Beispiel #1
0
		void httpCallback(HttpClient* client, HttpResponse* response) {
			if (_parent != nullptr) {
				Response result;
				result.code = response->getResponseCode();
				splitHeaders(v2b(response->getResponseHeader()), result.header);
				result.error = response->getErrorBuffer();
				result.body = v2b(response->getResponseData());
				decrypt(result);
				_callback(result);
			}
		}
Beispiel #2
0
 virtual void makeRectangle2D(const Matrix& mat) {
   for (size_t surf = 0; surf < 5; ++surf) {
     gobj::Rectangle3D& rect = m_rect[surf];
     for (size_t pt = 0; pt < 4; ++pt) {
       Vector3D v(getVertex(ts::gobj::Building3D::rectIndics[surf][pt]));
       v = mat.mult2d(v);
       v.z = 999.0f;
       rect.setVertex(pt, v);
     }
     Vector2D v2a(rect.getVertex(1) - rect.getVertex(0));
     Vector2D v2b(rect.getVertex(2) - rect.getVertex(1));
     if (v2a.cross(v2b) < 0.0f) {
       rect.disable();
     }
     else {
       rect.enable();
     }
     rect.setLineWidth(3.0f);
     rect.setColor(ColorRGBA(255,255,0,255));
   }
 }
bool runUnitTests() {

	// vector addition
	Vector2 v2a(13.5f, -48.23f), v2b(5, 3.99f), v2c;
	v2c = v2a + v2b;
	Vector3 v3a(13.5f, -48.23f, 862), v3b(5, 3.99f, -12), v3c;
	v3c = v3a + v3b;
	Vector4 v4a(13.5f, -48.23f, 862, 0), v4b(5, 3.99f, -12, 1), v4c;
	v4c = v4a + v4b;

	TEST("Vector2 addition", v2c, Vector2(18.5f,-44.24f));
	TEST("Vector3 addition", v3c, Vector3(18.5f,-44.24f,850));
	TEST("Vector4 addition", v4c, Vector4(18.5f,-44.24f,850,1));

	// vector subtraction
	v2a = Vector2(13.5f, -48.23f); v2b = Vector2(5, 3.99f);
	v2c = v2a - v2b;
	v3a = Vector3(13.5f, -48.23f, 862); v3b = Vector3(5, 3.99f, -12);
	v3c = v3a - v3b;
	v4a = Vector4(13.5f, -48.23f, 862, 0); v4b = Vector4(5, 3.99f, -12, 1);
	v4c = v4a - v4b;

	TEST("Vector2 subtraction", v2c, Vector2(8.5f,-52.22f));
	TEST("Vector3 subtraction", v3c, Vector3(8.5f,-52.22f,874));
	TEST("Vector4 subtraction", v4c, Vector4(8.5f,-52.22f,874,-1));

	// vector post-scale
	v2a = Vector2(13.5f, -48.23f);
	v2c = v2a * 2.482f;
	v3a = Vector3(13.5f, -48.23f, 862);
	v3c = v3a * 0.256f;
	v4a = Vector4(13.5f, -48.23f, 862, 0);
	v4c = v4a * 4.89f;

	TEST("Vector2 post-scale", v2c, Vector2(33.5069999695f, -119.706863403f));
	TEST("Vector3 post-scale", v3c, Vector3(3.45600008965f, -12.3468809128f, 220.672012329f));
	TEST("Vector4 post-scale", v4c, Vector4(66.0149993896f, -235.844696045f, 4215.1796875f, 0));

	// vector pre-scale
	v2a = Vector2(13.5f, -48.23f);
	v2c = 2.482f * v2a;
	v3a = Vector3(13.5f, -48.23f, 862);
	v3c = 0.256f * v3a;
	v4a = Vector4(13.5f, -48.23f, 862, 0);
	v4c = 4.89f * v4a;

	TEST("Vector2 pre-scale", v2c, Vector2(33.5069999695f, -119.706863403f));
	TEST("Vector3 pre-scale", v3c, Vector3(3.45600008965f, -12.3468809128f, 220.672012329f));
	TEST("Vector4 pre-scale", v4c, Vector4(66.0149993896f, -235.844696045f, 4215.1796875f, 0));

	// vector dot product
	v2a = Vector2(13.5f, -48.23f); v2b = Vector2(5, 3.99f);
	float dot2 = v2a.dot(v2b);
	v3a = Vector3(13.5f, -48.23f, 862); v3b = Vector3(5, 3.99f, -12);
	float dot3 = v3a.dot(v3b);
	v4a = Vector4(13.5f, -48.23f, 862, 0); v4b = Vector4(5, 3.99f, -12, 1);
	float dot4 = v4a.dot(v4b);

	TEST("Vector2 dot", dot2, -124.937698364f);
	TEST("Vector3 dot", dot3, -10468.9375f);
	TEST("Vector4 dot", dot4, -10468.9375f);

	// vector cross product
	v3a = Vector3(13.5f, -48.23f, 862); v3b = Vector3(5, 3.99f, -12);
	v3c = v3a.cross(v3b);
	v4a = Vector4(13.5f, -48.23f, 862, 0); v4b = Vector4(5, 3.99f, -12, 1);
	v4c = v4a.cross(v4b);

