void PlayerSocial::SetFriendNote(uint32 friend_guid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); if (itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note, 48); // DB and client size limitation CharacterDatabase.EscapeString(note); CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", note.c_str(), GetPlayerGUID(), friend_guid); m_playerSocialMap[friend_guid].Note = note; }
void PlayerSocial::SetFriendNote(ObjectGuid friend_guid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid.GetCounter()); if (itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note, 48); // DB and client size limitation std::string safe_note = note; CharacterDatabase.escape_string(safe_note); CharacterDatabase.PExecute("UPDATE character_social SET note = '%s' WHERE guid = '%u' AND friend = '%u'", safe_note.c_str(), m_playerLowGuid, friend_guid.GetCounter()); m_playerSocialMap[friend_guid.GetCounter()].Note = note; }
void Guild::BankTab::SetText(std::string const& text) { if (m_text == text) return; m_text = text; utf8truncate(m_text, MAX_GUILD_BANK_TAB_TEXT_LEN); // DB and client size limitation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GUILD_BANK_TAB_TEXT); stmt->setString(0, m_text); stmt->setUInt32(1, m_guildId); stmt->setUInt8 (2, m_tabId); CharacterDatabase.Execute(stmt); }
void PlayerSocial::SetFriendNote(ObjectGuid const& friend_guid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friend_guid); if(itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note,48); // DB and client size limitation CharacterDatabase.escape_string(note); m_playerSocialMap[friend_guid].Note = note; // FIXME - need make this asynchronows, like all other DB save methods CharacterDatabase.BeginTransaction(); SaveFriendInfo(friend_guid, m_playerSocialMap[friend_guid]); CharacterDatabase.CommitTransaction(); }
void PlayerSocial::SetFriendNote(ObjectGuid const& friendGuid, std::string const& note) { PlayerSocialMap::iterator itr = _playerSocialMap.find(friendGuid); if (itr == _playerSocialMap.end()) // not exist return; itr->second.Note = note; utf8truncate(itr->second.Note, 48); // DB and client size limitation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); stmt->setString(0, itr->second.Note); stmt->setUInt64(1, GetPlayerGUID().GetCounter()); stmt->setUInt64(2, friendGuid.GetCounter()); CharacterDatabase.Execute(stmt); }
void PlayerSocial::SetFriendNote(uint32 friendGuid, std::string note) { PlayerSocialMap::const_iterator itr = m_playerSocialMap.find(friendGuid); if (itr == m_playerSocialMap.end()) // not exist return; utf8truncate(note, 48); // DB and client size limitation PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHARACTER_SOCIAL_NOTE); stmt->setString(0, note); stmt->setUInt32(1, GetPlayerGUID()); stmt->setUInt32(2, friendGuid); CharacterDatabase.Execute(stmt); m_playerSocialMap[friendGuid].Note = note; }