Beispiel #1
0
void ai_composite::new_turn()
{
	///@todo 1.9 replace with event system
	recalculate_move_maps();
	invalidate_defensive_position_cache();
	invalidate_keeps_cache();
	clear_additional_targets();
	unit_stats_cache().clear();
}
Beispiel #2
0
boost::shared_ptr<attacks_vector> aspect_attacks::analyze_targets() const
{
    const move_map& srcdst = get_srcdst();
    const move_map& dstsrc = get_dstsrc();
    const move_map& enemy_srcdst = get_enemy_srcdst();
    const move_map& enemy_dstsrc = get_enemy_dstsrc();

    boost::shared_ptr<attacks_vector> res(new attacks_vector());
    unit_map& units_ = *resources::units;

    std::vector<map_location> unit_locs;
    for(unit_map::const_iterator i = units_.begin(); i != units_.end(); ++i) {
        if (i->side() == get_side() && i->attacks_left() && !(i->can_recruit() && get_passive_leader())) {
            if (!i->matches_filter(vconfig(filter_own_), i->get_location())) {
                continue;
            }
            unit_locs.push_back(i->get_location());
        }
    }

    bool used_locations[6];
    std::fill(used_locations,used_locations+6,false);

    moves_map dummy_moves;
    move_map fullmove_srcdst, fullmove_dstsrc;
    calculate_possible_moves(dummy_moves,fullmove_srcdst,fullmove_dstsrc,false,true);

    unit_stats_cache().clear();

    for(unit_map::const_iterator j = units_.begin(); j != units_.end(); ++j) {

        // Attack anyone who is on the enemy side,
        // and who is not invisible or petrified.
        if (current_team().is_enemy(j->side()) && !j->incapacitated() &&
                !j->invisible(j->get_location()))
        {
            if (!j->matches_filter(vconfig(filter_enemy_), j->get_location())) {
                continue;
            }
            map_location adjacent[6];
            get_adjacent_tiles(j->get_location(), adjacent);
            attack_analysis analysis;
            analysis.target = j->get_location();
            analysis.vulnerability = 0.0;
            analysis.support = 0.0;
            do_attack_analysis(j->get_location(), srcdst, dstsrc,
                               fullmove_srcdst, fullmove_dstsrc, enemy_srcdst, enemy_dstsrc,
                               adjacent,used_locations,unit_locs,*res,analysis, current_team());
        }
    }
    return res;
}
Beispiel #3
0
void strategy_formulation_with_rca::init_side()
{
	recalculate_move_maps();
	invalidate_defensive_position_cache();
	invalidate_keeps_cache();
	clear_additional_targets();
	unit_stats_cache().clear();

	DBG_AI_TESTING_SF_WITH_RCA << "------init_side() begin------" << std::endl;
	unit_map& units = *resources::units;
	for(unit_map::unit_iterator ui = units.begin(); ui != units.end(); ++ui){
		if(ui->side() == this->get_side()){
			ui->new_turn();
		}
	}
	(*resources::teams)[this->get_side()-1].new_turn();
	calculate_healing(this->get_side(), false);

	DBG_AI_TESTING_SF_WITH_RCA << "------init_side() end------" << std::endl;
}