bool VulkanRenderManager::InitBackbufferFramebuffers(int width, int height) { VkResult res; // We share the same depth buffer but have multiple color buffers, see the loop below. VkImageView attachments[2] = { VK_NULL_HANDLE, depth_.view }; VLOG("InitFramebuffers: %dx%d", width, height); VkFramebufferCreateInfo fb_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fb_info.renderPass = queueRunner_.GetBackbufferRenderPass(); fb_info.attachmentCount = 2; fb_info.pAttachments = attachments; fb_info.width = width; fb_info.height = height; fb_info.layers = 1; framebuffers_.resize(swapchainImageCount_); for (uint32_t i = 0; i < swapchainImageCount_; i++) { attachments[0] = swapchainImages_[i].view; res = vkCreateFramebuffer(vulkan_->GetDevice(), &fb_info, nullptr, &framebuffers_[i]); assert(res == VK_SUCCESS); if (res != VK_SUCCESS) { framebuffers_.clear(); return false; } } return true; }
K3D_VK_BEGIN FrameBuffer::FrameBuffer(Device::Ptr pDevice, VkRenderPass renderPass, FrameBuffer::Option const& op) : DeviceChild(pDevice) , m_RenderPass(renderPass) , m_Width(op.Width) , m_Height(op.Height) { VKRHI_METHOD_TRACE for (auto& elem : op.Attachments) { if (elem.ImageAttachment) { continue; } } std::vector<VkImageView> attachments; for (const auto& elem : op.Attachments) { attachments.push_back(elem.ImageAttachment); } VkFramebufferCreateInfo createInfo = {}; createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; createInfo.pNext = nullptr; createInfo.renderPass = m_RenderPass; createInfo.attachmentCount = static_cast<uint32_t>(op.Attachments.size()); createInfo.pAttachments = attachments.data(); createInfo.width = m_Width; createInfo.height = m_Height; createInfo.layers = 1; createInfo.flags = 0; K3D_VK_VERIFY(vkCreateFramebuffer(GetRawDevice(), &createInfo, nullptr, &m_FrameBuffer)); }
bool VKRenderPass::setupFramebuffer() { VkResult err; //Create internal framebuffer std::vector<VkImageView> attachmentViews; for (size_t i = 0; i < m_colorImages.size(); i++) attachmentViews.push_back(m_colorImages[i].view); attachmentViews.push_back(m_depthImage.view); VkFramebufferCreateInfo framebufferInfo = {}; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.pNext = nullptr; framebufferInfo.flags = 0; framebufferInfo.renderPass = m_renderPass; framebufferInfo.attachmentCount = static_cast<uint32_t>(attachmentViews.size()); framebufferInfo.pAttachments = attachmentViews.data(); framebufferInfo.width = m_width; framebufferInfo.height = m_height; framebufferInfo.layers = 1; err = vkCreateFramebuffer(m_device, &framebufferInfo, nullptr, &m_framebuffer); if (err != VK_SUCCESS) { HT_DEBUG_PRINTF("VKRenderTarget::VPrepare(): Error creating framebuffer!\n"); return false; } return true; }
bool TextureConverter::CreateEncodingTexture() { m_encoding_render_texture = Texture2D::Create( ENCODING_TEXTURE_WIDTH, ENCODING_TEXTURE_HEIGHT, 1, 1, ENCODING_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT); if (!m_encoding_render_texture) return false; VkImageView framebuffer_attachments[] = {m_encoding_render_texture->GetView()}; VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_encoding_render_pass, static_cast<u32>(ArraySize(framebuffer_attachments)), framebuffer_attachments, m_encoding_render_texture->GetWidth(), m_encoding_render_texture->GetHeight(), m_encoding_render_texture->GetLayers()}; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &m_encoding_render_framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return false; } return true; }
// Frame buffer attachments must match with render pass setup, // so we need to adjust frame buffer creation to cover our // multisample target void setupFrameBuffer() { // Overrides the virtual function of the base class std::array<VkImageView, 4> attachments; setupMultisampleTarget(); attachments[0] = multisampleTarget.color.view; // attachment[1] = swapchain image attachments[2] = multisampleTarget.depth.view; attachments[3] = depthStencil.view; VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = NULL; frameBufferCreateInfo.renderPass = renderPass; frameBufferCreateInfo.attachmentCount = attachments.size(); frameBufferCreateInfo.pAttachments = attachments.data(); frameBufferCreateInfo.width = width; frameBufferCreateInfo.height = height; frameBufferCreateInfo.layers = 1; // Create frame buffers for every swap chain image frameBuffers.resize(swapChain.imageCount); for (uint32_t i = 0; i < frameBuffers.size(); i++) { attachments[1] = swapChain.buffers[i].view; VK_CHECK_RESULT(vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i])); } }
void VulkanExampleBase::setupFrameBuffer() { VkImageView attachments[2]; // Depth/Stencil attachment is the same for all frame buffers attachments[1] = depthStencil.view; VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = NULL; frameBufferCreateInfo.renderPass = renderPass; frameBufferCreateInfo.attachmentCount = 2; frameBufferCreateInfo.pAttachments = attachments; frameBufferCreateInfo.width = width; frameBufferCreateInfo.height = height; frameBufferCreateInfo.layers = 1; // Create frame buffers for every swap chain image frameBuffers.resize(swapChain.imageCount); for (uint32_t i = 0; i < frameBuffers.size(); i++) { attachments[0] = swapChain.buffers[i].view; VkResult err = vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i]); assert(!err); } }
void Shadow::CookCmdBuffer(const Scene& scene) { // COMMAND BUFFER auto drawTriangleCmdBufferAllocInfo = vkstruct<VkCommandBufferAllocateInfo>(); drawTriangleCmdBufferAllocInfo.commandPool = mCmdPool; drawTriangleCmdBufferAllocInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; drawTriangleCmdBufferAllocInfo.commandBufferCount = 1u; gVkLastRes = vkAllocateCommandBuffers(gDevice.VkHandle(), &drawTriangleCmdBufferAllocInfo, &mCmdBuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkAllocateCommandBuffers); auto framebufferCreateInfo = vkstruct<VkFramebufferCreateInfo>(); framebufferCreateInfo.flags = 0; framebufferCreateInfo.renderPass = mRenderPass; framebufferCreateInfo.attachmentCount = 1u; framebufferCreateInfo.pAttachments = &mDepthImage.view; framebufferCreateInfo.width = static_cast<u32>(SHADOWMAP_RES); framebufferCreateInfo.height = static_cast<u32>(SHADOWMAP_RES); framebufferCreateInfo.layers = 1u; gVkLastRes = vkCreateFramebuffer(gDevice.VkHandle(), &framebufferCreateInfo, nullptr, &mFramebuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkCreateFramebuffer); VkClearValue clearDepthStencilValue; clearDepthStencilValue.depthStencil = { 1.f, 0 }; auto renderPassBeginInfo = vkstruct<VkRenderPassBeginInfo>(); renderPassBeginInfo.renderPass = mRenderPass; renderPassBeginInfo.framebuffer = mFramebuffer; renderPassBeginInfo.renderArea = { { 0, 0 },{ SHADOWMAP_RES, SHADOWMAP_RES } }; renderPassBeginInfo.clearValueCount = 1u; renderPassBeginInfo.pClearValues = &clearDepthStencilValue; auto cmdBufferBeginInfo = vkstruct<VkCommandBufferBeginInfo>(); cmdBufferBeginInfo.flags = 0; // REGISTER COMMAND BUFFER gVkLastRes = vkBeginCommandBuffer(mCmdBuffer, &cmdBufferBeginInfo); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkBeginCommandBuffer); // TRANSITION RENDERTARGET FROM PRESENTABLE TO RENDERABLE LAYOUT + Initial transition from UNDEFINED layout vkCmdBeginRenderPass(mCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipeline); vkCmdBindDescriptorSets(mCmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, mPipelineLayout, 0u, GlobalDescriptorSets::CB_COUNT, GlobalDescriptorSets::descriptorSets, 0u, nullptr); scene.BindDrawingToCmdBuffer(mCmdBuffer); vkCmdEndRenderPass(mCmdBuffer); gVkLastRes = vkEndCommandBuffer(mCmdBuffer); VKFN_LAST_RES_SUCCESS_OR_QUIT(vkEndCommandBuffer); }
void create_swapchain_framebuffers(const VulkanBackend& backend, PresentationInfo& presentInfo) { const size_t imgCount = presentInfo.imageCount; Assert(imgCount > 0); presentInfo.framebuffers.resize(imgCount); presentInfo.imageViews.resize(imgCount); Assert(presentInfo.renderPass != VK_NULL_HANDLE); for (size_t i = 0; i < imgCount; ++i) { VkImageViewCreateInfo image_view_create_info = { VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, // VkStructureType sType nullptr, // const void *pNext 0, // VkImageViewCreateFlags flags presentInfo.images[i], // VkImage image VK_IMAGE_VIEW_TYPE_2D, // VkImageViewType viewType presentInfo.surfaceFormat.format, // VkFormat format { // VkComponentMapping components VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle r VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle g VK_COMPONENT_SWIZZLE_IDENTITY, // VkComponentSwizzle b VK_COMPONENT_SWIZZLE_IDENTITY // VkComponentSwizzle a }, { // VkImageSubresourceRange subresourceRange VK_IMAGE_ASPECT_COLOR_BIT, // VkImageAspectFlags aspectMask 0, // uint32_t baseMipLevel 1, // uint32_t levelCount 0, // uint32_t baseArrayLayer 1 // uint32_t layerCount }}; Assert(vkCreateImageView(backend.device, &image_view_create_info, nullptr, &presentInfo.imageViews[i]) == VK_SUCCESS); VkFramebufferCreateInfo framebuffer_create_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType nullptr, // const void *pNext 0, // VkFramebufferCreateFlags flags presentInfo.renderPass, // VkRenderPass renderPass 1, // uint32_t attachmentCount &presentInfo.imageViews[i], // const VkImageView *pAttachments presentInfo.surfaceExtent.width, // uint32_t width presentInfo.surfaceExtent.height, // uint32_t height 1 // uint32_t layers }; Assert(vkCreateFramebuffer(backend.device, &framebuffer_create_info, nullptr, &presentInfo.framebuffers[i]) == VK_SUCCESS); } }
bool SwapChain::SetupSwapChainImages() { _assert_(m_swap_chain_images.empty()); uint32_t image_count; VkResult res = vkGetSwapchainImagesKHR(g_vulkan_context->GetDevice(), m_swap_chain, &image_count, nullptr); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkGetSwapchainImagesKHR failed: "); return false; } std::vector<VkImage> images(image_count); res = vkGetSwapchainImagesKHR(g_vulkan_context->GetDevice(), m_swap_chain, &image_count, images.data()); _assert_(res == VK_SUCCESS); m_swap_chain_images.reserve(image_count); for (uint32_t i = 0; i < image_count; i++) { SwapChainImage image; image.image = images[i]; // Create texture object, which creates a view of the backbuffer image.texture = Texture2D::CreateFromExistingImage( m_width, m_height, 1, 1, m_surface_format.format, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D, image.image); VkImageView view = image.texture->GetView(); VkFramebufferCreateInfo framebuffer_info = {VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_render_pass, 1, &view, m_width, m_height, 1}; res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &image.framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return false; } m_swap_chain_images.emplace_back(std::move(image)); } return true; }
TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config) { // Determine image usage, we need to flag as an attachment if it can be used as a rendertarget. VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; if (config.rendertarget) usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; // Allocate texture object std::unique_ptr<Texture2D> texture = Texture2D::Create( config.width, config.height, config.levels, config.layers, TEXTURECACHE_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, usage); if (!texture) return nullptr; // If this is a render target (for efb copies), allocate a framebuffer VkFramebuffer framebuffer = VK_NULL_HANDLE; if (config.rendertarget) { VkImageView framebuffer_attachments[] = {texture->GetView()}; VkFramebufferCreateInfo framebuffer_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_render_pass, static_cast<u32>(ArraySize(framebuffer_attachments)), framebuffer_attachments, texture->GetWidth(), texture->GetHeight(), texture->GetLayers()}; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return nullptr; } // Clear render targets before use to prevent reading uninitialized memory. VkClearColorValue clear_value = {{0.0f, 0.0f, 0.0f, 1.0f}}; VkImageSubresourceRange clear_range = {VK_IMAGE_ASPECT_COLOR_BIT, 0, config.levels, 0, config.layers}; texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), texture->GetImage(), texture->GetLayout(), &clear_value, 1, &clear_range); } return new TCacheEntry(config, std::move(texture), framebuffer); }
void FramebufferManager::createResources( const FramebufferRefArray& p_FrameBuffers) { for (uint32_t fbIdx = 0u; fbIdx < p_FrameBuffers.size(); ++fbIdx) { FramebufferRef frameBufferRef = p_FrameBuffers[fbIdx]; AttachmentInfoArray& attachedImgs = _descAttachedImages(frameBufferRef); _INTR_ASSERT(!attachedImgs.empty()); // Collect image views from images _INTR_ARRAY(VkImageView) attachments; { attachments.resize(attachedImgs.size()); for (uint32_t attIdx = 0u; attIdx < attachments.size(); ++attIdx) { AttachmentInfo attachmentInfo = attachedImgs[attIdx]; attachments[attIdx] = Resources::ImageManager::_vkSubResourceImageView( attachmentInfo.imageRef, attachmentInfo.arrayLayerIdx, 0u); } } VkFramebufferCreateInfo fbCreateInfo = {}; { fbCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbCreateInfo.pNext = nullptr; Resources::RenderPassRef renderPassRef = _descRenderPass(frameBufferRef); fbCreateInfo.renderPass = Resources::RenderPassManager::_vkRenderPass(renderPassRef); fbCreateInfo.attachmentCount = (uint32_t)attachments.size(); fbCreateInfo.pAttachments = attachments.data(); const glm::uvec2& dimensions = _descDimensions(frameBufferRef); fbCreateInfo.width = (uint32_t)dimensions.x; fbCreateInfo.height = (uint32_t)dimensions.y; fbCreateInfo.layers = 1u; } VkFramebuffer& vkFrameBuffer = _vkFrameBuffer(frameBufferRef); VkResult result = vkCreateFramebuffer( RenderSystem::_vkDevice, &fbCreateInfo, nullptr, &vkFrameBuffer); } }
void VulkanFBO::Create(VulkanContext *vulkan, VkRenderPass rp_compatible, int width, int height, VkFormat color_Format) { color_ = new VulkanTexture(vulkan); VkImageCreateFlags flags = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT; color_->CreateDirect(width, height, 1, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, flags | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, nullptr); depthStencil_->CreateDirect(width, height, 1, VK_FORMAT_D24_UNORM_S8_UINT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, flags | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, nullptr); VkImageView views[2] = { color_->GetImageView(), depthStencil_->GetImageView() }; VkFramebufferCreateInfo fb = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fb.pAttachments = views; fb.attachmentCount = 2; fb.flags = 0; fb.renderPass = rp_compatible; fb.width = width; fb.height = height; fb.layers = 1; vkCreateFramebuffer(vulkan->GetDevice(), &fb, nullptr, &framebuffer_); }
void setupFrameBuffer() { frameBuffers.resize(Swapchain.imageCount); for (size_t i = 0; i < frameBuffers.size(); i++) { std::array<VkImageView, 2> attachments; attachments[0] = Swapchain.buffers[i].view; attachments[1] = depthStencil.view; VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.renderPass = renderPass; frameBufferCreateInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); frameBufferCreateInfo.pAttachments = attachments.data(); frameBufferCreateInfo.width = width; frameBufferCreateInfo.height = height; frameBufferCreateInfo.layers = 1; VK_CHECK_RESULT(vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i])); } }
Framebuffer::Framebuffer(Device *device, const RenderPass &rp, const RenderPassInfo &info) : Cookie(device) , device(device) , render_pass(rp) , info(info) { width = UINT32_MAX; height = UINT32_MAX; VkImageView views[VULKAN_NUM_ATTACHMENTS + 1]; unsigned num_views = 0; for (unsigned i = 0; i < info.num_color_attachments; i++) { if (info.color_attachments[i]) { unsigned lod = info.color_attachments[i]->get_create_info().base_level; width = min(width, info.color_attachments[i]->get_image().get_width(lod)); height = min(height, info.color_attachments[i]->get_image().get_height(lod)); views[num_views++] = info.color_attachments[i]->get_view(); } } if (info.depth_stencil) { unsigned lod = info.depth_stencil->get_create_info().base_level; width = min(width, info.depth_stencil->get_image().get_width(lod)); height = min(height, info.depth_stencil->get_image().get_height(lod)); views[num_views++] = info.depth_stencil->get_view(); } VkFramebufferCreateInfo fb_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fb_info.renderPass = rp.get_render_pass(); fb_info.attachmentCount = num_views; fb_info.pAttachments = views; fb_info.width = width; fb_info.height = height; fb_info.layers = 1; if (vkCreateFramebuffer(device->get_device(), &fb_info, nullptr, &framebuffer) != VK_SUCCESS) LOG("Failed to create framebuffer."); }
void Renderer::_InitFramebuffers(VkImageView depthImageView) { _swapchain_framebuffers.resize(_window->getSwapchainImageViews().size()); for (size_t i = 0; i < _window->getSwapchainImageViews().size(); i++) { std::array<VkImageView, 2> attachments = { _window->getSwapchainImageViews()[i], depthImageView }; VkFramebufferCreateInfo framebuffer_create_info {}; framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_create_info.renderPass = _render_pass; framebuffer_create_info.attachmentCount = (uint32_t)attachments.size(); framebuffer_create_info.pAttachments = attachments.data(); framebuffer_create_info.width = _window->getSurfaceCapabilities().currentExtent.width; framebuffer_create_info.height = _window->getSurfaceCapabilities().currentExtent.height; framebuffer_create_info.layers = 1; ErrorCheck(vkCreateFramebuffer(_device, &framebuffer_create_info, nullptr, &_swapchain_framebuffers[i])); } }
void VulkanBase::setupFrameBuffer() { VkImageView attachments[2]; attachments[1] = depthStencil.view; VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = NULL; frameBufferCreateInfo.renderPass = renderPass; frameBufferCreateInfo.attachmentCount = 2; frameBufferCreateInfo.pAttachments = attachments; frameBufferCreateInfo.width = width; frameBufferCreateInfo.height = height; frameBufferCreateInfo.layers = 1; frameBuffers.resize(swapChain.imageCount); for (uint32_t i = 0; i < frameBuffers.size(); i++){ attachments[0] = swapChain.buffers[i].view; vkTools::checkResult(vkCreateFramebuffer(device, &frameBufferCreateInfo, nullptr, &frameBuffers[i])); } }
void VulkanWindow::InitializeFrameBuffers() { mVkFramebuffers.resize ( mSwapchainImageCount ); for ( uint32_t i = 0; i < mSwapchainImageCount; ++i ) { std::array<VkImageView, 2> attachments { { mVkSwapchainImageViews[i], mVkDepthStencilImageView } }; VkFramebufferCreateInfo framebuffer_create_info{}; framebuffer_create_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebuffer_create_info.renderPass = mVulkanRenderer.GetRenderPass(); framebuffer_create_info.attachmentCount = static_cast<uint32_t> ( attachments.size() ); framebuffer_create_info.pAttachments = attachments.data(); framebuffer_create_info.width = mVkSurfaceCapabilitiesKHR.currentExtent.width; framebuffer_create_info.height = mVkSurfaceCapabilitiesKHR.currentExtent.height; framebuffer_create_info.layers = 1; vkCreateFramebuffer ( mVulkanRenderer.GetDevice(), &framebuffer_create_info, nullptr, &mVkFramebuffers[i] ); } }
// Override framebuffer setup from base class void setupFrameBuffer() { VkImageView attachments[3]; VkFramebufferCreateInfo frameBufferCI{}; frameBufferCI.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCI.renderPass = renderPass; frameBufferCI.attachmentCount = 3; frameBufferCI.pAttachments = attachments; frameBufferCI.width = width; frameBufferCI.height = height; frameBufferCI.layers = 1; // Create frame buffers for every swap chain image frameBuffers.resize(swapChain.imageCount); for (uint32_t i = 0; i < frameBuffers.size(); i++) { attachments[0] = swapChain.buffers[i].view; attachments[1] = this->attachments.color.view; attachments[2] = this->attachments.depth.view; VK_CHECK_RESULT(vkCreateFramebuffer(device, &frameBufferCI, nullptr, &frameBuffers[i])); } }
void op3d::Engine::createFramebuffers() { swapChainFramebuffers.resize(swapChainImageViews.size(), VDeleter<VkFramebuffer>{device, vkDestroyFramebuffer}); for (std::size_t i = 0; i < swapChainImageViews.size(); i++) { std::array <VkImageView, 2> attachments = { swapChainImageViews[i], depthImageView }; VkFramebufferCreateInfo framebufferInfo = {}; framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; framebufferInfo.renderPass = renderPass; framebufferInfo.attachmentCount = attachments.size(); framebufferInfo.pAttachments = attachments.data(); framebufferInfo.width = swapChain.getExtent().width; framebufferInfo.height = swapChain.getExtent().height; framebufferInfo.layers = 1; if (vkCreateFramebuffer(device, &framebufferInfo, nullptr, swapChainFramebuffers[i].replace()) != VK_SUCCESS) { throw std::runtime_error("failed to create framebuffer!"); } } }
bool Tutorial03::CreateFramebuffers() { const std::vector<ImageParameters> &swap_chain_images = GetSwapChain().Images; Vulkan.Framebuffers.resize( swap_chain_images.size() ); for( size_t i = 0; i < swap_chain_images.size(); ++i ) { VkFramebufferCreateInfo framebuffer_create_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, // VkStructureType sType nullptr, // const void *pNext 0, // VkFramebufferCreateFlags flags Vulkan.RenderPass, // VkRenderPass renderPass 1, // uint32_t attachmentCount &swap_chain_images[i].ImageView, // const VkImageView *pAttachments 300, // uint32_t width 300, // uint32_t height 1 // uint32_t layers }; if( vkCreateFramebuffer( GetDevice(), &framebuffer_create_info, nullptr, &Vulkan.Framebuffers[i] ) != VK_SUCCESS ) { std::cout << "Could not create a framebuffer!" << std::endl; return false; } } return true; }
