void BNavMenu::SetShowParent(bool show) { fFlags = uint8((fFlags & ~kShowParent) | (show ? kShowParent : 0)); }
// Realm List command handler bool AuthSocket::_HandleRealmList() { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "Entering _HandleRealmList"); if (socket().recv_len() < 5) return false; socket().recv_skip(5); // Get the user id (else close the connection) // No SQL injection (prepared statement) PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_ID_BY_NAME); stmt->setString(0, _login); PreparedQueryResult result = LoginDatabase.Query(stmt); if (!result) { TC_LOG_ERROR(LOG_FILTER_AUTHSERVER, "'%s:%d' [ERROR] user %s tried to login but we cannot find him in the database.", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); socket().shutdown(); return false; } Field* fields = result->Fetch(); uint32 id = fields[0].GetUInt32(); // Update realm list if need sRealmList->UpdateIfNeed(); // Circle through realms in the RealmList and construct the return packet (including # of user characters in each realm) ByteBuffer pkt; size_t RealmListSize = 0; for (RealmList::RealmMap::const_iterator i = sRealmList->begin(); i != sRealmList->end(); ++i) { // don't work with realms which not compatible with the client bool okBuild = ((_expversion & POST_BC_EXP_FLAG) && i->second.gamebuild == _build) || ((_expversion & PRE_BC_EXP_FLAG) && !AuthHelper::IsPreBCAcceptedClientBuild(i->second.gamebuild)); // No SQL injection. id of realm is controlled by the database. uint32 flag = i->second.flag; RealmBuildInfo const* buildInfo = AuthHelper::GetBuildInfo(i->second.gamebuild); if (!okBuild) { if (!buildInfo) continue; flag |= REALM_FLAG_OFFLINE | REALM_FLAG_SPECIFYBUILD; // tell the client what build the realm is for } if (!buildInfo) flag &= ~REALM_FLAG_SPECIFYBUILD; std::string name = i->first; if (_expversion & PRE_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD) { std::ostringstream ss; ss << name << " (" << buildInfo->MajorVersion << '.' << buildInfo->MinorVersion << '.' << buildInfo->BugfixVersion << ')'; name = ss.str(); } uint8 lock = (i->second.allowedSecurityLevel > _accountSecurityLevel) ? 1 : 0; uint8 AmountOfCharacters = 0; stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_NUM_CHARS_ON_REALM); stmt->setUInt32(0, i->second.m_ID); stmt->setUInt32(1, id); result = LoginDatabase.Query(stmt); if (result) AmountOfCharacters = (*result)[0].GetUInt8(); pkt << i->second.icon; // realm type if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients pkt << lock; // if 1, then realm locked pkt << uint8(flag); // RealmFlags pkt << name; pkt << i->second.RealmAddress; pkt << i->second.populationLevel; pkt << AmountOfCharacters; pkt << i->second.timezone; // realm category if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients pkt << uint8(0x2C); // unk, may be realm number/id? else pkt << uint8(0x0); // 1.12.1 and 1.12.2 clients if (_expversion & POST_BC_EXP_FLAG && flag & REALM_FLAG_SPECIFYBUILD) { pkt << uint8(buildInfo->MajorVersion); pkt << uint8(buildInfo->MinorVersion); pkt << uint8(buildInfo->BugfixVersion); pkt << uint16(buildInfo->Build); } ++RealmListSize; } if (_expversion & POST_BC_EXP_FLAG) // 2.x and 3.x clients { pkt << uint8(0x10); pkt << uint8(0x00); } else // 1.12.1 and 1.12.2 clients { pkt << uint8(0x00); pkt << uint8(0x02); } // make a ByteBuffer which stores the RealmList's size ByteBuffer RealmListSizeBuffer; RealmListSizeBuffer << uint32(0); if (_expversion & POST_BC_EXP_FLAG) // only 2.x and 3.x clients RealmListSizeBuffer << uint16(RealmListSize); else RealmListSizeBuffer << uint32(RealmListSize); ByteBuffer hdr; hdr << uint8(REALM_LIST); hdr << uint16(pkt.size() + RealmListSizeBuffer.size()); hdr.append(RealmListSizeBuffer); // append RealmList's size buffer hdr.append(pkt); // append realms in the realmlist socket().send((char const*)hdr.contents(), hdr.size()); return true; }
bool BNavMenu::StartBuildingItemList() { BEntry entry; if (fNavDir.device < 0 || entry.SetTo(&fNavDir) != B_OK || !entry.Exists()) return false; fItemList = new BObjectList<BMenuItem>(50); fIteratingDesktop = false; BDirectory parent; status_t status = entry.GetParent(&parent); // if ref is the root item then build list of volume root dirs fFlags = uint8((fFlags & ~kVolumesOnly) | (status == B_ENTRY_NOT_FOUND ? kVolumesOnly : 0)); if (fFlags & kVolumesOnly) return true; Model startModel(&entry, true); if (startModel.InitCheck() != B_OK || !startModel.IsContainer()) return false; if (startModel.IsQuery()) fContainer = new QueryEntryListCollection(&startModel); else if (startModel.IsVirtualDirectory()) fContainer = new VirtualDirectoryEntryList(&startModel); else if (startModel.IsDesktop()) { fIteratingDesktop = true; fContainer = DesktopPoseView::InitDesktopDirentIterator( 0, startModel.EntryRef()); AddRootItemsIfNeeded(); AddTrashItem(); } else if (startModel.IsTrash()) { // the trash window needs to display a union of all the // trash folders from all the mounted volumes BVolumeRoster volRoster; volRoster.Rewind(); BVolume volume; fContainer = new EntryIteratorList(); while (volRoster.GetNextVolume(&volume) == B_OK) { if (volume.IsReadOnly() || !volume.IsPersistent()) continue; BDirectory trashDir; if (FSGetTrashDir(&trashDir, volume.Device()) == B_OK) dynamic_cast<EntryIteratorList*>(fContainer)-> AddItem(new DirectoryEntryList(trashDir)); } } else fContainer = new DirectoryEntryList(*dynamic_cast<BDirectory*> (startModel.Node())); if (fContainer == NULL || fContainer->InitCheck() != B_OK) return false; fContainer->Rewind(); return true; }
// Logon Challenge command handler bool AuthSocket::_HandleLogonChallenge() { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "Entering _HandleLogonChallenge"); if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; // Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector<uint8> buf; buf.resize(4); socket().recv((char *)&buf[0], 4); #if TRINITY_ENDIAN == TRINITY_BIGENDIAN EndianConvert(*((uint16*)(buf[0]))); #endif uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; //No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] got full packet, %#04x bytes", ch->size); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] name(%d): '%s'", ch->I_len, ch->I); // BigEndian code, nop in little endian case // size already converted #if TRINITY_ENDIAN == TRINITY_BIGENDIAN EndianConvert(*((uint32*)(&ch->gamename[0]))); EndianConvert(ch->build); EndianConvert(*((uint32*)(&ch->platform[0]))); EndianConvert(*((uint32*)(&ch->os[0]))); EndianConvert(*((uint32*)(&ch->country[0]))); EndianConvert(ch->timezone_bias); EndianConvert(ch->ip); #endif ByteBuffer pkt; _login = (const char*)ch->I; _build = ch->build; _expversion = uint8(AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG)); _os = (const char*)ch->os; if (_os.size() > 4) return false; // Restore string order as its byte order is reversed std::reverse(_os.begin(), _os.end()); pkt << uint8(AUTH_LOGON_CHALLENGE); pkt << uint8(0x00); // Verify that this IP is not in the ip_banned table LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_DEL_EXPIRED_IP_BANS)); std::string const& ip_address = socket().getRemoteAddress(); PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_IP_BANNED); stmt->setString(0, ip_address); PreparedQueryResult result = LoginDatabase.Query(stmt); if (result) { pkt << uint8(WOW_FAIL_BANNED); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "'%s:%d' [AuthChallenge] Banned ip tries to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort()); } else { // Get the account details from the account table // No SQL injection (prepared statement) stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGONCHALLENGE); stmt->setString(0, _login); PreparedQueryResult res2 = LoginDatabase.Query(stmt); if (res2) { Field* fields = res2->Fetch(); // If the IP is 'locked', check that the player comes indeed from the correct IP address bool locked = false; if (fields[2].GetUInt8() == 1) // if ip is locked { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is locked to IP - '%s'", _login.c_str(), fields[3].GetCString()); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Player address is '%s'", ip_address.c_str()); if (strcmp(fields[4].GetCString(), ip_address.c_str())) { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account IP differs"); pkt << (uint8) WOW_FAIL_SUSPENDED; locked = true; } else TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account IP matches"); } //else //{ // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is not locked to ip", _login.c_str()); // std::string accountCountry = fields[3].GetString(); // if (accountCountry.empty() || accountCountry == "00") // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is not locked to country", _login.c_str()); // else if (!accountCountry.empty()) // { // uint32 ip = inet_addr(ip_address.c_str()); // EndianConvertReverse(ip); // stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_LOGON_COUNTRY); // stmt->setUInt32(0, ip); // if (PreparedQueryResult sessionCountryQuery = LoginDatabase.Query(stmt)) // { // std::string loginCountry = (*sessionCountryQuery)[0].GetString(); // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account '%s' is locked to country: '%s' Player country is '%s'", _login.c_str(), accountCountry.c_str(), loginCountry.c_str()); // if (loginCountry != accountCountry) // { // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account country differs."); // pkt << uint8(WOW_FAIL_UNLOCKABLE_LOCK); // locked = true; // } // else // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] Account country matches"); // } // else // TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[AuthChallenge] IP2NATION Table empty"); // } //} if (!locked) { //set expired bans to inactive LoginDatabase.Execute(LoginDatabase.GetPreparedStatement(LOGIN_UPD_EXPIRED_ACCOUNT_BANS)); // If the account is banned, reject the logon attempt stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_BANNED); stmt->setUInt32(0, fields[1].GetUInt32()); PreparedQueryResult banresult = LoginDatabase.Query(stmt); if (banresult) { if ((*banresult)[0].GetUInt32() == (*banresult)[1].GetUInt32()) { pkt << uint8(WOW_FAIL_BANNED); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "'%s:%d' [AuthChallenge] Banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); } else { pkt << uint8(WOW_FAIL_SUSPENDED); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "'%s:%d' [AuthChallenge] Temporarily banned account %s tried to login!", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str ()); } } else { // Get the password from the account table, upper it, and make the SRP6 calculation std::string rI = fields[0].GetString(); // Don't calculate (v, s) if there are already some in the database std::string databaseV = fields[6].GetString(); std::string databaseS = fields[7].GetString(); TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "database authentication values: v='%s' s='%s'", databaseV.c_str(), databaseS.c_str()); // multiply with 2 since bytes are stored as hexstring if (databaseV.size() != s_BYTE_SIZE * 2 || databaseS.size() != s_BYTE_SIZE * 2) _SetVSFields(rI); else { s.SetHexStr(databaseS.c_str()); v.SetHexStr(databaseV.c_str()); } b.SetRand(19 * 8); BigNumber gmod = g.ModExp(b, N); B = ((v * 3) + gmod) % N; ASSERT(gmod.GetNumBytes() <= 32); BigNumber unk3; unk3.SetRand(16 * 8); // Fill the response packet with the result if (AuthHelper::IsAcceptedClientBuild(_build)) pkt << uint8(WOW_SUCCESS); else pkt << uint8(WOW_FAIL_VERSION_INVALID); // B may be calculated < 32B so we force minimal length to 32B pkt.append(B.AsByteArray(32), 32); // 32 bytes pkt << uint8(1); pkt.append(g.AsByteArray(), 1); pkt << uint8(32); pkt.append(N.AsByteArray(32), 32); pkt.append(s.AsByteArray(), s.GetNumBytes()); // 32 bytes pkt.append(unk3.AsByteArray(16), 16); uint8 securityFlags = 0; pkt << uint8(securityFlags); // security flags (0x0...0x04) if (securityFlags & 0x01) // PIN input { pkt << uint32(0); pkt << uint64(0) << uint64(0); // 16 bytes hash? } if (securityFlags & 0x02) // Matrix input { pkt << uint8(0); pkt << uint8(0); pkt << uint8(0); pkt << uint8(0); pkt << uint64(0); } if (securityFlags & 0x04) // Security token input pkt << uint8(1); uint8 secLevel = fields[5].GetUInt8(); _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR; _localizationName.resize(4); for (int i = 0; i < 4; ++i) _localizationName[i] = ch->country[4-i-1]; TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "'%s:%d' [AuthChallenge] account %s is using '%c%c%c%c' locale (%u)", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str (), ch->country[3], ch->country[2], ch->country[1], ch->country[0], GetLocaleByName(_localizationName) ); } } } else //no account pkt << uint8(WOW_FAIL_UNKNOWN_ACCOUNT); } socket().send((char const*)pkt.contents(), pkt.size()); return true; }
