Beispiel #1
0
Ref::~Ref()
{
#if CC_ENABLE_SCRIPT_BINDING
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
#if !CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != nullptr && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
#endif // !CC_ENABLE_GC_FOR_NATIVE_OBJECTS
#endif // CC_ENABLE_SCRIPT_BINDING


#if CC_REF_LEAK_DETECTION
    if (_referenceCount != 0)
        untrackRef(this);
#endif
}
Beispiel #2
0
Ref::~Ref()
{
#if CC_ENABLE_SCRIPT_BINDING
    // if the object is referenced by Lua engine, remove it
    if (_luaID)
    {
        ScriptEngineManager::getInstance()->getScriptEngine()->removeScriptObjectByObject(this);
    }
    else
    {
        ScriptEngineProtocol* pEngine = ScriptEngineManager::getInstance()->getScriptEngine();
        if (pEngine != NULL && pEngine->getScriptType() == kScriptTypeJavascript)
        {
            pEngine->removeScriptObjectByObject(this);
        }
    }
#endif


#if CC_USE_MEM_LEAK_DETECTION
    if (_referenceCount != 0)
        // delete this object from list
        untrackRef(this);
#endif
}
void Ref::release()
{
    CCASSERT(_referenceCount > 0, "reference count should be greater than 0");
    --_referenceCount;

#if CC_ENABLE_SCRIPT_BINDING && CC_ENABLE_GC_FOR_NATIVE_OBJECTS
    if (_scriptOwned && _rooted && _referenceCount==/*_referenceCountAtRootTime*/ 1)
    {
        auto scriptMgr = ScriptEngineManager::getInstance()->getScriptEngine();
        if (scriptMgr && scriptMgr->getScriptType() == kScriptTypeJavascript)
        {
            scriptMgr->unrootObject(this);
        }
    }
#endif // CC_ENABLE_SCRIPT_BINDING

    if (_referenceCount == 0)
    {
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
        auto poolManager = PoolManager::getInstance();
        if (!poolManager->getCurrentPool()->isClearing() && poolManager->isObjectInPools(this))
        {
            // Trigger an assert if the reference count is 0 but the Ref is still in autorelease pool.
            // This happens when 'autorelease/release' were not used in pairs with 'new/retain'.
            //
            // Wrong usage (1):
            //
            // auto obj = Node::create();   // Ref = 1, but it's an autorelease Ref which means it was in the autorelease pool.
            // obj->autorelease();   // Wrong: If you wish to invoke autorelease several times, you should retain `obj` first.
            //
            // Wrong usage (2):
            //
            // auto obj = Node::create();
            // obj->release();   // Wrong: obj is an autorelease Ref, it will be released when clearing current pool.
            //
            // Correct usage (1):
            //
            // auto obj = Node::create();
            //                     |-   new Node();     // `new` is the pair of the `autorelease` of next line
            //                     |-   autorelease();  // The pair of `new Node`.
            //
            // obj->retain();
            // obj->autorelease();  // This `autorelease` is the pair of `retain` of previous line.
            //
            // Correct usage (2):
            //
            // auto obj = Node::create();
            // obj->retain();
            // obj->release();   // This `release` is the pair of `retain` of previous line.
            CCASSERT(false, "The reference shouldn't be 0 because it is still in autorelease pool.");
        }
#endif

#if CC_REF_LEAK_DETECTION
        untrackRef(this);
#endif
        delete this;
    }
}
Beispiel #4
0
void Ref::release()
{
    if ((--_refCount) <= 0)
    {
#ifdef GAMEPLAY_MEM_LEAK_DETECTION
        untrackRef(this, __record);
#endif
        delete this;
    }
}
Beispiel #5
0
void Ref::release()
{
    CCASSERT(_referenceCount > 0, "reference count should greater than 0");
    --_referenceCount;

