Beispiel #1
0
int run_emu(const char *path)
{
	SceCtrlData pad;
	unsigned int joypad1, joypad2;
	
	setup_audio();

	emu->set_sample_rate(44100);
	emu->set_equalizer(Nes_Emu::nes_eq);
	emu->set_palette_range(0);

	vita2d_texture *tex = vita2d_create_empty_texture(Nes_Emu::image_width, Nes_Emu::image_height);
	void *tex_data = vita2d_texture_get_datap(tex);

	static uint32_t video_buffer[Nes_Emu::image_width * Nes_Emu::image_height];
	emu->set_pixels(video_buffer, Nes_Emu::image_width);

	Auto_File_Reader freader(path);
	emu->load_ines(freader);

	int scale = 2;
	int pos_x = SCREEN_W/2 - (Nes_Emu::image_width/2)*scale;
	int pos_y = SCREEN_H/2 - (Nes_Emu::image_height/2)*scale;

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if ((pad.buttons & CHANGE_GAME_MASK) == CHANGE_GAME_MASK) break;

		joypad1 = joypad2 = update_input(&pad);

		emu->emulate_frame(joypad1, joypad2);
		const Nes_Emu::frame_t &frame = emu->frame();

		const uint8_t *in_pixels = frame.pixels;
		uint32_t *out_pixels = (uint32_t *)tex_data;

		for (unsigned h = 0; h < Nes_Emu::image_height;
			h++, in_pixels += frame.pitch, out_pixels += Nes_Emu::image_width) {
			for (unsigned w = 0; w < Nes_Emu::image_width; w++) {
				unsigned col = frame.palette[in_pixels[w]];
				const Nes_Emu::rgb_t& rgb = emu->nes_colors[col];
				unsigned r = rgb.red;
				unsigned g = rgb.green;
				unsigned b = rgb.blue;
				out_pixels[w] = 0xFF000000 | (r << 0) | (g << 8) | (b << 16);
			}
		}

		vita2d_start_drawing();
		vita2d_clear_screen();

		vita2d_draw_texture_scale(tex, pos_x, pos_y, scale, scale);
		show_fps();

		vita2d_end_drawing();
		vita2d_swap_buffers();
	}

	return 0;
}
Beispiel #2
0
void video_DrawFrame(){

	uint16_t *src = (uint16_t *)GPU->GetDisplayInfo().masterNativeBuffer;

	vita2d_start_drawing();
	vita2d_clear_screen();

	memcpy(data, src, sizeof(uint16_t) * 256 * 192 * 2);

	switch(video_layout){
		case LAYOUT_PORTRAIT:
			vita2d_draw_texture_scale_rotate(fb, PORTRAIT_X, PORTRAIT_Y, 2, 2, PI/2);
			break;
		case LAYOUT_SBS:
			vita2d_draw_texture_part_scale(fb, 0, SBS_Y, 0, 0, 256, 192, SBS_SCALE, SBS_SCALE);
			vita2d_draw_texture_part_scale(fb, SBS_X, SBS_Y, 0, 192, 256, 192, SBS_SCALE, SBS_SCALE);
			break;
		case LAYOUT_LANDSCAPE:
		default:
			vita2d_draw_texture_scale(fb, LANDSCAPE_X, LANDSCAPE_Y, LANDSCAPE_SCALE, LANDSCAPE_SCALE);
			break;
	}

	vita2d_draw_rectangle(930,514,30,30,RGBA8(30,30,30,255));

	vita2d_end_drawing();
	vita2d_swap_buffers();

}
Beispiel #3
0
int main()
{
	SceCtrlData pad;
	vita2d_pgf *pgf;
	vita2d_texture *image;
	float rad = 0.0f;

	vita2d_init();
	vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));

	pgf = vita2d_load_default_pgf();

	/*
	 * Load the statically compiled image.png file.
	 */
	image = vita2d_load_PNG_buffer(&_binary_image_png_start);

	memset(&pad, 0, sizeof(pad));

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);

		if (pad.buttons & SCE_CTRL_START)
			break;

		vita2d_start_drawing();
		vita2d_clear_screen();

		vita2d_draw_rectangle(20, 20, 400, 250, RGBA8(255, 0, 0, 255));
		vita2d_draw_rectangle(680, 350, 100, 150, RGBA8(0, 0, 255, 255));
		vita2d_draw_fill_circle(200, 420, 100, RGBA8(0, 255,0 ,255));

		vita2d_draw_texture_rotate(image, 940/2, 544/2, rad);

		vita2d_draw_line(500, 30, 800, 300, RGBA8(255, 0, 255, 255));

		vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0,255,0,255), 1.0f, "PGF Font sample!");

		vita2d_end_drawing();
		vita2d_swap_buffers();

		rad += 0.1f;
	}

	/*
	 * vita2d_fini() waits until the GPU has finished rendering,
	 * then we can free the assets freely.
	 */
	vita2d_fini();
	vita2d_free_texture(image);
	vita2d_free_pgf(pgf);

	sceKernelExitProcess(0);
	return 0;
}
Beispiel #4
0
int main()
{
	vita2d_init();
	vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));

	vita2d_pgf *pgf = vita2d_load_default_pgf();

	vita2d_texture *tex = vita2d_create_empty_texture(128, 128);
	unsigned int *tex_data = vita2d_texture_get_datap(tex);