// Reconnect Challenge command handler bool AuthSocket::_HandleReconnectChallenge() { TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "Entering _HandleReconnectChallenge"); if (socket().recv_len() < sizeof(sAuthLogonChallenge_C)) return false; // Read the first 4 bytes (header) to get the length of the remaining of the packet std::vector<uint8> buf; buf.resize(4); socket().recv((char *)&buf[0], 4); #if TRINITY_ENDIAN == TRINITY_BIGENDIAN EndianConvert(*((uint16*)(buf[0]))); #endif uint16 remaining = ((sAuthLogonChallenge_C *)&buf[0])->size; TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[ReconnectChallenge] got header, body is %#04x bytes", remaining); if ((remaining < sizeof(sAuthLogonChallenge_C) - buf.size()) || (socket().recv_len() < remaining)) return false; // No big fear of memory outage (size is int16, i.e. < 65536) buf.resize(remaining + buf.size() + 1); buf[buf.size() - 1] = 0; sAuthLogonChallenge_C *ch = (sAuthLogonChallenge_C*)&buf[0]; // Read the remaining of the packet socket().recv((char *)&buf[4], remaining); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[ReconnectChallenge] got full packet, %#04x bytes", ch->size); TC_LOG_DEBUG(LOG_FILTER_AUTHSERVER, "[ReconnectChallenge] name(%d): '%s'", ch->I_len, ch->I); _login = (const char*)ch->I; PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_SESSIONKEY); stmt->setString(0, _login); PreparedQueryResult result = LoginDatabase.Query(stmt); // Stop if the account is not found if (!result) { TC_LOG_ERROR(LOG_FILTER_AUTHSERVER, "'%s:%d' [ERROR] user %s tried to login and we cannot find his session key in the database.", socket().getRemoteAddress().c_str(), socket().getRemotePort(), _login.c_str()); socket().shutdown(); return false; } // Reinitialize build, expansion and the account securitylevel _build = ch->build; _expversion = uint8(AuthHelper::IsPostBCAcceptedClientBuild(_build) ? POST_BC_EXP_FLAG : (AuthHelper::IsPreBCAcceptedClientBuild(_build) ? PRE_BC_EXP_FLAG : NO_VALID_EXP_FLAG)); _os = (const char*)ch->os; if (_os.size() > 4) return false; // Restore string order as its byte order is reversed std::reverse(_os.begin(), _os.end()); Field* fields = result->Fetch(); uint8 secLevel = fields[2].GetUInt8(); _accountSecurityLevel = secLevel <= SEC_ADMINISTRATOR ? AccountTypes(secLevel) : SEC_ADMINISTRATOR; K.SetHexStr ((*result)[0].GetCString()); // Sending response ByteBuffer pkt; pkt << uint8(AUTH_RECONNECT_CHALLENGE); pkt << uint8(0x00); _reconnectProof.SetRand(16 * 8); pkt.append(_reconnectProof.AsByteArray(16), 16); // 16 bytes random pkt << uint64(0x00) << uint64(0x00); // 16 bytes zeros socket().send((char const*)pkt.contents(), pkt.size()); return true; }
void CUser::MerchantItemBuy(Packet & pkt) { uint32 itemid, req_gold; uint16 item_count, leftover_count; uint8 item_slot, dest_slot; CUser *pMerchant = g_pMain->GetUserPtr(m_sMerchantsSocketID); if (pMerchant == NULL) return; pkt >> itemid >> item_count >> item_slot >> dest_slot; // Make sure the slots are correct and that we're actually buying at least 1 item. if (item_slot >= MAX_MERCH_ITEMS || dest_slot >= HAVE_MAX || item_count == 0) return; // Grab pointers to the items. _MERCH_DATA *pMerch = &pMerchant->m_arMerchantItems[item_slot]; _ITEM_DATA *pItem = GetItem(SLOT_MAX + dest_slot); // Make sure the merchant actually has that item in that slot // and that they have enough if (pMerch->nNum != itemid || pMerch->sCount < item_count) return; // If it's not stackable, and we're specifying something other than 1 // we really don't care to handle this request... _ITEM_TABLE *proto = g_pMain->GetItemPtr(itemid); if (proto == NULL || !proto->m_bCountable && item_count != 1) return; // Do we have enough coins? req_gold = pMerch->nPrice * item_count; if (m_iGold < req_gold) return; // If the slot's not empty if (pItem->nNum != 0 // and we already have an item that isn't the same item // or it's the same item but the item's not stackable... && (pItem->nNum != itemid || !proto->m_bCountable)) return; leftover_count = pMerch->sCount - item_count; pMerchant->GoldChange(GetSocketID(), req_gold); pItem->nNum = itemid; pItem->sCount += item_count; pItem->sDuration = pMerch->sDuration; pItem->nSerialNum = pMerch->nSerialNum; pMerch->sCount -= item_count; // TO-DO : Proper checks for the removal of the items in the array, we're now assuming everything gets bought if (pMerch->sCount == 0) memset(pMerch, 0, sizeof(_MERCH_DATA)); SetSlotItemValue(); pMerchant->SetSlotItemValue(); SetUserAbility(); pMerchant->SetUserAbility(); SendStackChange(itemid, pItem->sCount, pItem->sDuration, dest_slot, (pItem->sCount == item_count)); // is it a new item? pMerchant->SendStackChange(itemid, leftover_count, pMerch->sDuration, pMerch->bOriginalSlot - SLOT_MAX); Packet result(WIZ_MERCHANT, uint8(MERCHANT_ITEM_PURCHASED)); result << itemid << GetName(); pMerchant->Send(&result); result.clear(); result << uint8(MERCHANT_ITEM_BUY) << uint16(1) << itemid << leftover_count << item_slot << dest_slot; Send(&result); if (item_slot < 4 && leftover_count == 0) { result.Initialize(WIZ_MERCHANT_INOUT); result << uint8(2) << m_sMerchantsSocketID << uint16(item_slot); pMerchant->SendToRegion(&result); } int nItemsRemaining = 0; for (int i = 0; i < MAX_MERCH_ITEMS; i++) { if (pMerchant->m_arMerchantItems[i].nNum != 0) nItemsRemaining++; } if (nItemsRemaining == 0) MerchantClose(); }
void CUser::BuyingMerchantBuy(Packet & pkt) { uint32 nPrice; uint16 sStackSize, sRemainingStackSize; uint8 bSellerSrcSlot, bMerchantListSlot; CUser *pMerchant = g_pMain->GetUserPtr(m_sMerchantsSocketID); if (pMerchant == NULL) return; pkt >> bSellerSrcSlot >> bMerchantListSlot >> sStackSize; _MERCH_DATA *pWantedItem = &pMerchant->m_arMerchantItems[bMerchantListSlot]; _ITEM_DATA *pSellerItem = GetItem(SLOT_MAX + bSellerSrcSlot); // Make sure the merchant actually has that item in that slot // and that they want enough, and the selling user has enough if (pWantedItem->nNum != pSellerItem->nNum || pWantedItem->sCount < sStackSize || pSellerItem->sCount < sStackSize) return; // If it's not stackable, and we're specifying something other than 1 // we really don't care to handle this request... _ITEM_TABLE *proto = g_pMain->GetItemPtr(pWantedItem->nNum); if (proto == NULL || !proto->m_bCountable && sStackSize != 1) return; // Do they have enough coins? nPrice = pWantedItem->nPrice * sStackSize; if (nPrice > pMerchant->m_iGold) return; // Now find the buyer a home for their item int8 bDstPos = pMerchant->FindSlotForItem(pWantedItem->nNum, sStackSize); if (bDstPos < 0) return; _ITEM_DATA *pMerchantItem = pMerchant->GetItem(bDstPos); // Take coins off the buying merchant if (!pMerchant->GoldLose(nPrice)) return; // and give them all to me, me, me! GoldGain(nPrice); // Get the remaining stack size after purchase. sRemainingStackSize = pSellerItem->sCount - sStackSize; // Now we give the buying merchant their wares. pMerchantItem->nNum = pSellerItem->nNum; pMerchantItem->sDuration = pSellerItem->sDuration; pSellerItem->sCount -= sStackSize; pMerchantItem->sCount += sStackSize; // If the seller's all out, remove their item. if (pSellerItem->sCount == 0) memset(pSellerItem, 0, sizeof(_ITEM_DATA)); // TO-DO : Proper checks for the removal of the items in the array, we're now assuming everything gets bought // Update players SendStackChange(pSellerItem->nNum, pSellerItem->sCount, pSellerItem->sDuration, bSellerSrcSlot); pMerchant->SendStackChange(pMerchantItem->nNum, pMerchantItem->sCount, pMerchantItem->sDuration, bDstPos, pMerchantItem->sCount == sStackSize); // if the buying merchant only has what they wanted, it's a new item. // (otherwise it was a stackable item that was merged into an existing slot) Packet result(WIZ_MERCHANT, uint8(MERCHANT_BUY_BOUGHT)); result << bMerchantListSlot << uint16(0) << GetName(); pMerchant->Send(&result); result.clear(); result << uint8(MERCHANT_BUY_SOLD) << uint16(1) << pMerchantItem->nNum << sRemainingStackSize << bMerchantListSlot; Send(&result); if (bMerchantListSlot < 4 && sRemainingStackSize == 0) { result.Initialize(WIZ_MERCHANT_INOUT); result << uint8(2) << m_sMerchantsSocketID << uint16(bMerchantListSlot); pMerchant->SendToRegion(&result); } int nItemsRemaining = 0; for (int i = 0; i < MAX_MERCH_ITEMS; i++) { if (pMerchant->m_arMerchantItems[i].nNum != 0) nItemsRemaining++; } if (nItemsRemaining == 0) pMerchant->BuyingMerchantClose(); }
void CMagicProcess::AreaAttackDamage(int magictype, int rx, int rz, int magicid, int moral, int data1, int data2, int data3, int dexpoint, int righthand_damage) { MAP* pMap = m_pSrcUser->GetMap(); if (pMap == NULL) return; // 자신의 region에 있는 UserArray을 먼저 검색하여,, 가까운 거리에 유저가 있는지를 판단.. if(rx < 0 || rz < 0 || rx > pMap->GetXRegionMax() || rz > pMap->GetZRegionMax()) { TRACE("#### CMagicProcess-AreaAttackDamage() Fail : [nid=%d, name=%s], nRX=%d, nRZ=%d #####\n", m_pSrcUser->m_iUserId, m_pSrcUser->m_strUserID, rx, rz); return; } _MAGIC_TYPE3* pType3 = NULL; _MAGIC_TYPE4* pType4 = NULL; _MAGIC_TABLE* pMagic = NULL; int damage = 0, tid = 0, target_damage = 0, attribute = 0; float fRadius = 0; pMagic = g_pMain.m_MagictableArray.GetData( magicid ); // Get main magic table. if( !pMagic ) { TRACE("#### CMagicProcess-AreaAttackDamage Fail : magic maintable error ,, magicid=%d\n", magicid); return; } if(magictype == 3) { pType3 = g_pMain.m_Magictype3Array.GetData( magicid ); // Get magic skill table type 3. if( !pType3 ) { TRACE("#### CMagicProcess-AreaAttackDamage Fail : magic table3 error ,, magicid=%d\n", magicid); return; } target_damage = pType3->sFirstDamage; attribute = pType3->bAttribute; fRadius = (float)pType3->bRadius; } else if(magictype == 4) { pType4 = g_pMain.m_Magictype4Array.GetData( magicid ); // Get magic skill table type 3. if( !pType4 ) { TRACE("#### CMagicProcess-AreaAttackDamage Fail : magic table4 error ,, magicid=%d\n", magicid); return; } fRadius = (float)pType4->bRadius; } if( fRadius <= 0 ) { TRACE("#### CMagicProcess-AreaAttackDamage Fail : magicid=%d, radius = %d\n", magicid, fRadius); return; } __Vector3 vStart, vEnd; CNpc* pNpc = NULL ; // Pointer initialization! float fDis = 0.0f; vStart.Set((float)data1, (float)0, (float)data3); int count = 0, total_mon = 0, attack_type=0; int* pNpcIDList = NULL; BOOL bResult = TRUE; EnterCriticalSection( &g_region_critical ); CRegion *pRegion = &pMap->m_ppRegion[rx][rz]; total_mon = pRegion->m_RegionNpcArray.GetSize(); pNpcIDList = new int[total_mon]; foreach_stlmap (itr, pRegion->m_RegionNpcArray) pNpcIDList[count++] = *itr->second; LeaveCriticalSection(&g_region_critical); for(int i = 0; i < total_mon; i++) { int nid = pNpcIDList[i]; if( nid < NPC_BAND ) continue; pNpc = (CNpc*)g_pMain.m_arNpc.GetData(nid - NPC_BAND); if (pNpc == NULL || pNpc->m_NpcState == NPC_DEAD) continue; if( m_pSrcUser->m_bNation == pNpc->m_byGroup ) continue; vEnd.Set(pNpc->m_fCurX, pNpc->m_fCurY, pNpc->m_fCurZ); fDis = pNpc->GetDistance(vStart, vEnd); if(fDis > fRadius) continue; if(magictype == 3) { // 타잎 3일 경우... damage = GetMagicDamage(pNpc->m_sNid+NPC_BAND, target_damage, attribute, dexpoint, righthand_damage); TRACE("Area magictype3 ,, magicid=%d, damage=%d\n", magicid, damage); if(damage >= 0) { bResult = pNpc->SetHMagicDamage(damage); } else { damage = abs(damage); if(pType3->bAttribute == 3) attack_type = 3; // 기절시키는 마법이라면..... else attack_type = magicid; if(pNpc->SetDamage(attack_type, damage, m_pSrcUser->m_strUserID, m_pSrcUser->m_iUserId + USER_BAND) == FALSE) { // Npc가 죽은 경우,, pNpc->SendExpToUserList(); // 경험치 분배!! pNpc->SendDead(); m_pSrcUser->SendAttackSuccess(pNpc->m_sNid+NPC_BAND, MAGIC_ATTACK_TARGET_DEAD, damage, pNpc->m_iHP); } else { m_pSrcUser->SendAttackSuccess(pNpc->m_sNid+NPC_BAND, ATTACK_SUCCESS, damage, pNpc->m_iHP); } } // 패킷 전송..... //if ( pMagic->bType[1] == 0 || pMagic->bType[1] == 3 ) { Packet result(AG_MAGIC_ATTACK_RESULT, uint8(MAGIC_EFFECTING)); result << magicid << m_pSrcUser->m_iUserId << uint16(pNpc->m_sNid+NPC_BAND) << uint16(data1) << uint16(bResult) << uint16(data3) << uint16(moral) << uint16(0) << uint16(0); g_pMain.Send(&result); } } else if(magictype == 4) { // 타잎 4일 경우... bResult = TRUE; switch (pType4->bBuffType) { // Depending on which buff-type it is..... case 1 : // HP 올리기.. break; case 2 : // 방어력 올리기.. break; case 4 : // 공격력 올리기.. break; case 5 : // 공격 속도 올리기.. break; case 6 : // 이동 속도 올리기.. //if (pNpc->m_MagicType4[pType4->bBuffType-1].sDurationTime > 0) { // result = 0 ; //} //else { pNpc->m_MagicType4[pType4->bBuffType-1].byAmount = pType4->bSpeed; pNpc->m_MagicType4[pType4->bBuffType-1].sDurationTime = pType4->sDuration; pNpc->m_MagicType4[pType4->bBuffType-1].tStartTime = UNIXTIME; pNpc->m_fSpeed_1 = (float)(pNpc->m_fOldSpeed_1 * ((double)pType4->bSpeed / 100)); pNpc->m_fSpeed_2 = (float)(pNpc->m_fOldSpeed_2 * ((double)pType4->bSpeed / 100)); //} break; case 7 : // 능력치 올리기... break; case 8 : // 저항력 올리기... break; case 9 : // 공격 성공율 및 회피 성공율 올리기.. break; default : bResult = FALSE; break; } TRACE("Area magictype4 ,, magicid=%d\n", magicid); Packet result(AG_MAGIC_ATTACK_RESULT, uint8(MAGIC_EFFECTING)); result << magicid << m_pSrcUser->m_iUserId << uint16(pNpc->m_sNid+NPC_BAND) << uint16(data1) << uint16(bResult) << uint16(data3) << uint16(0) << uint16(0) << uint16(0); g_pMain.Send(&result); } } if(pNpcIDList) { delete [] pNpcIDList; pNpcIDList = NULL; } }
////////////////////////////////////////////////////////////// /// This function handles CMSG_CREATURE_QUERY: ////////////////////////////////////////////////////////////// void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data, 12); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 150); uint32 entry; uint64 guid; CreatureInfo *ci; recv_data >> entry; recv_data >> guid; if(entry == 300000) { data << (uint32)entry; data << "WayPoint"; data << uint8(0) << uint8(0) << uint8(0); data << "Level is WayPoint ID"; for(uint32 i = 0; i < 8;i++) { data << uint32(0); } data << uint8(0); } else { ci = CreatureNameStorage.LookupEntry(entry); if(ci == NULL) return; LocalizedCreatureName * lcn = (language>0) ? sLocalizationMgr.GetLocalizedCreatureName(entry, language) : NULL; if(lcn == NULL) { sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s'", ci->Name); data << (uint32)entry; data << ci->Name; data << uint8(0) << uint8(0) << uint8(0); data << ci->SubName; } else { sLog.outDetail("WORLD: CMSG_CREATURE_QUERY '%s' (localized to %s)", ci->Name, lcn->Name); data << (uint32)entry; data << lcn->Name; data << uint8(0) << uint8(0) << uint8(0); data << lcn->SubName; } data << ci->info_str; //!!! this is a string in 2.3.0 Example: stormwind guard has : "Direction" data << ci->Flags1; data << ci->Type; data << ci->Family; data << ci->Rank; data << ci->Unknown1; data << ci->SpellDataID; data << ci->Male_DisplayID; data << ci->Female_DisplayID; data << ci->Male_DisplayID2; data << ci->Female_DisplayID2; data << ci->unkfloat1; data << ci->unkfloat2; data << ci->Leader; } SendPacket( &data ); }
