Beispiel #1
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		vkDestroyImageView(device, attachments.color.view, nullptr);
		vkDestroyImage(device, attachments.color.image, nullptr);
		vkFreeMemory(device, attachments.color.memory, nullptr);

		vkDestroyImageView(device, attachments.depth.view, nullptr);
		vkDestroyImage(device, attachments.depth.image, nullptr);
		vkFreeMemory(device, attachments.depth.memory, nullptr);

		vkDestroyPipeline(device, pipelines.attachmentRead, nullptr);
		vkDestroyPipeline(device, pipelines.attachmentWrite, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayouts.attachmentWrite, nullptr);
		vkDestroyPipelineLayout(device, pipelineLayouts.attachmentRead, nullptr);

		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.attachmentWrite, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.attachmentRead, nullptr);

		vkDestroyRenderPass(device, uiRenderPass, nullptr);

		scene.destroy();
		uniformBuffers.matrices.destroy();
		uniformBuffers.params.destroy();
	}
            VKRenderPass::~VKRenderPass() 
            {
                VKRenderer* renderer = VKRenderer::RendererInstance;

                //Free input descriptor sets
                vkFreeDescriptorSets(m_device, m_descriptorPool, static_cast<uint32_t>(m_inputTargetDescriptorSets.size()), m_inputTargetDescriptorSets.data());

                //Destroy framebuffer images
                for (size_t i = 0; i < m_colorImages.size(); i++)
                {
                    Image_vk image = m_colorImages[i];

                    vkDestroyImageView(m_device, image.view, nullptr);
                    vkDestroyImage(m_device, image.image, nullptr);
                    vkFreeMemory(m_device, image.memory, nullptr);
                }

                //Destroy depth image
                vkDestroyImageView(m_device, m_depthImage.view, nullptr);
                vkDestroyImage(m_device, m_depthImage.image, nullptr);
                vkFreeMemory(m_device, m_depthImage.memory, nullptr);
                
                //Free instance texel buffers
                if(m_instanceBlock.buffer != VK_NULL_HANDLE)
                    DeleteUniformBuffer(m_device, m_instanceBlock);

                //Destroy framebuffer
                vkDestroyFramebuffer(m_device, m_framebuffer, nullptr);

                //Destroy the render pass
                vkDestroyRenderPass(m_device, m_renderPass, nullptr);
            }
void VulkanTexturedQuad::ShutdownImpl()
{
    vkDestroyPipeline(device_, pipeline_, nullptr);
    vkDestroyPipelineLayout(device_, pipelineLayout_, nullptr);

    vkDestroyBuffer(device_, vertexBuffer_, nullptr);
    vkDestroyBuffer(device_, indexBuffer_, nullptr);
    vkFreeMemory(device_, deviceBufferMemory_, nullptr);

    vkDestroyImageView (device_, rubyImageView_, nullptr);
    vkDestroyImage (device_, rubyImage_, nullptr);
    vkFreeMemory (device_, deviceImageMemory_, nullptr);

    vkDestroyBuffer (device_, uploadImageBuffer_, nullptr);
    vkFreeMemory (device_, uploadImageMemory_, nullptr);

    vkDestroyBuffer (device_, uploadBufferBuffer_, nullptr);
    vkFreeMemory (device_, uploadBufferMemory_, nullptr);

    vkDestroyDescriptorSetLayout (device_, descriptorSetLayout_, nullptr);
    vkDestroyDescriptorPool (device_, descriptorPool_, nullptr);

    vkDestroySampler (device_, sampler_, nullptr);

    vkDestroyShaderModule(device_, vertexShader_, nullptr);
    vkDestroyShaderModule(device_, fragmentShader_, nullptr);