	SceCtrlData pad;
	memset(&pad, 0, sizeof(pad));

	float rad = 0.0f;

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if (pad.buttons & SCE_CTRL_START) break;

		vita2d_start_drawing();
		vita2d_clear_screen();

		vita2d_draw_rectangle(20, 20, 400, 250, RGBA8(255, 0, 0, 255));
		vita2d_draw_rectangle(680, 350, 100, 150, RGBA8(0, 0, 255, 255));
		vita2d_draw_fill_circle(200, 420, 100, RGBA8(0, 255,0 ,255));

		/* Fill the texture with random data */
		int i, j;
		for (i = 0; i < 128; i++) {
			for (j = 0; j < 128; j++) {
				tex_data[j + i*128] = rand();
			}
		}

		vita2d_draw_texture_rotate(tex, 940/2, 544/2, rad);

		vita2d_draw_line(500, 30, 800, 300, RGBA8(255, 0, 255, 255));

		vita2d_pgf_draw_text(pgf, 700, 30, RGBA8(0,255,0,255), 1.0f, "PGF Font sample!");

		vita2d_end_drawing();
		vita2d_swap_buffers();

		rad += 0.1f;
	}

	vita2d_fini();
	vita2d_free_texture(tex);
	vita2d_free_pgf(pgf);

	sceKernelExitProcess(0);
	return 0;
}
Beispiel #5
0
void	VID_Update (vrect_t *rects)
{
	
	if (fixpalette > 0){
		Cvar_SetValue ("v_gamma", fixpalette);
		fixpalette = 0;
	}
	vita2d_start_drawing();
	vita2d_draw_texture_scale(tex_buffer, 0, 0, rend_scale, rend_scale);
	vita2d_end_drawing();
	if (isKeyboard) vita2d_common_dialog_update();
	vita2d_wait_rendering_done();
	vita2d_swap_buffers();	
	if (vid_vsync.value) sceDisplayWaitVblankStart();
}
void Psp2Ui::UpdateDisplay() {
	vita2d_start_drawing();
	vita2d_clear_screen();
	switch (zoom_state){
		case 0: // 640x480
			vita2d_draw_texture_scale(main_texture, 160, 32, 2.0, 2.0);
			break;
		case 1: // 725x544
			vita2d_draw_texture_scale(main_texture, 117, 0, 2.266, 2.266);
			break;
		case 2: // 960x544
			vita2d_draw_texture_scale(main_texture, 0, 0, 3, 2.266);
			break;
	}
	vita2d_end_drawing();
	vita2d_wait_rendering_done();
	vita2d_swap_buffers();
}
Beispiel #7
0
void show_splash()
{
	vita2d_start_drawing();
	vita2d_clear_screen();

	vita2d_texture *splash = vita2d_create_empty_texture(960, 544);

	splash = vita2d_load_PNG_buffer(revitalize);

	vita2d_draw_texture(splash, 0, 0);

	vita2d_end_drawing();
	vita2d_swap_buffers();

	sceKernelDelayThread(5000000); // Delay 5 seconds

	vita2d_free_texture(splash);
}
Beispiel #8
0
static int renderThread(unsigned int args, void* arg){
	
	for (;;){
	
		sceKernelWaitSema(GPU_Mutex, 1, NULL);
		memcpy(vita2d_texture_get_datap(gpu_texture), vita2d_texture_get_datap(next_texture), vita2d_texture_get_stride(gpu_texture)*240);
		sceKernelSignalSema(GPU_Mutex, 1);
		
		sceKernelWaitSema(GPU_Cleanup_Mutex, 1, NULL);
		
		if (main_texture == NULL) sceKernelExitDeleteThread(0); // Exit procedure
		
		vita2d_start_drawing();
   
		if (set_shader){
			Output::Post("Shader set to %s.",shader_names[in_use_shader]);
			set_shader = false;
			vita2d_texture_set_program(shaders[in_use_shader]->vertexProgram, shaders[in_use_shader]->fragmentProgram);
			vita2d_texture_set_wvp(shaders[in_use_shader]->wvpParam);
			vita2d_texture_set_vertexInput(&shaders[in_use_shader]->vertexInput);
			vita2d_texture_set_fragmentInput(&shaders[in_use_shader]->fragmentInput);
		}
   
		vita2d_clear_screen();
		switch (zoom_state){
			case 0: // 640x480
				vita2d_draw_texture_scale(gpu_texture, 160, 32, 2.0, 2.0);
				break;
			case 1: // 725x544
				vita2d_draw_texture_scale(gpu_texture, 117, 0, 2.266, 2.266);
				break;
			case 2: // 960x544
				vita2d_draw_texture_scale(gpu_texture, 0, 0, 3, 2.266);
				break;
		}
		vita2d_end_drawing();
		vita2d_wait_rendering_done();
		vita2d_swap_buffers();
		sceKernelSignalSema(GPU_Cleanup_Mutex, 1);
	
