the left wall until it breaks
        int lostL, lostR;
        double wallL, wallR, currWall;
        lostL = 0;
        urgStart(&urg);
        scan_center(0.0, &currWall, &wallR, &lostL, &lostR, 0);
        while(!lostL) {
            scan_center(fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);

        // Turn Right
        turn90('R');

        // Go straight between the pillars
        straightBlind(5*12);

        // Correct angle
        correctAngle('B');

        // Straight blind into the opening in the left wall
        straightBlind(10*12);

        // Keep going straight blind until the left wall returns
        wallL = 100000;
        lostL = 1;
        urgStart(&urg);
        while(lostL) {
            Xprintf("Going straight until left wall returns . . .\n");
            if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 0) != -10) {
                sendSpeed(100.0, 100.0);
            } else sendSpeed(0.0, 0.0);
        }
        urgStop(&urg);
        // Correct angle
        correctAngle('L');

        // Keep going at current distance until Detkin lab door wall breaks
        urgStart(&urg);
        scan_center(0.0, &currWall, &wallR, &lostL, &lostR, 0);
        lostL = 0;
        while(!lostL) {
            scan_center(fabs(currWall), &wallL, &wallR, &lostL, &lostR, 1);
        }
        urgStop(&urg);
        // Straight
        straightBlind(12);

        current--;
        currentRoom = -1;
        return;
    }

}
Beispiel #10
0
void GRWHallway() {
    if (direction == 1) {

        // Set up distance counting
        int lCount, rCount;
        int lostL = 0;
        int lostR = 0;
        double wallL, wallR;

        pollSensors(&lCount, &rCount);
        position = 0.0;
        lostL = lostR = 0;
        currentRoom = -1;
        int roomCount = 0;

        // Move to center
        moveToCenter(0.0);

        pollSensors(&lCount, &rCount);
        position = position + ((lCount + rCount) / 2.0) * ticks2inches;

        correctAngle('B');
        pollSensors(&lCount, &rCount);

        urgStart(&urg);
        // Keep going until both walls are lost or room found
        while (!lostL || !lostR) {
            if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1) != -10) {
                lCount = rCount = 0;
                pollSensors(&lCount, &rCount);
                position = position + ((lCount + rCount) / 2.0) * ticks2inches;
                char string[70];
                sprintf(string, "Going Straight. Pos: %lf\n", position);
                Xprintf(string);
            }
            if (position > array[current].roomDist[roomCount]*12) {
                currentRoom++;
                roomCount++;
            }
            if (current == destination && currentRoom == destinationRoom) return;
        }
        urgStop(&urg);

        straightBlind(1.5 * 12);
        turn90('L');
        sendSpeed(0.0, 0.0);
        current++;
        currentRoom = -1;
        return;
    }
    if (direction == -1) {
        straightBlind(6);
        correctAngle('B');
        moveToCenter(0.0);
        correctAngle('B');

        // Keep going down center of hall until wall both disappear
        int lostL, lostR;
        double wallL, wallR;
        lostL = lostR = 0;
        wallL = wallR = 1;
        urgStart(&urg);
        while(!(lostR || lostL || ((wallL > 5 * feet2mm) && (wallR > 5 * feet2mm)))) {
            scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1);
            Xprintf("Scan centering until both walls further than 5ft or either is lost\n");
        }
        urgStop(&urg);
        current--;
        currentRoom  = -1;
        return;
    }
}
void MappingControllerThread(void) {

	int16_t backLength; // the distance to the center of a crossing
	int16_t w_right, w_left, w_front, w_rear; // the widths of a crossing

	// needed for collecting us sensor data for the information about edges
	int8_t us_pos = 0;
	uint8_t wait_period = 1;
	int8_t k = 1;

	map_node_info node_info; // info about the crossing that shall be saved in the map

	for (;;) {
	//	Seg_Hex(0x8);
		os_wait(250);

		// description of the algorithm for collecting this data:
		// for every edge each 10 ( = NUMBER_US_VALUES) values of us left and right sensor data
		// shall be saved. Therefore the array us_values is filled alternately with
		// left (even positions) and right (odd positions) us sensor data. If the array is full,
		// every second value will be deleted and afterwards only every second measured
		// us sensor data is saved in the array to keep the distance between two values constant.
		// and so on.
		// --> The array will always be at least half-full and contain us sensor values with
		// equal distances between them.
		if (k == wait_period && getWidthFront()==0) {
			// collect us values for edge information
			if (us_pos < 2 * NUMBER_US_VALUES) {
				us_values[us_pos] = Us_Data.Left_Distance; // even value: left
				us_values[us_pos + 1] = Us_Data.Right_Distance; // odd value: right
				us_pos += 2;
			} else {
				// take every second value and increment the wait period
				// the array is half-full afterwards
				uint8_t n;
				for (n = 0; n < NUMBER_US_VALUES; n += 2) {
					us_values[n] = us_values[2 * n];
					us_values[n + 1] = us_values[2 * n + 1];
				}
				us_pos /= 2;
				wait_period = wait_period<<=1; // wait_period * 2
			}
			k = 1; // reset k
		} else
			k++;

