Beispiel #1
0
/** VisInput.inputNew() */
JNIEXPORT jint JNICALL Java_org_libvisual_android_VisInput_inputNew(JNIEnv * env, jobject  obj, jstring name)
{
    LOGI("VisInput.inputNew()");

    /* result */
    VisInput *i = NULL;
        
    /* get name string */
    jboolean isCopy;  
    const char *inputName = (*env)->GetStringUTFChars(env, name, &isCopy);  

    /* plugin valid ? */
    if(!(visual_plugin_registry_has_plugin(VISUAL_PLUGIN_TYPE_INPUT, inputName)))
    {
            LOGE("Invalid input-plugin: \"%s\"", inputName);
            goto _vin_exit;
    }

    /* create new input */
    i = visual_input_new(inputName);
        
_vin_exit:
    (*env)->ReleaseStringUTFChars(env, name, inputName);
    return (jint) i;
}
Beispiel #2
0
/** VisMorph.morphNew() */
JNIEXPORT jint JNICALL Java_org_libvisual_android_VisMorph_morphNew(JNIEnv * env, jobject  obj, jstring name)
{
    LOGI("VisMorph.morphNew()");

    /* result */
    VisMorph *m = NULL;
        
    /* get name string */
    jboolean isCopy;  
    const char *morphName = env->GetStringUTFChars(name, &isCopy);  

    /* plugin valid ? */
    //if(!visual_actor_valid_by_name(morphName))
    if(!(visual_plugin_registry_has_plugin(VISUAL_PLUGIN_TYPE_MORPH, morphName)))
    {
            LOGE("Invalid morph-plugin: \"%s\"", morphName);
            goto _vin_exit;
    }

    /* create new morph */
    m = visual_morph_new(morphName);
        
_vin_exit:
    env->ReleaseStringUTFChars(name, morphName);
    return (jint) m;
}
Beispiel #3
0
/** VisActor.actorNew() */
JNIEXPORT jint JNICALL Java_org_libvisual_android_VisActor_actorNew(JNIEnv * env, jobject  obj, jstring name)
{
    LOGI("VisActor.actorNew()");


    /* result */
    VisActor *a = NULL;

    /* get name string */
    jboolean isCopy;  
    const char *actorName = (*env)->GetStringUTFChars(env, name, &isCopy);  

    /* actor valid ? */
    if(!(visual_plugin_registry_has_plugin(VISUAL_PLUGIN_TYPE_ACTOR, actorName)))
    {
            LOGE("Invalid actor-plugin: \"%s\"", actorName);
            goto _van_exit;
    }

    /* create new actor */
    a = visual_actor_new(actorName);

    /* set random seed */
    VisPluginData    *plugin_data = visual_actor_get_plugin(a);
    VisRandomContext *r_context   = visual_plugin_get_random_context (plugin_data);
    visual_random_context_set_seed(r_context, time(NULL));

_van_exit:
    (*env)->ReleaseStringUTFChars(env, name, actorName);
    return (jint) a;
}