	}
	
}
Beispiel #9
0
int main() {
	SceCtrlData pad;
	vita2d_pgf *pgf;
	vita2d_texture *image;
	float rad = 0.0f;
  
	vita2d_init();
	vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));
  
	pgf = vita2d_load_default_pgf();
  
	image = vita2d_load_PNG_buffer(&_binary_image_png_start);
  
	memset(&pad, 0, sizeof(pad));
  
	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
	
		if (pad.buttons & SCE_CTRL_START)
			break;
	
		vita2d_start_drawing();
		vita2d_clear_screen();
	
		vita2d_draw_texture_rotate(image, 940/2, 544/2, rad);
	
		vita2d_pgf_draw_text(pgf, 50, 50, RGBA8(255,255,255,255), 1.0f, "ミクのおっぱい柔かぁい。柔軟剤使ったのか?");
	
		vita2d_end_drawing();
		vita2d_swap_buffers();
	
		rad += 0.1f;
	}
  
	vita2d_fini();
	vita2d_free_texture(image);
	vita2d_free_pgf(pgf);
  
	sceKernelExitProcess(0);
	return 0;
}
Beispiel #10
0
static void update(void)
{
	vita2d_start_drawing();
	vita2d_clear_screen();

	update_input();

	theGearboyCore->RunToVBlank((GB_Color *)gb_texture_pixels);

	if (fullscreen) {
		vita2d_draw_texture_scale(gb_texture, 0, 0,
			fullscreen_scale_x, fullscreen_scale_y);

	} else {
		vita2d_draw_texture_scale(gb_texture,
			gb_draw_x, gb_draw_y, scale, scale);
	}

	vita2d_end_drawing();
	vita2d_swap_buffers();
}
Beispiel #11
0
int main()
{
	vita2d_init();
	vita2d_set_clear_color(RGBA8(0x40, 0x40, 0x40, 0xFF));

	vita2d_pgf *pgf = vita2d_load_default_pgf();

	SceCtrlData pad;
	memset(&pad, 0, sizeof(pad));

        vu_rectangle *r = vu_rectangle_new();
        vu_rectangle_set_color(r, (vec4){0xFF, 0x00, 0x00, 0xFF});
        vu_rectangle_resize(r, (vec2){200, 200});

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);

		if (pad.buttons & SCE_CTRL_START)
			break;

		vita2d_start_drawing();
		vita2d_clear_screen();

                vu_rectangle_render(r);

		vita2d_pgf_draw_text(pgf, 20, 30, RGBA8(0xFF,0xFF,0xFF,0xFF), 1.0f, "PS Vita Package Manager");

		vita2d_end_drawing();
		vita2d_swap_buffers();
	}

	vita2d_free_pgf(pgf);
	//vita2d_fini(); crashes

	sceKernelExitProcess(0);
	return 0;
}
Beispiel #12
0
int run_emu(char *path)
{
  SceCtrlData pad;
  unsigned int joypad1, joypad2;

  joypad1 = joypad2 = update_input(&pad);

  emu->emulate_frame(joypad1, joypad2);
  const Nes_Emu::frame_t &frame = emu->frame();

  static uint32_t video_buffer[Nes_Emu::image_width * Nes_Emu::image_height];

  const uint8_t *in_pixels = frame.pixels;
  uint32_t *out_pixels = video_buffer;

  for (unsigned h = 0; h < Nes_Emu::image_height;
        h++, in_pixels += frame.pitch, out_pixels += Nes_Emu::image_width)
  {
	  for (unsigned w = 0; w < Nes_Emu::image_width; w++)
      {
         unsigned col = frame.palette[in_pixels[w]];
         const Nes_Emu::rgb_t& rgb = emu->nes_colors[col];
         unsigned r = rgb.red;
         unsigned g = rgb.green;
         unsigned b = rgb.blue;
         out_pixels[w] = (r << 16) | (g << 8) | (b << 0);
      }
  }
  
  vita2d_start_drawing();
  vita2d_clear_screen();
  vita2d_end_drawing();
  vita2d_swap_buffers();
  
  return 0;
}
Beispiel #13
0
void pspVideoSwapBuffers()
{
  //VramOffset = sceGuSwapBuffers();
  vita2d_swap_buffers();
}
Beispiel #14
0
int main()
{
	char vita_ip[16];
	unsigned short int vita_port = 0;
	vita2d_init();
	vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
	clr_color = 0x000000FF;
	vita2d_texture* texture_splash = vita2d_load_JPEG_buffer(splash, size_splash);
	vita2d_start_drawing();
	vita2d_draw_texture(texture_splash, 0, 0);
	vita2d_end_drawing();
	vita2d_swap_buffers();
	sceKernelDelayThread(4000000);
	vita2d_start_drawing();
	vita2d_clear_screen();
	vita2d_end_drawing();
	vita2d_swap_buffers();
	vita2d_free_texture(texture_splash);
	SceCtrlData pad;
	SceCtrlData oldpad;
	while (1) {
		
