void test_vextQf32 (void) { float32x4_t out_float32x4_t; float32x4_t arg0_float32x4_t; float32x4_t arg1_float32x4_t; out_float32x4_t = vextq_f32 (arg0_float32x4_t, arg1_float32x4_t, 0); }
void test_vextQf32 (void) { float32x4_t out_float32x4_t; float32x4_t arg0_float32x4_t; float32x4_t arg1_float32x4_t; /* LLVM LOCAL */ out_float32x4_t = vextq_f32 (arg0_float32x4_t, arg1_float32x4_t, 1); }
float32x4_t test_vextq_f32(float32x4_t a, float32x4_t b) { // CHECK-LABEL: test_vextq_f32 return vextq_f32(a, b, 1); // CHECK: ext {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, {{v[0-9]+}}.16b, #{{(0x)?4}} }
// CHECK-LABEL: define <4 x float> @test_vextq_f32(<4 x float> %a, <4 x float> %b) #0 { // CHECK: [[TMP0:%.*]] = bitcast <4 x float> %a to <16 x i8> // CHECK: [[TMP1:%.*]] = bitcast <4 x float> %b to <16 x i8> // CHECK: [[TMP2:%.*]] = bitcast <16 x i8> [[TMP0]] to <4 x float> // CHECK: [[TMP3:%.*]] = bitcast <16 x i8> [[TMP1]] to <4 x float> // CHECK: [[VEXT:%.*]] = shufflevector <4 x float> [[TMP2]], <4 x float> [[TMP3]], <4 x i32> <i32 1, i32 2, i32 3, i32 4> // CHECK: ret <4 x float> [[VEXT]] float32x4_t test_vextq_f32(float32x4_t a, float32x4_t b) { return vextq_f32(a, b, 1); }