agpu_framebuffer *_agpu_framebuffer::create(agpu_device *device, agpu_uint width, agpu_uint height, agpu_uint colorCount, agpu_texture_view_description* colorViews, agpu_texture_view_description* depthStencilView) { agpu_framebuffer *result = nullptr; // Attachments std::vector<VkAttachmentDescription> attachments(colorCount + (depthStencilView != nullptr ? 1 : 0)); for (agpu_uint i = 0; i < colorCount; ++i) { auto view = &colorViews[i]; auto &attachment = attachments[i]; if (!view || !view->texture) return nullptr; attachment.format = mapTextureFormat(view->format); attachment.samples = VK_SAMPLE_COUNT_1_BIT; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; attachment.finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } if (depthStencilView != nullptr) { if (!depthStencilView->texture) return nullptr; auto &attachment = attachments.back(); attachment.format = mapTextureFormat(depthStencilView->format); attachment.samples = VK_SAMPLE_COUNT_1_BIT; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } // Color reference std::vector<VkAttachmentReference> colorReference(colorCount); for (agpu_uint i = 0; i < colorCount; ++i) { colorReference[i].attachment = i; colorReference[i].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } // Depth reference VkAttachmentReference depthReference; memset(&depthReference, 0, sizeof(depthReference)); depthReference.attachment = colorCount; depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; // Sub pass VkSubpassDescription subpass; memset(&subpass, 0, sizeof(subpass)); subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = colorCount; subpass.pColorAttachments = &colorReference[0]; subpass.pDepthStencilAttachment = &depthReference; if (!depthStencilView) subpass.pDepthStencilAttachment = nullptr; // Render pass VkRenderPassCreateInfo renderPassCreateInfo; memset(&renderPassCreateInfo, 0, sizeof(renderPassCreateInfo)); renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassCreateInfo.attachmentCount = attachments.size(); renderPassCreateInfo.pAttachments = &attachments[0]; renderPassCreateInfo.subpassCount = 1; renderPassCreateInfo.pSubpasses = &subpass; VkRenderPass renderPass; auto error = vkCreateRenderPass(device->device, &renderPassCreateInfo, nullptr, &renderPass); if (error) return nullptr; // Create the framebuffer std::vector<VkImageView> attachmentViews(attachments.size()); for (agpu_uint i = 0; i < colorCount; ++i) { auto view = agpu_texture::createImageView(device, &colorViews[i]); if (!view) goto failure; attachmentViews[i] = view; } if (depthStencilView) { auto view = agpu_texture::createImageView(device, depthStencilView); if (!view) goto failure; attachmentViews.back() = view; } VkFramebufferCreateInfo createInfo; memset(&createInfo, 0, sizeof(createInfo)); createInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; createInfo.attachmentCount = attachmentViews.size(); createInfo.pAttachments = &attachmentViews[0]; createInfo.renderPass = renderPass; createInfo.width = width; createInfo.height = height; createInfo.layers = 1; VkFramebuffer framebuffer; error = vkCreateFramebuffer(device->device, &createInfo, nullptr, &framebuffer); if (error) goto failure; result = new agpu_framebuffer(device); result->colorCount = colorCount; result->hasDepthStencil = depthStencilView != nullptr; result->width = width; result->height = height; result->renderPass = renderPass; result->framebuffer = framebuffer; result->attachmentViews = attachmentViews; result->attachmentTextures.resize(attachmentViews.size()); for (agpu_uint i = 0; i < colorCount; ++i) { auto texture = colorViews[i].texture; texture->retain(); result->attachmentTextures[i] = texture; } if (depthStencilView) { auto texture = depthStencilView->texture; texture->retain(); result->attachmentTextures.back() = texture; } return result; failure: vkDestroyRenderPass(device->device, renderPass, nullptr); for (auto view : attachmentViews) { if (view) vkDestroyImageView(device->device, view, nullptr); } return nullptr; }
bool FramebufferManager::CreateEFBFramebuffer() { m_efb_width = static_cast<u32>(std::max(Renderer::GetTargetWidth(), 1)); m_efb_height = static_cast<u32>(std::max(Renderer::GetTargetHeight(), 1)); m_efb_layers = (g_ActiveConfig.iStereoMode != STEREO_OFF) ? 2 : 1; INFO_LOG(VIDEO, "EFB size: %ux%ux%u", m_efb_width, m_efb_height, m_efb_layers); // Update the static variable in the base class. Why does this even exist? FramebufferManagerBase::m_EFBLayers = m_efb_layers; // Allocate EFB render targets m_efb_color_texture = Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT, m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); // We need a second texture to swap with for changing pixel formats m_efb_convert_color_texture = Texture2D::Create(m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT, m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); m_efb_depth_texture = Texture2D::Create( m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_TEXTURE_FORMAT, m_efb_samples, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!m_efb_color_texture || !m_efb_convert_color_texture || !m_efb_depth_texture) return false; // Create resolved textures if MSAA is on if (m_efb_samples != VK_SAMPLE_COUNT_1_BIT) { m_efb_resolve_color_texture = Texture2D::Create( m_efb_width, m_efb_height, 1, m_efb_layers, EFB_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); m_efb_resolve_depth_texture = Texture2D::Create( m_efb_width, m_efb_height, 1, m_efb_layers, EFB_DEPTH_AS_COLOR_TEXTURE_FORMAT, VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT); if (!m_efb_resolve_color_texture || !m_efb_resolve_depth_texture) return false; VkImageView attachment = m_efb_resolve_depth_texture->GetView(); VkFramebufferCreateInfo framebuffer_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_depth_resolve_render_pass, 1, &attachment, m_efb_width, m_efb_height, m_efb_layers }; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &m_depth_resolve_framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return false; } } VkImageView framebuffer_attachments[] = { m_efb_color_texture->GetView(), m_efb_depth_texture->GetView(), }; VkFramebufferCreateInfo framebuffer_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_efb_load_render_pass, static_cast<u32>(ArraySize(framebuffer_attachments)), framebuffer_attachments, m_efb_width, m_efb_height, m_efb_layers }; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &m_efb_framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return false; } // Create second framebuffer for format conversions framebuffer_attachments[0] = m_efb_convert_color_texture->GetView(); res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &m_efb_convert_framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return false; } // Transition to state that can be used to clear m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // Clear the contents of the buffers. static const VkClearColorValue clear_color = { { 0.0f, 0.0f, 0.0f, 0.0f } }; static const VkClearDepthStencilValue clear_depth = { 0.0f, 0 }; VkImageSubresourceRange clear_color_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, m_efb_layers }; VkImageSubresourceRange clear_depth_range = { VK_IMAGE_ASPECT_DEPTH_BIT, 0, 1, 0, m_efb_layers }; vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_efb_color_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &clear_color_range); vkCmdClearDepthStencilImage(g_command_buffer_mgr->GetCurrentCommandBuffer(), m_efb_depth_texture->GetImage(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_depth, 1, &clear_depth_range); // Transition to color attachment state ready for rendering. m_efb_color_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); m_efb_depth_texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentCommandBuffer(), VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); return true; }
VulkanFramebuffer::Variant VulkanFramebuffer::createVariant(RenderSurfaceMask loadMask, RenderSurfaceMask readMask, ClearMask clearMask) const { for (UINT32 i = 0; i < mNumColorAttachments; i++) { const VulkanFramebufferAttachment& attachment = mColorAttachments[i]; VkAttachmentDescription& attachmentDesc = mAttachments[i]; VkAttachmentReference& attachmentRef = mColorReferences[i]; if (loadMask.isSet((RenderSurfaceMaskBits)(1 << attachment.index))) { attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } else if (clearMask.isSet((ClearMaskBits)(1 << attachment.index))) { attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } else { attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } if(readMask.isSet((RenderSurfaceMaskBits)(1 << attachment.index))) attachmentRef.layout = VK_IMAGE_LAYOUT_GENERAL; else attachmentRef.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; } if (mHasDepth) { VkAttachmentDescription& attachmentDesc = mAttachments[mNumColorAttachments]; VkAttachmentReference& attachmentRef = mDepthReference; if (loadMask.isSet(RT_DEPTH)) { attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachmentDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } else { if(clearMask.isSet(CLEAR_DEPTH)) attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; else attachmentDesc.loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; if(clearMask.isSet(CLEAR_STENCIL)) attachmentDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; else attachmentDesc.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDesc.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; } // When depth-stencil is readable it's up to the caller to ensure he doesn't try to write to it as well, so we // just assume a read-only layout. if (readMask.isSet(RT_DEPTH)) attachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL; else attachmentRef.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } VkDevice device = mOwner->getDevice().getLogical(); Variant variant; VkResult result = vkCreateRenderPass(device, &mRenderPassCI, gVulkanAllocator, &variant.renderPass); assert(result == VK_SUCCESS); mFramebufferCI.renderPass = variant.renderPass; result = vkCreateFramebuffer(device, &mFramebufferCI, gVulkanAllocator, &variant.framebuffer); assert(result == VK_SUCCESS); return variant; }