		// Load main script
		SceUID id = sceIoDopen("cache0:/lpp");
		SceIoDirent entry;
		memset(&entry, 0, sizeof(SceIoDirent));
		while (sceIoDread(id, &entry) > 0){
			script_files++;
			memset(&entry, 0, sizeof(SceIoDirent));
		}
		sceIoDclose(id);
		if (script_files>1) errMsg = runScript((const char*)main_menu, true);
		else{
			SceUID main_file = sceIoOpen("cache0:/lpp/index.lua", PSP2_O_RDONLY, 0777);
			if (main_file < 0) errMsg = "index.lua not found.";
			else{
				SceOff size = sceIoLseek(main_file, 0, SEEK_END);
				if (size < 1) errMsg = "Invalid main script.";
				else{
					sceIoLseek(main_file, 0, SEEK_SET);
					script = (unsigned char*)malloc(size + 1);
					sceIoRead(main_file, script, size);
					script[size] = 0;
					sceIoClose(main_file);
					errMsg = runScript((const char*)script, true);
					free(script);
				}
			}
		}
		
		if (errMsg != NULL){
			if (strstr(errMsg, "lpp_shutdown")) break;
			else{
				int restore = 0;
				bool s = true;
				while (restore == 0){
					vita2d_start_drawing();
					vita2d_clear_screen();
					font_draw_string(10, 10, RGBA8(255, 255, 255, 255), "An error occurred:");
					font_draw_string(10, 30, RGBA8(255, 255, 255, 255), errMsg);
					font_draw_string(10, 70, RGBA8(255, 255, 255, 255), "Press X to restart.");
					font_draw_string(10, 90, RGBA8(255, 255, 255, 255), "Press O to enable/disable FTP.");
					if (vita_port != 0){
						font_draw_stringf(10, 150, RGBA8(255, 255, 255, 255), "PSVITA listening on IP %s , Port %u", vita_ip, vita_port);
					}
					vita2d_end_drawing();
					vita2d_swap_buffers();
					if (s){
						sceKernelDelayThread(800000);
						s = false;
					}
					sceCtrlPeekBufferPositive(0, &pad, 1);
					if (pad.buttons & PSP2_CTRL_CROSS) {
						errMsg = NULL;
						restore = 1;
						if (vita_port != 0){
							ftp_fini();
							vita_port = 0;
						}
						sceKernelDelayThread(800000);
					}else if ((pad.buttons & PSP2_CTRL_CIRCLE) && (!(oldpad.buttons & PSP2_CTRL_CIRCLE))){
						if (vita_port == 0) ftp_init(vita_ip, &vita_port);
						else{
							ftp_fini();
							vita_port = 0;
						}
					}
					oldpad = pad;
				}
			}
		}
	}

	vita2d_fini();
	sceKernelExitProcess(0);
	return 0;
}
Beispiel #15
0
int file_choose(const char *start_path, char *chosen_file, const char *title, const char *supported_ext[])
{
	SceCtrlData pad, old_pad;
	unsigned int keys_down;
	int i;
	int selected = 0;
	char cur_path[PATH_MAX];

	pad.buttons = old_pad.buttons = 0;

	strcpy(cur_path, start_path);

	file_list list;
	file_list_entry *entry;

	file_list_build(cur_path, &list, supported_ext);

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if (pad.buttons & PSP2_CTRL_SELECT) break;
		keys_down = pad.buttons & ~old_pad.buttons;

		if (keys_down & PSP2_CTRL_UP) {
			selected--;
			if (selected < 0) {
				selected = list.length - 1;
			}
		} else if (keys_down & PSP2_CTRL_DOWN) {
			selected++;
			if (selected == list.length) {
				selected = 0;
			}
		}

		if (keys_down & (PSP2_CTRL_CROSS | PSP2_CTRL_START)) {
			file_list_entry *entry = file_list_get_nth_entry(&list, selected);

			if (entry->is_dir) {
				if (strcmp(entry->name, "..") == 0) {
					dir_up(cur_path);
				} else {
					char new_path[PATH_MAX];
					sprintf(new_path, "%s/%s", cur_path, entry->name);
					strcpy(cur_path, new_path);
				}
				file_list_empty(&list);
				file_list_build(cur_path, &list, supported_ext);
				selected = 0;
			} else if (entry->supported) {
				sprintf(chosen_file, "%s/%s", cur_path, entry->name);
				file_list_empty(&list);
				return 1;
			}
		} else if (keys_down & PSP2_CTRL_CIRCLE) {
			dir_up(cur_path);
			file_list_empty(&list);
			file_list_build(cur_path, &list, supported_ext);
			selected = 0;
		}


		vita2d_start_drawing();
		vita2d_clear_screen();

		font_draw_stringf(10, 10, WHITE, title);

		entry = list.head;
		for (i = 0; i < list.length; i++) {

			font_draw_stringf(
				10,
				40 + i*20,
				(!entry->is_dir && entry->supported) ? GREEN : WHITE,
				"%s %s",
				(selected == i) ? ">" : "",
				entry->name);

			entry = entry->next;
		}

		old_pad = pad;
		vita2d_end_drawing();
		vita2d_swap_buffers();
	}

	return 0;
}
Beispiel #16
0
void MOD_SelectModMenu(char *basedir){

	SceCtrlData pad, oldpad;
	sceCtrlPeekBufferPositive(0, &pad, 1);

