Beispiel #1
0
void RenderReplaced::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    
    setHeight(minimumReplacedHeight());

    updateLogicalWidth();
    updateLogicalHeight();

    // Now that we've calculated our preferred layout, we check to see
    // if we should further constrain sizing to the intrinsic aspect ratio.
    if (style().aspectRatioType() == AspectRatioFromIntrinsic && !m_intrinsicSize.isEmpty()) {
        float aspectRatio = m_intrinsicSize.aspectRatio();
        LayoutSize frameSize = size();
        float frameAspectRatio = frameSize.aspectRatio();
        if (frameAspectRatio < aspectRatio)
            setHeight(computeReplacedLogicalHeightRespectingMinMaxHeight(frameSize.height() * frameAspectRatio / aspectRatio));
        else if (frameAspectRatio > aspectRatio)
            setWidth(computeReplacedLogicalWidthRespectingMinMaxWidth(frameSize.width() * aspectRatio / frameAspectRatio, ComputePreferred));
    }

    clearOverflow();
    addVisualEffectOverflow();
    updateLayerTransform();
    invalidateBackgroundObscurationStatus();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
Beispiel #2
0
void RenderReplica::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    setFrameRect(parentBox()->borderBoxRect());
    updateLayerTransform();
    clearNeedsLayout();
}
void RenderSVGRoot::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    m_resourcesNeedingToInvalidateClients.clear();

    // Arbitrary affine transforms are incompatible with LayoutState.
    LayoutStateDisabler layoutStateDisabler(view());

    bool needsLayout = selfNeedsLayout();
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);

    LayoutSize oldSize = size();
    updateLogicalWidth();
    updateLogicalHeight();
    buildLocalToBorderBoxTransform();

    m_isLayoutSizeChanged = needsLayout || (svgSVGElement().hasRelativeLengths() && oldSize != size());
    SVGRenderSupport::layoutChildren(*this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(*this));

    if (!m_resourcesNeedingToInvalidateClients.isEmpty()) {
        // Invalidate resource clients, which may mark some nodes for layout.
        for (auto& resource :  m_resourcesNeedingToInvalidateClients) {
            resource->removeAllClientsFromCache();
            SVGResourcesCache::clientStyleChanged(*resource, StyleDifferenceLayout, resource->style());
        }

        m_isLayoutSizeChanged = false;
        SVGRenderSupport::layoutChildren(*this, false);
    }

    // At this point LayoutRepainter already grabbed the old bounds,
    // recalculate them now so repaintAfterLayout() uses the new bounds.
    if (m_needsBoundariesOrTransformUpdate) {
        updateCachedBoundaries();
        m_needsBoundariesOrTransformUpdate = false;
    }

    clearOverflow();
    if (!shouldApplyViewportClip()) {
        FloatRect contentRepaintRect = repaintRectInLocalCoordinates();
        contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
        addVisualOverflow(enclosingLayoutRect(contentRepaintRect));
    }

    updateLayerTransform();
    m_hasBoxDecorations = isDocumentElementRenderer() ? hasVisibleBoxDecorationStyle() : hasVisibleBoxDecorations();
    invalidateBackgroundObscurationStatus();

    repainter.repaintAfterLayout();

    clearNeedsLayout();
}
Beispiel #4
0
void RenderGrid::layoutBlock(bool relayoutChildren, LayoutUnit)
{
    ASSERT(needsLayout());

    if (!relayoutChildren && simplifiedLayout())
        return;

    // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
    // It would be nice to refactor some of the duplicate code.
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    LayoutStateMaintainer statePusher(view(), this, locationOffset(), hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode());

    if (inRenderFlowThread()) {
        // Regions changing widths can force us to relayout our children.
        if (logicalWidthChangedInRegions())
            relayoutChildren = true;
    }
    computeInitialRegionRangeForBlock();

    LayoutSize previousSize = size();

    setLogicalHeight(0);
    computeLogicalWidth();

    m_overflow.clear();

    layoutGridItems();

    LayoutUnit oldClientAfterEdge = clientLogicalBottom();
    computeLogicalHeight();

    if (size() != previousSize)
        relayoutChildren = true;

    layoutPositionedObjects(relayoutChildren || isRoot());

    computeRegionRangeForBlock();

    computeOverflow(oldClientAfterEdge);
    statePusher.pop();

    updateLayerTransform();

    // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
    // we overflow or not.
    if (hasOverflowClip())
        layer()->updateScrollInfoAfterLayout();

    repainter.repaintAfterLayout();

    setNeedsLayout(false);
}
void RenderSlider::layout()
{
    ASSERT(needsLayout());

    SliderThumbElement* thumbElement = shadowSliderThumb();
    RenderBox* thumb = thumbElement ? toRenderBox(thumbElement->renderer()) : 0;

