Beispiel #1
0
	Mesh::Mesh(Vertex* vertices, GLushort* indices, GLuint numVertices, GLuint numIndices)
		: m_numVertices(numVertices), m_numIndices(numIndices), m_vertices(vertices), m_indices(indices)
	{
		glGenVertexArrays(1, &m_vertexArrayObjID);
		glBindVertexArray(m_vertexArrayObjID);

		glGenBuffers(1, &m_vertexBufferID);
		glBindBuffer(GL_ARRAY_BUFFER, m_vertexBufferID);
		glBufferData(GL_ARRAY_BUFFER, vertexBufferSize(), m_vertices, GL_STATIC_DRAW);

		glGenBuffers(1, &m_indexBufferID);
		glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBufferID);
		glBufferData(GL_ELEMENT_ARRAY_BUFFER, indicesBufferSize(), m_indices, GL_STATIC_DRAW); 
		
		glEnableVertexAttribArray(0);
		glEnableVertexAttribArray(1);

		glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 6, 0);
		glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, sizeof(float) * 6, (char*)(sizeof(float) * 3));
	}
void*
StreamedMesh::internalStreamPtr()
{    
    if (vertexBufferSize() == 0)
    {
        LOG ("Error, internal vertex buffer size is 0");
        return 0;
    }

    if (!_vertexBufferCpuMemory)
    {
        _vertexBufferCpuMemory = (float*)malloc(sizeof(float)*vertexBufferSize());
    }

    // stash the buffer and put it in an array
    std::map <uint32_t, float*> streamMap;

    for (auto it = _vertexStreams.begin();
        it != _vertexStreams.end();
        it++)
    {
        streamMap.insert (std::make_pair(it->first, it->second->stream()));
    }

    const std::vector <VertexElement>& declaration = _vertexDeclaration->getDeclaration();
    float* vb = (float*)_vertexBufferCpuMemory;

    for (uint32_t i = 0; i < vertexCount(); i++)
    {    
        for (uint32_t j = 0; j < declaration.size()-1; j++)
        {
            VertexElement element = declaration[j];
            VertexStream* stream = 0;
            if (findStream (stream, element))
            {
                uint32_t streamId = VertexStream::id(*stream);
                auto streamIt =  streamMap.find(streamId);

                if (streamIt != streamMap.end() &&
                    streamIt->second)
                {
                    for (uint32_t k = 0; k < stream->stride(); k++)
                    {
                        *vb++ = streamIt->second[k];
                    }
                    streamIt->second += stream->stride();
                }
                else
                {
                    uint32_t stride = IVertexDeclaration::elementToSize(element.type());
                    for (uint32_t k = 0; k < stride; stride++)
                    {
                        *vb++ = 0;
                    }
                }
            }
            else
            {
                // can't find a stream for this element.
                // warn user, and 0 the buffer for the stride size
                uint32_t stride = IVertexDeclaration::elementToSize(element.type());
                for (uint32_t k = 0; k < stride; stride++)
                {
                    *vb++ = 0;
                }
            }
        }
    }

    return _vertexBufferCpuMemory;
}