	// Ch0wW: Enable the mod menu once the R trigger is hold on startup.
	if (!(pad.buttons & SCE_CTRL_RTRIGGER))
	{
		// Reading current used mod
		char cur_mod[64];
		modname = malloc(64);
		FILE* f;
		if ((f = fopen( va("%s/%s", basedir, MOD_FILE), "r")) != NULL) {
			char tmp[256];
			fseek(f, 0, SEEK_END);
			int len = ftell(f);
			fseek(f, 0, SEEK_SET);
			fread(tmp, 1, len, f);
			fclose(f);
			tmp[len] = 0;
			sprintf(modname, "%s", tmp);
		}
		else
			modname = NULL;
		return;
	}

	// Initializing empty ModList
	ModsList* mods = NULL;
	int i = 0;
	int max_idx = -1;
	
	// Scanning main folder in search of mods
	int dd = sceIoDopen(basedir);
	SceIoDirent entry;
	int res;
	while (sceIoDread(dd, &entry) > 0){
		if (SCE_S_ISDIR(entry.d_stat.st_mode)){
			if (CheckForMod( va("%s/%s", basedir, entry.d_name))){
				mods = addMod(entry.d_name, mods);
				max_idx++;
			}
		}
	}
	sceIoDclose(dd);
	
	// Reading current used mod
	char cur_mod[64];
	modname = malloc(64);
	FILE* f;
	if ((f = fopen(va("%s/%s", basedir, MOD_FILE), "r")) != NULL) {
		char tmp[256];
		fseek(f, 0, SEEK_END);
		int len = ftell(f);
		fseek(f, 0, SEEK_SET);
		fread(tmp, 1, len, f);
		fclose(f);
		tmp[len] = 0;
		sprintf(modname, "%s", tmp);
		sprintf(cur_mod, "Current in use mod: %s - Press START to launch vitaQuake core", tmp);
	}else strcpy(cur_mod,"Current in use mod: id1 - Press START to launch vitaQuake core");
	
	// Initializing graphics stuffs
	vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
	vita2d_pgf* debug_font = vita2d_load_default_pgf();
	uint32_t white = RGBA8(0xFF, 0xFF, 0xFF, 0xFF);
	uint32_t green = RGBA8(0x00, 0xFF, 0x00, 0xFF);
	uint32_t red = RGBA8(0xFF, 0x00, 0x00, 0xFF);
	
	// Main loop
	while (max_idx >= 0){
		vita2d_start_drawing();
		vita2d_clear_screen();
		vita2d_pgf_draw_text(debug_font, 2, 20, red, 1.0, cur_mod);
		
		// Drawing menu
		int y = 40;
		int d = 0;
		ModsList* ptr = mods;
		while (ptr != NULL && y < 540){
			uint32_t color = white;
			if (d++ == i) color = green;
			vita2d_pgf_draw_text(debug_font, 2, y, color, 1.0, ptr->name);
			ptr = ptr->next;
			y += 20;
		}
		
		// Controls checking
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if ((pad.buttons & SCE_CTRL_CROSS) && (!(oldpad.buttons & SCE_CTRL_CROSS))){
			int z = 0;
			ModsList* tmp = mods;
			while (z < i){
				tmp = tmp->next;
				z++;
			}
			sprintf(cur_mod,"Current in use mod: %s - Press START to launch vitaQuake core", tmp->name);
			if (!strcmp(tmp->name, "id1"))
			{
				sceIoRemove( va("%s/%s", basedir, MOD_FILE) );
				modname = NULL;
			}
			else{
				f = fopen(va("%s/%s", basedir, MOD_FILE), "w");
				fwrite(tmp->name,1,strlen(tmp->name),f);
				fclose(f);
				strcpy(modname, tmp->name);	// Refresh the mod directory.
			}
		}else if ((pad.buttons & SCE_CTRL_UP) && (!(oldpad.buttons & SCE_CTRL_UP))){
			i--;
			if (i < 0) i = max_idx;
		}else if ((pad.buttons & SCE_CTRL_DOWN) && (!(oldpad.buttons & SCE_CTRL_DOWN))){
			i++;
			if (i > max_idx) i = 0;
		}else if (pad.buttons & SCE_CTRL_START) break;
		oldpad = pad;
		
		vita2d_end_drawing();
		vita2d_wait_rendering_done();
		vita2d_swap_buffers();
	}
	
	// Freeing stuffs
	ModsList* tmp = mods;
	ModsList* tmp2;
	while (tmp != NULL){
		tmp2 = tmp->next;
		free(tmp);
		tmp = tmp2;
	}

	return;
}
Beispiel #17
0
/* Programme "Flocon de Koch" */
int main(int argc, char *argv[])
{
	struct parameters parameters;
	struct list *koch = NULL;
	uint32_t *picture = NULL;
	char *outfile = NULL;
	bool screenshots = false;

	srand(time(NULL));

#ifdef PSP2
	vita2d_init();
	vita2d_set_clear_color(RGBA8(0, 0, 0, 0xFF));

	vita2d_texture *tex = vita2d_create_empty_texture(960, 544);
	uint32_t *tex_data = vita2d_texture_get_datap(tex);

	SceCtrlData pad, lastbuttons;
	memset(&pad, 0, sizeof(pad));
#endif


	/* Initialisations */
	init_parameters(&parameters, argc, argv);
	show_parameters(parameters);
	init_koch(&koch, parameters.image_size, parameters.segment_length);
	outfile = malloc(3 + strlen(parameters.outfile) + 1);


	int32_t i = 0, step = 1;
	bool done = false;