void CMagicProcess::ExecuteType4(int magicid, int sid, int tid, int data1, int data2, int data3, int moral ) { Packet result(AG_MAGIC_ATTACK_RESULT); int damage = 0; BOOL bResult = TRUE; _MAGIC_TYPE4* pType = NULL; CNpc* pNpc = NULL ; // Pointer initialization! if(tid == -1) { // 지역 공격 bResult = AreaAttack(4, magicid, moral, data1, data2, data3, 0, 0); if (bResult) return; goto fail_return; } pNpc = g_pMain.m_arNpc.GetData(tid-NPC_BAND); if(pNpc == NULL || pNpc->m_NpcState == NPC_DEAD || pNpc->m_iHP == 0) { bResult = FALSE; goto fail_return; } pType = g_pMain.m_Magictype4Array.GetData( magicid ); // Get magic skill table type 4. if( !pType ) return; //TRACE("magictype4 ,, magicid=%d\n", magicid); switch (pType->bBuffType) { // Depending on which buff-type it is..... case 1 : // HP 올리기.. break; case 2 : // 방어력 올리기.. break; case 4 : // 공격력 올리기.. break; case 5 : // 공격 속도 올리기.. break; case 6 : // 이동 속도 올리기.. // if (pNpc->m_MagicType4[pType->bBuffType-1].sDurationTime > 0) { // result = 0 ; // goto fail_return ; // } // else { pNpc->m_MagicType4[pType->bBuffType-1].byAmount = pType->bSpeed; pNpc->m_MagicType4[pType->bBuffType-1].sDurationTime = pType->sDuration; pNpc->m_MagicType4[pType->bBuffType-1].tStartTime = UNIXTIME; pNpc->m_fSpeed_1 = (float)(pNpc->m_fOldSpeed_1 * ((double)pType->bSpeed / 100)); pNpc->m_fSpeed_2 = (float)(pNpc->m_fOldSpeed_2 * ((double)pType->bSpeed / 100)); //TRACE("executeType4 ,, speed1=%.2f, %.2f,, type=%d, cur=%.2f, %.2f\n", pNpc->m_fOldSpeed_1, pNpc->m_fOldSpeed_2, pType->bSpeed, pNpc->m_fSpeed_1, pNpc->m_fSpeed_2); // } break; case 7 : // 능력치 올리기... break; case 8 : // 저항력 올리기... break; case 9 : // 공격 성공율 및 회피 성공율 올리기.. break; default : bResult = FALSE; goto fail_return; } result << uint8(MAGIC_EFFECTING) << magicid << uint16(sid) << uint16(tid) << uint16(data1) << uint16(bResult) << uint16(data3) << uint16(0) << uint16(0) << uint16(0); g_pMain.Send(&result); return; fail_return: result << uint8(MAGIC_FAIL) << magicid << uint16(sid) << uint16(tid) << uint16(0) << uint16(0) << uint16(0) << uint16(0) << uint16(0) << uint16(0); g_pMain.Send(&result); }
void CMagicProcess::ExecuteType3(int magicid, int tid, int data1, int data2, int data3, int moral, int dexpoint, int righthand_damage ) // Applied when a magical attack, healing, and mana restoration is done. { int damage = 0, attack_type = 0; BOOL bResult = TRUE; _MAGIC_TYPE3* pType = NULL; CNpc* pNpc = NULL ; // Pointer initialization! _MAGIC_TABLE* pMagic = NULL; pMagic = g_pMain.m_MagictableArray.GetData( magicid ); // Get main magic table. if( !pMagic ) return; if(tid == -1) { // 지역 공격 bResult = AreaAttack(3, magicid, moral, data1, data2, data3, dexpoint, righthand_damage); //if(result == 0) goto packet_send; //else return; } pNpc = g_pMain.m_arNpc.GetData(tid-NPC_BAND); if(pNpc == NULL || pNpc->m_NpcState == NPC_DEAD || pNpc->m_iHP == 0) { bResult = FALSE; goto packet_send; } pType = g_pMain.m_Magictype3Array.GetData( magicid ); // Get magic skill table type 3. if( !pType ) return; // if (pType->sFirstDamage < 0) { if ((pType->sFirstDamage < 0) && (pType->bDirectType == 1) && (magicid < 400000)) { damage = GetMagicDamage(tid, pType->sFirstDamage, pType->bAttribute, dexpoint, righthand_damage) ; } else { damage = pType->sFirstDamage ; } //TRACE("magictype3 ,, magicid=%d, damage=%d\n", magicid, damage); if (pType->bDuration == 0) { // Non-Durational Spells. if (pType->bDirectType == 1) { // Health Point related ! //damage = pType->sFirstDamage; // Reduce target health point // if(damage >= 0) { if(damage > 0) { bResult = pNpc->SetHMagicDamage(damage); } else { damage = abs(damage); if(pType->bAttribute == 3) attack_type = 3; // 기절시키는 마법이라면..... else attack_type = magicid; if (!pNpc->SetDamage(attack_type, damage, m_pSrcUser->m_strUserID, m_pSrcUser->m_iUserId + USER_BAND)) { // Npc가 죽은 경우,, pNpc->SendExpToUserList(); // 경험치 분배!! pNpc->SendDead(); m_pSrcUser->SendAttackSuccess(tid, MAGIC_ATTACK_TARGET_DEAD, damage, pNpc->m_iHP, MAGIC_ATTACK); } else { // 공격 결과 전송 m_pSrcUser->SendAttackSuccess(tid, ATTACK_SUCCESS, damage, pNpc->m_iHP, MAGIC_ATTACK); } } } else if ( pType->bDirectType == 2 || pType->bDirectType == 3 ) // Magic or Skill Point related ! pNpc->MSpChange(pType->bDirectType, pType->sFirstDamage); // Change the SP or the MP of the target. else if( pType->bDirectType == 4 ) // Armor Durability related. pNpc->ItemWoreOut( DEFENCE, pType->sFirstDamage); // Reduce Slot Item Durability } else if (pType->bDuration != 0) { // Durational Spells! Remember, durational spells only involve HPs. if(damage >= 0) { } else { damage = abs(damage); if(pType->bAttribute == 3) attack_type = 3; // 기절시키는 마법이라면..... else attack_type = magicid; if(pNpc->SetDamage(attack_type, damage, m_pSrcUser->m_strUserID, m_pSrcUser->m_iUserId + USER_BAND) == FALSE) { // Npc가 죽은 경우,, pNpc->SendExpToUserList(); // 경험치 분배!! pNpc->SendDead(); m_pSrcUser->SendAttackSuccess(tid, MAGIC_ATTACK_TARGET_DEAD, damage, pNpc->m_iHP); } else { // 공격 결과 전송 m_pSrcUser->SendAttackSuccess(tid, ATTACK_SUCCESS, damage, pNpc->m_iHP); } } damage = GetMagicDamage(tid, pType->sTimeDamage, pType->bAttribute, dexpoint, righthand_damage); // The duration magic routine. for(int i=0; i<MAX_MAGIC_TYPE3; i++) { if(pNpc->m_MagicType3[i].sHPAttackUserID == -1 && pNpc->m_MagicType3[i].byHPDuration == 0) { pNpc->m_MagicType3[i].sHPAttackUserID = m_pSrcUser->m_iUserId; pNpc->m_MagicType3[i].tStartTime = UNIXTIME; pNpc->m_MagicType3[i].byHPDuration = pType->bDuration; pNpc->m_MagicType3[i].byHPInterval = 2; pNpc->m_MagicType3[i].sHPAmount = damage / (pType->bDuration / 2); break; } } } packet_send: //if ( pMagic->bType[1] == 0 || pMagic->bType[1] == 3 ) { Packet result(AG_MAGIC_ATTACK_RESULT, uint8(MAGIC_EFFECTING)); result << magicid << m_pSrcUser->m_iUserId << uint16(tid) << uint16(data1) << uint16(bResult) << uint16(data3) << uint16(moral) << uint16(0) << uint16(0); g_pMain.Send(&result); } }
void WorldSession::HandlePlayerLogin(LoginQueryHolder *holder) { uint64 playerGuid = holder->GetGuid(); Player *pCurrChar = new Player(this); pCurrChar->GetMotionMaster()->Initialize(); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!pCurrChar->LoadFromDB(GUID_LOPART(playerGuid), holder)) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete pCurrChar; // delete it manually delete holder; // delete all unprocessed queries m_playerLoading = false; return; } SetPlayer(pCurrChar); pCurrChar->SendDungeonDifficulty(false); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << pCurrChar->GetMapId(); data << pCurrChar->GetPositionX(); data << pCurrChar->GetPositionY(); data << pCurrChar->GetPositionZ(); data << pCurrChar->GetOrientation(); SendPacket(&data); // load player specific part before send times LoadAccountData(holder->GetResult(PLAYER_LOGIN_QUERY_LOADACCOUNTDATA),PER_CHARACTER_CACHE_MASK); SendAccountDataTimes(PER_CHARACTER_CACHE_MASK); data.Initialize(SMSG_FEATURE_SYSTEM_STATUS, 2); // added in 2.2.0 data << uint8(2); // unknown value data << uint8(0); // enable(1)/disable(0) voice chat interface in client SendPacket(&data); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; std::string str_motd = sWorld.GetMotd(); std::string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != std::string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos, nextpos-pos); ++linecount; } pos = nextpos + 1; } if (pos < str_motd.length()) { data << str_motd.substr(pos); ++linecount; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } //QueryResult *result = CharacterDatabase.PQuery("SELECT guildid,rank FROM guild_member WHERE guid = '%u'",pCurrChar->GetGUIDLow()); QueryResult *resultGuild = holder->GetResult(PLAYER_LOGIN_QUERY_LOADGUILD); if(resultGuild) { Field *fields = resultGuild->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete resultGuild; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = sObjectMgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (1+1+guild->GetMOTD().size()+1)); data << uint8(GE_MOTD); data << uint8(1); data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); guild->DisplayGuildBankTabsInfo(this); guild->BroadcastEvent(GE_SIGNED_ON, pCurrChar->GetGUID(), 1, pCurrChar->GetName(), "", ""); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } data.Initialize(SMSG_LEARNED_DANCE_MOVES, 4+4); data << uint32(0); data << uint32(0); SendPacket(&data); pCurrChar->SendInitialPacketsBeforeAddToMap(); //Show cinematic at the first time that player login if( !pCurrChar->getCinematic() ) { pCurrChar->setCinematic(1); if(ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(pCurrChar->getClass())) { if (cEntry->CinematicSequence) pCurrChar->SendCinematicStart(cEntry->CinematicSequence); else if (ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(pCurrChar->getRace())) pCurrChar->SendCinematicStart(rEntry->CinematicSequence); } } if (!pCurrChar->GetMap()->Add(pCurrChar)) { // normal delayed teleport protection not applied (and this correct) for this case (Player object just created) AreaTrigger const* at = sObjectMgr.GetGoBackTrigger(pCurrChar->GetMapId()); if(at) pCurrChar->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, pCurrChar->GetOrientation()); else pCurrChar->TeleportToHomebind(); } sObjectAccessor.AddObject(pCurrChar); //DEBUG_LOG("Player %s added to Map.",pCurrChar->GetName()); pCurrChar->SendInitialPacketsAfterAddToMap(); CharacterDatabase.PExecute("UPDATE characters SET online = 1 WHERE guid = '%u'", pCurrChar->GetGUIDLow()); LoginDatabase.PExecute("UPDATE account SET active_realm_id = %d WHERE id = '%u'", realmID, GetAccountId()); pCurrChar->SetInGameTime( getMSTime() ); // announce group about member online (must be after add to player list to receive announce to self) if (Group *group = pCurrChar->GetGroup()) group->SendUpdate(); // friend status sSocialMgr.SendFriendStatus(pCurrChar, FRIEND_ONLINE, pCurrChar->GetGUIDLow(), true); // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead if (pCurrChar->m_deathState != ALIVE) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true); // auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) pCurrChar->SetMovement(MOVE_WATER_WALK); } pCurrChar->ContinueTaxiFlight(); // reset for all pets before pet loading if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_PET_TALENTS)) Pet::resetTalentsForAllPetsOf(pCurrChar); // Load pet if any (if player not alive and in taxi flight or another then pet will remember as temporary unsummoned) pCurrChar->LoadPet(); // Set FFA PvP for non GM in non-rest mode if(sWorld.IsFFAPvPRealm() && !pCurrChar->isGameMaster() && !pCurrChar->HasFlag(PLAYER_FLAGS,PLAYER_FLAGS_RESTING) ) pCurrChar->SetFFAPvP(true); if(pCurrChar->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP)) pCurrChar->SetContestedPvP(); // Apply at_login requests if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_SPELLS)) { pCurrChar->resetSpells(); SendNotification(LANG_RESET_SPELLS); } if(pCurrChar->HasAtLoginFlag(AT_LOGIN_RESET_TALENTS)) { pCurrChar->resetTalents(true,true); pCurrChar->SendTalentsInfoData(false); // original talents send already in to SendInitialPacketsBeforeAddToMap, resend reset state SendNotification(LANG_RESET_TALENTS); // we can use SMSG_TALENTS_INVOLUNTARILY_RESET here } if (pCurrChar->HasAtLoginFlag(AT_LOGIN_FIRST)) pCurrChar->RemoveAtLoginFlag(AT_LOGIN_FIRST); // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(sWorld.getConfig(CONFIG_BOOL_ALL_TAXI_PATHS)) pCurrChar->SetTaxiCheater(true); if(pCurrChar->isGameMaster()) SendNotification(LANG_GM_ON); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s) Login Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), pCurrChar->GetName(), pCurrChar->GetGUIDLow()); if(!pCurrChar->IsStandState() && !pCurrChar->hasUnitState(UNIT_STAT_STUNNED)) pCurrChar->SetStandState(UNIT_STAND_STATE_STAND); m_playerLoading = false; delete holder; }
RASocket::RASocket() { _minLevel = uint8(sConfigMgr->GetIntDefault("RA.MinLevel", 3)); _commandExecuting = false; }
uint8 Item::GetBagSlot() const { return m_container ? m_container->GetSlot() : uint8(INVENTORY_SLOT_BAG_0); }
/// Only _static_ data is sent in this packet !!! void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData) { uint32 entry; recvData >> entry; uint64 guid; recvData >> guid; CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry); if (ci) { std::string Name, SubName; Name = ci->Name; SubName = ci->SubName; int loc_idx = GetSessionDbLocaleIndex(); if (loc_idx >= 0) { if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry)) { ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name); ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName); } } TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry); // guess size WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); data << uint32(entry); // creature entry data << Name; data << uint8(0) << uint8(0) << uint8(0); // name2, name3, name4, always empty data << SubName; data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0 data << uint32(ci->type_flags); // flags data << uint32(ci->type); // CreatureType.dbc data << uint32(ci->family); // CreatureFamily.dbc data << uint32(ci->rank); // Creature Rank (elite, boss, etc) data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit data << uint32(ci->Modelid1); // Modelid1 data << uint32(ci->Modelid2); // Modelid2 data << uint32(ci->Modelid3); // Modelid3 data << uint32(ci->Modelid4); // Modelid4 data << float(ci->ModHealth); // dmg/hp modifier data << float(ci->ModMana); // dmg/mana modifier data << uint8(ci->RacialLeader); for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i) data << uint32(ci->questItems[i]); // itemId[6], quest drop data << uint32(ci->movementId); // CreatureMovementInfo.dbc SendPacket(&data); TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } else { TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)", GUID_LOPART(guid), entry); WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4); data << uint32(entry | 0x80000000); SendPacket(&data); TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE"); } }
