Beispiel #1
0
static void unref_image(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    VAStatus status;

    for (int n = 0; n < 4; n++) {
        if (p->images[n])
            p->DestroyImageKHR(eglGetCurrentDisplay(), p->images[n]);
        p->images[n] = 0;
    }

    va_lock(p->ctx);

    if (p->buffer_acquired) {
        status = vaReleaseBufferHandle(p->display, p->current_image.buf);
        CHECK_VA_STATUS(p, "vaReleaseBufferHandle()");
        p->buffer_acquired = false;
    }
    if (p->current_image.image_id != VA_INVALID_ID) {
        status = vaDestroyImage(p->display, p->current_image.image_id);
        CHECK_VA_STATUS(p, "vaDestroyImage()");
        p->current_image.image_id = VA_INVALID_ID;
    }

    mp_image_unrefp(&p->current_ref);

    va_unlock(p->ctx);
}
Beispiel #2
0
static void destroy_texture(struct gl_hwdec *hw)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (p->vaglx_surface) {
        va_lock(p->ctx);
        status = vaDestroySurfaceGLX(p->display, p->vaglx_surface);
        va_unlock(p->ctx);
        CHECK_VA_STATUS(p, "vaDestroySurfaceGLX()");
        p->vaglx_surface = NULL;
    }

    glDeleteTextures(1, &p->gl_texture);
    p->gl_texture = 0;
}
Beispiel #3
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (!p->vaglx_surface)
        return -1;

    va_lock(p->ctx);
    status = vaCopySurfaceGLX(p->display, p->vaglx_surface,
                              va_surface_id(hw_image),
                              va_get_colorspace_flag(hw_image->params.colorspace));
    va_unlock(p->ctx);
    if (!CHECK_VA_STATUS(p, "vaCopySurfaceGLX()"))
        return -1;

    out_textures[0] = p->gl_texture;
    return 0;
}
Beispiel #4
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    VAStatus status;

    if (!p->pixmap)
        return -1;

    va_lock(p->ctx);
    status = vaPutSurface(p->display, va_surface_id(hw_image), p->pixmap,
                          0, 0, hw_image->w, hw_image->h,
                          0, 0, hw_image->w, hw_image->h,
                          NULL, 0,
                          va_get_colorspace_flag(hw_image->params.colorspace));
    CHECK_VA_STATUS(p, "vaPutSurface()");
    va_unlock(p->ctx);

    out_textures[0] = p->gl_texture;
    return 0;
}
Beispiel #5
0
static int reinit(struct gl_hwdec *hw, const struct mp_image_params *params)
{
    struct priv *p = hw->priv;
    GL *gl = hw->mpgl->gl;
    VAStatus status;

    destroy_texture(hw);

    gl->GenTextures(1, &p->gl_texture);
    gl->BindTexture(GL_TEXTURE_2D, p->gl_texture);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
    gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
    gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params->w, params->h, 0,
                   GL_RGBA, GL_UNSIGNED_BYTE, NULL);
    gl->BindTexture(GL_TEXTURE_2D, 0);

    va_lock(p->ctx);
    status = vaCreateSurfaceGLX(p->display, GL_TEXTURE_2D,
                                p->gl_texture, &p->vaglx_surface);
    va_unlock(p->ctx);
    return CHECK_VA_STATUS(p, "vaCreateSurfaceGLX()") ? 0 : -1;
}
Beispiel #6
0
static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
                     GLuint *out_textures)
{
    struct priv *p = hw->priv;
    GL *gl = hw->gl;
    VAStatus status;
    VAImage *va_image = &p->current_image;

    unref_image(hw);

    mp_image_setrefp(&p->current_ref, hw_image);

    va_lock(p->ctx);

    status = vaDeriveImage(p->display, va_surface_id(hw_image), va_image);
    if (!CHECK_VA_STATUS(p, "vaDeriveImage()"))
        goto err;

    int mpfmt = va_fourcc_to_imgfmt(va_image->format.fourcc);
    if (mpfmt != IMGFMT_NV12 && mpfmt != IMGFMT_420P) {
        MP_FATAL(p, "unsupported VA image format %s\n",
                 VA_STR_FOURCC(va_image->format.fourcc));
        goto err;
    }

    if (!hw->converted_imgfmt) {
        MP_VERBOSE(p, "format: %s %s\n", VA_STR_FOURCC(va_image->format.fourcc),
                   mp_imgfmt_to_name(mpfmt));
        hw->converted_imgfmt = mpfmt;
    }

    if (hw->converted_imgfmt != mpfmt) {
        MP_FATAL(p, "mid-stream hwdec format change (%s -> %s) not supported\n",
                 mp_imgfmt_to_name(hw->converted_imgfmt), mp_imgfmt_to_name(mpfmt));
        goto err;
    }

    VABufferInfo buffer_info = {.mem_type = VA_SURFACE_ATTRIB_MEM_TYPE_DRM_PRIME};
    status = vaAcquireBufferHandle(p->display, va_image->buf, &buffer_info);
    if (!CHECK_VA_STATUS(p, "vaAcquireBufferHandle()"))
        goto err;
    p->buffer_acquired = true;

    struct mp_image layout = {0};
    mp_image_set_params(&layout, &hw_image->params);
    mp_image_setfmt(&layout, mpfmt);

    // (it would be nice if we could use EGL_IMAGE_INTERNAL_FORMAT_EXT)
    int drm_fmts[4] = {MP_FOURCC('R', '8', ' ', ' '),   // DRM_FORMAT_R8
                       MP_FOURCC('G', 'R', '8', '8'),   // DRM_FORMAT_GR88
                       MP_FOURCC('R', 'G', '2', '4'),   // DRM_FORMAT_RGB888
                       MP_FOURCC('R', 'A', '2', '4')};  // DRM_FORMAT_RGBA8888

    for (int n = 0; n < layout.num_planes; n++) {
        int attribs[20] = {EGL_NONE};
        int num_attribs = 0;

        ADD_ATTRIB(EGL_LINUX_DRM_FOURCC_EXT, drm_fmts[layout.fmt.bytes[n] - 1]);
        ADD_ATTRIB(EGL_WIDTH, mp_image_plane_w(&layout, n));
        ADD_ATTRIB(EGL_HEIGHT, mp_image_plane_h(&layout, n));
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_FD_EXT, buffer_info.handle);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_OFFSET_EXT, va_image->offsets[n]);
        ADD_ATTRIB(EGL_DMA_BUF_PLANE0_PITCH_EXT, va_image->pitches[n]);

        p->images[n] = p->CreateImageKHR(eglGetCurrentDisplay(),
            EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, NULL, attribs);
        if (!p->images[n])
            goto err;

        gl->BindTexture(GL_TEXTURE_2D, p->gl_textures[n]);
        p->EGLImageTargetTexture2DOES(GL_TEXTURE_2D, p->images[n]);

        out_textures[n] = p->gl_textures[n];
    }
    gl->BindTexture(GL_TEXTURE_2D, 0);

    if (va_image->format.fourcc == VA_FOURCC_YV12)
        MPSWAP(GLuint, out_textures[1], out_textures[2]);

    va_unlock(p->ctx);
    return 0;

err:
    va_unlock(p->ctx);
    MP_FATAL(p, "mapping VAAPI EGL image failed\n");
    unref_image(hw);
    return -1;
}