	/* Génération de chaque flocon */
	while (!done)
	{
#ifdef PSP2
		lastbuttons = pad;

		sceCtrlPeekBufferPositive(0, &pad, 1);
		if (pad.buttons & PSP2_CTRL_TRIANGLE) break;


		if (PRESSED(lastbuttons.buttons, pad.buttons, PSP2_CTRL_LTRIGGER))
			parameters.fg_color = RGBA8(rand()%255, rand()%255, rand()%255, 255);

		//if (PRESSED(lastbuttons.buttons, pad.buttons, PSP2_CTRL_RTRIGGER))
		//	screenshots ^= 1;

		vita2d_start_drawing();
		vita2d_clear_screen();
#endif
		sprintf(outfile, "%02d_%s", i, parameters.outfile);

		if (step > 0)
			generer_koch(koch, i);
		else {

			for (uint32_t j = 0; j < i; j++)
				generer_koch(koch, j);
		}
		//show_koch_list(koch);

		/* Ne générer l'image que si c'est la dernière ou qu'on les génère toutes */
		if (parameters.all_images || i == parameters.nb_iterations)
		{
			init_picture(&picture, parameters.image_size, parameters.bg_color);

			render_image_bresenham(picture, koch, parameters.image_size, parameters.fg_color);

			#ifndef PSP2

			const uint32_t LEN = 960 * 544;

			uint32_t *data = calloc(LEN, sizeof(uint32_t));

			for (uint32_t i = 0; i < LEN; i++)
				data[i] = 0;


			uint32_t k = 0;

			for (uint32_t i = 0; i < 544; i++)
				for (uint32_t j = 0; j < 960; j++) {

					if (208 <= j && j < 752 && k < 544*544)
						data[i * 960 + j] = picture[k++];

					else
						data[i * 960 + j] = 0;
				}

			create_image(data, 960, 544, outfile);
			//create_image(picture, parameters.image_size, parameters.image_size, outfile);
			#else

			uint32_t k = 0;
			for (uint32_t i = 0; i < 544; i++)
				for (uint32_t j = 0; j < 960; j++) {

					if (208 <= j && j < 752 && k < 544*544)
						tex_data[i * 960 + j] = picture[k++];

					else
						tex_data[i * 960 + j] = 0;
				}

			if (screenshots)
				create_image(tex_data, 960, 544, outfile);

			#endif
		}


#ifdef PSP2
		vita2d_draw_texture(tex, 0, 0);
		vita2d_end_drawing();
		vita2d_swap_buffers();
		sceKernelDelayThread(100000);
#endif



		i = i + step;


		if (i == parameters.nb_iterations)
#ifdef PSP2
			i--, step = -1;
#else
			done = true;
#endif

		else if (i == 0) {
			step = 1;
			free_koch(koch);
			init_koch(&koch, parameters.image_size, parameters.segment_length);
		}

		if (step < 0) {
			free_koch(koch);
			init_koch(&koch, parameters.image_size, parameters.segment_length);
		}

		if (parameters.nb_iterations == 1)
			done = true;
	}
Beispiel #18
0
int file_choose(const char *start_path, char *chosen_file, const char *title, const char *supported_ext[])
{
	SceCtrlData pad, old_pad;
	unsigned int keys_down;
	int i;
	int selected = 0;
	char cur_path[PATH_MAX];

	pad.buttons = old_pad.buttons = 0;

	strcpy(cur_path, start_path);

	file_list list;
	file_list_entry *entry;

	file_list_build(cur_path, &list, supported_ext);

	while (1) {
		sceCtrlPeekBufferPositive(0, &pad, 1);
		if (pad.buttons & SCE_CTRL_SELECT) break;
		keys_down = pad.buttons & ~old_pad.buttons;

		if (keys_down & SCE_CTRL_UP) {
			selected--;
			if (selected < list.scroll) {
				list.scroll--;
			}
			if (selected < 0) {
				selected = list.length - 1;
				list.scroll = max(0, list.length - LIST_MAX_ONSCREEN);
			}
		} else if (keys_down & SCE_CTRL_DOWN) {
			selected++;
			if (selected == list.scroll + LIST_MAX_ONSCREEN) {
				list.scroll++;
			}
			if (selected == list.length) {
				selected = 0;
				list.scroll = 0;
			}
		}

		if (keys_down & (SCE_CTRL_CROSS | SCE_CTRL_START)) {
			file_list_entry *entry = file_list_get_nth_entry(&list, selected);

			if (entry->is_dir) {
				if (strcmp(entry->name, "..") == 0) {
					dir_up(cur_path);
				} else {
					char new_path[PATH_MAX];
					// no valid elf with new toolchain with sprintf(new_path, "%s/%s", cur_path, entry->name);
					sceClibSnprintf(new_path, PATH_MAX, "%s/%s", cur_path, entry->name);
					strcpy(cur_path, new_path);
				}
				file_list_empty(&list);
				file_list_build(cur_path, &list, supported_ext);
				selected = 0;
			} else if (entry->supported) {
				// no valid elf with new toolchain with sprintfsprintf(chosen_file, "%s/%s", cur_path, entry->name);
				sceClibSnprintf(chosen_file,PATH_MAX, "%s/%s", cur_path, entry->name);
				