//============================================================================== // Vulkan初期化 //============================================================================== bool initVulkan(HINSTANCE hinst, HWND wnd) { VkResult result; //================================================== // Vulkanのインスタンス作成 //================================================== VkApplicationInfo applicationInfo = {}; applicationInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO; applicationInfo.pApplicationName = APPLICATION_NAME; applicationInfo.pEngineName = APPLICATION_NAME; applicationInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0); std::vector<LPCSTR> enabledExtensionsByInstance = { VK_KHR_SURFACE_EXTENSION_NAME, VK_KHR_WIN32_SURFACE_EXTENSION_NAME }; VkInstanceCreateInfo instanceCreateInfo = {}; instanceCreateInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO; instanceCreateInfo.pNext = nullptr; instanceCreateInfo.pApplicationInfo = &applicationInfo; if(enabledExtensionsByInstance.empty() == false) { instanceCreateInfo.enabledExtensionCount = enabledExtensionsByInstance.size(); instanceCreateInfo.ppEnabledExtensionNames = enabledExtensionsByInstance.data(); } result = vkCreateInstance(&instanceCreateInfo, nullptr, &g_VulkanInstance); checkVulkanError(result, TEXT("Vulkanインスタンス作成失敗")); //================================================== // 物理デバイス(GPUデバイス) //================================================== // 物理デバイス数を獲得 uint32_t gpuCount = 0; vkEnumeratePhysicalDevices(g_VulkanInstance, &gpuCount, nullptr); assert(gpuCount > 0 && TEXT("物理デバイス数の獲得失敗")); // 物理デバイス数を列挙 std::vector<VkPhysicalDevice> physicalDevices(gpuCount); result = vkEnumeratePhysicalDevices(g_VulkanInstance, &gpuCount, physicalDevices.data()); checkVulkanError(result, TEXT("物理デバイスの列挙に失敗しました")); // すべてのGPU情報を格納 g_GPUs.resize(gpuCount); for(uint32_t i = 0; i < gpuCount; ++i) { g_GPUs[i].device = physicalDevices[i]; // 物理デバイスのプロパティ獲得 vkGetPhysicalDeviceProperties(g_GPUs[i].device, &g_GPUs[i].deviceProperties); // 物理デバイスのメモリプロパティ獲得 vkGetPhysicalDeviceMemoryProperties(g_GPUs[i].device, &g_GPUs[i].deviceMemoryProperties); } // ※このサンプルでは最初に列挙されたGPUデバイスを使用する g_currentGPU = g_GPUs[0]; // グラフィックス操作をサポートするキューを検索 uint32_t queueCount; vkGetPhysicalDeviceQueueFamilyProperties(g_currentGPU.device, &queueCount, nullptr); assert(queueCount >= 1 && TEXT("物理デバイスキューの検索失敗")); std::vector<VkQueueFamilyProperties> queueProps; queueProps.resize(queueCount); vkGetPhysicalDeviceQueueFamilyProperties(g_currentGPU.device, &queueCount, queueProps.data()); uint32_t graphicsQueueIndex = 0; for(graphicsQueueIndex = 0; graphicsQueueIndex < queueCount; ++graphicsQueueIndex) { if(queueProps[graphicsQueueIndex].queueFlags & VK_QUEUE_GRAPHICS_BIT) { break; } } assert(graphicsQueueIndex < queueCount && TEXT("グラフィックスをサポートするキューを見つけられませんでした")); //================================================== // Vulkanデバイス作成 //================================================== float queuePrioritie = 0.0f; VkDeviceQueueCreateInfo queueCreateInfo = {}; queueCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO; queueCreateInfo.queueFamilyIndex = graphicsQueueIndex; queueCreateInfo.queueCount = 1; queueCreateInfo.pQueuePriorities = &queuePrioritie; std::vector<LPCSTR> enabledExtensionsByDevice = { VK_KHR_SWAPCHAIN_EXTENSION_NAME }; VkDeviceCreateInfo deviceCreateInfo = {}; deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO; deviceCreateInfo.pNext = nullptr; deviceCreateInfo.queueCreateInfoCount = 1; deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo; deviceCreateInfo.pEnabledFeatures = nullptr; if(enabledExtensionsByDevice.empty() == false) { deviceCreateInfo.enabledExtensionCount = enabledExtensionsByDevice.size(); deviceCreateInfo.ppEnabledExtensionNames = enabledExtensionsByDevice.data(); } result = vkCreateDevice(g_currentGPU.device, &deviceCreateInfo, nullptr, &g_VulkanDevice); checkVulkanError(result, TEXT("Vulkanデバイス作成失敗")); // グラフィックスキュー獲得 vkGetDeviceQueue(g_VulkanDevice, graphicsQueueIndex, 0, &g_VulkanQueue); //================================================== // フェンスオブジェクト作成 //================================================== VkFenceCreateInfo fenceCreateInfo = {}; fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceCreateInfo.pNext = nullptr; fenceCreateInfo.flags = 0; result = vkCreateFence(g_VulkanDevice, &fenceCreateInfo, nullptr, &g_VulkanFence); checkVulkanError(result, TEXT("フェンスオブジェクト作成失敗")); //================================================== // 同期(セマフォ)オブジェクト作成 //================================================== VkSemaphoreCreateInfo semaphoreCreateInfo = {}; semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; semaphoreCreateInfo.pNext = nullptr; semaphoreCreateInfo.flags = 0; // コマンドバッファ実行用セマフォ作成 result = vkCreateSemaphore(g_VulkanDevice, &semaphoreCreateInfo, nullptr, &g_VulkanSemahoreRenderComplete); checkVulkanError(result, TEXT("コマンドバッファ実行用セマフォ作成失敗")); //================================================== // コマンドプール作製 //================================================== VkCommandPoolCreateInfo cmdPoolInfo = {}; cmdPoolInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO; cmdPoolInfo.queueFamilyIndex = 0; cmdPoolInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT; result = vkCreateCommandPool(g_VulkanDevice, &cmdPoolInfo, nullptr, &g_VulkanCommandPool); checkVulkanError(result, TEXT("コマンドプール作成失敗")); //================================================== // コマンドバッファ作成 //================================================== // メモリを確保. g_commandBuffers.resize(SWAP_CHAIN_COUNT); VkCommandBufferAllocateInfo commandBufferAllocateInfo = {}; commandBufferAllocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO; commandBufferAllocateInfo.pNext = nullptr; commandBufferAllocateInfo.commandPool = g_VulkanCommandPool; commandBufferAllocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; commandBufferAllocateInfo.commandBufferCount = SWAP_CHAIN_COUNT; result = vkAllocateCommandBuffers(g_VulkanDevice, &commandBufferAllocateInfo, g_commandBuffers.data()); checkVulkanError(result, TEXT("コマンドバッファ作成失敗")); //================================================== // OS(今回はWin32)用のサーフェスを作成する //================================================== VkWin32SurfaceCreateInfoKHR surfaceCreateInfo = {}; surfaceCreateInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; surfaceCreateInfo.hinstance = hinst; surfaceCreateInfo.hwnd = wnd; result = vkCreateWin32SurfaceKHR(g_VulkanInstance, &surfaceCreateInfo, nullptr, &g_VulkanSurface); checkVulkanError(result, TEXT("サーフェス作成失敗")); //================================================== // スワップチェーンを作成する //================================================== VkFormat imageFormat = VK_FORMAT_R8G8B8A8_UNORM; VkColorSpaceKHR imageColorSpace = VK_COLORSPACE_SRGB_NONLINEAR_KHR; uint32_t surfaceFormatCount = 0; result = vkGetPhysicalDeviceSurfaceFormatsKHR(g_currentGPU.device, g_VulkanSurface, &surfaceFormatCount, nullptr); checkVulkanError(result, TEXT("サポートしているカラーフォーマット数の獲得失敗")); std::vector<VkSurfaceFormatKHR> surfaceFormats; surfaceFormats.resize(surfaceFormatCount); result = vkGetPhysicalDeviceSurfaceFormatsKHR(g_currentGPU.device, g_VulkanSurface, &surfaceFormatCount, surfaceFormats.data()); checkVulkanError(result, TEXT("サポートしているカラーフォーマットの獲得失敗")); // 一致するカラーフォーマットを検索する bool isFind = false; for(const auto& surfaceFormat : surfaceFormats) { if(imageFormat == surfaceFormat.format && imageColorSpace == surfaceFormat.colorSpace) { isFind = true; break; } } if(isFind == false) { imageFormat = surfaceFormats[0].format; imageColorSpace = surfaceFormats[0].colorSpace; } // サーフェスの機能を獲得する VkSurfaceCapabilitiesKHR surfaceCapabilities; VkSurfaceTransformFlagBitsKHR surfaceTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; result = vkGetPhysicalDeviceSurfaceCapabilitiesKHR( g_currentGPU.device, g_VulkanSurface, &surfaceCapabilities); checkVulkanError(result, TEXT("サーフェスの機能の獲得失敗")); if((surfaceCapabilities.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) == 0) { surfaceTransform = surfaceCapabilities.currentTransform; } // プレゼント機能を獲得する VkPresentModeKHR presentMode = VK_PRESENT_MODE_FIFO_KHR; uint32_t presentModeCount; result = vkGetPhysicalDeviceSurfacePresentModesKHR( g_currentGPU.device, g_VulkanSurface, &presentModeCount, nullptr); checkVulkanError(result, TEXT("プレゼント機能数の獲得失敗")); std::vector<VkPresentModeKHR> presentModes; presentModes.resize(presentModeCount); result = vkGetPhysicalDeviceSurfacePresentModesKHR( g_currentGPU.device, g_VulkanSurface, &presentModeCount, presentModes.data()); checkVulkanError(result, TEXT("プレゼント機能の獲得失敗")); for(const auto& presentModeInfo : presentModes) { if(presentModeInfo == VK_PRESENT_MODE_MAILBOX_KHR) { presentMode = VK_PRESENT_MODE_MAILBOX_KHR; break; } if(presentModeInfo == VK_PRESENT_MODE_IMMEDIATE_KHR) { presentMode = VK_PRESENT_MODE_IMMEDIATE_KHR; } } presentModes.clear(); uint32_t desiredSwapChainImageCount = surfaceCapabilities.minImageCount + 1; if(surfaceCapabilities.maxImageCount > 0 && desiredSwapChainImageCount > surfaceCapabilities.maxImageCount) { desiredSwapChainImageCount = surfaceCapabilities.maxImageCount; } // スワップチェーン作成 VkSwapchainCreateInfoKHR swapchainCreateInfo = {}; swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; swapchainCreateInfo.pNext = nullptr; swapchainCreateInfo.flags = 0; swapchainCreateInfo.surface = g_VulkanSurface; swapchainCreateInfo.minImageCount = desiredSwapChainImageCount; swapchainCreateInfo.imageFormat = imageFormat; swapchainCreateInfo.imageColorSpace = imageColorSpace; swapchainCreateInfo.imageExtent = { SCREEN_WIDTH, SCREEN_HEIGHT }; swapchainCreateInfo.imageArrayLayers = 1; swapchainCreateInfo.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; swapchainCreateInfo.queueFamilyIndexCount = 0; swapchainCreateInfo.pQueueFamilyIndices = nullptr; swapchainCreateInfo.preTransform = surfaceTransform; swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; swapchainCreateInfo.presentMode = presentMode; swapchainCreateInfo.clipped = VK_TRUE; swapchainCreateInfo.oldSwapchain = VK_NULL_HANDLE; result = vkCreateSwapchainKHR(g_VulkanDevice, &swapchainCreateInfo, nullptr, &g_VulkanSwapChain); checkVulkanError(result, TEXT("サーフェス作成失敗")); //================================================== // イメージの作成 //================================================== uint32_t swapChainCount = 0; result = vkGetSwapchainImagesKHR(g_VulkanDevice, g_VulkanSwapChain, &swapChainCount, nullptr); checkVulkanError(result, TEXT("スワップチェーンイメージ数の獲得失敗")); g_backBuffersTextures.resize(swapChainCount); std::vector<VkImage> images; images.resize(swapChainCount); result = vkGetSwapchainImagesKHR(g_VulkanDevice, g_VulkanSwapChain, &swapChainCount, images.data()); checkVulkanError(result, TEXT("スワップチェーンイメージの獲得失敗")); for(uint32_t i = 0; i < swapChainCount; ++i) { g_backBuffersTextures[i].image = images[i]; } images.clear(); //================================================== // イメージビューの生成 //================================================== for(auto& backBuffer : g_backBuffersTextures) { VkImageViewCreateInfo imageViewCreateInfo = {}; imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = nullptr; imageViewCreateInfo.flags = 0; imageViewCreateInfo.image = backBuffer.image; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; imageViewCreateInfo.format = imageFormat; imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; imageViewCreateInfo.