Beispiel #1
0
void CQMesh::onDestory()
{
	auto loader = CQResLoader::shareLoader();
	for each (auto subMesh in meshes_)
	{
		loader->unloadMesh(subMesh);
	}
Beispiel #2
0
void ProxyEntity::handleDestroyTimeout() {
    unloadMesh();
}
Beispiel #3
0
MainWindow::MainWindow(QWidget * parent, FormBar * bar): QMainWindow(parent), m_formbar(bar) {
    setMenuBar(new QMenuBar(this));
    QMenu *fileMenu = menuBar() -> addMenu(tr("&File"));
    QAction *openAct = new QAction(tr("&Open"), this);
    openAct->setShortcuts(QKeySequence::Open);
    openAct->setStatusTip(tr("Open"));
    connect(openAct, SIGNAL(triggered()), this, SLOT(openFile()));

    // Quit action
    QAction *quitAct = new QAction(tr("&Quit"), this);
    quitAct->setShortcuts(QKeySequence::Quit);
    quitAct->setStatusTip(tr("Quit"));
    connect(quitAct, SIGNAL(triggered()), this, SLOT(close()));

    fileMenu->addAction(openAct);
    fileMenu->addAction(quitAct);

    QGLFormat glFormat;
    std::cout << glFormat.openGLVersionFlags() << std::endl;
    std::cout << (QGLFormat::OpenGL_Version_3_0 <= glFormat.openGLVersionFlags()) << std::endl;
    if(QGLFormat::OpenGL_Version_3_3 & glFormat.openGLVersionFlags())
    {
        glFormat.setVersion( 3,3 );
    }
    else
    {
        glFormat.setVersion( 2, 1 );
    }
    std::cout << "GL Version: " << glFormat.majorVersion() << " " << glFormat.minorVersion() << std::endl;
    glFormat.setProfile( QGLFormat::CompatibilityProfile );
    glFormat.setSampleBuffers( true );
    m_glwidget = new GLWidget(glFormat,this);
    connect(this,SIGNAL(meshLoaded(std::shared_ptr<const MeshPackage>)), m_glwidget,SLOT(receiveMesh(std::shared_ptr<const MeshPackage>)));
    connect(this,SIGNAL(formLoaded(const FormPackage &))
            , m_glwidget,SLOT(receiveForm(const FormPackage &)));
    setCentralWidget(m_glwidget);



    QDockWidget * dock = new QDockWidget(tr("Form Chooser"),this);
    if(!m_formbar) {
        m_formbar = new FormBar(this);
    }
    dock->setWidget(m_formbar);
    addDockWidget(Qt::LeftDockWidgetArea, dock);
    connect(this,SIGNAL(loadingNewMesh())
            , m_glwidget,SLOT(unloadMesh()));
    connect(this,SIGNAL(formLoaded(const FormPackage &))
            , m_formbar,SLOT(receiveForm(const FormPackage &)));
    connect(this,SIGNAL(particlesLoaded(std::shared_ptr<VertexBufferObject>))
            , m_glwidget,SLOT(receiveParticles(std::shared_ptr<VertexBufferObject>)));
    connect(
            m_formbar, SIGNAL(enableForm(const QString &)),
            m_glwidget, SLOT(enableForm(const QString &)));
    connect(
            m_formbar, SIGNAL(disableForm(const QString &)),
            m_glwidget, SLOT(disableForm(const QString &)));
    connect(
            m_formbar, SIGNAL(clearForms(void)),
            m_glwidget, SLOT(clearForms(void)));

}