		// ---------------------
		// START of crossing
		if (getCrossingStarted() == 1) {

			uint8_t edge_length;

			// calculate length of last edge
			edge_length = calculateDrivenLen(os_getTime() - getTimeEdgeOld());

			// add edge to map and increase the currentNodeNumber
			addEdge(currentNodeNumber, ++currentNodeNumber, edge_length);

			// reset value
			resetCrossingStarted();
		}

		// ---------------------
		// END of crossing
		if (getCrossingDetected() == 0)
			continue;
#ifdef MAPPINGCONTROLLER_DEBUG
		printf("Crossing detected, MappingController is handling it...\r\n");
#endif

		stopCrossingAnalyzer();
		stopWallFollow();

		// get the widths and add this information to the node info
		w_left = getWidthLeft();
		w_right = getWidthRight();
		w_front = getWidthFront();
		w_rear = getWidthRear();

		node_info.w0 = w_front;
		node_info.w1 = w_left;
		node_info.w2 = w_rear;
		node_info.w3 = w_right;

		// Filter open doors etc.
		// the width of a corridor must be bigger than 40cm
		if (w_front < 40)
			w_front = 0;
		if (w_rear < 40)
			w_rear = 0;
		if (w_left < 40)
			w_left = 0;
		if (w_right < 40)
			w_right = 0;

		// Drive backwards to center of crossing
		if (w_left != 0 && w_right != 0)
			backLength = (w_right + w_left) / 4;
		else
			backLength = (w_right + w_left) / 2;
		if (backLength == 0) // dead end
			backLength = 20;
		if (w_rear == 0)
			backLength -= 20;
		backLength *= -1; // backwards driving
#ifdef MAPPINGCONTROLLER_DEBUG
		printf("Driving %dcm\r\n", backLength);
#endif

		driveLen(backLength);

		// Handle different crossing types
		// width_front = direction the car came from
		// width_rear = direction the car was heading to
		// side_end: 1: coming up, 2: left, 3: straight, 4: right
		// add information about the edge to the map and resume driving
		if (w_left == 0 && w_right == 0 && w_front != 0 && w_rear == 0) {
			noteCrossing(DeadEnd);
			addEdgeInfo(last_edge_side, 1, NUMBER_US_VALUES, us_values);
			last_edge_side = 1;
			node_info.crossing_type = DeadEnd;
			turn180(RIGHT, BACKWARDS);
			resumeDriving(0);
		} else if (w_left != 0 && w_right == 0 && w_front != 0 && w_rear != 0) {
			noteCrossing(LeftStraight);
			addEdgeInfo(last_edge_side, 3, NUMBER_US_VALUES, us_values);
			last_edge_side = 3;
			node_info.crossing_type = LeftStraight;
			// Behavior: drive straight ahead!
			resumeDriving(w_left / 2 + 50);
		} else if (w_left == 0 && w_right != 0 && w_front != 0 && w_rear != 0) {
			noteCrossing(RightStraight);
			addEdgeInfo(last_edge_side, 4, NUMBER_US_VALUES, us_values);
			last_edge_side = 4;
			node_info.crossing_type = RightStraight;
			turn90(RIGHT, BACKWARDS);
			resumeDriving(w_rear / 2 + 50);
		} else if (w_left == 0 && w_right != 0 && w_front != 0 && w_rear == 0) {
			noteCrossing(RightOnly);
			addEdgeInfo(last_edge_side, 4, NUMBER_US_VALUES, us_values);
			last_edge_side = 4;
			node_info.crossing_type = RightOnly;
			turn90(RIGHT, BACKWARDS);
			resumeDriving(w_rear / 2 + 50);
		} else if (w_left != 0 && w_right == 0 && w_front != 0 && w_rear == 0) {
			noteCrossing(LeftOnly);
			addEdgeInfo(last_edge_side, 2, NUMBER_US_VALUES, us_values);
			last_edge_side = 2;
			node_info.crossing_type = LeftOnly;
			turn90(LEFT, BACKWARDS);
			resumeDriving(w_rear / 2 + 50);
		} else if (w_left != 0 && w_right != 0 && w_front != 0 && w_rear == 0) {
			noteCrossing(LeftRight);
			addEdgeInfo(last_edge_side, 2, NUMBER_US_VALUES, us_values);
			last_edge_side = 2;
			node_info.crossing_type = LeftRight;
			turn90(LEFT, BACKWARDS);
			resumeDriving(w_rear / 2 + 50);
		} else if (w_left != 0 && w_right != 0 && w_front != 0 && w_rear != 0) {
			noteCrossing(All);
			addEdgeInfo(last_edge_side, 3, NUMBER_US_VALUES, us_values);
			last_edge_side = 3;
			node_info.crossing_type = All;
			// Behavior: drive straight ahead!
			resumeDriving(w_left / 2 + 50);
		} else { // dunno
			resumeDriving(0);
		}