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; result = vkCreateImageView(g_VulkanDevice, &imageViewCreateInfo, nullptr, &backBuffer.view); checkVulkanError(result, TEXT("イメージビューの作成失敗")); setImageLayout( g_VulkanDevice, g_commandBuffers[g_currentBufferIndex], backBuffer.image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); } //================================================== // 深度ステンシルバッファの生成 //================================================== VkFormat depthFormat = VK_FORMAT_D24_UNORM_S8_UINT; VkImageTiling imageTiling; VkFormatProperties formatProperties; vkGetPhysicalDeviceFormatProperties(g_currentGPU.device, depthFormat, &formatProperties); if(formatProperties.linearTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { imageTiling = VK_IMAGE_TILING_LINEAR; } else if(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT) { imageTiling = VK_IMAGE_TILING_OPTIMAL; } else { checkVulkanError(VK_RESULT_MAX_ENUM, TEXT("サポートされていないフォーマットです")); return false; } VkImageCreateInfo imageCreateInfo = {}; imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; imageCreateInfo.pNext = nullptr; imageCreateInfo.flags = 0; imageCreateInfo.imageType = VK_IMAGE_TYPE_2D; imageCreateInfo.format = depthFormat; imageCreateInfo.extent.width = SCREEN_WIDTH; imageCreateInfo.extent.height = SCREEN_HEIGHT; imageCreateInfo.extent.depth = 1; imageCreateInfo.mipLevels = 1; imageCreateInfo.arrayLayers = 1; imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT; imageCreateInfo.tiling = imageTiling; imageCreateInfo.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE; imageCreateInfo.queueFamilyIndexCount = 0; imageCreateInfo.pQueueFamilyIndices = nullptr; imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; result = vkCreateImage(g_VulkanDevice, &imageCreateInfo, nullptr, &g_depthBufferTexture.image); checkVulkanError(result, TEXT("深度テクスチャ用イメージビュー作成失敗")); // メモリ要件を獲得 VkMemoryRequirements memoryRequirements; vkGetImageMemoryRequirements(g_VulkanDevice, g_depthBufferTexture.image, &memoryRequirements); VkFlags requirementsMask = 0; uint32_t typeBits = memoryRequirements.memoryTypeBits; uint32_t typeIndex = 0; for(const auto& memoryType : g_currentGPU.deviceMemoryProperties.memoryTypes) { if((typeBits & 0x1) == 1) { if((memoryType.propertyFlags & requirementsMask) == requirementsMask) { break; } } typeBits >>= 1; ++typeIndex; } // メモリ確保 VkMemoryAllocateInfo allocInfo = {}; allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; allocInfo.pNext = nullptr; allocInfo.allocationSize = memoryRequirements.size; allocInfo.memoryTypeIndex = typeIndex; result = vkAllocateMemory(g_VulkanDevice, &allocInfo, nullptr, &g_depthBufferTexture.memory); checkVulkanError(result, TEXT("深度テクスチャ用メモリ確保失敗")); result = vkBindImageMemory(g_VulkanDevice, g_depthBufferTexture.image, g_depthBufferTexture.memory, 0); checkVulkanError(result, TEXT("深度テクスチャメモリにバインド失敗")); VkImageViewCreateInfo imageViewCreateInfo = {}; imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; imageViewCreateInfo.pNext = nullptr; imageViewCreateInfo.image = g_depthBufferTexture.image; imageViewCreateInfo.format = depthFormat; imageViewCreateInfo.components.r = VK_COMPONENT_SWIZZLE_R; imageViewCreateInfo.components.g = VK_COMPONENT_SWIZZLE_G; imageViewCreateInfo.components.b = VK_COMPONENT_SWIZZLE_B; imageViewCreateInfo.components.a = VK_COMPONENT_SWIZZLE_A; imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; imageViewCreateInfo.subresourceRange.baseMipLevel = 0; imageViewCreateInfo.subresourceRange.levelCount = 1; imageViewCreateInfo.subresourceRange.baseArrayLayer = 0; imageViewCreateInfo.subresourceRange.layerCount = 1; imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D; imageViewCreateInfo.flags = 0; result = vkCreateImageView(g_VulkanDevice, &imageViewCreateInfo, nullptr, &g_depthBufferTexture.view); checkVulkanError(result, TEXT("深度テクスチャイメージビュー作成失敗")); setImageLayout( g_VulkanDevice, g_commandBuffers[g_currentBufferIndex], g_depthBufferTexture.image, VK_IMAGE_ASPECT_DEPTH_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); //================================================== // フレームバッファの生成 //================================================== VkImageView attachments[2]; // 0=カラーバッファ、1=深度バッファ VkFramebufferCreateInfo frameBufferCreateInfo = {}; frameBufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; frameBufferCreateInfo.pNext = nullptr; frameBufferCreateInfo.flags = 0; frameBufferCreateInfo.renderPass = VK_NULL_HANDLE; frameBufferCreateInfo.attachmentCount = 2; frameBufferCreateInfo.pAttachments = attachments; frameBufferCreateInfo.width = SCREEN_WIDTH; frameBufferCreateInfo.height = SCREEN_HEIGHT; frameBufferCreateInfo.layers = 1; g_frameBuffers.resize(SWAP_CHAIN_COUNT); for(uint32_t i = 0; i < SWAP_CHAIN_COUNT; ++i) { attachments[0] = g_backBuffersTextures[i].view; attachments[1] = g_depthBufferTexture.view; auto result = vkCreateFramebuffer(g_VulkanDevice, &frameBufferCreateInfo, nullptr, &g_frameBuffers[i]); checkVulkanError(result, TEXT("フレームバッファ作成失敗")); } return true; }
// Setup the offscreen framebuffer for rendering the blurred scene // The color attachment of this framebuffer will then be used to sample frame in the fragment shader of the final pass void prepareOffscreen() { offscreenPass.width = FB_DIM; offscreenPass.height = FB_DIM; // Find a suitable depth format VkFormat fbDepthFormat; VkBool32 validDepthFormat = vks::tools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat); assert(validDepthFormat); // Color attachment VkImageCreateInfo image = vks::initializers::imageCreateInfo(); image.imageType = VK_IMAGE_TYPE_2D; image.format = FB_COLOR_FORMAT; image.extent.width = offscreenPass.width; image.extent.height = offscreenPass.height; image.extent.depth = 1; image.mipLevels = 1; image.arrayLayers = 1; image.samples = VK_SAMPLE_COUNT_1_BIT; image.tiling = VK_IMAGE_TILING_OPTIMAL; // We will sample directly from the color attachment image.usage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; VkMemoryAllocateInfo memAlloc = vks::initializers::memoryAllocateInfo(); VkMemoryRequirements memReqs; VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.color.image)); vkGetImageMemoryRequirements(device, offscreenPass.color.image, &memReqs); memAlloc.allocationSize = memReqs.size; memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.color.mem)); VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.color.image, offscreenPass.color.mem, 0)); VkImageViewCreateInfo colorImageView = vks::initializers::imageViewCreateInfo(); colorImageView.viewType = VK_IMAGE_VIEW_TYPE_2D; colorImageView.format = FB_COLOR_FORMAT; colorImageView.subresourceRange = {}; colorImageView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; colorImageView.subresourceRange.baseMipLevel = 0; colorImageView.subresourceRange.levelCount = 1; colorImageView.subresourceRange.baseArrayLayer = 0; colorImageView.subresourceRange.layerCount = 1; colorImageView.image = offscreenPass.color.image; VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offscreenPass.color.view)); // Create sampler to sample from the attachment in the fragment shader VkSamplerCreateInfo samplerInfo = vks::initializers::samplerCreateInfo(); samplerInfo.magFilter = VK_FILTER_LINEAR; samplerInfo.minFilter = VK_FILTER_LINEAR; samplerInfo.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; samplerInfo.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; samplerInfo.addressModeV = samplerInfo.addressModeU; samplerInfo.addressModeW = samplerInfo.addressModeU; samplerInfo.mipLodBias = 0.0f; samplerInfo.maxAnisotropy = 1.0f; samplerInfo.minLod = 0.0f; samplerInfo.maxLod = 1.0f; samplerInfo.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(device, &samplerInfo, nullptr, &offscreenPass.sampler)); // Depth stencil attachment image.format = fbDepthFormat; image.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offscreenPass.depth.image)); vkGetImageMemoryRequirements(device, offscreenPass.depth.image, &memReqs); memAlloc.allocationSize = memReqs.size; memAlloc.memoryTypeIndex = vulkanDevice->getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT); VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offscreenPass.depth.mem)); VK_CHECK_RESULT(vkBindImageMemory(device, offscreenPass.depth.image, offscreenPass.depth.mem, 0)); VkImageViewCreateInfo depthStencilView = vks::initializers::imageViewCreateInfo(); depthStencilView.viewType = VK_IMAGE_VIEW_TYPE_2D; depthStencilView.format = fbDepthFormat; depthStencilView.flags = 0; depthStencilView.subresourceRange = {}; depthStencilView.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT; depthStencilView.subresourceRange.baseMipLevel = 0; depthStencilView.subresourceRange.levelCount = 1; depthStencilView.subresourceRange.baseArrayLayer = 0; depthStencilView.subresourceRange.layerCount = 1; depthStencilView.image = offscreenPass.depth.image; VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offscreenPass.depth.view)); // Create a separate render pass for the offscreen rendering as it may differ from the one used for scene rendering std::array<VkAttachmentDescription, 2> attchmentDescriptions = {}; // Color attachment attchmentDescriptions[0].format = FB_COLOR_FORMAT; attchmentDescriptions[0].samples = VK_SAMPLE_COUNT_1_BIT; attchmentDescriptions[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attchmentDescriptions[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attchmentDescriptions[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attchmentDescriptions[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attchmentDescriptions[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attchmentDescriptions[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; // Depth attachment attchmentDescriptions[1].format = fbDepthFormat; attchmentDescriptions[1].samples = VK_SAMPLE_COUNT_1_BIT; attchmentDescriptions[1].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attchmentDescriptions[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attchmentDescriptions[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attchmentDescriptions[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attchmentDescriptions[1].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attchmentDescriptions[1].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkAttachmentReference colorReference = { 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }; VkAttachmentReference depthReference = { 1, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL }; VkSubpassDescription subpassDescription = {}; subpassDescription.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpassDescription.colorAttachmentCount = 1; subpassDescription.pColorAttachments = &colorReference; subpassDescription.pDepthStencilAttachment = &depthReference; // Use subpass dependencies for layout transitions std::array<VkSubpassDependency, 2> dependencies; dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; dependencies[0].dstSubpass = 0; dependencies[0].srcStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[0].srcAccessMask = VK_ACCESS_SHADER_READ_BIT; dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependencies[1].srcSubpass = 0; dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL; dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[1].dstStageMask = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT; dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[1].dstAccessMask = VK_ACCESS_SHADER_READ_BIT; dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; // Create the actual renderpass VkRenderPassCreateInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.attachmentCount = static_cast<uint32_t>(attchmentDescriptions.size()); renderPassInfo.pAttachments = attchmentDescriptions.data(); renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpassDescription; renderPassInfo.dependencyCount = static_cast<uint32_t>(dependencies.size()); renderPassInfo.pDependencies = dependencies.data(); VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offscreenPass.renderPass)); VkImageView attachments[2]; attachments[0] = offscreenPass.color.view; attachments[1] = offscreenPass.depth.view; VkFramebufferCreateInfo fbufCreateInfo = vks::initializers::framebufferCreateInfo(); fbufCreateInfo.renderPass = offscreenPass.renderPass; fbufCreateInfo.attachmentCount = 2; fbufCreateInfo.pAttachments = attachments; fbufCreateInfo.width = offscreenPass.width; fbufCreateInfo.height = offscreenPass.height; fbufCreateInfo.layers = 1; VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreenPass.frameBuffer)); // Fill a descriptor for later use in a descriptor set offscreenPass.descriptor.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; offscreenPass.descriptor.imageView = offscreenPass.color.view; offscreenPass.descriptor.sampler = offscreenPass.sampler; }