				file_list_empty(&list);
				return 1;
			}
		} else if (keys_down & SCE_CTRL_CIRCLE) {
			dir_up(cur_path);
			file_list_empty(&list);
			file_list_build(cur_path, &list, supported_ext);
			selected = 0;
		}


		vita2d_start_drawing();
		vita2d_clear_screen();

		font_draw_stringf(10, 10, WHITE, title);

		entry = file_list_get_nth_entry(&list, list.scroll);
		for (i = list.scroll; i < min(list.length, list.scroll + LIST_MAX_ONSCREEN); i++) {

			font_draw_stringf(
				10,
				40 + (i - list.scroll)*20,
				(!entry->is_dir && entry->supported) ? GREEN : WHITE,
				"%s %s",
				(selected == i) ? ">" : "",
				entry->name);

			entry = entry->next;
		}

		old_pad = pad;
		vita2d_end_drawing();
		vita2d_swap_buffers();
	}

	return 0;
}
Beispiel #19
0
/***
 * Callback for when a new frame is generated that we need to render.
 */
bool retro_video_refresh_callback(const void *data, unsigned width, unsigned height, size_t pitch)
{
	curr_frame++;

    // initialize our main render texture once we get the dimensions for the first time
    if (!tex)
    {
        tex = vita2d_create_empty_texture_format(width, height, SCE_GXM_TEXTURE_FORMAT_R5G6B5);
        tex_data = vita2d_texture_get_datap(tex);

        // initialize PSPImage
        if (Screen)
            free(Screen);
        int size = width * height * 2;

        Screen = (PspImage*)malloc(sizeof(PspImage));

        Screen->TextureFormat = SCE_GXM_TEXTURE_FORMAT_R5G6B5;
        Screen->PalSize = (unsigned short)0;
        memset(tex_data, 0, size);

        Screen->Width = width;
        Screen->Height = height;
        Screen->Pixels = tex_data;
        Screen->Texture = tex;

        Screen->Viewport.X = 0;
        Screen->Viewport.Y = 0;
        Screen->Viewport.Width = width;
        Screen->Viewport.Height = height;

        int i;
        for (i = 1; i < width; i *= 2);
            Screen->PowerOfTwo = (i == width);
        Screen->BytesPerPixel = 2;
        Screen->FreeBuffer = 0;
        Screen->Depth = 16;
    }

    // initialize our render variables if they're uninitalized, or
    // if they've changed due to user action
	if(OptionsChanged)
	{
        OptionsChanged = false;

		// handle changes to scale from the options
        switch (Options.DisplayMode)
        {
        case DISPLAY_MODE_UNSCALED:
            scale_x = 1.0f;
            scale_y = 1.0f;
            break;
        case DISPLAY_MODE_2X:
            scale_x = 2.0f;
            scale_y = 2.0f;
            break;
        case DISPLAY_MODE_FIT_HEIGHT:
            scale_y = (float)SCREEN_H / (float)height;
            scale_x = scale_y;
            break;
        case DISPLAY_MODE_FILL_SCREEN:
            scale_x = (float)SCREEN_W / (float)width;
            scale_y = (float)SCREEN_H / (float)height;
            break;
        }

		curr_frame = 0;
        curr_fps = 0.0f;
		pos_x = (SCREEN_W / 2) - (width / 2) * scale_x;
		pos_y = (SCREEN_H / 2) - (height / 2) * scale_y;

        // handle texture filtering options
        tex_filter = Options.TextureFilter ? SCE_GXM_TEXTURE_FILTER_LINEAR : SCE_GXM_TEXTURE_FILTER_POINT;

        sceGxmTextureSetMinFilter(&(tex->gxm_tex), tex_filter);
        sceGxmTextureSetMagFilter(&(tex->gxm_tex), tex_filter);
	}

	// copy the input pixels into the output buffer
	const uint16_t* in_pixels = (const uint16_t*)data;
	uint16_t *out_pixels = (uint16_t *)tex_data;

	for (h = 0; h < height; h++, in_pixels += pitch / 2, out_pixels += width) 
	{
		memcpy(out_pixels, in_pixels, width * sizeof(uint16_t));
	}

    // draw the screen
	vita2d_start_drawing();

	vita2d_draw_texture_scale(tex, pos_x, pos_y, scale_x, scale_y);

    if(Options.ShowFps)
        show_fps();

	vita2d_end_drawing();
	vita2d_swap_buffers();

	return true;
}
Beispiel #20
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg, video_frame_info_t *video_info)
{
   void *tex_p;
   vita_video_t *vita = (vita_video_t *)data;

   if (frame)
   {
      if(!(vita->texture&&vita2d_texture_get_datap(vita->texture)==frame))
      {
         unsigned i;
         unsigned int stride;

         if ((width != vita->width || height != vita->height) && vita->texture)
         {
            vita2d_free_texture(vita->texture);
            vita->texture = NULL;
         }