	TEST("Vector3 cross", v3c, Vector3(-2860.62011719f, 4472.00000000f, 295.01498413f));
	TEST("Vector4 cross", v4c, Vector4(-2860.62011719f, 4472.00000000f, 295.01498413f, 0));

	// vector magnitude
	v2a = Vector2(13.5f, -48.23f);
	float mag2 = v2a.magnitude();
	v3a = Vector3(13.5f, -48.23f, 862);
	float mag3 = v3a.magnitude();
	v4a = Vector4(13.5f, -48.23f, 862, 0);
	float mag4 = v4a.magnitude();

	TEST("Vector2 magnitude", mag2, 50.0837593079f);
	TEST("Vector3 magnitude", mag3, 863.453735352f);
	TEST("Vector4 magnitude", mag4, 863.453735352f);

	// vector normalise
	v2a = Vector2(-13.5f, -48.23f);
	v2a.normalise();
	v3a = Vector3(13.5f, -48.23f, 862);
	v3a.normalise();
	v4a = Vector4(243, -48.23f, 862, 0);
	v4a.normalise();

	TEST("Vector2 normalise", v2a, Vector2(-0.269548f,-0.962987f));
	TEST("Vector3 normalise", v3a, Vector3(0.0156349f,-0.0558571f,0.998316f));
	TEST("Vector4 normalise", v4a, Vector4(0.270935f,-0.0537745f,0.961094f,0));

	// matrix rotation
	Matrix2 m2;
	Matrix3 m3a, m3b, m3c, m3d;
	Matrix4 m4a, m4b, m4c, m4d;
	m2.setRotateZ(4.576f);
	m3a.setRotateX(3.98f);
	m4a.setRotateX(4.5f);
	m3b.setRotateY(1.76f);
	m4b.setRotateY(-2.6f);
	m3c.setRotateZ(9.62f);
	m4c.setRotateZ(0.72f);

	TEST("Matrix2 set rotate", m2, Matrix2(-0.135966f,-0.990713f,0.990713f,-0.135966f));
	TEST("Matrix3 set rotate", m3a, Matrix3(1,0,0,0,-0.668648f,-0.743579f,0,0.743579f,-0.668648f));
	TEST("Matrix3 set rotate", m3b, Matrix3(-0.188077f,0,-0.982154f,0,1,0,0.982154f,0,-0.188077f));
	TEST("Matrix3 set rotate", m3c, Matrix3(-0.981005f,-0.193984f,0,0.193984f,-0.981005f,0,0,0,1));
	TEST("Matrix4 set rotate", m4a, Matrix4(1,0,0,0,0,-0.210796f,-0.97753f,0,0,0.97753f,-0.210796f,0,0,0,0,1));
	TEST("Matrix4 set rotate", m4b, Matrix4(-0.856889f,0,0.515501f,0,0,1,0,0,-0.515501f,0,-0.856889f,0,0,0,0,1));
	TEST("Matrix4 set rotate", m4c, Matrix4(0.751806f,0.659385f,0,0,-0.659385f,0.751806f,0,0,0,0,1,0,0,0,0,1));

	// vector transform
	v2a = Vector2(13.5f, -48.23f);
	v2c = m2 * v2a;
	v3a = Vector3(13.5f, -48.23f, 862);
	v3b = m3b * v3a;
	v3c = m3c * v3a;
	v4a = Vector4(13.5f, -48.23f, 862, 0);
	Vector4 v4d = Vector4(13.5f, -48.23f, -54, 1);
	v4b = m4b * v4a;
	v4c = m4c * v4a;

	TEST("Vector2 matrix transform", v2c, Vector2(-49.6176567078f, -6.81697654724f));
	TEST("Vector3 matrix transform", v3b, Vector3(844.077941895f, -48.2299995422f, -175.38130188f));
	TEST("Vector3 matrix transform", v3c, Vector3(-22.5994224548f, 44.6950683594f, 862));
	TEST("Vector4 matrix transform", v4b, Vector4(-455.930236816f, -48.2299995422f, -731.678771973f, 0));
	TEST("Vector4 matrix transform", v4c, Vector4(41.951499939f, -27.3578968048f, 862, 0));

	// matrix multiply
	Matrix2 m2b, m2c;
	m2b.setRotateZ(-2.145f);
	m2c = m2 * m2b;
	m3d = m3a * m3c;
	m4d = m4c * m4b;

	TEST("Matrix2 multiply", m2c, Matrix2(-0.757975637913f, 0.652282953262f, -0.652282953262f, -0.757975637913f));
	TEST("Matrix3 multiply", m3d, Matrix3(-0.981004655361f, 0.129707172513f, 0.14424264431f, 0.193984255195f, 0.655946731567f, 0.729454636574f, 0, 0.743579149246f, -0.668647944927f));
	TEST("Matrix4 multiply", m4d, Matrix4(-0.644213855267f, -0.565019249916f, 0.515501439571f, 0, -0.659384667873f, 0.751805722713f, 0, 0, -0.387556940317f, -0.339913755655f, -0.856888711452f, 0, 0, 0, 0, 1));

	return true;
}