float Path::length() { m_path->makeCompatibleContextCurrent(); VGfloat length = vgPathLength(m_path->vgPath(), 0, vgGetParameteri(m_path->vgPath(), VG_PATH_NUM_SEGMENTS)); ASSERT_VG_NO_ERROR(); return length; }
float ovg_length(VGPath p, int start, int n){ return vgPathLength(p,start,n); }