// Prepare a new framebuffer and attachments for offscreen rendering (G-Buffer) void prepareoffscreenfer() { { offscreen.width = width; offscreen.height = height; // Color attachments // Two floating point color buffers createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &offscreen.color[0]); createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &offscreen.color[1]); // Depth attachment createAttachment(depthFormat, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, &offscreen.depth); // Set up separate renderpass with references to the colorand depth attachments std::array<VkAttachmentDescription, 3> attachmentDescs = {}; // Init attachment properties for (uint32_t i = 0; i < 3; ++i) { attachmentDescs[i].samples = VK_SAMPLE_COUNT_1_BIT; attachmentDescs[i].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachmentDescs[i].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachmentDescs[i].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescs[i].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; if (i == 2) { attachmentDescs[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachmentDescs[i].finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; } else { attachmentDescs[i].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachmentDescs[i].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; } } // Formats attachmentDescs[0].format = offscreen.color[0].format; attachmentDescs[1].format = offscreen.color[1].format; attachmentDescs[2].format = offscreen.depth.format; std::vector<VkAttachmentReference> colorReferences; colorReferences.push_back({ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }); colorReferences.push_back({ 1, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }); VkAttachmentReference depthReference = {}; depthReference.attachment = 2; depthReference.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.pColorAttachments = colorReferences.data(); subpass.colorAttachmentCount = 2; subpass.pDepthStencilAttachment = &depthReference; // Use subpass dependencies for attachment layput transitions std::array<VkSubpassDependency, 2> dependencies; dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; dependencies[0].dstSubpass = 0; dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependencies[1].srcSubpass = 0; dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL; dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; VkRenderPassCreateInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.pAttachments = attachmentDescs.data(); renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size()); renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpass; renderPassInfo.dependencyCount = 2; renderPassInfo.pDependencies = dependencies.data(); VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &offscreen.renderPass)); std::array<VkImageView, 3> attachments; attachments[0] = offscreen.color[0].view; attachments[1] = offscreen.color[1].view; attachments[2] = offscreen.depth.view; VkFramebufferCreateInfo fbufCreateInfo = {}; fbufCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbufCreateInfo.pNext = NULL; fbufCreateInfo.renderPass = offscreen.renderPass; fbufCreateInfo.pAttachments = attachments.data(); fbufCreateInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); fbufCreateInfo.width = offscreen.width; fbufCreateInfo.height = offscreen.height; fbufCreateInfo.layers = 1; VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offscreen.frameBuffer)); // Create sampler to sample from the color attachments VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_NEAREST; sampler.minFilter = VK_FILTER_NEAREST; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.maxAnisotropy = 0; sampler.minLod = 0.0f; sampler.maxLod = 1.0f; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &offscreen.sampler)); } // Bloom separable filter pass { filterPass.width = width; filterPass.height = height; // Color attachments // Two floating point color buffers createAttachment(VK_FORMAT_R32G32B32A32_SFLOAT, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT, &filterPass.color[0]); // Set up separate renderpass with references to the colorand depth attachments std::array<VkAttachmentDescription, 1> attachmentDescs = {}; // Init attachment properties attachmentDescs[0].samples = VK_SAMPLE_COUNT_1_BIT; attachmentDescs[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachmentDescs[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachmentDescs[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachmentDescs[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachmentDescs[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachmentDescs[0].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachmentDescs[0].format = filterPass.color[0].format; std::vector<VkAttachmentReference> colorReferences; colorReferences.push_back({ 0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL }); VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.pColorAttachments = colorReferences.data(); subpass.colorAttachmentCount = 1; // Use subpass dependencies for attachment layput transitions std::array<VkSubpassDependency, 2> dependencies; dependencies[0].srcSubpass = VK_SUBPASS_EXTERNAL; dependencies[0].dstSubpass = 0; dependencies[0].srcStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[0].dstStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[0].srcAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependencies[0].dstAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[0].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; dependencies[1].srcSubpass = 0; dependencies[1].dstSubpass = VK_SUBPASS_EXTERNAL; dependencies[1].srcStageMask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT; dependencies[1].dstStageMask = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT; dependencies[1].srcAccessMask = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT; dependencies[1].dstAccessMask = VK_ACCESS_MEMORY_READ_BIT; dependencies[1].dependencyFlags = VK_DEPENDENCY_BY_REGION_BIT; VkRenderPassCreateInfo renderPassInfo = {}; renderPassInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; renderPassInfo.pAttachments = attachmentDescs.data(); renderPassInfo.attachmentCount = static_cast<uint32_t>(attachmentDescs.size()); renderPassInfo.subpassCount = 1; renderPassInfo.pSubpasses = &subpass; renderPassInfo.dependencyCount = 2; renderPassInfo.pDependencies = dependencies.data(); VK_CHECK_RESULT(vkCreateRenderPass(device, &renderPassInfo, nullptr, &filterPass.renderPass)); std::array<VkImageView, 1> attachments; attachments[0] = filterPass.color[0].view; VkFramebufferCreateInfo fbufCreateInfo = {}; fbufCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbufCreateInfo.pNext = NULL; fbufCreateInfo.renderPass = filterPass.renderPass; fbufCreateInfo.pAttachments = attachments.data(); fbufCreateInfo.attachmentCount = static_cast<uint32_t>(attachments.size()); fbufCreateInfo.width = filterPass.width; fbufCreateInfo.height = filterPass.height; fbufCreateInfo.layers = 1; VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &filterPass.frameBuffer)); // Create sampler to sample from the color attachments VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); sampler.magFilter = VK_FILTER_NEAREST; sampler.minFilter = VK_FILTER_NEAREST; sampler.mipmapMode = VK_SAMPLER_MIPMAP_MODE_LINEAR; sampler.addressModeU = VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE; sampler.addressModeV = sampler.addressModeU; sampler.addressModeW = sampler.addressModeU; sampler.mipLodBias = 0.0f; sampler.maxAnisotropy = 0; sampler.minLod = 0.0f; sampler.maxLod = 1.0f; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &filterPass.sampler)); } }
int sample_main(int argc, char *argv[]) { VkResult U_ASSERT_ONLY res; bool U_ASSERT_ONLY pass; struct sample_info info = {}; char sample_title[] = "Input Attachment Sample"; const bool depthPresent = false; const bool vertexPresent = false; process_command_line_args(info, argc, argv); init_global_layer_properties(info); init_instance_extension_names(info); init_device_extension_names(info); init_instance(info, sample_title); init_enumerate_device(info); VkFormatProperties props; vkGetPhysicalDeviceFormatProperties(info.gpus[0], VK_FORMAT_R8G8B8A8_UNORM, &props); if (!(props.optimalTilingFeatures & VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BIT)) { std::cout << "VK_FORMAT_R8G8B8A8_UNORM format unsupported for input " "attachment\n"; exit(-1); } init_window_size(info, 500, 500); init_connection(info); init_window(info); init_swapchain_extension(info); init_device(info); init_command_pool(info); init_command_buffer(info); execute_begin_command_buffer(info); init_device_queue(info); init_swap_chain(info); /* VULKAN_KEY_START */ // Create a framebuffer with 2 attachments, one the color attachment // the shaders render into, and the other an input attachment which // will be cleared to yellow, and then used by the shaders to color // the drawn triangle. Final result should be a yellow triangle // Create the image that will be used as the input attachment // The image for the color attachment is the presentable image already // created in init_swapchain() VkImageCreateInfo image_create_info = {}; image_create_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; image_create_info.pNext = NULL; image_create_info.imageType = VK_IMAGE_TYPE_2D; image_create_info.format = info.format; image_create_info.extent.width = info.width; image_create_info.extent.height = info.height; image_create_info.extent.depth = 1; image_create_info.mipLevels = 1; image_create_info.arrayLayers = 1; image_create_info.samples = NUM_SAMPLES; image_create_info.tiling = VK_IMAGE_TILING_OPTIMAL; image_create_info.