Beispiel #1
0
int
main (int argc, char **argv)
{
  // initialize bodies
  real const Density = r (0.01);
  World.add_body (100.0f);
  World.add_body (100.0f);
  World.add_body (100.0f);

  World.aBodies.at (0)->aConfigurations[0].CMVelocity =
    vector_2 (r (0.40), r (0.10));
  World.aBodies.at (2)->aConfigurations[0].AngularVelocity = r (PI);


  for (int i = 0; i < 1000; i++)
    {
      printf ("run %d\n", i);
      ::RunS ();
    }

  return 0;
}
Beispiel #2
0
int main()
{
	//**************//
	//** jVector2 **//
	//**************//

	// Create an "empty" jVector2:  (0,0)
	jVector2 vector1;
	// Create "partial" jVector2: (5,0)
	jVector2 vector2(5.0f);
	// Create "full" jVector2: (1,2)
	jVector2 vector3(1.0f, 2.0f);
	// print the vectors out
	std::cout << vector1.toString() << std::endl;
	std::cout << vector2.toString() << std::endl;
	std::cout << vector3.toString() << std::endl;
	// add two vectors together
	jVector2 sum23 = vector2 + vector3;
	std::cout << sum23.toString() << std::endl;
	// subtract two vectors
	jVector2 diff = jVector2(6.0f, 4.0f) - jVector2(10.0f, 2.0f);
	std::cout << diff.toString() << std::endl;
	// multiply vector by scalar
	std::cout << (vector3 * 1.25f).toString() << std::endl;
	// divide vector by scalar
	std::cout << (sum23 / 10.0f).toString() << std::endl;
	// test equality
	std::cout << (sum23 == diff) << std::endl;
	// test inequality
	std::cout << (diff != vector1) << std::endl;
	// get magnitude
	std::cout << vector3.magnitude_sqr() << std::endl;
	// normalize vector
	std::cout << (vector3.normalized()).toString() << std::endl;

	////////////////////////////////////////////////////

	// jVector3

	jVector3 vector_1;
	jVector3 vector_2(5.0f);
	jVector3 vector_3(1.0f, 2.0f, 3.0f);

	std::cout << vector_1.toString() << std::endl;
	std::cout << vector_2.toString() << std::endl;
	std::cout << vector_3.toString() << std::endl;

	// This will be put into the jDebug namespace/class.
/*	#ifdef linux
	#else
		// And this is why programming for Windows sucks...
		HANDLE h_stdout = GetStdHandle( STD_OUTPUT_HANDLE );
		CONSOLE_SCREEN_BUFFER_INFO csbi;
		GetConsoleScreenBufferInfo( h_stdout, &csbi );
		// Foreground B G R I
		// Colors     0 0 1 1
		// Background B G R I
		// Colors     0 0 0 1
		// All together, 00110001 is like this:
		SetConsoleTextAttribute( h_stdout, 0x31 );
		std::cout << vector_1 << std::endl;

		SetConsoleTextAttribute( h_stdout, csbi.wAttributes );
	#endif */

	jDebug::LogError("An error has occurred!");
	jDebug::LogWarning("A warning has occurred!");
	jDebug::Log("A notification has appeared.");


	jDebug::AddLogger("main", "logs/main.log");
	jDebug::LogError("main", "A test error to be found in main.log");
	jDebug::Log("main", "A test notification to be found in main.log");
	// Don't forget your cleanup!
	jDebug::DestructLoggers();

	return 0;
}