float Path::length()
{
    m_path->makeCompatibleContextCurrent();
    VGfloat length = vgPathLength(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS));
    ASSERT_VG_NO_ERROR();
    return length;
}
Beispiel #2
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float ovg_length(VGPath p, int start, int n){
	return vgPathLength(p,start,n);
}