void WorldSession::SendListInventory( uint64 vendorguid ) { sLog.outDebug( "WORLD: Sent SMSG_LIST_INVENTORY" ); Creature *pCreature = GetPlayer()->GetNPCIfCanInteractWith(vendorguid,UNIT_NPC_FLAG_VENDOR); if (!pCreature) { sLog.outDebug( "WORLD: SendListInventory - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(vendorguid)) ); _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } // remove fake death if(GetPlayer()->hasUnitState(UNIT_STAT_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving pCreature->StopMoving(); VendorItemData const* vItems = pCreature->GetVendorItems(); if(!vItems) { _player->SendSellError( SELL_ERR_CANT_FIND_VENDOR, NULL, 0, 0); return; } uint8 numitems = vItems->GetItemCount(); uint8 count = 0; WorldPacket data( SMSG_LIST_INVENTORY, (8+1+numitems*8*4) ); data << uint64(vendorguid); data << uint8(numitems); float discountMod = _player->GetReputationPriceDiscount(pCreature); for (int i = 0; i < numitems; ++i ) { if(VendorItem const* crItem = vItems->GetItem(i)) { if(ItemPrototype const *pProto = objmgr.GetItemPrototype(crItem->item)) { if((pProto->AllowableClass & _player->getClassMask()) == 0 && pProto->Bonding == BIND_WHEN_PICKED_UP && !_player->isGameMaster()) continue; ++count; // reputation discount int32 price = uint32(floor(pProto->BuyPrice * discountMod)); data << uint32(count); data << uint32(crItem->item); data << uint32(pProto->DisplayInfoID); data << int32(crItem->maxcount <= 0 ? 0xFFFFFFFF : pCreature->GetVendorItemCurrentCount(crItem)); data << uint32(price); data << uint32(pProto->MaxDurability); data << uint32(pProto->BuyCount); data << uint32(crItem->ExtendedCost); } } } if ( count == 0 || data.size() != 8 + 1 + size_t(count) * 8 * 4 ) return; data.put<uint8>(8, count); SendPacket( &data ); }
void WorldSession::HandleCharCustomize(WorldPacket& recv_data) { uint64 guid; std::string newname; recv_data >> guid; recv_data >> newname; uint8 gender, skin, face, hairStyle, hairColor, facialHair; recv_data >> gender >> skin >> hairColor >> hairStyle >> facialHair >> face; QueryResult *result = CharacterDatabase.PQuery("SELECT at_login FROM characters WHERE guid ='%u'", GUID_LOPART(guid)); if (!result) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_ERROR); SendPacket( &data ); return; } Field *fields = result->Fetch(); uint32 at_loginFlags = fields[0].GetUInt32(); delete result; if (!(at_loginFlags & AT_LOGIN_CUSTOMIZE)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_ERROR); SendPacket( &data ); return; } // prevent character rename to invalid name if (!normalizePlayerName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_NO_NAME); SendPacket( &data ); return; } uint8 res = ObjectMgr::CheckPlayerName(newname,true); if (res != CHAR_NAME_SUCCESS) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(res); SendPacket( &data ); return; } // check name limitations if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(newname)) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_NAME_RESERVED); SendPacket( &data ); return; } // character with this name already exist if (uint64 newguid = sObjectMgr.GetPlayerGUIDByName(newname)) { if (newguid != guid) { WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1); data << uint8(CHAR_CREATE_NAME_IN_USE); SendPacket( &data ); return; } } CharacterDatabase.escape_string(newname); Player::Customize(guid, gender, skin, face, hairStyle, hairColor, facialHair); CharacterDatabase.PExecute("UPDATE characters set name = '%s', at_login = at_login & ~ %u WHERE guid ='%u'", newname.c_str(), uint32(AT_LOGIN_CUSTOMIZE), GUID_LOPART(guid)); CharacterDatabase.PExecute("DELETE FROM character_declinedname WHERE guid ='%u'", GUID_LOPART(guid)); std::string IP_str = GetRemoteAddress(); sLog.outChar("Account: %d (IP: %s), Character guid: %u Customized to: %s", GetAccountId(), IP_str.c_str(), GUID_LOPART(guid), newname.c_str()); WorldPacket data(SMSG_CHAR_CUSTOMIZE, 1+8+(newname.size()+1)+6); data << uint8(RESPONSE_SUCCESS); data << uint64(guid); data << newname; data << uint8(gender); data << uint8(skin); data << uint8(face); data << uint8(hairStyle); data << uint8(hairColor); data << uint8(facialHair); SendPacket(&data); }
void WorldSession::HandleSocketOpcode(WorldPacket& recv_data) { sLog.outDebug("WORLD: CMSG_SOCKET_GEMS"); uint64 item_guid; uint64 gem_guids[MAX_GEM_SOCKETS]; recv_data >> item_guid; if(!item_guid) return; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) recv_data >> gem_guids[i]; //cheat -> tried to socket same gem multiple times if ((gem_guids[0] && (gem_guids[0] == gem_guids[1] || gem_guids[0] == gem_guids[2])) || (gem_guids[1] && (gem_guids[1] == gem_guids[2]))) return; Item *itemTarget = _player->GetItemByGuid(item_guid); if(!itemTarget) //missing item to socket return; ItemPrototype const* itemProto = itemTarget->GetProto(); if(!itemProto) return; //this slot is excepted when applying / removing meta gem bonus uint8 slot = itemTarget->IsEquipped() ? itemTarget->GetSlot() : uint8(NULL_SLOT); Item *Gems[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; GemPropertiesEntry const *GemProps[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetProto()->GemProperties) : NULL; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //check for hack maybe { if (!GemProps[i]) continue; // tried to put gem in socket where no socket exists (take care about prismatic sockets) if (!itemProto->Socket[i].Color) { // no prismatic socket if(!itemTarget->GetEnchantmentId(PRISMATIC_ENCHANTMENT_SLOT)) return; // not first not-colored (not normaly used) socket if(i!=0 && !itemProto->Socket[i-1].Color && (i+1 >= MAX_GEM_SOCKETS || itemProto->Socket[i+1].Color)) return; // ok, this is first not colored socket for item with prismatic socket } // tried to put normal gem in meta socket if (itemProto->Socket[i].Color == SOCKET_COLOR_META && GemProps[i]->color != SOCKET_COLOR_META) return; // tried to put meta gem in normal socket if (itemProto->Socket[i].Color != SOCKET_COLOR_META && GemProps[i]->color == SOCKET_COLOR_META) return; } uint32 GemEnchants[MAX_GEM_SOCKETS]; uint32 OldEnchants[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get new and old enchantments { GemEnchants[i] = (GemProps[i]) ? GemProps[i]->spellitemenchantement : 0; OldEnchants[i] = itemTarget->GetEnchantmentId(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i)); } // check unique-equipped conditions for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(!Gems[i]) continue; // continue check for case when attempt add 2 similar unique equipped gems in one item. ItemPrototype const* iGemProto = Gems[i]->GetProto(); // unique item (for new and already placed bit removed enchantments if (iGemProto->Flags & ITEM_FLAGS_UNIQUE_EQUIPPED) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if(i==j) // skip self continue; if (Gems[j]) { if (iGemProto->ItemId == Gems[j]->GetEntry()) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } else if(OldEnchants[j]) { if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) { if (iGemProto->ItemId == enchantEntry->GemID) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } } } } // unique limit type item int32 limit_newcount = 0; if (iGemProto->ItemLimitCategory) { if(ItemLimitCategoryEntry const* limitEntry = sItemLimitCategoryStore.LookupEntry(iGemProto->ItemLimitCategory)) { for (int j = 0; j < MAX_GEM_SOCKETS; ++j) { if (Gems[j]) { // destroyed gem if (OldEnchants[j]) { if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) --limit_newcount; } // new gem if (iGemProto->ItemLimitCategory == Gems[j]->GetProto()->ItemLimitCategory) ++limit_newcount; } // existed gem else if(OldEnchants[j]) { if(SpellItemEnchantmentEntry const* enchantEntry = sSpellItemEnchantmentStore.LookupEntry(OldEnchants[j])) if(ItemPrototype const* jProto = ObjectMgr::GetItemPrototype(enchantEntry->GemID)) if (iGemProto->ItemLimitCategory == jProto->ItemLimitCategory) ++limit_newcount; } } if(limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) { _player->SendEquipError( EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL ); return; } } } // for equipped item check all equipment for duplicate equipped gems if(itemTarget->IsEquipped()) { if(uint8 res = _player->CanEquipUniqueItem(Gems[i],slot,limit_newcount >= 0 ? limit_newcount : 0)) { _player->SendEquipError( res, itemTarget, NULL ); return; } } } bool SocketBonusActivated = itemTarget->GemsFitSockets(); //save state of socketbonus _player->ToggleMetaGemsActive(slot, false); //turn off all metagems (except for the target item) //if a meta gem is being equipped, all information has to be written to the item before testing if the conditions for the gem are met //remove ALL enchants for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),false); for (int i = 0; i < MAX_GEM_SOCKETS; ++i) { if(GemEnchants[i]) { itemTarget->SetEnchantment(EnchantmentSlot(SOCK_ENCHANTMENT_SLOT+i), GemEnchants[i],0,0); if(Item* guidItem = _player->GetItemByGuid(gem_guids[i])) _player->DestroyItem(guidItem->GetBagSlot(), guidItem->GetSlot(), true ); } } for (uint32 enchant_slot = SOCK_ENCHANTMENT_SLOT; enchant_slot < SOCK_ENCHANTMENT_SLOT+MAX_GEM_SOCKETS; ++enchant_slot) _player->ApplyEnchantment(itemTarget,EnchantmentSlot(enchant_slot),true); bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if(SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,false); itemTarget->SetEnchantment(BONUS_ENCHANTMENT_SLOT, (SocketBonusToBeActivated ? itemTarget->GetProto()->socketBonus : 0), 0, 0); _player->ApplyEnchantment(itemTarget,BONUS_ENCHANTMENT_SLOT,true); //it is not displayed, client has an inbuilt system to determine if the bonus is activated } _player->ToggleMetaGemsActive(slot, true); //turn on all metagems (except for target item) }
// Only _static_ data send in this packet !!! void WorldSession::HandleItemQuerySingleOpcode( WorldPacket & recv_data ) { //sLog.outDebug("WORLD: CMSG_ITEM_QUERY_SINGLE"); uint32 item; recv_data >> item; sLog.outDetail("STORAGE: Item Query = %u", item); ItemPrototype const *pProto = objmgr.GetItemPrototype( item ); if( pProto ) { std::string Name = pProto->Name1; std::string Description = pProto->Description; int loc_idx = GetSessionDbLocaleIndex(); if ( loc_idx >= 0 ) { ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId); if (il) { if (il->Name.size() > size_t(loc_idx) && !il->Name[loc_idx].empty()) Name = il->Name[loc_idx]; if (il->Description.size() > size_t(loc_idx) && !il->Description[loc_idx].empty()) Description = il->Description[loc_idx]; } } // guess size WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 600); data << pProto->ItemId; data << pProto->Class; data << pProto->SubClass; data << int32(pProto->Unk0); // new 2.0.3, not exist in wdb cache? data << Name; data << uint8(0x00); //pProto->Name2; // blizz not send name there, just uint8(0x00); <-- \0 = empty string = empty name... data << uint8(0x00); //pProto->Name3; // blizz not send name there, just uint8(0x00); data << uint8(0x00); //pProto->Name4; // blizz not send name there, just uint8(0x00); data << pProto->DisplayInfoID; data << pProto->Quality; data << pProto->Flags; data << pProto->Faction; // 3.2 faction? data << pProto->BuyPrice; data << pProto->SellPrice; data << pProto->InventoryType; data << pProto->AllowableClass; data << pProto->AllowableRace; data << pProto->ItemLevel; data << pProto->RequiredLevel; data << pProto->RequiredSkill; data << pProto->RequiredSkillRank; data << pProto->RequiredSpell; data << pProto->RequiredHonorRank; data << pProto->RequiredCityRank; data << pProto->RequiredReputationFaction; data << pProto->RequiredReputationRank; data << int32(pProto->MaxCount); data << int32(pProto->Stackable); data << pProto->ContainerSlots; data << pProto->StatsCount; // item stats count for (uint32 i = 0; i < pProto->StatsCount; ++i) { data << pProto->ItemStat[i].ItemStatType; data << pProto->ItemStat[i].ItemStatValue; } data << pProto->ScalingStatDistribution; // scaling stats distribution data << pProto->ScalingStatValue; // some kind of flags used to determine stat values column for (int i = 0; i < MAX_ITEM_PROTO_DAMAGES; ++i) { data << pProto->Damage[i].DamageMin; data << pProto->Damage[i].DamageMax; data << pProto->Damage[i].DamageType; } // resistances (7) data << pProto->Armor; data << pProto->HolyRes; data << pProto->FireRes; data << pProto->NatureRes; data << pProto->FrostRes; data << pProto->ShadowRes; data << pProto->ArcaneRes; data << pProto->Delay; data << pProto->AmmoType; data << pProto->RangedModRange; for (int s = 0; s < MAX_ITEM_PROTO_SPELLS; ++s) { // send DBC data for cooldowns in same way as it used in Spell::SendSpellCooldown // use `item_template` or if not set then only use spell cooldowns SpellEntry const* spell = sSpellStore.LookupEntry(pProto->Spells[s].SpellId); if(spell) { bool db_data = pProto->Spells[s].SpellCooldown >= 0 || pProto->Spells[s].SpellCategoryCooldown >= 0; data << pProto->Spells[s].SpellId; data << pProto->Spells[s].SpellTrigger; data << uint32(-abs(pProto->Spells[s].SpellCharges)); if(db_data) { data << uint32(pProto->Spells[s].SpellCooldown); data << uint32(pProto->Spells[s].SpellCategory); data << uint32(pProto->Spells[s].SpellCategoryCooldown); } else { data << uint32(spell->RecoveryTime); data << uint32(spell->Category); data << uint32(spell->CategoryRecoveryTime); } } else { data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(-1); data << uint32(0); data << uint32(-1); } } data << pProto->Bonding; data << Description; data << pProto->PageText; data << pProto->LanguageID; data << pProto->PageMaterial; data << pProto->StartQuest; data << pProto->LockID; data << int32(pProto->Material); data << pProto->Sheath; data << pProto->RandomProperty; data << pProto->RandomSuffix; data << pProto->Block; data << pProto->ItemSet; data << pProto->MaxDurability; data << pProto->Area; data << pProto->Map; // Added in 1.12.x & 2.0.1 client branch data << pProto->BagFamily; data << pProto->TotemCategory; for (int s = 0; s < MAX_ITEM_PROTO_SOCKETS; ++s) { data << pProto->Socket[s].Color; data << pProto->Socket[s].Content; } data << pProto->socketBonus; data << pProto->GemProperties; data << pProto->RequiredDisenchantSkill; data << pProto->ArmorDamageModifier; data << abs(pProto->Duration); // added in 2.4.2.8209, duration (seconds) data << pProto->ItemLimitCategory; // WotLK, ItemLimitCategory data << pProto->HolidayId; // Holiday.dbc? SendPacket( &data ); } else { sLog.outDebug( "WORLD: CMSG_ITEM_QUERY_SINGLE - NO item INFO! (ENTRY: %u)", item ); WorldPacket data( SMSG_ITEM_QUERY_SINGLE_RESPONSE, 4); data << uint32(item | 0x80000000); SendPacket( &data ); } }