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; image_create_info.usage = VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT; image_create_info.queueFamilyIndexCount = 0; image_create_info.pQueueFamilyIndices = NULL; image_create_info.sharingMode = VK_SHARING_MODE_EXCLUSIVE; image_create_info.flags = 0; VkMemoryAllocateInfo mem_alloc = {}; mem_alloc.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO; mem_alloc.pNext = NULL; mem_alloc.allocationSize = 0; mem_alloc.memoryTypeIndex = 0; VkImage input_image; VkDeviceMemory input_memory; res = vkCreateImage(info.device, &image_create_info, NULL, &input_image); assert(res == VK_SUCCESS); VkMemoryRequirements mem_reqs; vkGetImageMemoryRequirements(info.device, input_image, &mem_reqs); mem_alloc.allocationSize = mem_reqs.size; pass = memory_type_from_properties(info, mem_reqs.memoryTypeBits, 0, &mem_alloc.memoryTypeIndex); assert(pass); res = vkAllocateMemory(info.device, &mem_alloc, NULL, &input_memory); assert(res == VK_SUCCESS); res = vkBindImageMemory(info.device, input_image, input_memory, 0); assert(res == VK_SUCCESS); // Set the image layout to TRANSFER_DST_OPTIMAL to be ready for clear set_image_layout(info, input_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT); VkImageSubresourceRange srRange = {}; srRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; srRange.baseMipLevel = 0; srRange.levelCount = VK_REMAINING_MIP_LEVELS; srRange.baseArrayLayer = 0; srRange.layerCount = VK_REMAINING_ARRAY_LAYERS; VkClearColorValue clear_color; clear_color.float32[0] = 1.0f; clear_color.float32[1] = 1.0f; clear_color.float32[2] = 0.0f; clear_color.float32[3] = 0.0f; // Clear the input attachment image to yellow vkCmdClearColorImage(info.cmd, input_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, &clear_color, 1, &srRange); // Set the image layout to SHADER_READONLY_OPTIMAL for use by the shaders set_image_layout(info, input_image, VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT); VkImageViewCreateInfo view_info = {}; view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view_info.pNext = NULL; view_info.image = VK_NULL_HANDLE; view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; view_info.format = info.format; view_info.components.r = VK_COMPONENT_SWIZZLE_R; view_info.components.g = VK_COMPONENT_SWIZZLE_G; view_info.components.b = VK_COMPONENT_SWIZZLE_B; view_info.components.a = VK_COMPONENT_SWIZZLE_A; view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; view_info.subresourceRange.baseMipLevel = 0; view_info.subresourceRange.levelCount = 1; view_info.subresourceRange.baseArrayLayer = 0; view_info.subresourceRange.layerCount = 1; VkImageView input_attachment_view; view_info.image = input_image; res = vkCreateImageView(info.device, &view_info, NULL, &input_attachment_view); assert(res == VK_SUCCESS); VkDescriptorImageInfo input_image_info = {}; input_image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; input_image_info.imageView = input_attachment_view; input_image_info.sampler = VK_NULL_HANDLE; VkDescriptorSetLayoutBinding layout_bindings[1]; layout_bindings[0].binding = 0; layout_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; layout_bindings[0].descriptorCount = 1; layout_bindings[0].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; layout_bindings[0].pImmutableSamplers = NULL; VkDescriptorSetLayoutCreateInfo descriptor_layout = {}; descriptor_layout.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; descriptor_layout.pNext = NULL; descriptor_layout.bindingCount = 1; descriptor_layout.pBindings = layout_bindings; info.desc_layout.resize(NUM_DESCRIPTOR_SETS); res = vkCreateDescriptorSetLayout(info.device, &descriptor_layout, NULL, info.desc_layout.data()); assert(res == VK_SUCCESS); VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = {}; pPipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; pPipelineLayoutCreateInfo.pNext = NULL; pPipelineLayoutCreateInfo.pushConstantRangeCount = 0; pPipelineLayoutCreateInfo.pPushConstantRanges = NULL; pPipelineLayoutCreateInfo.setLayoutCount = NUM_DESCRIPTOR_SETS; pPipelineLayoutCreateInfo.pSetLayouts = info.desc_layout.data(); res = vkCreatePipelineLayout(info.device, &pPipelineLayoutCreateInfo, NULL, &info.pipeline_layout); assert(res == VK_SUCCESS); // First attachment is the color attachment - clear at the beginning of the // renderpass and transition layout to PRESENT_SRC_KHR at the end of // renderpass VkAttachmentDescription attachments[2]; attachments[0].format = info.format; attachments[0].samples = VK_SAMPLE_COUNT_1_BIT; attachments[0].loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachments[0].storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachments[0].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[0].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[0].initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachments[0].finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; attachments[0].flags = 0; // Second attachment is input attachment. Once cleared it should have // width*height yellow pixels. Doing a subpassLoad in the fragment shader // should give the shader the color at the fragments x,y location // from the input attachment attachments[1].format = info.format; attachments[1].samples = VK_SAMPLE_COUNT_1_BIT; attachments[1].loadOp = VK_ATTACHMENT_LOAD_OP_LOAD; attachments[1].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachments[1].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachments[1].initialLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachments[1].finalLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; attachments[1].flags = 0; VkAttachmentReference color_reference = {}; color_reference.attachment = 0; color_reference.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkAttachmentReference input_reference = {}; input_reference.attachment = 1; input_reference.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.flags = 0; subpass.inputAttachmentCount = 1; subpass.pInputAttachments = &input_reference; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_reference; subpass.pResolveAttachments = NULL; subpass.pDepthStencilAttachment = NULL; subpass.preserveAttachmentCount = 0; subpass.pPreserveAttachments = NULL; VkRenderPassCreateInfo rp_info = {}; rp_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; rp_info.pNext = NULL; rp_info.attachmentCount = 2; rp_info.pAttachments = attachments; rp_info.subpassCount = 1; rp_info.pSubpasses = &subpass; rp_info.dependencyCount = 0; rp_info.pDependencies = NULL; res = vkCreateRenderPass(info.device, &rp_info, NULL, &info.render_pass); assert(!res); init_shaders(info, vertShaderText, fragShaderText); VkImageView fb_attachments[2]; fb_attachments[1] = input_attachment_view; VkFramebufferCreateInfo fbc_info = {}; fbc_info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; fbc_info.pNext = NULL; fbc_info.renderPass = info.render_pass; fbc_info.attachmentCount = 2; fbc_info.pAttachments = fb_attachments; fbc_info.width = info.width; fbc_info.height = info.height; fbc_info.layers = 1; uint32_t i; info.framebuffers = (VkFramebuffer *)malloc(info.swapchainImageCount * sizeof(VkFramebuffer)); for (i = 0; i < info.swapchainImageCount; i++) { fb_attachments[0] = info.buffers[i].view; res = vkCreateFramebuffer(info.device, &fbc_info, NULL, &info.framebuffers[i]); assert(res == VK_SUCCESS); } VkDescriptorPoolSize type_count[1]; type_count[0].type = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; type_count[0].descriptorCount = 1; VkDescriptorPoolCreateInfo descriptor_pool = {}; descriptor_pool.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; descriptor_pool.pNext = NULL; descriptor_pool.maxSets = 1; descriptor_pool.poolSizeCount = 1; descriptor_pool.pPoolSizes = type_count; res = vkCreateDescriptorPool(info.device, &descriptor_pool, NULL, &info.desc_pool); assert(res == VK_SUCCESS); VkDescriptorSetAllocateInfo desc_alloc_info[1]; desc_alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; desc_alloc_info[0].pNext = NULL; desc_alloc_info[0].descriptorPool = info.desc_pool; desc_alloc_info[0].descriptorSetCount = 1; desc_alloc_info[0].pSetLayouts = info.desc_layout.data(); info.desc_set.resize(1); res = vkAllocateDescriptorSets(info.device, desc_alloc_info, info.desc_set.data()); assert(res == VK_SUCCESS); VkWriteDescriptorSet writes[1]; // Write descriptor set with one write describing input attachment writes[0] = {}; writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; writes[0].dstSet = info.desc_set[0]; writes[0].dstBinding = 0; writes[0].descriptorCount = 1; writes[0].descriptorType = VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT; writes[0].pImageInfo = &input_image_info; writes[0].pBufferInfo = nullptr; writes[0].pTexelBufferView = nullptr; writes[0].dstArrayElement = 0; vkUpdateDescriptorSets(info.device, 1, writes, 0, NULL); init_pipeline_cache(info); init_pipeline(info, depthPresent, vertexPresent); // Color attachment clear to gray VkClearValue clear_values; clear_values.color.float32[0] = 0.2f; clear_values.color.float32[1] = 0.2f; clear_values.color.float32[2] = 0.2f; clear_values.color.float32[3] = 0.2f; VkSemaphoreCreateInfo imageAcquiredSemaphoreCreateInfo; imageAcquiredSemaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO; imageAcquiredSemaphoreCreateInfo.pNext = NULL; imageAcquiredSemaphoreCreateInfo.flags = 0; res = vkCreateSemaphore(info.device, &imageAcquiredSemaphoreCreateInfo, NULL, &info.imageAcquiredSemaphore); assert(res == VK_SUCCESS); // Get the index of the next available swapchain image: res = vkAcquireNextImageKHR(info.device, info.swap_chain, UINT64_MAX, info.imageAcquiredSemaphore, VK_NULL_HANDLE, &info.current_buffer); // TODO: Deal with the VK_SUBOPTIMAL_KHR and VK_ERROR_OUT_OF_DATE_KHR // return codes assert(res == VK_SUCCESS); VkRenderPassBeginInfo rp_begin; rp_begin.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; rp_begin.pNext = NULL; rp_begin.renderPass = info.render_pass; rp_begin.framebuffer = info.framebuffers[info.current_buffer]; rp_begin.renderArea.offset.x = 0; rp_begin.renderArea.offset.y = 0; rp_begin.renderArea.extent.width = info.width; rp_begin.renderArea.extent.height = info.height; rp_begin.clearValueCount = 1; rp_begin.pClearValues = &clear_values; vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE); vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline); vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS, info.desc_set.data(), 0, NULL); init_viewports(info); init_scissors(info); vkCmdDraw(info.cmd, 3, 1, 0, 0); vkCmdEndRenderPass(info.cmd); res = vkEndCommandBuffer(info.cmd); assert(res == VK_SUCCESS); /* VULKAN_KEY_END */ const VkCommandBuffer cmd_bufs[] = {info.cmd}; VkFenceCreateInfo fenceInfo; VkFence drawFence; fenceInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fenceInfo.pNext = NULL; fenceInfo.flags = 0; vkCreateFence(info.device, &fenceInfo, NULL, &drawFence); execute_queue_cmdbuf(info, cmd_bufs, drawFence); do { res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT); } while (res == VK_TIMEOUT); assert(res == VK_SUCCESS); vkDestroyFence(info.device, drawFence, NULL); execute_present_image(info); wait_seconds(1); if (info.save_images) write_ppm(info, "input_attachment"); vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL); vkDestroyImageView(info.device, input_attachment_view, NULL); vkDestroyImage(info.device, input_image, NULL); vkFreeMemory(info.device, input_memory, NULL); destroy_pipeline(info); destroy_pipeline_cache(info); destroy_descriptor_pool(info); destroy_framebuffers(info); destroy_shaders(info); destroy_renderpass(info); destroy_descriptor_and_pipeline_layouts(info); destroy_swap_chain(info); destroy_command_buffer(info); destroy_command_pool(info); destroy_device(info); destroy_window(info); destroy_instance(info); return 0; }
