int rviewOSectionImage::process(wxObject &obj, wxEvent &evt) { int type = evt.GetEventType(); if (type == wxEVENT_TYPE_CHECKBOX_COMMAND) { if (&obj == (wxObject*)boundingBox) { doBoundingBox = boundingBox->GetValue(); fillBuffer(); pcanv->updateDisplay(); return 1; } } else if (type == wxEVENT_TYPE_SLIDER_COMMAND) { unsigned int i; for (i=0; i<numSections; i++) { if (&obj == (wxObject*)(sliders[i])) { updateSlice(i, sliders[i]->GetValue(), TRUE); return 1; } } } else if (type == wxEVENT_TYPE_TEXT_ENTER_COMMAND) { unsigned int i; for (i=0; i<numSections; i++) { if (&obj == (wxObject*)(sltexts[i])) { updateSlice(i, atoi(sltexts[i]->GetValue()), FALSE); return 1; } } if (&obj == (wxObject*)thickText) { int newThick = atoi(thickText->GetValue()); if ((newThick > 0) && (newThick != thickness)) { thickness = newThick; refreshSlices(TRUE); return 1; } } } return rviewRenderImage::process(obj, evt); }
void worldSpace::teleportal(int dir) { //std::cout << "Using a portal!" << std::endl; //0 moves you down a level, 1 moves you up a level. if(dir == 0) { if(clvl == lvl1) { clvl = lvl2; onlvl = 2; } else if(clvl == lvl2) { clvl = lvl3; onlvl = 3; } } else if(dir == 1) { if(clvl == lvl3) { clvl = lvl2; onlvl = 2; } else if(clvl == lvl2) { clvl = lvl1; onlvl = 1; } } updateSlice(); update(); }
/* * SliceWidget - Constructor for the SliceWidget class. * * parameter _name - const char * * parameter _parent - GLMotif::Container * * parameter volume - Volume * * parameter _manageChild - bool */ SliceWidget::SliceWidget(const char * _name, GLMotif::Container * _parent, Volume * _volume, bool _manageChild) : GLMotif::Widget(_name, _parent, false), directionChanged(false), selected(false), sliceChanged(false), sliceDirection(XY), volume(_volume) { marginWidth = 0.0f; preferredSize[0] = 0.0f; preferredSize[1] = 0.0f; preferredSize[2] = 0.0f; xySlice = new unsigned char[volume->getWidth() * volume->getHeight()]; xzSlice = new unsigned char[volume->getWidth() * volume->getDepth()]; yzSlice = new unsigned char[volume->getHeight() * volume->getDepth()]; updateSlice(sliceDirection, volume->getDepth() / 2); if (_manageChild) manageChild(); } // end SliceWidget()
worldSpace::worldSpace(QWidget *parent) : QWidget(parent) { setPalette(QPalette(QColor(0, 0, 0))); setAutoFillBackground(true); cXpos = 12; cYpos = 12; onlvl = 1; //Initalizes the "permanent" vectors to the correct size. rockmap = std::vector<std::vector<char> > (ROW, std::vector<char>(COL,'n')); slice = std::vector<std::vector<char> > (WINSIZE, std::vector<char>(WINSIZE,'n')); //Initalizes the "impermanent" vectors to the correct size. lvl1 = std::vector<std::vector<char> > (ROW, std::vector<char>(COL, 'g')); lvl2 = std::vector<std::vector<char> > (ROW, std::vector<char>(COL, 'g')); lvl3 = std::vector<std::vector<char> > (ROW, std::vector<char>(COL, 'g')); //Initalize the down portal, the up portal and some terrain features. //The fact that these are held in text files make for easy editing by me! //Thank god for small favors amirite? rockmap = cartographer.readLevel(0); lvl1 = cartographer.readLevel(1); //Initalize the up/down portal for level 2 lvl2[6][8] = 'u'; lvl2[12][14] = 'd'; //Pool of water on level 2 lvl2[20][19] = 'w'; lvl2[20][20] = 'w'; lvl2[20][21] = 'w'; lvl2[21][20] = 'w'; lvl2[21][21] = 'w'; //Initalize the up/down portal for level 3 lvl3[18][20] = 'u'; //The default clvl, or current level, is level 1. clvl = lvl1; updateSlice(); update(); }
void MainViewer::updateXYPlaneView(int value) { float slice_pos = (float)value/sliders[2]->maximum(); updateSlice(2, slice_pos); }
ReadStoreKey &ReadStoreKey::operator=(ReadStoreKey const &aConst) { column_ = aConst.column_; bytes_ = aConst.bytes_; updateSlice(); return *this; }
ReadStoreKey::ReadStoreKey(ReadStoreKey const &aConst) : column_(aConst.column_), bytes_(aConst.bytes_) { updateSlice(); }
ReadStoreKey::ReadStoreKey() : column_(0), bytes_(), slice_repr_() { updateSlice(); }
//Constructor for the gamespace class gameSpace::gameSpace(QWidget *parent) : QWidget(parent) { QPushButton *button1 = new QPushButton(tr("Orders")); button1->setFont(QFont("Times", 18, QFont::Bold)); QPushButton *button2 = new QPushButton(tr("End Turn")); button2->setFont(QFont("Times", 18, QFont::Bold)); QPushButton *button3 = new QPushButton(tr("Quests")); button3->setFont(QFont("Times", 18, QFont::Bold)); QPushButton *button4 = new QPushButton(tr("Log")); button4->setFont(QFont("Times", 18, QFont::Bold)); wspace = new worldSpace; wtree = new worldTree; lmap = new localMap; (void) new QShortcut(Qt::Key_Up, wspace, SLOT(moveUP())); (void) new QShortcut(Qt::Key_Right, wspace, SLOT(moveRIGHT())); (void) new QShortcut(Qt::Key_Down, wspace, SLOT(moveDOWN())); (void) new QShortcut(Qt::Key_Left, wspace, SLOT(moveLEFT())); (void) new QShortcut(Qt::CTRL + Qt::Key_Q, this, SLOT(close())); connect(button1, SIGNAL(clicked()), this, SLOT(showOrderWindow())); connect(button2, SIGNAL(clicked()), wspace, SLOT(endYourTurn())); connect(this, SIGNAL(pickedUnitm(unit)), wspace, SLOT(movementOverlay(unit))); connect(this, SIGNAL(pickedUnita(unit)), wspace, SLOT(attackOverlay(unit))); connect(wspace, SIGNAL(deselectall()), wspace, SLOT(wipeOverlay())); connect(wspace, SIGNAL(moved()), wspace, SLOT(updateSlice())); connect(wspace, SIGNAL(sendMap(std::vector<std::vector<tile> >)), lmap, SLOT(updateMap(std::vector<std::vector<tile> >))); connect(wspace, SIGNAL(updateTree(unit)), wtree, SLOT(updateTree(unit))); QGridLayout *gridLayout = new QGridLayout; gridLayout->addWidget(wspace, 0, 0, 2, 2); gridLayout->addWidget(wtree, 0, 2, 1, 2); gridLayout->addWidget(lmap, 1, 2, 1, 2); gridLayout->addWidget(button1, 2, 0); gridLayout->addWidget(button2, 2, 1); gridLayout->addWidget(button3, 2, 2); gridLayout->addWidget(button4, 2, 3); gridLayout->setColumnStretch(0, 8); gridLayout->setColumnStretch(1, 8); setLayout(gridLayout); }