         if (!vita->texture)
         {
            RARCH_LOG("Creating texture: %ix%i\n", width, height);
            vita->width = width;
            vita->height = height;
            vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
            vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
         }
         tex_p = vita2d_texture_get_datap(vita->texture);
         stride = vita2d_texture_get_stride(vita->texture);

         if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
         {
            stride                     /= 4;
            pitch                      /= 4;
            uint32_t             *tex32 = tex_p;
            const uint32_t     *frame32 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex32[i*stride],&frame32[i*pitch],pitch*sizeof(uint32_t));
         }
         else
         {
            stride                 /= 2;
            pitch                  /= 2;
            uint16_t *tex16         = tex_p;
            const uint16_t *frame16 = frame;

            for (i = 0; i < height; i++)
               memcpy_neon(&tex16[i*stride],&frame16[i*pitch],width*sizeof(uint16_t));
         }
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();

   vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,vita2d_get_clear_color());

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture,vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

#ifdef HAVE_OVERLAY
   if (vita->overlay_enable)
      vita2d_render_overlay(vita);
#endif

   if (vita->menu.active)
   {
#ifdef HAVE_MENU
      menu_driver_frame(video_info);
#endif

      if(vita->menu.texture)
      {
         if (vita->fullscreen)
            vita2d_draw_texture_scale(vita->menu.texture,
                  0, 0,
                  PSP_FB_WIDTH  / (float)vita->menu.width,
                  PSP_FB_HEIGHT / (float)vita->menu.height);
         else
         {
            if (vita->menu.width > vita->menu.height)
            {
               float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
               float w = vita->menu.width * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                     scale, scale);
            }
            else
            {
               float scale = PSP_FB_WIDTH / (float)vita->menu.width;
               float h = vita->menu.height * scale;
               vita2d_draw_texture_scale(vita->menu.texture,
                     0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                     scale, scale);
            }
         }
      }
   }

   if(!string_is_empty(msg))
      font_driver_render_msg(video_info, NULL, msg, NULL);

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}
Beispiel #21
0
static bool vita2d_gfx_frame(void *data, const void *frame,
      unsigned width, unsigned height, uint64_t frame_count,
      unsigned pitch, const char *msg)
{
   int i, j;
   void *tex_p;
   unsigned int stride;
   vita_video_t *vita = (vita_video_t *)data;

   (void)frame;
   (void)width;
   (void)height;
   (void)pitch;
   (void)msg;

   if (frame)
   {
      if ((width != vita->width || height != vita->height) && vita->texture)
      {
         vita2d_free_texture(vita->texture);
         vita->texture = NULL;
      }

      if (!vita->texture)
      {
         RARCH_LOG("Creating texture: %ix%i\n", width, height);
         vita->width = width;
         vita->height = height;
         vita->texture = vita2d_create_empty_texture_format(width, height, vita->format);
         vita2d_texture_set_filters(vita->texture,vita->tex_filter,vita->tex_filter);
      }
      tex_p = vita2d_texture_get_datap(vita->texture);
      stride = vita2d_texture_get_stride(vita->texture);

      if (vita->format == SCE_GXM_TEXTURE_FORMAT_X8U8U8U8_1RGB)
      {
         stride                     /= 4;
         pitch                      /= 4;
         uint32_t             *tex32 = tex_p;
         const uint32_t     *frame32 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex32[j + i*stride] = frame32[j + i*pitch];
      }
      else
      {
         stride                 /= 2;
         pitch                  /= 2;
         uint16_t *tex16         = tex_p;
         const uint16_t *frame16 = frame;

         for (i = 0; i < height; i++)
            for (j = 0; j < width; j++)
               tex16[j + i*stride] = frame16[j + i*pitch];
      }
   }

   if (vita->should_resize)
      vita2d_gfx_update_viewport(vita);

   vita2d_start_drawing();
   vita2d_clear_screen();

   if (vita->texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->width,
               PSP_FB_HEIGHT / (float)vita->height);
      else
      {
         const float radian = 90 * 0.0174532925f;
         const float rad = vita->rotation * radian;
         float scalex = vita->vp.width / (float)vita->width;
         float scaley = vita->vp.height / (float)vita->height;
         vita2d_draw_texture_scale_rotate(vita->texture, vita->vp.x,
               vita->vp.y, scalex, scaley, rad);
      }
   }

   if (vita->menu.active && vita->menu.texture)
   {
      if (vita->fullscreen)
         vita2d_draw_texture_scale(vita->menu.texture,
               0, 0,
               PSP_FB_WIDTH  / (float)vita->menu.width,
               PSP_FB_HEIGHT / (float)vita->menu.height);
      else
      {
         if (vita->menu.width > vita->menu.height)
         {
            float scale = PSP_FB_HEIGHT / (float)vita->menu.height;
            float w = vita->menu.width * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  PSP_FB_WIDTH / 2.0f - w/2.0f, 0.0f,
                  scale, scale);
         }
         else
         {
            float scale = PSP_FB_WIDTH / (float)vita->menu.width;
            float h = vita->menu.height * scale;
            vita2d_draw_texture_scale(vita->menu.texture,
                  0.0f, PSP_FB_HEIGHT / 2.0f - h/2.0f,
                  scale, scale);
         }
      }
   }

   vita2d_end_drawing();
   vita2d_swap_buffers();

   return true;
}