		// add information about the current node
		addNodeInfo(currentNodeNumber, node_info);
		// reset values
		for (k = 0; k < 2 * NUMBER_US_VALUES; k++) {
			us_values[k] = 0;
		}
	}
}
task main()
{

	//start of autonmous

	int orientFactor = -1; //assume the robot is facing backward
	if (SensorValue[sonar] >= 100){ //if wall is more than 1 meter behind, then the robot is facing backwards
		orientFactor = 1;
	}
	resetEncoders();
	servo[bucket] = 130;

	int distance1 = 24; //the distance from the starting point to the first bucket
	int distance2 = 0; //the distance from the first bucket to the turning point
	int distance3 = 0; //the distance from the turning point to the bottom of the ramp
	int distance4 = 0; //the distance from the bottom of the ramp to the parking point

	int bucketDistance11 = 0; //the distance from the first bucket to the first bucket (This will always be 0; it's just a placeholder variable for now.)
	int bucketDistance12 = 10; //the distance from the first bucket to the second bucket
	int bucketDistance13 = 29; //the distance from the first bucket to the third bucket
	int bucketDistance14 = 39; //the distance form the first bucket to the fourth bucket

	int turnRadius = 0; //the distance each center wheel must move to complete a 90-degree turn

	waitForStart();

	setMovementPower(100 * orientFactor, 0); //start moving forward
	while(distanceTraveled() < distance1){}
	resetEncoders();
	while(SensorValue[infrared] != 5){}
	setMovementPower(0,0);

	int targetPosition = 0;
	int minDistance = 1000;

	if (abs(distanceTraveled() - bucketDistance11) < minDistance){ //find the closest bucket
		minDistance = abs(distanceTraveled() - bucketDistance11);
		targetPosition = bucketDistance11;
	}
	if (abs(distanceTraveled() - bucketDistance12) < minDistance){
		minDistance = abs(distanceTraveled() - bucketDistance12);
		targetPosition = bucketDistance12;
	}
	if (abs(distanceTraveled() - bucketDistance13) < minDistance){
		minDistance = abs(distanceTraveled() - bucketDistance13);
		targetPosition = bucketDistance13;
	}
	if (abs(distanceTraveled() - bucketDistance14) < minDistance){
		minDistance = abs(distanceTraveled() - bucketDistance14);
		targetPosition = bucketDistance14;
	}

	if (targetPosition == bucketDistance11 || targetPosition == bucketDistance12) //move to the closest bucket
		targetPosition = targetPosition + 2;
	if (targetPosition == bucketDistance13 || targetPosition == bucketDistance14)
		targetPosition = targetPosition - 2;

	if (targetPosition < distanceTraveled()){
		setMovementPower(-100 * orientFactor,0);
		while (targetPosition < distanceTraveled()){}
		setMovementPower(0,0);
	}
	if (targetPosition > distanceTraveled()){
		setMovementPower(100 * orientFactor,0);
		while (targetPosition > distanceTraveled()){}
		setMovementPower(0,0);
	}

	motor[bucketRaise] = 100; //deposit the block
	wait1Msec(1500);
	motor[bucketRaise] = 0;
	wait10Msec(5);
	servo[bucket] = 210;
	wait1Msec(1000);
	servo[bucket] = 130;
	wait10Msec(50);
	motor[bucketRaise] = -100;
	wait1Msec(750);
	motor[bucketRaise] = 0;

	setMovementPower(-100 * orientFactor,0); //move to end of bucket row
	while (distanceTraveled() > 0){}
	resetEncoders();
	while (distanceTraveled() > distance2){};
	setMovementPower(0,0);
	turn90(-orientFactor);

	setMovementPower(-100 * orientFactor, 0); //move to bottom of ramp
	while (distanceTraveled() < distance3){};
	setMovementPower(0,0);
	turn90(-orientFactor);

	setMovementPower(-100 * orientFactor,0); //park on the ramp
	while (distanceTraveled() < distance4){};
	setMovementPower(0,0);

}