    IntSize baseSize(borderAndPaddingWidth(), borderAndPaddingHeight());

    if (thumb) {
        // Allow the theme to set the size of the thumb.
        if (thumb->style()->hasAppearance()) {
            // FIXME: This should pass the style, not the renderer, to the theme.
            theme()->adjustSliderThumbSize(thumb);
        }

        baseSize.expand(thumb->style()->width().calcMinValue(0), thumb->style()->height().calcMinValue(0));
    }

    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());

    IntSize oldSize = size();

    setSize(baseSize);
    computeLogicalWidth();
    computeLogicalHeight();
    updateLayerTransform();

    if (thumb) {
        if (oldSize != size())
            thumb->setChildNeedsLayout(true, false);

        LayoutStateMaintainer statePusher(view(), this, IntSize(x(), y()), style()->isFlippedBlocksWritingMode());

        IntRect oldThumbRect = thumb->frameRect();

        thumb->layoutIfNeeded();

        IntRect rect = thumbRect();
        thumb->setFrameRect(rect);
        if (thumb->checkForRepaintDuringLayout())
            thumb->repaintDuringLayoutIfMoved(oldThumbRect);

        statePusher.pop();
        addOverflowFromChild(thumb);
    }

    repainter.repaintAfterLayout();    

    setNeedsLayout(false);
}
void RenderFrameSet::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    bool doFullRepaint = selfNeedsLayout() && checkForRepaintDuringLayout();
    LayoutRect oldBounds;
    RenderLayerModelObject* repaintContainer = 0;
    if (doFullRepaint) {
        repaintContainer = containerForRepaint();
        oldBounds = clippedOverflowRectForRepaint(repaintContainer);
    }

    if (!parent()->isFrameSet() && !document().printing()) {
        setWidth(view().viewWidth());
        setHeight(view().viewHeight());
    }

    unsigned cols = frameSetElement().totalCols();
    unsigned rows = frameSetElement().totalRows();

    if (m_rows.m_sizes.size() != rows || m_cols.m_sizes.size() != cols) {
        m_rows.resize(rows);
        m_cols.resize(cols);
    }

    LayoutUnit borderThickness = frameSetElement().border();
    layOutAxis(m_rows, frameSetElement().rowLengths(), height() - (rows - 1) * borderThickness);
    layOutAxis(m_cols, frameSetElement().colLengths(), width() - (cols - 1) * borderThickness);

    if (flattenFrameSet())
        positionFramesWithFlattening();
    else
        positionFrames();

    RenderBox::layout();

    computeEdgeInfo();

    updateLayerTransform();

    if (doFullRepaint) {
        repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds));
        LayoutRect newBounds = clippedOverflowRectForRepaint(repaintContainer);
        if (newBounds != oldBounds)
            repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds));
    }

    clearNeedsLayout();
}
Beispiel #7
0
void RenderRegion::computeOverflowFromFlowThread()
{
    ASSERT(isValid());

    LayoutRect layoutRect = overflowRectForFlowThreadPortion(flowThreadPortionRect(), isFirstRegion(), isLastRegion(), LayoutOverflow);

    layoutRect.setLocation(contentBoxRect().location() + (layoutRect.location() - m_flowThreadPortionRect.location()));

    // FIXME: Correctly adjust the layout overflow for writing modes.
    addLayoutOverflow(layoutRect);

    updateLayerTransform();
    updateScrollInfoAfterLayout();
}
Beispiel #8
0
void RenderSVGRoot::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());

    m_resourcesNeedingToInvalidateClients.clear();

    // Arbitrary affine transforms are incompatible with LayoutState.
    LayoutStateDisabler layoutStateDisabler(&view());

    bool needsLayout = selfNeedsLayout();
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);

    LayoutSize oldSize = size();
    updateLogicalWidth();
    updateLogicalHeight();
    buildLocalToBorderBoxTransform();

    m_isLayoutSizeChanged = needsLayout || (svgSVGElement().hasRelativeLengths() && oldSize != size());
    SVGRenderSupport::layoutChildren(*this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(*this));

    if (!m_resourcesNeedingToInvalidateClients.isEmpty()) {
        // Invalidate resource clients, which may mark some nodes for layout.
        HashSet<RenderSVGResourceContainer*>::iterator end = m_resourcesNeedingToInvalidateClients.end();
        for (HashSet<RenderSVGResourceContainer*>::iterator it = m_resourcesNeedingToInvalidateClients.begin(); it != end; ++it)
            (*it)->removeAllClientsFromCache();

        m_isLayoutSizeChanged = false;
        SVGRenderSupport::layoutChildren(*this, false);
    }

