/** * Reimplemented from UMLWidget::slotMenuSelection to handle * some menu actions. */ void NoteWidget::slotMenuSelection(QAction* action) { ListPopupMenu *menu = ListPopupMenu::menuFromAction(action); if (!menu) { uError() << "Action's data field does not contain ListPopupMenu pointer"; return; } ListPopupMenu::MenuType sel = menu->getMenuType(action); switch(sel) { case ListPopupMenu::mt_Rename: { umlScene()->updateDocumentation(false); NoteDialog * dlg = new NoteDialog(umlScene()->activeView(), this); if (dlg->exec()) { umlScene()->showDocumentation(this, true); umlDoc()->setModified(true); update(); } delete dlg; } break; case ListPopupMenu::mt_Clear: umlScene()->updateDocumentation(true); setDocumentation(QString()); umlScene()->showDocumentation(this, true); umlDoc()->setModified(true); update(); break; default: UMLWidget::slotMenuSelection(action); break; } }
/** * Overrides the standard operation. */ void UMLView::showEvent(QShowEvent* se) { UMLApp* theApp = UMLApp::app(); WorkToolBar* tb = theApp->workToolBar(); UMLScene *us = umlScene(); connect(tb, SIGNAL(sigButtonChanged(int)), us, SLOT(slotToolBarChanged(int))); connect(us, SIGNAL(sigResetToolBar()), tb, SLOT(slotResetToolBar())); umlScene()->showEvent(se); us->resetToolbar(); }
/** * Reimplemented from UMLWidget::showPropertiesDialog to show a * properties dialog for an ActivityWidget. */ void ActivityWidget::showPropertiesDialog() { umlScene()->updateDocumentation(false); QPointer<ActivityDialog> dialog = new ActivityDialog(umlScene()->activeView(), this); if (dialog->exec() && dialog->getChangesMade()) { umlScene()->showDocumentation(this, true); UMLApp::app()->document()->setModified(true); } delete dialog; }
void NoteWidget::mouseDoubleClickEvent(UMLSceneMouseEvent *event) { Q_UNUSED(event); umlScene()->updateDocumentation(false); NoteDialog * dlg = new NoteDialog(umlScene()->activeView(), this); if (dlg->exec()) { umlScene()->showDocumentation(this, true); umlDoc()->setModified(true); update(); } delete dlg; }
/** * Load the object widget from m_widgetAId * * This method is called in loadFromXMI() when loading an XMI file, and called * from activate() when activating a widget after pasting. */ void PreconditionWidget::loadObjectWidget() { if (m_objectWidget == 0) { m_objectWidget = dynamic_cast<ObjectWidget*>( umlScene()->findWidget(m_widgetAId) ); } }
/** * Shows the properties dialog for the view. */ bool UMLView::showPropertiesDialog(QWidget *parent) { bool success = false; QPointer<UMLViewDialog> dlg = new UMLViewDialog(parent, umlScene()); if (dlg->exec() == QDialog::Accepted) { success = true; } delete dlg; return success; }
/** * Overrides the standard operation. */ void UMLView::hideEvent(QHideEvent* he) { UMLApp* theApp = UMLApp::app(); WorkToolBar* tb = theApp->workToolBar(); UMLScene *us = umlScene(); disconnect(tb, SIGNAL(sigButtonChanged(int)), us, SLOT(slotToolBarChanged(int))); disconnect(us, SIGNAL(sigResetToolBar()), tb, SLOT(slotResetToolBar())); us->hideEvent(he); }
/** * Changes this classifier from an interface to a class. Attributes * and stereotype visibility is got from the view OptionState. This * widget is also updated. */ void ClassifierWidget::changeToClass() { m_baseType = WidgetBase::wt_Class; classifier()->setBaseType(UMLObject::ot_Class); bool showAtts = true; bool showStereotype = false; if (umlScene()) { const Settings::OptionState& ops = umlScene()->optionState(); showAtts = ops.classState.showAtts; showStereotype = ops.classState.showStereoType; } setVisualProperty(ShowAttributes, showAtts); setVisualProperty(ShowStereotype, showStereotype); updateTextItemGroups(); }
/** * Show a properties dialog for a NoteWidget. */ void NoteWidget::showPropertiesDialog() { NoteDialog * dlg = 0; UMLApp::app()->docWindow()->updateDocumentation(false); dlg = new NoteDialog(umlScene()->activeView(), this); if (dlg->exec()) { UMLApp::app()->docWindow()->showDocumentation(this, true); UMLApp::app()->document()->setModified(true); update(); } delete dlg; }
/** * Sets the zoom of the diagram. */ void UMLView::setZoom(int zoom) { if (zoom < 10) { zoom = 10; } else if (zoom > 500) { zoom = 500; } QMatrix wm; wm.scale(zoom / 100.0, zoom / 100.0); setMatrix(wm); m_nZoom = currentZoom(); umlScene()->resizeSceneToItems(); }
/** * Destructor. */ UMLView::~UMLView() { delete umlScene(); }
/** * Overrides standard method from QWidget to resize scene when * it's shown. */ void UMLView::show() { QWidget::show(); umlScene()->resizeSceneToItems(); }