    if (_referenceCount == 0)
    {
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
        auto poolManager = PoolManager::getInstance();
        if (!poolManager->getCurrentPool()->isClearing() && poolManager->isObjectInPools(this))
        {
            // Trigger an assert if the reference count is 0 but the Ref is still in autorelease pool.
            // This happens when 'autorelease/release' were not used in pairs with 'new/retain'.
            //
            // Wrong usage (1):
            //
            // auto obj = Node::create();   // Ref = 1, but it's an autorelease Ref which means it was in the autorelease pool.
            // obj->autorelease();   // Wrong: If you wish to invoke autorelease several times, you should retain `obj` first.
            //
            // Wrong usage (2):
            //
            // auto obj = Node::create();
            // obj->release();   // Wrong: obj is an autorelease Ref, it will be released when clearing current pool.
            //
            // Correct usage (1):
            //
            // auto obj = Node::create();
            //                     |-   new Node();     // `new` is the pair of the `autorelease` of next line
            //                     |-   autorelease();  // The pair of `new Node`.
            //
            // obj->retain();
            // obj->autorelease();  // This `autorelease` is the pair of `retain` of previous line.
            //
            // Correct usage (2):
            //
            // auto obj = Node::create();
            // obj->retain();
            // obj->release();   // This `release` is the pair of `retain` of previous line.
            CCASSERT(false, "The reference shouldn't be 0 because it is still in autorelease pool.");
        }
#endif

#if CC_USE_MEM_LEAK_DETECTION
        untrackRef(this);
#endif
        delete this;
    }
}
Beispiel #6
0
void Ref::release()
{
    CCASSERT(_referenceCount > 0, "reference count should be greater than 0");
    if(_referenceCount <= 0){
        return;
    }
    --_referenceCount;
    
    auto poolManager = PoolManager::getInstance();
    if (_isInAutoPool&&poolManager->isClearing()) {
        _isInAutoPool = false;
    }

    if (_referenceCount == 0)
    {
        //auto poolManager = PoolManager::getInstance();
        
        if (_isInAutoPool&&!poolManager->isClearing() )//&& poolManager->isObjectInPools(this))
        {
            poolManager->removeObject(this);
        }
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
//        auto poolManager = PoolManager::getInstance();
//        if (!poolManager->getCurrentPool()->isClearing() && poolManager->isObjectInPools(this))
//        {
//        }
            // Trigger an assert if the reference count is 0 but the Ref is still in autorelease pool.
            // This happens when 'autorelease/release' were not used in pairs with 'new/retain'.
            //
            // Wrong usage (1):
            //
            // auto obj = Node::create();   // Ref = 1, but it's an autorelease Ref which means it was in the autorelease pool.
            // obj->autorelease();   // Wrong: If you wish to invoke autorelease several times, you should retain `obj` first.
            //
            // Wrong usage (2):
            //
            // auto obj = Node::create();
            // obj->release();   // Wrong: obj is an autorelease Ref, it will be released when clearing current pool.
            //
            // Correct usage (1):
            //
            // auto obj = Node::create();
            //                     |-   new Node();     // `new` is the pair of the `autorelease` of next line
            //                     |-   autorelease();  // The pair of `new Node`.
            //
            // obj->retain();
            // obj->autorelease();  // This `autorelease` is the pair of `retain` of previous line.
            //
            // Correct usage (2):
            //
            // auto obj = Node::create();
            // obj->retain();
            // obj->release();   // This `release` is the pair of `retain` of previous line.
//            CCASSERT(false, "The reference shouldn't be 0 because it is still in autorelease pool.");
//        }
#endif

#if CC_REF_LEAK_DETECTION
        untrackRef(this);
#endif
        if ( g_performanceCrashSwitch && _isInAutoPool && !poolManager->isClearing() )
        {
#ifdef CC_ENABLE_BACKTRACE
            const size_t max = 30;
            void* buffer[max];
            dumpBacktrace( buffer, captureBacktrace(buffer, max));
#endif
            
            int *pTest = NULL;
            *pTest =  123456;
        }
        
        delete this;
    }
}
Beispiel #7
0
Ref::~Ref()
{
	untrackRef(this);

}