Beispiel #1
0
int CSparky::checkSolidD( int x1, int x2, int y2, const bool push_mode )
{
    if(turnAroundOnCliff( x1, x2, y2 ) && !dead)
        setAction(A_SPARKY_TURN);

    return CGalaxySpriteObject::checkSolidD(x1, x2, y2, push_mode);
}
Beispiel #2
0
int CAmpton::checkSolidD( int x1, int x2, int y2, const bool push_mode )
{	
  if(getActionNumber(A_AMPTON_WALK))
  {
	if(turnAroundOnCliff( x1, x2, y2 ))
	  setAction(A_AMPTON_TURN);
  }
	
  return CGalaxySpriteObject::checkSolidD(x1, x2, y2, push_mode);
}
Beispiel #3
0
int CBloog::checkSolidD( int x1, int x2, int y2, const bool push_mode )
{
	turnAroundOnCliff( x1, x2, y2 );

	return CGalaxySpriteObject::checkSolidD(x1, x2, y2, push_mode);
}
Beispiel #4
0
int CWormmouth::checkSolidD( int x1, int x2, int y2, const bool push_mode )
{
	turnAroundOnCliff( x1, x2, y2 );

	return CSpriteObject::checkSolidD(x1, x2, y2, push_mode);
}