    // At this point LayoutRepainter already grabbed the old bounds,
    // recalculate them now so repaintAfterLayout() uses the new bounds.
    if (m_needsBoundariesOrTransformUpdate) {
        updateCachedBoundaries();
        m_needsBoundariesOrTransformUpdate = false;
    }

    if (!shouldApplyViewportClip()) {
        FloatRect contentRepaintRect = repaintRectInLocalCoordinates();
        contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
        addVisualOverflow(enclosingLayoutRect(contentRepaintRect));
    }

    updateLayerTransform();

    repainter.repaintAfterLayout();

    clearNeedsLayout();
}
Beispiel #9
0
void RenderSVGRoot::layout()
{
    ASSERT(needsLayout());

    // Arbitrary affine transforms are incompatible with LayoutState.
    LayoutStateDisabler layoutStateDisabler(*this);

    bool needsLayout = selfNeedsLayout();
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && needsLayout);

    LayoutSize oldSize = size();
    updateLogicalWidth();
    updateLogicalHeight();
    buildLocalToBorderBoxTransform();

    SVGRenderSupport::layoutResourcesIfNeeded(this);

    SVGSVGElement* svg = toSVGSVGElement(node());
    ASSERT(svg);
    m_isLayoutSizeChanged = needsLayout || (svg->hasRelativeLengths() && oldSize != size());
    SVGRenderSupport::layoutChildren(this, needsLayout || SVGRenderSupport::filtersForceContainerLayout(this));

    // At this point LayoutRepainter already grabbed the old bounds,
    // recalculate them now so repaintAfterLayout() uses the new bounds.
    if (m_needsBoundariesOrTransformUpdate) {
        updateCachedBoundaries();
        m_needsBoundariesOrTransformUpdate = false;
    }

    m_overflow.clear();
    addVisualEffectOverflow();

    if (!shouldApplyViewportClip()) {
        FloatRect contentRepaintRect = repaintRectInLocalCoordinates();
        contentRepaintRect = m_localToBorderBoxTransform.mapRect(contentRepaintRect);
        addVisualOverflow(enclosingLayoutRect(contentRepaintRect));
    }

    updateLayerTransform();
    m_hasBoxDecorations = isDocumentElement() ? calculateHasBoxDecorations() : hasBoxDecorations();
    invalidateBackgroundObscurationStatus();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
void RenderReplaced::layout()
{
    ASSERT(needsLayout());
    
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    
    setHeight(minimumReplacedHeight());

    computeLogicalWidth();
    computeLogicalHeight();

    m_overflow.clear();
    addShadowOverflow();
    updateLayerTransform();
    
    repainter.repaintAfterLayout();
    setNeedsLayout(false);
}
Beispiel #11
0
void RenderReplaced::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    
    setHeight(minimumReplacedHeight());

    updateLogicalWidth();
    updateLogicalHeight();

    m_overflow.clear();
    addVisualEffectOverflow();
    updateLayerTransform();
    
    repainter.repaintAfterLayout();
    setNeedsLayout(false);
}
Beispiel #12
0
void RenderReplaced::layout()
{
    StackStats::LayoutCheckPoint layoutCheckPoint;
    ASSERT(needsLayout());
    
    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    
    setHeight(minimumReplacedHeight());

    updateLogicalWidth();
    updateLogicalHeight();

    clearOverflow();
    addVisualEffectOverflow();
    updateLayerTransform();
    invalidateBackgroundObscurationStatus();

    repainter.repaintAfterLayout();
    clearNeedsLayout();
}
Beispiel #13
0
void RenderRegion::computeOverflowFromFlowThread()
{
    ASSERT(isValid());
    
    LayoutRect layoutRect;
    {
        // When getting the overflow from the flow thread we need to temporarly reset the current flow thread because
        // we're changing flows.
        CurrentRenderFlowThreadMaintainer flowThreadMaintainer(m_flowThread);
        layoutRect = layoutOverflowRectForBox(m_flowThread);
    }

    layoutRect.setLocation(contentBoxRect().location() + (layoutRect.location() - m_flowThreadPortionRect.location()));

    // FIXME: Correctly adjust the layout overflow for writing modes.
    addLayoutOverflow(layoutRect);
    RenderFlowThread* enclosingRenderFlowThread = flowThreadContainingBlock();
    if (enclosingRenderFlowThread)
        enclosingRenderFlowThread->addRegionsLayoutOverflow(this, layoutRect);

    updateLayerTransform();
    updateScrollInfoAfterLayout();
}
Beispiel #14
0
void RenderReplica::layout()
{
    setFrameRect(parentBox()->borderBoxRect());
    updateLayerTransform();
    setNeedsLayout(false);
}