Beispiel #1
0
static int
win32ui_lose_focus( HWND hWnd, WPARAM wParam, LPARAM lParam )
{
  keyboard_release_all();
  ui_mouse_suspend();
  return 0;
}
Beispiel #2
0
int ui_event(void)
{
  XEvent event;

  XFlush( display );
  while( XEventsQueued( display, QueuedAlready ) ) {
    XNextEvent( display, &event );

    switch(event.type) {
    case ConfigureNotify:
      xdisplay_configure_notify(event.xconfigure.width,
				event.xconfigure.height);
      break;
    case Expose:
      xdisplay_area( event.xexpose.x, event.xexpose.y,
		     event.xexpose.width, event.xexpose.height );
      break;
    case ButtonPress:
      ui_mouse_button( event.xbutton.button, 1 );
      break;
    case ButtonRelease:
      ui_mouse_button( event.xbutton.button, 0 );
      break;
    case MotionNotify:
      if( ui_mouse_grabbed ) {
        ui_mouse_motion( event.xmotion.x - 128, event.xmotion.y - 128 );
        if( event.xmotion.x != 128 || event.xmotion.y != 128 )
          XWarpPointer( display, None, xui_mainWindow, 0, 0, 0, 0, 128, 128 );
      }
      break;
    case FocusOut:
      keyboard_release_all();
      ui_mouse_suspend();
      break;
    case FocusIn:
      ui_mouse_resume();
      break;
    case KeyPress:
      xkeyboard_keypress(&(event.xkey));
      break;
    case KeyRelease:
      xkeyboard_keyrelease(&(event.xkey));
      break;
    case ClientMessage:
      if( event.xclient.format == 32 &&
          event.xclient.data.l[0] == delete_window_atom ) {
        fuse_emulation_pause();
        menu_file_exit(0);
        fuse_emulation_unpause();
      }
      break;
    }
  }
  return 0;
}
Beispiel #3
0
int ui_event(void)
{
  XEvent event;

  while(XCheckMaskEvent(display,~NoEventMask,&event)) {
    switch(event.type) {
    case ConfigureNotify:
      xdisplay_configure_notify(event.xconfigure.width,
				event.xconfigure.height);
      break;
    case Expose:
      xdisplay_area( event.xexpose.x, event.xexpose.y,
		     event.xexpose.width, event.xexpose.height );
      break;
    case ButtonPress:
      ui_mouse_button( event.xbutton.button, 1 );
      break;
    case ButtonRelease:
      ui_mouse_button( event.xbutton.button, 0 );
      break;
    case MotionNotify:
      if( ui_mouse_grabbed ) {
        ui_mouse_motion( event.xmotion.x - 128, event.xmotion.y - 128 );
        if( event.xmotion.x != 128 || event.xmotion.y != 128 )
          XWarpPointer( display, None, xui_mainWindow, 0, 0, 0, 0, 128, 128 );
      }
      break;
    case FocusOut:
      keyboard_release_all();
      ui_mouse_suspend();
      break;
    case FocusIn:
      ui_mouse_resume();
      break;
    case KeyPress:
      xkeyboard_keypress(&(event.xkey));
      break;
    case KeyRelease:
      xkeyboard_keyrelease(&(event.xkey));
      break;
    case ClientMessage:
      if( event.xclient.data.l[0] == delete_window_atom ) fuse_exiting = 1;
      break;
    }
  }
  return 0;
}
Beispiel #4
0
int 
ui_event( void )
{
  SDL_Event event;

  while ( SDL_PollEvent( &event ) ) {
    switch ( event.type ) {
    case SDL_KEYDOWN:
      sdlkeyboard_keypress( &(event.key) );
      break;
    case SDL_KEYUP:
      sdlkeyboard_keyrelease( &(event.key) );
      break;

    case SDL_MOUSEBUTTONDOWN:
      ui_mouse_button( event.button.button, 1 );
      break;
    case SDL_MOUSEBUTTONUP:
      ui_mouse_button( event.button.button, 0 );
      break;
    case SDL_MOUSEMOTION:
      if( ui_mouse_grabbed ) {
        ui_mouse_motion( event.motion.x - 128, event.motion.y - 128 );
        if( event.motion.x != 128 || event.motion.y != 128 )
          SDL_WarpMouse( 128, 128 );
      }	
      break;

#if defined USE_JOYSTICK && !defined HAVE_JSW_H

    case SDL_JOYBUTTONDOWN:
      sdljoystick_buttonpress( &(event.jbutton) );
      break;
    case SDL_JOYBUTTONUP:
      sdljoystick_buttonrelease( &(event.jbutton) );
      break;
    case SDL_JOYAXISMOTION:
      sdljoystick_axismove( &(event.jaxis) );
      break;

#endif			/* if defined USE_JOYSTICK && !defined HAVE_JSW_H */

    case SDL_QUIT:
      fuse_emulation_pause();
      menu_file_exit(0);
      fuse_emulation_unpause();
      break;
    case SDL_VIDEOEXPOSE:
      display_refresh_all();
      break;
    case SDL_ACTIVEEVENT:
      if( event.active.state & SDL_APPINPUTFOCUS ) {
	if( event.active.gain ) ui_mouse_resume(); else ui_mouse_suspend();
      }
      break;
    default:
      break;
    }
  }

  return 0;
}