    VulkanSample::ShutdownImpl();
}
Beispiel #4
0
    void vkImageBase::cleanup() {

        VulkanCore * instance = VulkanCore::getInstance();
        VkDevice device = instance->getDevice();

        if(imageView != 0) {
            vkDestroyImageView(device, imageView, nullptr);
            imageView = 0;
        }

        if(imageHandle != 0 ) {
            vkDestroyImage(device, imageHandle, nullptr);
            imageHandle = 0;
        }

        if(device_memory != 0) {
            vkFreeMemory(device, device_memory, nullptr);
            device_memory = 0;
        }

        if(cascadeImageView.size() != 0) {
            for(int i = 0; i < cascadeImageView.size(); i++)
                vkDestroyImageView(device, cascadeImageView[i], nullptr);

            cascadeImageView.clear();
        }
    }
Beispiel #5
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		// Clean up texture resources
		vkDestroyImageView(device, cubeMap.view, nullptr);
		vkDestroyImage(device, cubeMap.image, nullptr);
		vkDestroySampler(device, cubeMap.sampler, nullptr);
		vkFreeMemory(device, cubeMap.deviceMemory, nullptr);

		vkDestroyPipeline(device, pipelines.skybox, nullptr);
		vkDestroyPipeline(device, pipelines.reflect, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		for (auto& model : models.objects) {
			model.destroy();
		}
		models.skybox.destroy();

		uniformBuffers.object.destroy();
		uniformBuffers.skybox.destroy();
	}
Beispiel #6
0
BaseImage::~BaseImage()
{
    if(m_Image)
    {
        vkDestroyImage(g_hDevice, m_Image, nullptr);
    }
}
void    ImGui_ImplGlfwVulkan_InvalidateDeviceObjects()
{
    ImGui_ImplGlfwVulkan_InvalidateFontUploadObjects();
    for (int i=0; i<IMGUI_VK_QUEUED_FRAMES; i++)
    {
        if (g_VertexBuffer[i])
            vkDestroyBuffer(g_Device, g_VertexBuffer[i], g_Allocator);
        if (g_VertexBufferMemory[i])
            vkFreeMemory(g_Device, g_VertexBufferMemory[i], g_Allocator);
        if (g_IndexBuffer[i])
            vkDestroyBuffer(g_Device, g_IndexBuffer[i], g_Allocator);
        if (g_IndexBufferMemory[i])
            vkFreeMemory(g_Device, g_IndexBufferMemory[i], g_Allocator);
    }

    if (g_FontView)
        vkDestroyImageView(g_Device, g_FontView, g_Allocator);
    if (g_FontImage)
        vkDestroyImage(g_Device, g_FontImage, g_Allocator);
    if (g_FontMemory)
        vkFreeMemory(g_Device, g_FontMemory, g_Allocator);
    if (g_FontSampler)
        vkDestroySampler(g_Device, g_FontSampler, g_Allocator);

    if (g_DescriptorSetLayout)
        vkDestroyDescriptorSetLayout(g_Device, g_DescriptorSetLayout, g_Allocator);
    if (g_PipelineLayout)
        vkDestroyPipelineLayout(g_Device, g_PipelineLayout, g_Allocator);
    if (g_Pipeline)
        vkDestroyPipeline(g_Device, g_Pipeline, g_Allocator);
}
VulkanExampleBase::~VulkanExampleBase()
{
	// Clean up Vulkan resources
	swapChain.cleanup();
	if (descriptorPool != VK_NULL_HANDLE)
	{
		vkDestroyDescriptorPool(device, descriptorPool, nullptr);
	}
	if (setupCmdBuffer != VK_NULL_HANDLE)
	{
		vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);

	}
	destroyCommandBuffers();
	vkDestroyRenderPass(device, renderPass, nullptr);
	for (uint32_t i = 0; i < frameBuffers.size(); i++)
	{
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
	}

	for (auto& shaderModule : shaderModules)
	{
		vkDestroyShaderModule(device, shaderModule, nullptr);
	}
	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);

	vkDestroyPipelineCache(device, pipelineCache, nullptr);

	if (textureLoader)
	{
		delete textureLoader;
	}

	vkDestroyCommandPool(device, cmdPool, nullptr);

	vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
	vkDestroySemaphore(device, semaphores.renderComplete, nullptr);

	vkDestroyDevice(device, nullptr);

	if (enableValidation)
	{
		vkDebug::freeDebugCallback(instance);
	}

	vkDestroyInstance(instance, nullptr);

#if defined(__linux)
#if defined(__ANDROID__)
	// todo : android cleanup (if required)
#else
	xcb_destroy_window(connection, window);
	xcb_disconnect(connection);
#endif
#endif
}
void vkeGameRendererDynamic::releaseFramebuffer(){