void Weather::SendWeatherUpdateToPlayer(Player* player) { WorldPacket data(SMSG_WEATHER, (4+4+4)); data << uint32(GetWeatherState()) << (float)m_grade << uint8(0); player->GetSession()->SendPacket(&data); }
/// Send the new weather to all players in the zone bool Weather::UpdateWeather() { ///- Send the weather packet to all players in this zone if (m_grade >= 1) m_grade = 0.9999f; else if (m_grade < 0) m_grade = 0.0001f; WeatherState state = GetWeatherState(); WorldPacket data(SMSG_WEATHER, (4+4+4)); data << uint32(state); data << (float)m_grade; data << uint8(0); //- Returns false if there were no players found to update if (!sWorld->SendZoneMessage(m_zone, &data)) return false; ///- Log the event char const* wthstr; switch (state) { case WEATHER_STATE_FOG: wthstr = "fog"; break; case WEATHER_STATE_LIGHT_RAIN: wthstr = "light rain"; break; case WEATHER_STATE_MEDIUM_RAIN: wthstr = "medium rain"; break; case WEATHER_STATE_HEAVY_RAIN: wthstr = "heavy rain"; break; case WEATHER_STATE_LIGHT_SNOW: wthstr = "light snow"; break; case WEATHER_STATE_MEDIUM_SNOW: wthstr = "medium snow"; break; case WEATHER_STATE_HEAVY_SNOW: wthstr = "heavy snow"; break; case WEATHER_STATE_LIGHT_SANDSTORM: wthstr = "light sandstorm"; break; case WEATHER_STATE_MEDIUM_SANDSTORM: wthstr = "medium sandstorm"; break; case WEATHER_STATE_HEAVY_SANDSTORM: wthstr = "heavy sandstorm"; break; case WEATHER_STATE_THUNDERS: wthstr = "thunders"; break; case WEATHER_STATE_BLACKRAIN: wthstr = "blackrain"; break; case WEATHER_STATE_FINE: default: wthstr = "fine"; break; } TC_LOG_INFO("misc", "Change the weather of zone %u to %s.", m_zone, wthstr); sScriptMgr->OnWeatherChange(this, state, m_grade); return true; }
void WorldSession::HandlePetActionHelper(Unit* pet, uint64 guid1, uint16 spellid, uint16 flag, uint64 guid2) { CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId()); return; } switch (flag) { case ACT_COMMAND: //0x07 switch (spellid) { case COMMAND_STAY: //flat=1792 //STAY { bool controlledMotion = pet->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_CONTROLLED) != NULL_MOTION_TYPE; if (!controlledMotion) { pet->StopMovingOnCurrentPos(); pet->GetMotionMaster()->Clear(false); pet->GetMotionMaster()->MoveIdle(); } charmInfo->SetCommandState(COMMAND_STAY); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsReturning(false); charmInfo->SetIsAtStay(!controlledMotion); charmInfo->SaveStayPosition(controlledMotion); charmInfo->SetForcedSpell(0); charmInfo->SetForcedTargetGUID(0); break; } case COMMAND_FOLLOW: //spellid=1792 //FOLLOW { pet->AttackStop(); pet->InterruptNonMeleeSpells(false); pet->ClearInPetCombat(); pet->GetMotionMaster()->MoveFollow(_player, PET_FOLLOW_DIST, pet->GetFollowAngle()); charmInfo->SetCommandState(COMMAND_FOLLOW); charmInfo->SetIsCommandAttack(false); charmInfo->SetIsAtStay(false); charmInfo->SetIsReturning(true); charmInfo->SetIsCommandFollow(true); charmInfo->SetIsFollowing(false); charmInfo->SetForcedSpell(0); charmInfo->SetForcedTargetGUID(0); break; } case COMMAND_ATTACK: //spellid=1792 //ATTACK { // Can't attack if owner is pacified if (_player->HasAuraType(SPELL_AURA_MOD_PACIFY)) { //pet->SendPetCastFail(spellid, SPELL_FAILED_PACIFIED); //TODO: Send proper error message to client return; } // only place where pet can be player Unit* TargetUnit = ObjectAccessor::GetUnit(*_player, guid2); if (!TargetUnit) return; if (Unit* owner = pet->GetOwner()) if (!owner->IsValidAttackTarget(TargetUnit)) return; // pussywizard: if (Creature* creaturePet = pet->ToCreature()) if (!creaturePet->_CanDetectFeignDeathOf(TargetUnit) || !creaturePet->CanCreatureAttack(TargetUnit) || creaturePet->isTargetNotAcceptableByMMaps(TargetUnit->GetGUID(), sWorld->GetGameTime(), TargetUnit)) return; // Not let attack through obstructions bool checkLos = !MMAP::MMapFactory::IsPathfindingEnabled(pet->GetMap()) || (TargetUnit->GetTypeId() == TYPEID_UNIT && (TargetUnit->ToCreature()->isWorldBoss() || TargetUnit->ToCreature()->IsDungeonBoss())); if (checkLos && !pet->IsWithinLOSInMap(TargetUnit)) { WorldPacket data(SMSG_CAST_FAILED, 1+4+1); data << uint8(0); data << uint32(7389); data << uint8(SPELL_FAILED_LINE_OF_SIGHT); SendPacket(&data); return; } pet->ClearUnitState(UNIT_STATE_FOLLOW); // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != TargetUnit || (pet->GetVictim() == TargetUnit && !pet->GetCharmInfo()->IsCommandAttack())) { pet->AttackStop(); if (pet->GetTypeId() != TYPEID_PLAYER && pet->ToCreature()->IsAIEnabled) { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); pet->ToCreature()->AI()->AttackStart(TargetUnit); //10% chance to play special pet attack talk, else growl if (pet->IsPet() && ((Pet*)pet)->getPetType() == SUMMON_PET && pet != TargetUnit && urand(0, 100) < 10) pet->SendPetTalk((uint32)PET_TALK_ATTACK); else { // 90% chance for pet and 100% chance for charmed creature pet->SendPetAIReaction(guid1); } } else // charmed player { charmInfo->SetIsCommandAttack(true); charmInfo->SetIsAtStay(false); charmInfo->SetIsFollowing(false); charmInfo->SetIsCommandFollow(false); charmInfo->SetIsReturning(false); pet->Attack(TargetUnit, true); pet->SendPetAIReaction(guid1); } } break; } case COMMAND_ABANDON: // abandon (hunter pet) or dismiss (summoned pet) if (pet->GetCharmerGUID() == GetPlayer()->GetGUID()) { if (pet->IsSummon()) pet->ToTempSummon()->UnSummon(); else _player->StopCastingCharm(); } else if (pet->GetOwnerGUID() == GetPlayer()->GetGUID()) { ASSERT(pet->GetTypeId() == TYPEID_UNIT); if (pet->IsPet()) { if (pet->ToPet()->getPetType() == HUNTER_PET) GetPlayer()->RemovePet(pet->ToPet(), PET_SAVE_AS_DELETED); else //dismissing a summoned pet is like killing them (this prevents returning a soulshard...) pet->setDeathState(CORPSE); } else if (pet->HasUnitTypeMask(UNIT_MASK_MINION|UNIT_MASK_SUMMON|UNIT_MASK_GUARDIAN|UNIT_MASK_CONTROLABLE_GUARDIAN)) { pet->ToTempSummon()->UnSummon(); } } break; default: sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } break; case ACT_REACTION: // 0x6 switch (spellid) { case REACT_PASSIVE: //passive pet->AttackStop(); pet->ClearInPetCombat(); case REACT_DEFENSIVE: //recovery case REACT_AGGRESSIVE: //activete if (pet->GetTypeId() == TYPEID_UNIT) pet->ToCreature()->SetReactState(ReactStates(spellid)); else charmInfo->SetPlayerReactState(ReactStates(spellid)); break; } break; case ACT_DISABLED: // 0x81 spell (disabled), ignore case ACT_PASSIVE: // 0x01 case ACT_ENABLED: // 0xC1 spell { Unit* unit_target = NULL; if (guid2) unit_target = ObjectAccessor::GetUnit(*_player, guid2); // do not cast unknown spells SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellid); if (!spellInfo) { sLog->outError("WORLD: unknown PET spell id %i", spellid); return; } for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) { if (spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_SRC_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_UNIT_DEST_AREA_ENEMY || spellInfo->Effects[i].TargetA.GetTarget() == TARGET_DEST_DYNOBJ_ENEMY) return; } // do not cast not learned spells if (!pet->HasSpell(spellid) || spellInfo->IsPassive()) return; // Clear the flags as if owner clicked 'attack'. AI will reset them // after AttackStart, even if spell failed charmInfo->SetIsAtStay(false); charmInfo->SetIsCommandAttack(!pet->ToCreature()->HasReactState(REACT_PASSIVE)); charmInfo->SetIsReturning(false); charmInfo->SetIsFollowing(false); Spell* spell = new Spell(pet, spellInfo, TRIGGERED_NONE); spell->LoadScripts(); // xinef: load for CheckPetCast SpellCastResult result = spell->CheckPetCast(unit_target); //auto turn to target unless possessed if (result == SPELL_FAILED_UNIT_NOT_INFRONT && !pet->isPossessed() && !pet->IsVehicle()) { if (unit_target) { pet->SetInFront(unit_target); if (unit_target->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer(unit_target->ToPlayer()); } else if (Unit* unit_target2 = spell->m_targets.GetUnitTarget()) { pet->SetInFront(unit_target2); if (unit_target2->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer(unit_target2->ToPlayer()); } if (Unit* powner = pet->GetCharmerOrOwner()) if (powner->GetTypeId() == TYPEID_PLAYER) pet->SendUpdateToPlayer(powner->ToPlayer()); result = SPELL_CAST_OK; } if (result == SPELL_CAST_OK) { pet->ToCreature()->AddSpellCooldown(spellid, 0, 0); unit_target = spell->m_targets.GetUnitTarget(); //10% chance to play special pet attack talk, else growl //actually this only seems to happen on special spells, fire shield for imp, torment for voidwalker, but it's stupid to check every spell if (pet->IsPet() && (((Pet*)pet)->getPetType() == SUMMON_PET) && (pet != unit_target) && (urand(0, 100) < 10)) pet->SendPetTalk((uint32)PET_TALK_SPECIAL_SPELL); else { pet->SendPetAIReaction(guid1); } if (unit_target && !GetPlayer()->IsFriendlyTo(unit_target) && !pet->isPossessed() && !pet->IsVehicle()) { // This is true if pet has no target or has target but targets differs. if (pet->GetVictim() != unit_target) { if (pet->ToCreature()->IsAIEnabled) pet->ToCreature()->AI()->AttackStart(unit_target); } } spell->prepare(&(spell->m_targets)); charmInfo->SetForcedSpell(0); charmInfo->SetForcedTargetGUID(0); } else { // dont spam alerts if (!charmInfo->GetForcedSpell()) { if (pet->isPossessed() || pet->IsVehicle()) Spell::SendCastResult(GetPlayer(), spellInfo, 0, result); else spell->SendPetCastResult(result); } if (!pet->ToCreature()->HasSpellCooldown(spellid)) GetPlayer()->SendClearCooldown(spellid, pet); spell->finish(false); delete spell; // reset specific flags in case of spell fail. AI will reset other flags pet->PetSpellFail(spellInfo, unit_target, result); } break; } default: sLog->outError("WORLD: unknown PET flag Action %i and spellid %i.", uint32(flag), spellid); } }
uint8 WorldSession::HandleLoadPetFromDBFirstCallback(PreparedQueryResult result, uint8 asynchLoadType) { if (!GetPlayer() || GetPlayer()->GetPet() || GetPlayer()->GetVehicle() || GetPlayer()->IsSpectator()) return PET_LOAD_ERROR; if (!result) return PET_LOAD_NO_RESULT; Field* fields = result->Fetch(); // Xinef: this can happen if fetch is called twice, impossibru. if (!fields) return PET_LOAD_ERROR; Player* owner = GetPlayer(); // update for case of current pet "slot = 0" uint32 petentry = fields[1].GetUInt32(); if (!petentry) return PET_LOAD_NO_RESULT; uint8 petSlot = fields[7].GetUInt8(); bool current = petSlot == PET_SAVE_AS_CURRENT; uint32 summon_spell_id = fields[15].GetUInt32(); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(summon_spell_id); // CANT BE NULL bool is_temporary_summoned = spellInfo && spellInfo->GetDuration() > 0; uint32 pet_number = fields[0].GetUInt32(); uint32 savedhealth = fields[10].GetUInt32(); uint32 savedmana = fields[11].GetUInt32(); PetType pet_type = PetType(fields[16].GetUInt8()); // xinef: BG resurrect, overwrite saved value if (asynchLoadType == PET_LOAD_BG_RESURRECT) savedhealth = 1; if (pet_type == HUNTER_PET && savedhealth == 0 && asynchLoadType != PET_LOAD_SUMMON_DEAD_PET) { WorldPacket data(SMSG_CAST_FAILED, 1+4+1+4); data << uint8(0); data << uint32(883); data << uint8(SPELL_FAILED_TARGETS_DEAD); SendPacket(&data); owner->RemoveSpellCooldown(883, false); return PET_LOAD_ERROR; } // check temporary summoned pets like mage water elemental if (current && is_temporary_summoned) return PET_LOAD_ERROR; if (pet_type == HUNTER_PET) { CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(petentry); if (!creatureInfo || !creatureInfo->IsTameable(owner->CanTameExoticPets())) return PET_LOAD_ERROR; } Map* map = owner->GetMap(); uint32 guid = sObjectMgr->GenerateLowGuid(HIGHGUID_PET); Pet* pet = new Pet(owner, pet_type); LoadPetFromDBQueryHolder* holder = new LoadPetFromDBQueryHolder(pet_number, current, uint32(time(NULL) - fields[14].GetUInt32()), fields[13].GetString(), savedhealth, savedmana); if (!pet->Create(guid, map, owner->GetPhaseMask(), petentry, pet_number) || !holder->Initialize()) { delete pet; delete holder; return PET_LOAD_ERROR; } float px, py, pz; owner->GetClosePoint(px, py, pz, pet->GetObjectSize(), PET_FOLLOW_DIST, pet->GetFollowAngle()); if (!pet->IsPositionValid()) { sLog->outError("Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", pet->GetGUIDLow(), pet->GetEntry(), pet->GetPositionX(), pet->GetPositionY()); delete pet; delete holder; return PET_LOAD_ERROR; } pet->SetLoading(true); pet->Relocate(px, py, pz, owner->GetOrientation()); pet->setPetType(pet_type); pet->setFaction(owner->getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); if (pet->IsCritter()) { map->AddToMap(pet->ToCreature(), true); pet->SetLoading(false); // xinef, mine delete holder; return PET_LOAD_OK; } pet->GetCharmInfo()->SetPetNumber(pet_number, pet->IsPermanentPetFor(owner)); pet->SetDisplayId(fields[3].GetUInt32()); pet->SetNativeDisplayId(fields[3].GetUInt32()); uint32 petlevel = fields[4].GetUInt8(); pet->SetUInt32Value(UNIT_NPC_FLAGS, UNIT_NPC_FLAG_NONE); pet->SetName(fields[8].GetString()); switch (pet->getPetType()) { case SUMMON_PET: petlevel = owner->getLevel(); if (pet->IsPetGhoul()) pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x400); // class = rogue else pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x800); // class = mage pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet dismiss, cancel) break; case HUNTER_PET: pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); // class = warrior, gender = none, power = focus pet->SetSheath(SHEATH_STATE_MELEE); pet->SetByteFlag(UNIT_FIELD_BYTES_2, 2, fields[9].GetBool() ? UNIT_CAN_BE_ABANDONED : UNIT_CAN_BE_RENAMED | UNIT_CAN_BE_ABANDONED); pet->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); // this enables popup window (pet abandon, cancel) pet->SetMaxPower(POWER_HAPPINESS, pet->GetCreatePowers(POWER_HAPPINESS)); pet->SetPower(POWER_HAPPINESS, fields[12].GetUInt32()); pet->setPowerType(POWER_FOCUS); break; default: if (!pet->IsPetGhoul()) sLog->outError("Pet have incorrect type (%u) for pet loading.", pet->getPetType()); break; } pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped here pet->SetCreatorGUID(owner->GetGUID()); owner->SetMinion(pet, true); pet->InitStatsForLevel(petlevel); pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); pet->SynchronizeLevelWithOwner(); pet->SetReactState(ReactStates(fields[6].GetUInt8())); pet->SetCanModifyStats(true); // set current pet as current // 0=current // 1..MAX_PET_STABLES in stable slot // PET_SAVE_NOT_IN_SLOT(100) = not stable slot (summoning)) if (petSlot) { SQLTransaction trans = CharacterDatabase.BeginTransaction(); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UDP_CHAR_PET_SLOT_BY_SLOT_EXCLUDE_ID); stmt->setUInt8(0, uint8(PET_SAVE_NOT_IN_SLOT)); stmt->setUInt32(1, owner->GetGUIDLow()); stmt->setUInt8(2, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt32(3, pet_number); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID); stmt->setUInt8(0, uint8(PET_SAVE_AS_CURRENT)); stmt->setUInt32(1, owner->GetGUIDLow()); stmt->setUInt32(2, pet_number); trans->Append(stmt); CharacterDatabase.CommitTransaction(trans); } // Send fake summon spell cast - this is needed for correct cooldown application for spells // Example: 46584 - without this cooldown (which should be set always when pet is loaded) isn't set clientside // TODO: pets should be summoned from real cast instead of just faking it? if (summon_spell_id) { WorldPacket data(SMSG_SPELL_GO, (8+8+4+4+2)); data.append(owner->GetPackGUID()); data.append(owner->GetPackGUID()); data << uint8(0); data << uint32(summon_spell_id); data << uint32(256); // CAST_FLAG_UNKNOWN3 data << uint32(0); owner->SendMessageToSet(&data, true); } // do it as early as possible! pet->InitTalentForLevel(); // set original talents points before spell loading if (!is_temporary_summoned) pet->GetCharmInfo()->InitPetActionBar(); map->AddToMap(pet->ToCreature(), true); if (pet->getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA)); else { pet->SetHealth(savedhealth > pet->GetMaxHealth() ? pet->GetMaxHealth() : savedhealth); pet->SetPower(POWER_MANA, savedmana > pet->GetMaxPower(POWER_MANA) ? pet->GetMaxPower(POWER_MANA) : savedmana); } pet->SetAsynchLoadType(asynchLoadType); // xinef: clear any old result if (_loadPetFromDBSecondCallback.ready()) { SQLQueryHolder* param; _loadPetFromDBSecondCallback.get(param); delete param; } _loadPetFromDBSecondCallback.cancel(); _loadPetFromDBSecondCallback = CharacterDatabase.DelayQueryHolder((SQLQueryHolder*)holder); return PET_LOAD_OK; }
void WorldSession::SendTrainerList(uint64 guid, const std::string &strTitle) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList"); Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER); if (!unit) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Unit (GUID: %u) not found or you can not interact with him.", uint32(GUID_LOPART(guid))); return; } // remove fake death if (GetPlayer()->HasUnitState(UNIT_STATE_DIED)) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // trainer list loaded at check; if (!unit->isCanTrainingOf(_player, true)) return; CreatureTemplate const *creatureInfo = unit->GetCreatureTemplate(); if (!creatureInfo) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - (GUID: %u) NO CREATUREINFO!", GUID_LOPART(guid)); return; } TrainerSpellData const* trainer_spells = unit->GetTrainerSpells(); if (!trainer_spells) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: SendTrainerList - Training spells not found for creature (GUID: %u Entry: %u)", GUID_LOPART(guid), unit->GetEntry()); return; } WorldPacket data(SMSG_TRAINER_LIST, 8 + 4 + 4 + trainer_spells->spellList.size() * 38 + strTitle.size() + 1); data << guid; data << uint32(trainer_spells->trainerType); data << uint32(1); size_t count_pos = data.wpos(); data << uint32(trainer_spells->spellList.size()); // reputation discount float fDiscountMod = _player->GetReputationPriceDiscount(unit); uint32 count = 0; for (TrainerSpellMap::const_iterator itr = trainer_spells->spellList.begin(); itr != trainer_spells->spellList.end(); ++itr) { TrainerSpell const* tSpell = &itr->second; TrainerSpellState state = _player->GetTrainerSpellState(tSpell); data << uint32(tSpell->spell); // learned spell (or cast-spell in profession case) data << uint8(state); data << uint32(floor(tSpell->spellCost * fDiscountMod)); data << uint8(tSpell->reqLevel); data << uint32(tSpell->reqSkill); data << uint32(tSpell->reqSkillValue); data << uint32(0); data << uint32(0); data << uint32(0); data << uint32(0); ++count; } data << strTitle; data.put<uint32>(count_pos, count); SendPacket(&data); }
void WorldSession::SendStableResult(uint8 res) { WorldPacket data(SMSG_STABLE_RESULT, 1); data << uint8(res); SendPacket(&data); }
DumpReturn PlayerDumpReader::LoadDump(const std::string& file, uint32 account, std::string name, uint32 guid) { uint32 charcount = AccountMgr::GetCharactersCount(account); if (charcount >= 10) return DUMP_TOO_MANY_CHARS; FILE* fin = fopen(file.c_str(), "r"); if (!fin) return DUMP_FILE_OPEN_ERROR; QueryResult result = QueryResult(NULL); char newguid[20], chraccount[20], newpetid[20], currpetid[20], lastpetid[20]; // make sure the same guid doesn't already exist and is safe to use bool incHighest = true; if (guid != 0 && guid < sObjectMgr->_hiCharGuid) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_GUID); stmt->setUInt32(0, guid); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) guid = sObjectMgr->_hiCharGuid; // use first free if exists else incHighest = false; } else guid = sObjectMgr->_hiCharGuid; // normalize the name if specified and check if it exists if (!normalizePlayerName(name)) name = ""; if (ObjectMgr::CheckPlayerName(name, true) == CHAR_NAME_SUCCESS) { PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) name = ""; // use the one from the dump } else name = ""; // name encoded or empty snprintf(newguid, 20, "%u", guid); snprintf(chraccount, 20, "%u", account); snprintf(newpetid, 20, "%u", sObjectMgr->GeneratePetNumber()); snprintf(lastpetid, 20, "%s", ""); std::map<uint32, uint32> items; std::map<uint32, uint32> mails; char buf[32000] = ""; typedef std::map<uint32, uint32> PetIds; // old->new petid relation typedef PetIds::value_type PetIdsPair; PetIds petids; uint8 gender = GENDER_NONE; uint8 race = RACE_NONE; uint8 playerClass = 0; uint8 level = 1; SQLTransaction trans = CharacterDatabase.BeginTransaction(); while (!feof(fin)) { if (!fgets(buf, 32000, fin)) { if (feof(fin)) break; ROLLBACK(DUMP_FILE_BROKEN); } std::string line; line.assign(buf); // skip empty strings size_t nw_pos = line.find_first_not_of(" \t\n\r\7"); if (nw_pos == std::string::npos) continue; // skip logfile-side dump start notice, the important notes and dump end notices if ((line.substr(nw_pos, 16) == "== START DUMP ==") || (line.substr(nw_pos, 15) == "IMPORTANT NOTE:") || (line.substr(nw_pos, 14) == "== END DUMP ==")) continue; // add required_ check /* if (line.substr(nw_pos, 41) == "UPDATE character_db_version SET required_") { if (!CharacterDatabase.Execute(line.c_str())) ROLLBACK(DUMP_FILE_BROKEN); continue; } */ // determine table name and load type std::string tn = gettablename(line); if (tn.empty()) { sLog->outError(LOG_FILTER_GENERAL, "LoadPlayerDump: Can't extract table name from line: '%s'!", line.c_str()); ROLLBACK(DUMP_FILE_BROKEN); } DumpTableType type = DumpTableType(0); uint8 i; for (i = 0; i < DUMP_TABLE_COUNT; ++i) { if (tn == dumpTables[i].name) { type = dumpTables[i].type; break; } } if (i == DUMP_TABLE_COUNT) { sLog->outError(LOG_FILTER_GENERAL, "LoadPlayerDump: Unknown table: '%s'!", tn.c_str()); ROLLBACK(DUMP_FILE_BROKEN); } // change the data to server values switch (type) { case DTT_CHARACTER: { if (!changenth(line, 1, newguid)) // characters.guid update ROLLBACK(DUMP_FILE_BROKEN); if (!changenth(line, 2, chraccount)) // characters.account update ROLLBACK(DUMP_FILE_BROKEN); race = uint8(atol(getnth(line, 4).c_str())); playerClass = uint8(atol(getnth(line, 5).c_str())); gender = uint8(atol(getnth(line, 6).c_str())); level = uint8(atol(getnth(line, 7).c_str())); if (name == "") { // check if the original name already exists name = getnth(line, 3); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHECK_NAME); stmt->setString(0, name); PreparedQueryResult result = CharacterDatabase.Query(stmt); if (result) if (!changenth(line, 38, "1")) // characters.at_login set to "rename on login" ROLLBACK(DUMP_FILE_BROKEN); } else if (!changenth(line, 3, name.c_str())) // characters.name ROLLBACK(DUMP_FILE_BROKEN); const char null[5] = "NULL"; if (!changenth(line, 63, null)) // characters.deleteInfos_Account ROLLBACK(DUMP_FILE_BROKEN); if (!changenth(line, 64, null)) // characters.deleteInfos_Name ROLLBACK(DUMP_FILE_BROKEN); if (!changenth(line, 65, null)) // characters.deleteDate ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_CHAR_TABLE: { if (!changenth(line, 1, newguid)) // character_*.guid update ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_EQSET_TABLE: { if (!changenth(line, 1, newguid)) ROLLBACK(DUMP_FILE_BROKEN); // character_equipmentsets.guid char newSetGuid[24]; snprintf(newSetGuid, 24, UI64FMTD, sObjectMgr->GenerateEquipmentSetGuid()); if (!changenth(line, 2, newSetGuid)) ROLLBACK(DUMP_FILE_BROKEN); // character_equipmentsets.setguid break; } case DTT_INVENTORY: { if (!changenth(line, 1, newguid)) // character_inventory.guid update ROLLBACK(DUMP_FILE_BROKEN); if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid, true)) ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.bag update if (!changeGuid(line, 4, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // character_inventory.item update break; } case DTT_MAIL: // mail { if (!changeGuid(line, 1, mails, sObjectMgr->_mailId)) ROLLBACK(DUMP_FILE_BROKEN); // mail.id update if (!changenth(line, 6, newguid)) // mail.receiver update ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_MAIL_ITEM: // mail_items { if (!changeGuid(line, 1, mails, sObjectMgr->_mailId)) ROLLBACK(DUMP_FILE_BROKEN); // mail_items.id if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // mail_items.item_guid if (!changenth(line, 3, newguid)) // mail_items.receiver ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_ITEM: { // item, owner, data field:item, owner guid if (!changeGuid(line, 1, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // item_instance.guid update if (!changenth(line, 3, newguid)) // item_instance.owner_guid update ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_ITEM_GIFT: { if (!changenth(line, 1, newguid)) // character_gifts.guid update ROLLBACK(DUMP_FILE_BROKEN); if (!changeGuid(line, 2, items, sObjectMgr->_hiItemGuid)) ROLLBACK(DUMP_FILE_BROKEN); // character_gifts.item_guid update break; } case DTT_PET: { //store a map of old pet id to new inserted pet id for use by type 5 tables snprintf(currpetid, 20, "%s", getnth(line, 1).c_str()); if (*lastpetid == '\0') snprintf(lastpetid, 20, "%s", currpetid); if (strcmp(lastpetid, currpetid) != 0) { snprintf(newpetid, 20, "%d", sObjectMgr->GeneratePetNumber()); snprintf(lastpetid, 20, "%s", currpetid); } std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid)); if (petids_iter == petids.end()) { petids.insert(PetIdsPair(atoi(currpetid), atoi(newpetid))); } if (!changenth(line, 1, newpetid)) // character_pet.id update ROLLBACK(DUMP_FILE_BROKEN); if (!changenth(line, 3, newguid)) // character_pet.owner update ROLLBACK(DUMP_FILE_BROKEN); break; } case DTT_PET_TABLE: // pet_aura, pet_spell, pet_spell_cooldown { snprintf(currpetid, 20, "%s", getnth(line, 1).c_str()); // lookup currpetid and match to new inserted pet id std::map<uint32, uint32> :: const_iterator petids_iter = petids.find(atoi(currpetid)); if (petids_iter == petids.end()) // couldn't find new inserted id ROLLBACK(DUMP_FILE_BROKEN); snprintf(newpetid, 20, "%d", petids_iter->second); if (!changenth(line, 1, newpetid)) ROLLBACK(DUMP_FILE_BROKEN); break; } default: sLog->outError(LOG_FILTER_GENERAL, "Unknown dump table type: %u", type); break; } fixNULLfields(line); trans->Append(line.c_str()); } CharacterDatabase.CommitTransaction(trans); // in case of name conflict player has to rename at login anyway sWorld->AddCharacterNameData(guid, name, gender, race, playerClass, level); sObjectMgr->_hiItemGuid += items.size(); sObjectMgr->_mailId += mails.size(); if (incHighest) ++sObjectMgr->_hiCharGuid; fclose(fin); return DUMP_SUCCESS; }