void vkeGameRendererDynamic::initFramebuffer(uint32_t inWidth, uint32_t inHeight){ /*---------------------------------------------------------- Create the framebuffer ----------------------------------------------------------*/ VulkanDC *dc = VulkanDC::Get(); VulkanDC::Device *device = dc->getDefaultDevice(); VulkanDC::Device::Queue *queue = dc->getDefaultQueue(); const VkFormat depthFmt = VK_FORMAT_D24_UNORM_S8_UINT; const VkFormat colorFmt = VK_FORMAT_R8G8B8A8_UNORM; /* If framebuffers already exist, release them. */ if (m_framebuffers[0] != VK_NULL_HANDLE){ releaseFramebuffer(); } /* Update the frame dimensions. */ m_width = inWidth; m_height = inHeight; /* Specify usage for the frame buffer attachments. */ VkImageUsageFlagBits gBufferFlags = (VkImageUsageFlagBits)(VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT); VkImageUsageFlagBits sBufferFlags = (VkImageUsageFlagBits)(VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT); /* Create the depth attachment image and image view. */ m_depth_attachment.format = depthFmt; imageCreateAndBind(&m_depth_attachment.image, &m_depth_attachment.memory, depthFmt, VK_IMAGE_TYPE_2D, m_width, m_height, 1, 1, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT, VK_IMAGE_TILING_OPTIMAL, getSamples()); imageViewCreate(&m_depth_attachment.view, m_depth_attachment.image, VK_IMAGE_VIEW_TYPE_2D, depthFmt); /* Create the color attachment image and image view. */ m_color_attachment.format = colorFmt; imageCreateAndBind(&m_color_attachment.image, &m_color_attachment.memory, colorFmt, VK_IMAGE_TYPE_2D, m_width, m_height, 1, 1, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, gBufferFlags, VK_IMAGE_TILING_OPTIMAL, getSamples()); imageViewCreate(&m_color_attachment.view, m_color_attachment.image, VK_IMAGE_VIEW_TYPE_2D, colorFmt); /* Create the resolve attachment image and image view. */ for (uint32_t i = 0; i < 2; ++i){ m_resolve_attachment[i].format = colorFmt; imageCreateAndBind(&m_resolve_attachment[i].image, &m_resolve_attachment[i].memory, colorFmt, VK_IMAGE_TYPE_2D, m_width, m_height, 1, 1, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, gBufferFlags, VK_IMAGE_TILING_OPTIMAL, VK_SAMPLE_COUNT_1_BIT); imageViewCreate(&m_resolve_attachment[i].view, m_resolve_attachment[i].image, VK_IMAGE_VIEW_TYPE_2D, colorFmt); } /* Put the image views into a temporary array to pass to the framebuffer create info struct. */ /* Setup the framebuffer create info struct. */ for (uint32_t i = 0; i < 2; ++i){ VkImageView views[] = { m_color_attachment.view, m_depth_attachment.view, m_resolve_attachment[i].view }; VkFramebufferCreateInfo fbInfo = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO }; fbInfo.renderPass = m_render_pass; fbInfo.attachmentCount = 3; fbInfo.pAttachments = views; fbInfo.width = m_width; fbInfo.height = m_height; fbInfo.layers = 1; /* Create 2 framebuffers for ping pong. */ VKA_CHECK_ERROR(vkCreateFramebuffer(device->getVKDevice(), &fbInfo, NULL, &m_framebuffers[i]), "Could not create framebuffer.\n"); } }
static void resize_vulkan(GLFWwindow* /*window*/, int w, int h) { VkResult err; VkSwapchainKHR old_swapchain = g_Swapchain; err = vkDeviceWaitIdle(g_Device); check_vk_result(err); // Destroy old Framebuffer: for (uint32_t i = 0; i < g_BackBufferCount; i++) if (g_BackBufferView[i]) vkDestroyImageView(g_Device, g_BackBufferView[i], g_Allocator); for (uint32_t i = 0; i < g_BackBufferCount; i++) if (g_Framebuffer[i]) vkDestroyFramebuffer(g_Device, g_Framebuffer[i], g_Allocator); if (g_RenderPass) vkDestroyRenderPass(g_Device, g_RenderPass, g_Allocator); // Create Swapchain: { VkSwapchainCreateInfoKHR info = {}; info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR; info.surface = g_Surface; info.imageFormat = g_SurfaceFormat.format; info.imageColorSpace = g_SurfaceFormat.colorSpace; info.imageArrayLayers = 1; info.imageUsage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR; info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR; info.presentMode = g_PresentMode; info.clipped = VK_TRUE; info.oldSwapchain = old_swapchain; VkSurfaceCapabilitiesKHR cap; err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(g_Gpu, g_Surface, &cap); check_vk_result(err); if (cap.maxImageCount > 0) info.minImageCount = (cap.minImageCount + 2 < cap.maxImageCount) ? (cap.minImageCount + 2) : cap.maxImageCount; else info.minImageCount = cap.minImageCount + 2; if (cap.currentExtent.width == 0xffffffff) { fb_width = w; fb_height = h; info.imageExtent.width = fb_width; info.imageExtent.height = fb_height; } else { fb_width = cap.currentExtent.width; fb_height = cap.currentExtent.height; info.imageExtent.width = fb_width; info.imageExtent.height = fb_height; } err = vkCreateSwapchainKHR(g_Device, &info, g_Allocator, &g_Swapchain); check_vk_result(err); err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, NULL); check_vk_result(err); err = vkGetSwapchainImagesKHR(g_Device, g_Swapchain, &g_BackBufferCount, g_BackBuffer); check_vk_result(err); } if (old_swapchain) vkDestroySwapchainKHR(g_Device, old_swapchain, g_Allocator); // Create the Render Pass: { VkAttachmentDescription attachment = {}; attachment.format = g_SurfaceFormat.format; attachment.samples = VK_SAMPLE_COUNT_1_BIT; attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR; attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE; attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE; attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE; attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED; attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR; VkAttachmentReference color_attachment = {}; color_attachment.attachment = 0; color_attachment.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL; VkSubpassDescription subpass = {}; subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS; subpass.colorAttachmentCount = 1; subpass.pColorAttachments = &color_attachment; VkRenderPassCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO; info.attachmentCount = 1; info.pAttachments = &attachment; info.subpassCount = 1; info.pSubpasses = &subpass; err = vkCreateRenderPass(g_Device, &info, g_Allocator, &g_RenderPass); check_vk_result(err); } // Create The Image Views { VkImageViewCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; info.viewType = VK_IMAGE_VIEW_TYPE_2D; info.format = g_SurfaceFormat.format; info.components.r = VK_COMPONENT_SWIZZLE_R; info.components.g = VK_COMPONENT_SWIZZLE_G; info.components.b = VK_COMPONENT_SWIZZLE_B; info.components.a = VK_COMPONENT_SWIZZLE_A; info.subresourceRange = g_ImageRange; for (uint32_t i = 0; i < g_BackBufferCount; i++) { info.image = g_BackBuffer[i]; err = vkCreateImageView(g_Device, &info, g_Allocator, &g_BackBufferView[i]); check_vk_result(err); } } // Create Framebuffer: { VkImageView attachment[1]; VkFramebufferCreateInfo info = {}; info.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO; info.renderPass = g_RenderPass; info.attachmentCount = 1; info.pAttachments = attachment; info.width = fb_width; info.height = fb_height; info.layers = 1; for (uint32_t i = 0; i < g_BackBufferCount; i++) { attachment[0] = g_BackBufferView[i]; err = vkCreateFramebuffer(g_Device, &info, g_Allocator, &g_Framebuffer[i]); check_vk_result(err); } } }
TextureCacheBase::TCacheEntryBase* TextureCache::CreateTexture(const TCacheEntryConfig& config) { static const VkFormat PC_TexFormat_To_VkFormat[12] { VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_NONE VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_BGRA32 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_RGBA32 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_I4_AS_I8 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_IA4_AS_IA8 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_I8 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_IA8 VK_FORMAT_R8G8B8A8_UNORM,//PC_TEX_FMT_RGB565 VK_FORMAT_BC1_RGBA_UNORM_BLOCK,//PC_TEX_FMT_DXT1 VK_FORMAT_BC2_UNORM_BLOCK,//PC_TEX_FMT_DXT3 VK_FORMAT_BC3_UNORM_BLOCK,//PC_TEX_FMT_DXT5 VK_FORMAT_R32_SFLOAT,//PC_TEX_FMT_R32 }; // Determine image usage, we need to flag as an attachment if it can be used as a rendertarget. VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT; if (config.rendertarget) usage |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT; // Allocate texture object std::unique_ptr<Texture2D> texture = Texture2D::Create( config.width, config.height, config.levels, config.layers, PC_TexFormat_To_VkFormat[config.pcformat], VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, usage); if (!texture) return nullptr; // If this is a render target (for efb copies), allocate a framebuffer VkFramebuffer framebuffer = VK_NULL_HANDLE; if (config.rendertarget) { VkImageView framebuffer_attachments[] = { texture->GetView() }; VkFramebufferCreateInfo framebuffer_info = { VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO, nullptr, 0, m_render_pass, static_cast<u32>(ArraySize(framebuffer_attachments)), framebuffer_attachments, texture->GetWidth(), texture->GetHeight(), texture->GetLayers() }; VkResult res = vkCreateFramebuffer(g_vulkan_context->GetDevice(), &framebuffer_info, nullptr, &framebuffer); if (res != VK_SUCCESS) { LOG_VULKAN_ERROR(res, "vkCreateFramebuffer failed: "); return nullptr; } // Clear render targets before use to prevent reading uninitialized memory. VkClearColorValue clear_value = { { 0.0f, 0.0f, 0.0f, 1.0f } }; VkImageSubresourceRange clear_range = { VK_IMAGE_ASPECT_COLOR_BIT, 0, config.levels, 0, config.layers }; texture->TransitionToLayout(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); vkCmdClearColorImage(g_command_buffer_mgr->GetCurrentInitCommandBuffer(), texture->GetImage(), texture->GetLayout(), &clear_value, 1, &clear_range); } std::unique_ptr<Texture2D> nrmtexture; if (config.materialmap) { nrmtexture = Texture2D::Create( config.width, config.height, config.levels, config.layers, PC_TexFormat_To_VkFormat[config.pcformat], VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_VIEW_TYPE_2D_ARRAY, VK_IMAGE_TILING_OPTIMAL, usage); } TCacheEntry* entry = new TCacheEntry(config, std::move(texture), std::move(nrmtexture), framebuffer); entry->compressed = config.pcformat >= PC_TEX_FMT_DXT1 && config.pcformat < PC_TEX_FMT_R32; return entry; }