	VulkanDC *dc = VulkanDC::Get();
	VulkanDC::Device *device = dc->getDefaultDevice();
	device->waitIdle();

	vkDestroyImageView(device->getVKDevice(), m_depth_attachment.view, NULL);
	vkDestroyImageView(device->getVKDevice(), m_color_attachment.view, NULL);
	vkDestroyImageView(device->getVKDevice(), m_resolve_attachment[0].view, NULL);
	vkDestroyImageView(device->getVKDevice(), m_resolve_attachment[1].view, NULL);

	m_depth_attachment.view = NULL;
	m_color_attachment.view = NULL;
	m_resolve_attachment[0].view = NULL;
	m_resolve_attachment[1].view = NULL;

	vkDestroyImage(device->getVKDevice(), m_depth_attachment.image, NULL);
	vkDestroyImage(device->getVKDevice(), m_color_attachment.image, NULL);
	vkDestroyImage(device->getVKDevice(), m_resolve_attachment[0].image, NULL);
	vkDestroyImage(device->getVKDevice(), m_resolve_attachment[1].image, NULL);

	m_depth_attachment.image = NULL;
	m_color_attachment.image = NULL;
	m_resolve_attachment[0].image = NULL;
	m_resolve_attachment[1].image = NULL;

	vkFreeMemory(device->getVKDevice(), m_depth_attachment.memory, NULL);
	vkFreeMemory(device->getVKDevice(), m_color_attachment.memory, NULL);
	vkFreeMemory(device->getVKDevice(), m_resolve_attachment[0].memory, NULL);
	vkFreeMemory(device->getVKDevice(), m_resolve_attachment[1].memory, NULL);

	m_depth_attachment.memory = NULL;
	m_color_attachment.memory = NULL;
	m_resolve_attachment[0].memory = NULL;
	m_resolve_attachment[1].memory = NULL;

	vkDestroyFramebuffer(device->getVKDevice(), m_framebuffers[0], NULL);
	vkDestroyFramebuffer(device->getVKDevice(), m_framebuffers[1], NULL);
	m_framebuffers[0] = NULL;
	m_framebuffers[1] = NULL;



}
Beispiel #10
0
void Image::destroy()
{
    if (image)
    {
        vkDestroyImage(device, image, nullptr);

        image = VK_NULL_HANDLE;
    }
}
Beispiel #11
0
	// Free all Vulkan resources used a texture object
	void destroyTextureImage(Texture texture)
	{
		if (texture.view != VK_NULL_HANDLE)
			vkDestroyImageView(device, texture.view, nullptr);
		if (texture.image != VK_NULL_HANDLE)
			vkDestroyImage(device, texture.image, nullptr);
		if (texture.sampler != VK_NULL_HANDLE)
			vkDestroySampler(device, texture.sampler, nullptr);
		if (texture.deviceMemory != VK_NULL_HANDLE)
			vkFreeMemory(device, texture.deviceMemory, nullptr);
	}
Beispiel #12
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		// Texture target
		textureLoader->destroyTexture(offScreenFrameBuf.textureTarget);

		// Frame buffer

		// Color attachment
		vkDestroyImageView(device, offScreenFrameBuf.color.view, nullptr);
		vkDestroyImage(device, offScreenFrameBuf.color.image, nullptr);
		vkFreeMemory(device, offScreenFrameBuf.color.mem, nullptr);

		// Depth attachment
		vkDestroyImageView(device, offScreenFrameBuf.depth.view, nullptr);
		vkDestroyImage(device, offScreenFrameBuf.depth.image, nullptr);
		vkFreeMemory(device, offScreenFrameBuf.depth.mem, nullptr);

		vkDestroyFramebuffer(device, offScreenFrameBuf.frameBuffer, nullptr);

		vkDestroyPipeline(device, pipelines.quad, nullptr);
		vkDestroyPipeline(device, pipelines.offscreen, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayouts.quad, nullptr);
		vkDestroyPipelineLayout(device, pipelineLayouts.offscreen, nullptr);

		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		// Meshes
		vkMeshLoader::freeMeshBufferResources(device, &meshes.scene);
		vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);

