int main(int argc,char* argv[]){ const real learning_rate = 0.1; const int n_epochs = 1; fprintf(stdout,"[INFO] loading data\n"); mark_timer(); load_data(); load_maxfiles(); fprintf(stdout,"[INFO] load data done, "); mark_timer(true); fprintf(stdout,"[INFO] training\n"); int patience = 10000; int patience_increase = 2; real improvement_threshold = 0.995; int validation_frequency = std::min(n_train_batches,patience/2); real best_validation_loss = std::numeric_limits<real>::max(); int best_iter = 0; real mtls = 0.0; int epoch = 0; bool done_looping = false; std::vector<real> result_logs; while ((epoch<n_epochs) && (!done_looping)){ for (int mb_idx=0;mb_idx<n_train_batches;++mb_idx){ int cur_iter = epoch*n_train_batches+mb_idx; fprintf(stdout, "training @ epoch = [%d,%d/%d] iter = %d\n", epoch,mb_idx,n_train_batches,cur_iter); mark_timer(); my_process(train_set_x_offset,train_set_y,mb_idx,learning_rate); mark_timer(true); //save_params(); if ((cur_iter+1)%validation_frequency==0){ // TODO: lzh } if (patience<=cur_iter){ done_looping = true; break; } } ++epoch; } fprintf(stdout,"[INFO] unloading data\n"); mark_timer(); unload_data(); unload_maxfiles(); fprintf(stdout,"[INFO] unload data done, "); mark_timer(true); return 0; }
void GameState::deinitialize() { INFO_PRINT << "Initiating POL Cleanup....\n"; networkManager.deinialize(); deinit_ipc_vars(); if ( Plib::systemstate.config.log_script_cycles ) log_all_script_cycle_counts( false ); checkpoint( "cleaning up vars" ); cleanup_vars(); checkpoint( "cleaning up scripts" ); cleanup_scripts(); // scripts remove their listening points when they exit.. // so there should be no listening points to clean up. checkpoint( "cleaning listen points" ); clear_listen_points(); // unload_other_objects unload_intrinsic_weapons(); unload_weapon_templates( ); // unload_itemdesc_scripts for ( auto &elem : desctable ) { elem.second->unload_scripts(); } system_hooks.unload_system_hooks(); configurationbuffer.deinitialize(); Plib::systemstate.deinitialize(); Multi::multidef_buffer.deinitialize(); unload_npc_templates(); //quick and nasty fix until npcdesc usage is rewritten Turley 2012-08-27: moved before objecthash due to npc-method_script cleanup Bscript::UninitObject::ReleaseSharedInstance(); objStorageManager.deinitialize(); display_leftover_objects(); checkpoint( "unloading data" ); unload_data(); guilds.clear(); Clib::MD5_Cleanup(); checkpoint( "misc cleanup" ); global_properties->clear(); menus.clear(); textcmds.clear(); paramtextcmds.clear(); Global_Ignore_CProps.clear(); mime_types.clear(); console_commands.clear(); animation_translates.clear(); tipfilenames.clear(); checkpoint( "end of xmain2" ); #ifdef __linux__ unlink( ( Plib::systemstate.config.pidfile_path + "pol.pid" ).c_str( ) ); #endif }
persistent_data_container::~persistent_data_container() { unload_data(); }