// Read AMS or AMS2 (newVersion = true) pattern. At least this part of the format is more or less identical between the two trackers... static void ReadAMSPattern(CPattern &pattern, bool newVersion, FileReader &patternChunk, CSoundFile &sndFile) //----------------------------------------------------------------------------------------------------------- { enum { emptyRow = 0xFF, // No commands on row endOfRowMask = 0x80, // If set, no more commands on this row noteMask = 0x40, // If set, no note+instr in this command channelMask = 0x1F, // Mask for extracting channel // Note flags readNextCmd = 0x80, // One more command follows noteDataMask = 0x7F, // Extract note // Command flags volCommand = 0x40, // Effect is compressed volume command commandMask = 0x3F, // Command or volume mask }; // Effect translation table for extended (non-Protracker) effects static const ModCommand::COMMAND effTrans[] = { CMD_S3MCMDEX, // Forward / Backward CMD_PORTAMENTOUP, // Extra fine slide up CMD_PORTAMENTODOWN, // Extra fine slide up CMD_RETRIG, // Retrigger CMD_NONE, CMD_TONEPORTAVOL, // Toneporta with fine volume slide CMD_VIBRATOVOL, // Vibrato with fine volume slide CMD_NONE, CMD_PANNINGSLIDE, CMD_NONE, CMD_VOLUMESLIDE, // Two times finder volume slide than Axx CMD_NONE, CMD_CHANNELVOLUME, // Channel volume (0...127) CMD_PATTERNBREAK, // Long pattern break (in hex) CMD_S3MCMDEX, // Fine slide commands CMD_NONE, // Fractional BPM CMD_KEYOFF, // Key off at tick xx CMD_PORTAMENTOUP, // Porta up, but uses all octaves (?) CMD_PORTAMENTODOWN, // Porta down, but uses all octaves (?) CMD_NONE, CMD_NONE, CMD_NONE, CMD_NONE, CMD_NONE, CMD_NONE, CMD_NONE, CMD_GLOBALVOLSLIDE, // Global volume slide CMD_NONE, CMD_GLOBALVOLUME, // Global volume (0... 127) }; ModCommand dummy; for(ROWINDEX row = 0; row < pattern.GetNumRows(); row++) { PatternRow baseRow = pattern.GetRow(row); while(patternChunk.AreBytesLeft()) { const uint8 flags = patternChunk.ReadUint8(); if(flags == emptyRow) { break; } const CHANNELINDEX chn = (flags & channelMask); ModCommand &m = chn < pattern.GetNumChannels() ? baseRow[chn] : dummy; bool moreCommands = true; if(!(flags & noteMask)) { // Read note + instr uint8 note = patternChunk.ReadUint8(); moreCommands = (note & readNextCmd) != 0; note &= noteDataMask; if(note == 1) { m.note = NOTE_KEYOFF; } else if(note >= 2 && note <= 121 && newVersion) { m.note = note - 2 + NOTE_MIN; } else if(note >= 12 && note <= 108 && !newVersion) { m.note = note + 12 + NOTE_MIN; } m.instr = patternChunk.ReadUint8(); } while(moreCommands) { // Read one more effect command ModCommand origCmd = m; const uint8 command = patternChunk.ReadUint8(), effect = (command & commandMask); moreCommands = (command & readNextCmd) != 0; if(command & volCommand) { m.volcmd = VOLCMD_VOLUME; m.vol = effect; } else { m.param = patternChunk.ReadUint8(); if(effect < 0x10) { // PT commands m.command = effect; sndFile.ConvertModCommand(m); // Post-fix some commands switch(m.command) { case CMD_PANNING8: // 4-Bit panning m.command = CMD_PANNING8; m.param = (m.param & 0x0F) * 0x11; break; case CMD_VOLUME: m.command = CMD_NONE; m.volcmd = VOLCMD_VOLUME; m.vol = static_cast<ModCommand::VOL>(std::min((m.param + 1) / 2, 64)); break; case CMD_MODCMDEX: if(m.param == 0x80) { // Break sample loop (cut after loop) m.command = CMD_NONE; } else { m.ExtendedMODtoS3MEffect(); } break; } } else if(effect - 0x10 < (int)CountOf(effTrans)) { // Extended commands m.command = effTrans[effect - 0x10]; // Post-fix some commands switch(effect) { case 0x10: // Play sample forwards / backwards if(m.param <= 0x01) { m.param |= 0x9E; } else { m.command = CMD_NONE; } break; case 0x11: case 0x12: // Extra fine slides m.param = static_cast<ModCommand::PARAM>(std::min(uint8(0x0F), m.param) | 0xE0); break; case 0x15: case 0x16: // Fine slides m.param = static_cast<ModCommand::PARAM>((std::min(0x10, m.param + 1) / 2) | 0xF0); break; case 0x1E: // More fine slides switch(m.param >> 4) { case 0x1: // Fine porta up m.command = CMD_PORTAMENTOUP; m.param |= 0xF0; break; case 0x2: // Fine porta down m.command = CMD_PORTAMENTODOWN; m.param |= 0xF0; break; case 0xA: // Extra fine volume slide up m.command = CMD_VOLUMESLIDE; m.param = ((((m.param & 0x0F) + 1) / 2) << 4) | 0x0F; break; case 0xB: // Extra fine volume slide down m.command = CMD_VOLUMESLIDE; m.param = (((m.param & 0x0F) + 1) / 2) | 0xF0; break; default: m.command = CMD_NONE; break; } break; case 0x1C: // Adjust channel volume range m.param = static_cast<ModCommand::PARAM>(std::min((m.param + 1) / 2, 64)); break; } } // Try merging commands first ModCommand::CombineEffects(m.command, m.param, origCmd.command, origCmd.param); if(ModCommand::GetEffectWeight(origCmd.command) > ModCommand::GetEffectWeight(m.command)) { if(m.volcmd == VOLCMD_NONE && ModCommand::ConvertVolEffect(m.command, m.param, true)) { // Volume column to the rescue! m.volcmd = m.command; m.vol = m.param; } m.command = origCmd.command; m.param = origCmd.param; } } } if(flags & endOfRowMask) { // End of row break; } } }
void WardenWin::RequestData() { SF_LOG_DEBUG("warden", "Request data"); // If all checks were done, fill the todo list again if (_memChecksTodo.empty()) _memChecksTodo.assign(sWardenCheckMgr->MemChecksIdPool.begin(), sWardenCheckMgr->MemChecksIdPool.end()); if (_otherChecksTodo.empty()) _otherChecksTodo.assign(sWardenCheckMgr->OtherChecksIdPool.begin(), sWardenCheckMgr->OtherChecksIdPool.end()); _serverTicks = getMSTime(); uint16 id; uint8 type; WardenCheck* wd; _currentChecks.clear(); // Build check request for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_MEM_CHECKS); ++i) { // If todo list is done break loop (will be filled on next Update() run) if (_memChecksTodo.empty()) break; // Get check id from the end and remove it from todo id = _memChecksTodo.back(); _memChecksTodo.pop_back(); // Add the id to the list sent in this cycle _currentChecks.push_back(id); } ByteBuffer buff; buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST); ACE_READ_GUARD(ACE_RW_Mutex, g, sWardenCheckMgr->_checkStoreLock); for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i) { // If todo list is done break loop (will be filled on next Update() run) if (_otherChecksTodo.empty()) break; // Get check id from the end and remove it from todo id = _otherChecksTodo.back(); _otherChecksTodo.pop_back(); // Add the id to the list sent in this cycle _currentChecks.push_back(id); wd = sWardenCheckMgr->GetWardenDataById(id); switch (wd->Type) { case MPQ_CHECK: case LUA_STR_CHECK: case DRIVER_CHECK: buff << uint8(wd->Str.size()); buff.append(wd->Str.c_str(), wd->Str.size()); break; default: break; } } uint8 xorByte = _inputKey[0]; // Add TIMING_CHECK buff << uint8(0x00); buff << uint8(TIMING_CHECK ^ xorByte); uint8 index = 1; for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) { wd = sWardenCheckMgr->GetWardenDataById(*itr); type = wd->Type; buff << uint8(type ^ xorByte); switch (type) { case MEM_CHECK: { buff << uint8(0x00); buff << uint32(wd->Address); buff << uint8(wd->Length); break; } case PAGE_CHECK_A: case PAGE_CHECK_B: { buff.append(wd->Data.AsByteArray(0, false).get(), wd->Data.GetNumBytes()); buff << uint32(wd->Address); buff << uint8(wd->Length); break; } case MPQ_CHECK: case LUA_STR_CHECK: { buff << uint8(index++); break; } case DRIVER_CHECK: { buff.append(wd->Data.AsByteArray(0, false).get(), wd->Data.GetNumBytes()); buff << uint8(index++); break; } case MODULE_CHECK: { uint32 seed = static_cast<uint32>(rand32()); buff << uint32(seed); HmacHash hmac(4, (uint8*)&seed); hmac.UpdateData(wd->Str); hmac.Finalize(); buff.append(hmac.GetDigest(), hmac.GetLength()); break; } /*case PROC_CHECK: { buff.append(wd->i.AsByteArray(0, false).get(), wd->i.GetNumBytes()); buff << uint8(index++); buff << uint8(index++); buff << uint32(wd->Address); buff << uint8(wd->Length); break; }*/ default: break; // Should never happen } } buff << uint8(xorByte); buff.hexlike(); // Encrypt with warden RC4 key EncryptData(buff.contents(), buff.size()); WorldPacket pkt(SMSG_WARDEN_DATA, buff.size()); pkt.append(buff); _session->SendPacket(&pkt); _dataSent = true; std::stringstream stream; stream << "Sent check id's: "; for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr) stream << *itr << " "; SF_LOG_DEBUG("warden", "%s", stream.str().c_str()); }
void WorldSession::HandlePlayerLoginOpcode( WorldPacket & recv_data ) { CHECK_PACKET_SIZE(recv_data,8); m_playerLoading = true; uint64 playerGuid = 0; DEBUG_LOG( "WORLD: Recvd Player Logon Message" ); recv_data >> playerGuid; Player* plr = new Player(this); // "GetAccountId()==db stored account id" checked in LoadFromDB (prevent login not own character using cheating tools) if(!plr->LoadFromDB(GUID_LOPART(playerGuid))) { KickPlayer(); // disconnect client, player no set to session and it will not deleted or saved at kick delete plr; // delete it manually m_playerLoading = false; return; } //plr->_RemoveAllItemMods(); //set a count of unread mails time_t cTime = time(NULL); QueryResult *resultMails = sDatabase.PQuery("SELECT COUNT(id) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0 AND `deliver_time` <= '" I64FMTD "'", GUID_LOPART(playerGuid),(uint64)cTime); if (resultMails) { Field *fieldMail = resultMails->Fetch(); plr->unReadMails = fieldMail[0].GetUInt8(); delete resultMails; } // store nearest delivery time (it > 0 and if it < current then at next player update SendNewMaill will be called) resultMails = sDatabase.PQuery("SELECT MIN(`deliver_time`) FROM `mail` WHERE `receiver` = '%u' AND `checked` = 0", GUID_LOPART(playerGuid)); if (resultMails) { Field *fieldMail = resultMails->Fetch(); plr->m_nextMailDelivereTime = (time_t)fieldMail[0].GetUInt64(); delete resultMails; } SetPlayer(plr); Player *pCurrChar = GetPlayer(); pCurrChar->SendDungeonDifficulty(); WorldPacket data( SMSG_LOGIN_VERIFY_WORLD, 20 ); data << plr->GetMapId(); data << plr->GetPositionX(); data << plr->GetPositionY(); data << plr->GetPositionZ(); data << plr->GetOrientation(); SendPacket(&data); data.Initialize( SMSG_ACCOUNT_DATA_MD5, 128 ); for(int i = 0; i < 32; i++) data << uint32(0); SendPacket(&data); pCurrChar->LoadIgnoreList(); pCurrChar->SendFriendlist(); pCurrChar->SendIgnorelist(); // Send MOTD { data.Initialize(SMSG_MOTD, 50); // new in 2.0.1 data << (uint32)0; uint32 linecount=0; string str_motd = sWorld.GetMotd(); string::size_type pos, nextpos; pos = 0; while ( (nextpos= str_motd.find('@',pos)) != string::npos ) { if (nextpos != pos) { data << str_motd.substr(pos,nextpos-pos); linecount++; } pos = nextpos+1; } if (pos<str_motd.length()) { data << str_motd.substr(pos); linecount++; } data.put(0, linecount); SendPacket( &data ); DEBUG_LOG( "WORLD: Sent motd (SMSG_MOTD)" ); } if(pCurrChar->GetGuildId() != 0) { Guild* guild = objmgr.GetGuildById(pCurrChar->GetGuildId()); if(guild) { data.Initialize(SMSG_GUILD_EVENT, (2+guild->GetMOTD().size()+1)); data << (uint8)GE_MOTD; data << (uint8)1; data << guild->GetMOTD(); SendPacket(&data); DEBUG_LOG( "WORLD: Sent guild-motd (SMSG_GUILD_EVENT)" ); data.Initialize(SMSG_GUILD_EVENT, (5+10)); // we guess size data<<(uint8)GE_SIGNED_ON; data<<(uint8)1; data<<pCurrChar->GetName(); data<<pCurrChar->GetGUID(); guild->BroadcastPacket(&data); DEBUG_LOG( "WORLD: Sent guild-signed-on (SMSG_GUILD_EVENT)" ); } else { // remove wrong guild data sLog.outError("Player %s (GUID: %u) marked as member not existed guild (id: %u), removing guild membership for player.",pCurrChar->GetName(),pCurrChar->GetGUIDLow(),pCurrChar->GetGuildId()); pCurrChar->SetUInt32Value(PLAYER_GUILDID,0); pCurrChar->SetUInt32ValueInDB(PLAYER_GUILDID,0,pCurrChar->GetGUID()); } } // rest_start // home bind stuff { QueryResult *result4 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `character_homebind` WHERE `guid` = '%u'", GUID_LOPART(playerGuid)); if (result4) { Field *fields = result4->Fetch(); _player->m_homebindMapId = fields[0].GetUInt32(); _player->m_homebindZoneId = fields[1].GetUInt16(); _player->m_homebindX = fields[2].GetFloat(); _player->m_homebindY = fields[3].GetFloat(); _player->m_homebindZ = fields[4].GetFloat(); delete result4; } else { int plrace = GetPlayer()->getRace(); int plclass = GetPlayer()->getClass(); QueryResult *result5 = sDatabase.PQuery("SELECT `map`,`zone`,`position_x`,`position_y`,`position_z` FROM `playercreateinfo` WHERE `race` = '%u' AND `class` = '%u'", plrace, plclass); if(!result5) { sLog.outErrorDb("Table `playercreateinfo` not have data for race %u class %u , character can't be loaded.",plrace, plclass); LogoutPlayer(false); // without save return; } Field *fields = result5->Fetch(); // store and send homebind for player _player->m_homebindMapId = fields[0].GetUInt32(); _player->m_homebindZoneId = fields[1].GetUInt16(); _player->m_homebindX = fields[2].GetFloat(); _player->m_homebindY = fields[3].GetFloat(); _player->m_homebindZ = fields[4].GetFloat(); sDatabase.PExecute("INSERT INTO `character_homebind` (`guid`,`map`,`zone`,`position_x`,`position_y`,`position_z`) VALUES ('%u', '%u', '%u', '%f', '%f', '%f')", GUID_LOPART(playerGuid), _player->m_homebindMapId, (uint32)_player->m_homebindZoneId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ); delete result5; } data.Initialize (SMSG_BINDPOINTUPDATE, 5*4); data << _player->m_homebindX << _player->m_homebindY << _player->m_homebindZ; data << (uint32) _player->m_homebindMapId; data << (uint32) _player->m_homebindZoneId; SendPacket (&data); DEBUG_LOG("Setting player home position: mapid is: %u, zoneid is %u, X is %f, Y is %f, Z is %f\n", _player->m_homebindMapId,_player->m_homebindZoneId,_player->m_homebindX,_player->m_homebindY, _player->m_homebindZ); } data.Initialize( SMSG_TUTORIAL_FLAGS, 8*32 ); for (int i = 0; i < 8; i++) data << uint32( GetPlayer()->GetTutorialInt(i) ); SendPacket(&data); //sLog.outDebug( "WORLD: Sent tutorial flags." ); pCurrChar->_LoadSpellCooldowns(); GetPlayer()->SendInitialSpells(); GetPlayer()->SendInitialActionButtons(); GetPlayer()->SendInitialReputations(); /*if(GetPlayer()->getClass() == CLASS_HUNTER || GetPlayer()->getClass() == CLASS_ROGUE) { uint32 shiftdata=0x01; for(uint8 i=0;i<32;i++) { if ( 522753 & shiftdata ) { data.Initialize(SMSG_SET_FLAT_SPELL_MODIFIER); data << uint8(i); data << uint8(5); data << uint16(1); data << uint16(0); SendPacket(&data); } shiftdata=shiftdata<<1; } }*/ //Show cinematic at the first time that player login if( !GetPlayer()->getCinematic() ) { GetPlayer()->setCinematic(1); ChrRacesEntry const* rEntry = sChrRacesStore.LookupEntry(GetPlayer()->getRace()); if(rEntry) { data.Initialize( SMSG_TRIGGER_CINEMATIC,4 ); data << uint32(rEntry->startmovie); SendPacket( &data ); } } pCurrChar->SendInitWorldStates(); pCurrChar->CastSpell(pCurrChar, 836, true); // LOGINEFFECT data.Initialize(SMSG_LOGIN_SETTIMESPEED, 8); time_t gameTime = sWorld.GetGameTime(); struct tm *lt = localtime(&gameTime); uint32 xmitTime = (lt->tm_year - 100) << 24 | lt->tm_mon << 20 | (lt->tm_mday - 1) << 14 | lt->tm_wday << 11 | lt->tm_hour << 6 | lt->tm_min; data << xmitTime; data << (float)0.017f; // game speed SendPacket( &data ); GetPlayer()->UpdateHonorFields(); QueryResult *result = sDatabase.PQuery("SELECT `guildid`,`rank` FROM `guild_member` WHERE `guid` = '%u'",pCurrChar->GetGUIDLow()); if(result) { Field *fields = result->Fetch(); pCurrChar->SetInGuild(fields[0].GetUInt32()); pCurrChar->SetRank(fields[1].GetUInt32()); delete result; } else if(pCurrChar->GetGuildId()) // clear guild related fields in case wrong data about non existed membership { pCurrChar->SetInGuild(0); pCurrChar->SetRank(0); } if (!MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->AddInstanced(pCurrChar)) { // TODO : Teleport to zone-in area } MapManager::Instance().GetMap(pCurrChar->GetMapId(), pCurrChar)->Add(pCurrChar); ObjectAccessor::Instance().InsertPlayer(pCurrChar); //sLog.outDebug("Player %s added to Map.",pCurrChar->GetName()); if (pCurrChar->m_transport) { Transport* curTrans = pCurrChar->m_transport; pCurrChar->TeleportTo(curTrans->GetMapId(), curTrans->GetPositionX(), curTrans->GetPositionY(), curTrans->GetPositionZ(), curTrans->GetOrientation(), true, false); } sDatabase.PExecute("UPDATE `character` SET `online` = 1 WHERE `guid` = '%u'", pCurrChar->GetGUIDLow()); loginDatabase.PExecute("UPDATE `account` SET `online` = 1 WHERE `id` = '%u'", GetAccountId()); plr->SetInGameTime( getMSTime() ); // set some aura effects after add player to map if(pCurrChar->HasAuraType(SPELL_AURA_MOD_STUN)) pCurrChar->SetMovement(MOVE_ROOT); if(pCurrChar->HasAuraType(SPELL_AURA_MOD_ROOT)) { WorldPacket data(SMSG_FORCE_MOVE_ROOT, 10); data.append(pCurrChar->GetPackGUID()); data << (uint32)2; pCurrChar->SendMessageToSet(&data,true); } // announce group about member online (must be after add to player list to receive announce to self) if(pCurrChar->groupInfo.group) { //pCurrChar->groupInfo.group->SendInit(this); // useless pCurrChar->groupInfo.group->SendUpdate(); } // friend status data.Initialize(SMSG_FRIEND_STATUS, 19); data<<uint8(FRIEND_ONLINE); data<<pCurrChar->GetGUID(); data<<uint8(1); data<<pCurrChar->GetAreaId(); data<<pCurrChar->getLevel(); data<<pCurrChar->getClass(); pCurrChar->BroadcastPacketToFriendListers(&data); pCurrChar->SendEnchantmentDurations(); // must be after add to map // Place character in world (and load zone) before some object loading pCurrChar->LoadCorpse(); // setting Ghost+speed if dead //if ( pCurrChar->m_deathState == DEAD ) if ( pCurrChar->m_deathState != ALIVE ) { // not blizz like, we must correctly save and load player instead... if(pCurrChar->getRace() == RACE_NIGHTELF) pCurrChar->CastSpell(pCurrChar, 20584, true, 0);// auras SPELL_AURA_INCREASE_SPEED(+speed in wisp form), SPELL_AURA_INCREASE_SWIM_SPEED(+swim speed in wisp form), SPELL_AURA_TRANSFORM (to wisp form) pCurrChar->CastSpell(pCurrChar, 8326, true, 0); // auras SPELL_AURA_GHOST, SPELL_AURA_INCREASE_SPEED(why?), SPELL_AURA_INCREASE_SWIM_SPEED(why?) //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+41, 8326); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURA+42, 20584); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAFLAGS+6, 238); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURALEVELS+11, 514); //pCurrChar->SetUInt32Value(UNIT_FIELD_AURAAPPLICATIONS+11, 65535); //pCurrChar->SetUInt32Value(UNIT_FIELD_DISPLAYID, 1825); //if (pCurrChar->getRace() == RACE_NIGHTELF) //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f*1.2f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f*1.2f, true); //} //else //{ // pCurrChar->SetSpeed(MOVE_RUN, 1.5f, true); // pCurrChar->SetSpeed(MOVE_SWIM, 1.5f, true); //} pCurrChar->SetMovement(MOVE_WATER_WALK); } // Load pet if any and player is alive if(pCurrChar->isAlive()) pCurrChar->LoadPet(); // show time before shutdown if shutdown planned. if(sWorld.IsShutdowning()) sWorld.ShutdownMsg(true,pCurrChar); if(pCurrChar->isGameMaster()) SendNotification("GM mode is ON"); m_playerLoading = false; pCurrChar->SendAllowMove(); data.Initialize(SMSG_UNKNOWN_811, 4); data << uint32(0); SendPacket(&data); }
void WorldSession::HandleCharCreateOpcode( WorldPacket & recv_data ) { std::string name; uint8 race_, class_; recv_data >> name; recv_data >> race_; recv_data >> class_; WorldPacket data(SMSG_CHAR_CREATE, 1); // returned with diff.values in all cases if(GetSecurity() == SEC_PLAYER) { if(uint32 mask = sWorld.getConfig(CONFIG_UINT32_CHARACTERS_CREATING_DISABLED)) { bool disabled = false; uint32 team = Player::TeamForRace(race_); switch(team) { case ALLIANCE: disabled = mask & (1 << 0); break; case HORDE: disabled = mask & (1 << 1); break; } if(disabled) { data << (uint8)CHAR_CREATE_DISABLED; SendPacket( &data ); return; } } } ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(class_); ChrRacesEntry const* raceEntry = sChrRacesStore.LookupEntry(race_); if( !classEntry || !raceEntry ) { data << (uint8)CHAR_CREATE_FAILED; SendPacket( &data ); sLog.outError("Class: %u or Race %u not found in DBC (Wrong DBC files?) or Cheater?", class_, race_); return; } // prevent character creating Expansion race without Expansion account if (raceEntry->expansion > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION; sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u race (%u)", Expansion(), GetAccountId(), raceEntry->expansion, race_); SendPacket( &data ); return; } // prevent character creating Expansion class without Expansion account if (classEntry->expansion > Expansion()) { data << (uint8)CHAR_CREATE_EXPANSION_CLASS; sLog.outError("Expansion %u account:[%d] tried to Create character with expansion %u class (%u)", Expansion(), GetAccountId(), classEntry->expansion, class_); SendPacket( &data ); return; } // prevent character creating with invalid name if (!normalizePlayerName(name)) { data << (uint8)CHAR_NAME_NO_NAME; SendPacket( &data ); sLog.outError("Account:[%d] but tried to Create character with empty [name]", GetAccountId()); return; } // check name limitations uint8 res = ObjectMgr::CheckPlayerName(name, true); if (res != CHAR_NAME_SUCCESS) { data << uint8(res); SendPacket( &data ); return; } if (GetSecurity() == SEC_PLAYER && sObjectMgr.IsReservedName(name)) { data << (uint8)CHAR_NAME_RESERVED; SendPacket( &data ); return; } if (sObjectMgr.GetPlayerGUIDByName(name)) { data << (uint8)CHAR_CREATE_NAME_IN_USE; SendPacket( &data ); return; } QueryResult *resultacct = LoginDatabase.PQuery("SELECT SUM(numchars) FROM realmcharacters WHERE acctid = '%d'", GetAccountId()); if (resultacct) { Field *fields=resultacct->Fetch(); uint32 acctcharcount = fields[0].GetUInt32(); delete resultacct; if (acctcharcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_ACCOUNT)) { data << (uint8)CHAR_CREATE_ACCOUNT_LIMIT; SendPacket( &data ); return; } } QueryResult *result = CharacterDatabase.PQuery("SELECT COUNT(guid) FROM characters WHERE account = '%d'", GetAccountId()); uint8 charcount = 0; if ( result ) { Field *fields = result->Fetch(); charcount = fields[0].GetUInt8(); delete result; if (charcount >= sWorld.getConfig(CONFIG_UINT32_CHARACTERS_PER_REALM)) { data << (uint8)CHAR_CREATE_SERVER_LIMIT; SendPacket( &data ); return; } } // speedup check for heroic class disabled case uint32 heroic_free_slots = sWorld.getConfig(CONFIG_UINT32_HEROIC_CHARACTERS_PER_REALM); if(heroic_free_slots == 0 && GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); return; } // speedup check for heroic class disabled case uint32 req_level_for_heroic = sWorld.getConfig(CONFIG_UINT32_MIN_LEVEL_FOR_HEROIC_CHARACTER_CREATING); if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && req_level_for_heroic > sWorld.getConfig(CONFIG_UINT32_MAX_PLAYER_LEVEL)) { data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; SendPacket( &data ); return; } bool AllowTwoSideAccounts = sWorld.getConfig(CONFIG_BOOL_ALLOW_TWO_SIDE_ACCOUNTS) || GetSecurity() > SEC_PLAYER; CinematicsSkipMode skipCinematics = CinematicsSkipMode(sWorld.getConfig(CONFIG_UINT32_SKIP_CINEMATICS)); bool have_same_race = false; // if 0 then allowed creating without any characters bool have_req_level_for_heroic = (req_level_for_heroic==0); if(!AllowTwoSideAccounts || skipCinematics == CINEMATICS_SKIP_SAME_RACE || class_ == CLASS_DEATH_KNIGHT) { QueryResult *result2 = CharacterDatabase.PQuery("SELECT level,race,class FROM characters WHERE account = '%u' %s", GetAccountId(), (skipCinematics == CINEMATICS_SKIP_SAME_RACE || class_ == CLASS_DEATH_KNIGHT) ? "" : "LIMIT 1"); if(result2) { uint32 team_= Player::TeamForRace(race_); Field* field = result2->Fetch(); uint8 acc_race = field[1].GetUInt32(); if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { uint8 acc_class = field[2].GetUInt32(); if(acc_class == CLASS_DEATH_KNIGHT) { if(heroic_free_slots > 0) --heroic_free_slots; if(heroic_free_slots == 0) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); delete result2; return; } } if(!have_req_level_for_heroic) { uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } } // need to check team only for first character // TODO: what to if account already has characters of both races? if (!AllowTwoSideAccounts) { uint32 acc_team = 0; if(acc_race > 0) acc_team = Player::TeamForRace(acc_race); if(acc_team != team_) { data << (uint8)CHAR_CREATE_PVP_TEAMS_VIOLATION; SendPacket( &data ); delete result2; return; } } // search same race for cinematic or same class if need // TODO: check if cinematic already shown? (already logged in?; cinematic field) while ((skipCinematics == CINEMATICS_SKIP_SAME_RACE && !have_same_race) || class_ == CLASS_DEATH_KNIGHT) { if(!result2->NextRow()) break; field = result2->Fetch(); acc_race = field[1].GetUInt32(); if(!have_same_race) have_same_race = race_ == acc_race; if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT) { uint8 acc_class = field[2].GetUInt32(); if(acc_class == CLASS_DEATH_KNIGHT) { if(heroic_free_slots > 0) --heroic_free_slots; if(heroic_free_slots == 0) { data << (uint8)CHAR_CREATE_UNIQUE_CLASS_LIMIT; SendPacket( &data ); delete result2; return; } } if(!have_req_level_for_heroic) { uint32 acc_level = field[0].GetUInt32(); if(acc_level >= req_level_for_heroic) have_req_level_for_heroic = true; } } } delete result2; } } if(GetSecurity() == SEC_PLAYER && class_ == CLASS_DEATH_KNIGHT && !have_req_level_for_heroic) { data << (uint8)CHAR_CREATE_LEVEL_REQUIREMENT; SendPacket( &data ); return; } // extract other data required for player creating uint8 gender, skin, face, hairStyle, hairColor, facialHair, outfitId; recv_data >> gender >> skin >> face; recv_data >> hairStyle >> hairColor >> facialHair >> outfitId; Player *pNewChar = new Player(this); if(!pNewChar->Create( sObjectMgr.GenerateLowGuid(HIGHGUID_PLAYER), name, race_, class_, gender, skin, face, hairStyle, hairColor, facialHair, outfitId )) { // Player not create (race/class problem?) delete pNewChar; data << (uint8)CHAR_CREATE_ERROR; SendPacket( &data ); return; } if ((have_same_race && skipCinematics == CINEMATICS_SKIP_SAME_RACE) || skipCinematics == CINEMATICS_SKIP_ALL) pNewChar->setCinematic(1); // not show intro pNewChar->SetAtLoginFlag(AT_LOGIN_FIRST); // First login // Player created, save it now pNewChar->SaveToDB(); charcount += 1; LoginDatabase.PExecute("DELETE FROM realmcharacters WHERE acctid= '%d' AND realmid = '%d'", GetAccountId(), realmID); LoginDatabase.PExecute("INSERT INTO realmcharacters (numchars, acctid, realmid) VALUES (%u, %u, %u)", charcount, GetAccountId(), realmID); data << (uint8)CHAR_CREATE_SUCCESS; SendPacket( &data ); std::string IP_str = GetRemoteAddress(); BASIC_LOG("Account: %d (IP: %s) Create Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow()); sLog.outChar("Account: %d (IP: %s) Create Character:[%s] (guid: %u)", GetAccountId(), IP_str.c_str(), name.c_str(), pNewChar->GetGUIDLow()); delete pNewChar; // created only to call SaveToDB() }