/* ==================================== */ static gboolean animate_step() { if(!gcomprisBoard) return FALSE; GooCanvasBounds bounds; goo_canvas_item_get_bounds(timer_item, &bounds); if(GOO_IS_CANVAS_SVG(timer_item)) goo_canvas_item_translate(timer_item, timer_step_x1, timer_step_y1); else if(GOO_IS_CANVAS_RECT(timer_item)) g_object_set(timer_item, "x", bounds.x1 + timer_step_x1, "y", bounds.y1 + timer_step_y1, "height", bounds.y2 - bounds.y1 - timer_step_y1, NULL); /* Special case for raising/lowering the boat */ if(boat_position==BOAT_POS_MIDDLE && timer_item==canal_middle_item) { goo_canvas_item_translate(tuxboat_item, 0, timer_step_y1); gc_item_focus_remove(tuxboat_item, NULL); } if((bounds.y1 >= timer_item_limit_y && timer_step_y1 > 0) || (bounds.y1 <= timer_item_limit_y && timer_step_y1 < 0)) { gtk_timeout_remove (timer_id); timer_id = 0; animation = FALSE; update_water(); gc_item_focus_init(tuxboat_item, NULL); g_object_set (tuxboat_item, "svg-id", "#BOAT_NO_SAIL", NULL); } else if((bounds.x1 >= timer_item_limit_x && timer_step_x1 > 0) || (bounds.x1 <= timer_item_limit_x && timer_step_x1 < 0)) { gtk_timeout_remove (timer_id); timer_id = 0; animation = FALSE; update_water(); if (gamewon) { gc_bonus_display(TRUE, GC_BONUS_FLOWER); gamewon = FALSE; } gc_item_focus_init(tuxboat_item, NULL); g_object_set (tuxboat_item, "svg-id", "#BOAT_NO_SAIL", NULL); } return TRUE; }
static void update(struct game_state *gs) { if (inner_state.state != IS_LEVEL_CLEARED && inner_state.state != IS_LEVEL_TRANSITION) update_eye(); update_crosshair(); update_background(); update_water(); update_particles(); update_explosions(); if (ship_is_visible()) { update_ship(); update_missiles(); update_bombs(); update_lasers(); update_foes(); } update_powerups(); update_in_game_texts(); if (inner_state.state == IS_IN_GAME) { update_multiplier(); update_combo(); } if (inner_state.state == IS_GAME_OVER) { if (inner_state.tics >= GAME_OVER_FADE_IN_TICS) { if (!update_stats_table()) { gc.score += game_over_stats.bonus; set_inner_state(IS_RANK); } } } if (inner_state.state == IS_LEVEL_CLEARED) { if (inner_state.tics >= LEVEL_CLEARED_FADE_IN_TICS) { if (!update_stats_table()) { gc.score += game_over_stats.bonus; set_inner_state(IS_LEVEL_TRANSITION); } } } update_level_tics(); update_inner_state(); if (serializing) serialize(); }