Beispiel #1
0
static void drawtrect(uiDrawContext *c, struct trect tr, double r, double g, double bl)
{
	uiDrawPath *p;
	uiDrawBrush b;

	memset(&b, 0, sizeof (uiDrawBrush));
	b.Type = uiDrawBrushTypeSolid;
	b.R = r;
	b.G = g;
	b.B = bl;
	b.A = 1.0;
	if (tr.in) {
		b.R += b.R * 0.75;
		b.G += b.G * 0.75;
		b.B += b.B * 0.75;
	}
	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathAddRectangle(p,
		tr.left,
		tr.top,
		tr.right - tr.left,
		tr.bottom - tr.top);
	uiDrawPathEnd(p);
	uiDrawFill(c, p, &b);
	uiDrawFreePath(p);
}
Beispiel #2
0
// TODO this should be altered not to restore all state on exit so default text attributes can be checked
static void drawGuides(uiDrawContext *c, uiDrawTextFontMetrics *m)
{
	uiDrawPath *p;
	uiDrawBrush b;
	uiDrawStrokeParams sp;

	memset(&b, 0, sizeof (uiDrawBrush));
	b.Type = uiDrawBrushTypeSolid;
	memset(&sp, 0, sizeof (uiDrawStrokeParams));
	sp.Cap = uiDrawLineCapFlat;
	sp.Join = uiDrawLineJoinMiter;
	sp.MiterLimit = uiDrawDefaultMiterLimit;
	sp.Thickness = 2;

	uiDrawSave(c);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathNewFigure(p, 8, 10);
	uiDrawPathLineTo(p, 8, 10 + m->Ascent);
	uiDrawPathEnd(p);
	b.R = 0.94;
	b.G = 0.5;
	b.B = 0.5;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathNewFigure(p, 8, 10 + m->Ascent);
	uiDrawPathLineTo(p, 8, 10 + m->Ascent + m->Descent);
	uiDrawPathEnd(p);
	b.R = 0.12;
	b.G = 0.56;
	b.B = 1.0;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathAddRectangle(p, 0, 0, 10, 10);
	uiDrawPathEnd(p);
	uiDrawClip(c, p);
	b.R = 0.85;
	b.G = 0.65;
	b.B = 0.13;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	uiDrawRestore(c);
}
Beispiel #3
0
static void drawGuides(uiDrawContext *c, uiDrawTextFontMetrics *m)
{
	uiDrawPath *p;
	uiDrawBrush b;
	uiDrawStrokeParams sp;
	double leading;
	double y;

	leading = 0;
	if (uiCheckboxChecked(addLeading))
		leading = m->Leading;

	memset(&b, 0, sizeof (uiDrawBrush));
	b.Type = uiDrawBrushTypeSolid;
	memset(&sp, 0, sizeof (uiDrawStrokeParams));
	sp.Cap = uiDrawLineCapFlat;
	sp.Join = uiDrawLineJoinMiter;
	sp.MiterLimit = uiDrawDefaultMiterLimit;
	sp.Thickness = 2;

	uiDrawSave(c);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	y = 10;
	uiDrawPathNewFigure(p, 8, y);
	y += m->Ascent;
	uiDrawPathLineTo(p, 8, y);
	uiDrawPathEnd(p);
	b.R = 0.94;
	b.G = 0.5;
	b.B = 0.5;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathNewFigure(p, 8, y);
	y += m->Descent;
	uiDrawPathLineTo(p, 8, y);
	uiDrawPathEnd(p);
	b.R = 0.12;
	b.G = 0.56;
	b.B = 1.0;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	// and again for the second line
	p = uiDrawNewPath(uiDrawFillModeWinding);
	y += leading;
	uiDrawPathNewFigure(p, 8, y);
	y += m->Ascent;
	uiDrawPathLineTo(p, 8, y);
	uiDrawPathEnd(p);
	b.R = 0.94;
	b.G = 0.5;
	b.B = 0.5;
	b.A = 0.75;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathNewFigure(p, 8, y);
	y += m->Descent;
	uiDrawPathLineTo(p, 8, y);
	uiDrawPathEnd(p);
	b.R = 0.12;
	b.G = 0.56;
	b.B = 1.0;
	b.A = 0.75;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	// and a box to text layout top-left corners
	p = uiDrawNewPath(uiDrawFillModeWinding);
	uiDrawPathAddRectangle(p, 0, 0, 10, 10);
	uiDrawPathEnd(p);
	uiDrawClip(c, p);
	b.R = 0.85;
	b.G = 0.65;
	b.B = 0.13;
	b.A = 1.0;
	uiDrawStroke(c, p, &b, &sp);
	uiDrawFreePath(p);

	uiDrawRestore(c);
}