Beispiel #1
0
//------------------------------------------------------------------------------
int main(int argc, char ** argv)
{
    bool fullscreen = false;
    std::string str;
    for (int i = 1; i < argc; ++i) {
        if (!strcmp(argv[i], "-d"))
            g_level = atoi(argv[++i]);
        else if (!strcmp(argv[i], "-c"))
            g_repeatCount = atoi(argv[++i]);
        else if (!strcmp(argv[i], "-f"))
            fullscreen = true;
        else {
            std::ifstream ifs(argv[1]);
            if (ifs) {
                std::stringstream ss;
                ss << ifs.rdbuf();
                ifs.close();
                str = ss.str();
                g_defaultShapes.push_back(SimpleShape(str.c_str(), argv[1], kCatmark));
            }
        }
    }
    initializeShapes();
    OsdSetErrorCallback(callbackError);

    if (not glfwInit()) {
        printf("Failed to initialize GLFW\n");
        return 1;
    }

    static const char windowTitle[] = "OpenSubdiv glBatchViewer";
    
#define CORE_PROFILE
#ifdef CORE_PROFILE
    setGLCoreProfile();
#endif

#if GLFW_VERSION_MAJOR>=3
    if (fullscreen) {
    
        g_primary = glfwGetPrimaryMonitor();

        // apparently glfwGetPrimaryMonitor fails under linux : if no primary,
        // settle for the first one in the list    
        if (not g_primary) {
            int count=0;
            GLFWmonitor ** monitors = glfwGetMonitors(&count);

            if (count)
                g_primary = monitors[0];
        }
        
        if (g_primary) {
            GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
            g_width = vidmode->width;
            g_height = vidmode->height;
        }
    }

    if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle, 
                                       fullscreen and g_primary ? g_primary : NULL, NULL))) {
        printf("Failed to open window.\n");
        glfwTerminate();
        return 1;
    }
    glfwMakeContextCurrent(g_window);
    glfwSetKeyCallback(g_window, keyboard);
    glfwSetCursorPosCallback(g_window, motion);
    glfwSetMouseButtonCallback(g_window, mouse);
    glfwSetWindowSizeCallback(g_window, reshape);
#else
    if (glfwOpenWindow(g_width, g_height, 8, 8, 8, 8, 24, 8,
                       fullscreen ? GLFW_FULLSCREEN : GLFW_WINDOW) == GL_FALSE) {
        printf("Failed to open window.\n");
        glfwTerminate();
        return 1;
    }
    glfwSetWindowTitle(windowTitle);
    glfwSetKeyCallback(keyboard);
    glfwSetMousePosCallback(motion);
    glfwSetMouseButtonCallback(mouse);
    glfwSetWindowSizeCallback(reshape);
#endif

#if defined(OSD_USES_GLEW)
#ifdef CORE_PROFILE
    // this is the only way to initialize glew correctly under core profile context.
    glewExperimental = true;
#endif
    if (GLenum r = glewInit() != GLEW_OK) {
        printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
        exit(1);
    }
#ifdef CORE_PROFILE
    // clear GL errors which was generated during glewInit()
    glGetError();
#endif
#endif

    // activate feature adaptive tessellation if OSD supports it
    g_adaptive = OpenSubdiv::OsdGLDrawContext::SupportsAdaptiveTessellation();

    initGL();

    glfwSwapInterval(0);

    initHUD();
    callbackModel(g_currentShape);

    g_fpsTimer.Start();
    while (g_running) {
        idle();
        display();
        
#if GLFW_VERSION_MAJOR>=3
        glfwPollEvents();
        glfwSwapBuffers(g_window);
#else
        glfwSwapBuffers();
#endif
    }

    uninitGL();
    glfwTerminate();
}
//------------------------------------------------------------------------------
int main(int argc, char ** argv)
{
    bool fullscreen = false;
    std::string str;
    for (int i = 1; i < argc; ++i) {
        if (!strcmp(argv[i], "-d"))
            g_level = atoi(argv[++i]);
        else if (!strcmp(argv[i], "-c"))
            g_repeatCount = atoi(argv[++i]);
        else if (!strcmp(argv[i], "-f"))
            fullscreen = true;
        else {
            std::ifstream ifs(argv[1]);
            if (ifs) {
                std::stringstream ss;
                ss << ifs.rdbuf();
                ifs.close();
                str = ss.str();
                g_shapes.push_back(ShapeDesc(argv[1], str.c_str(), kCatmark));
            }
        }
    }
    initShapes();

    if (not glfwInit()) {
        printf("Failed to initialize GLFW\n");
        return 1;
    }

    static const char windowTitle[] = "OpenSubdiv vtrViewer";

#define CORE_PROFILE
#ifdef CORE_PROFILE
    setGLCoreProfile();
#endif

    if (fullscreen) {

        g_primary = glfwGetPrimaryMonitor();

        // apparently glfwGetPrimaryMonitor fails under linux : if no primary,
        // settle for the first one in the list
        if (not g_primary) {
            int count=0;
            GLFWmonitor ** monitors = glfwGetMonitors(&count);

            if (count)
                g_primary = monitors[0];
        }

        if (g_primary) {
            GLFWvidmode const * vidmode = glfwGetVideoMode(g_primary);
            g_width = vidmode->width;
            g_height = vidmode->height;
        }
    }

    if (not (g_window=glfwCreateWindow(g_width, g_height, windowTitle,
                                       fullscreen and g_primary ? g_primary : NULL, NULL))) {
        printf("Failed to open window.\n");
        glfwTerminate();
        return 1;
    }
    glfwMakeContextCurrent(g_window);

    // accommocate high DPI displays (e.g. mac retina displays)
    glfwGetFramebufferSize(g_window, &g_width, &g_height);
    glfwSetFramebufferSizeCallback(g_window, reshape);

    glfwSetKeyCallback(g_window, keyboard);
    glfwSetCursorPosCallback(g_window, motion);
    glfwSetMouseButtonCallback(g_window, mouse);
    glfwSetWindowCloseCallback(g_window, windowClose);

#if defined(OSD_USES_GLEW)
#ifdef CORE_PROFILE
    // this is the only way to initialize glew correctly under core profile context.
    glewExperimental = true;
#endif
    if (GLenum r = glewInit() != GLEW_OK) {
        printf("Failed to initialize glew. Error = %s\n", glewGetErrorString(r));
        exit(1);
    }
#ifdef CORE_PROFILE
    // clear GL errors which was generated during glewInit()
    glGetError();
#endif
#endif

    initGL();

    glfwSwapInterval(0);

    initHUD();
    rebuildOsdMeshes();

    checkGLErrors("before loop");
    while (g_running) {
        idle();
        display();

        glfwPollEvents();
        glfwSwapBuffers(g_window);

        glFinish();
    }

    uninitGL();
    glfwTerminate();
}