		// Uniform buffers
		vkTools::destroyUniformData(device, &uniformDataVS);
		vkTools::destroyUniformData(device, &uniformDataOffscreenVS);

		vkFreeCommandBuffers(device, cmdPool, 1, &offScreenCmdBuffer);
	}
Beispiel #13
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		// Frame buffer

		// Color attachment
		vkDestroyImageView(device, offscreenPass.color.view, nullptr);
		vkDestroyImage(device, offscreenPass.color.image, nullptr);
		vkFreeMemory(device, offscreenPass.color.mem, nullptr);

		// Depth attachment
		vkDestroyImageView(device, offscreenPass.depth.view, nullptr);
		vkDestroyImage(device, offscreenPass.depth.image, nullptr);
		vkFreeMemory(device, offscreenPass.depth.mem, nullptr);

		vkDestroyRenderPass(device, offscreenPass.renderPass, nullptr);
		vkDestroySampler(device, offscreenPass.sampler, nullptr);
		vkDestroyFramebuffer(device, offscreenPass.frameBuffer, nullptr);

		vkDestroyPipeline(device, pipelines.radialBlur, nullptr);
		vkDestroyPipeline(device, pipelines.phongPass, nullptr);
		vkDestroyPipeline(device, pipelines.colorPass, nullptr);
		vkDestroyPipeline(device, pipelines.offscreenDisplay, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayouts.radialBlur, nullptr);
		vkDestroyPipelineLayout(device, pipelineLayouts.scene, nullptr);

		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.scene, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayouts.radialBlur, nullptr);

		models.example.destroy();

		uniformBuffers.scene.destroy();
		uniformBuffers.blurParams.destroy();

		textures.gradient.destroy();
	}
Beispiel #14
0
void Image::destroy() {
	if (view) {
		vkDestroyImageView(vk, view, NULL);
		view = NULL;
	}
	if (mem) {
		vkFreeMemory(vk, mem, NULL);
		mem = NULL;
		if (image)
			vkDestroyImage(vk, image, NULL);
	}
	image = NULL;
}
Beispiel #15
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class
		vkDestroyPipeline(device, pipelines.solid, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		vkMeshLoader::freeMeshBufferResources(device, &meshes.example);

		// Destroy MSAA target
		vkDestroyImage(device, multisampleTarget.color.image, nullptr);
		vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
		vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
		vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
		vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
		vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);

		textureLoader->destroyTexture(textures.colorMap);

		vkTools::destroyUniformData(device, &uniformData.vsScene);
	}
Beispiel #16
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class
		vkDestroyPipeline(device, pipelines.MSAA, nullptr);
		vkDestroyPipeline(device, pipelines.MSAASampleShading, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		models.example.destroy();

		// Destroy MSAA target
		vkDestroyImage(device, multisampleTarget.color.image, nullptr);
		vkDestroyImageView(device, multisampleTarget.color.view, nullptr);
		vkFreeMemory(device, multisampleTarget.color.memory, nullptr);
		vkDestroyImage(device, multisampleTarget.depth.image, nullptr);
		vkDestroyImageView(device, multisampleTarget.depth.view, nullptr);
		vkFreeMemory(device, multisampleTarget.depth.memory, nullptr);

		textures.colorMap.destroy();

		uniformBuffer.destroy();
	}
Beispiel #17
0
		void destroy_vulkan_texture(vulkan_texture& texture) {
			if (texture.sampler != VK_NULL_HANDLE) {
				vkDestroySampler(_vulkan_device, texture.sampler, NULL);
			}

			if (texture.image != VK_NULL_HANDLE) {
				vkDestroyImage(_vulkan_device, texture.image, NULL);
			}

			if (texture.view != VK_NULL_HANDLE) {
				vkDestroyImageView(_vulkan_device, texture.view, NULL);
			}

			if (texture.device_memory != VK_NULL_HANDLE) {
				vkFreeMemory(_vulkan_device, texture.device_memory, NULL);
			}
		}
Beispiel #18
0
void WImage::_DestroyResources() {
	VkDevice device = m_app->GetVulkanDevice();
	if (m_stagingBuffer)
		vkDestroyBuffer(device, m_stagingBuffer, nullptr);
	if (m_stagingMemory)
		vkFreeMemory(device, m_stagingMemory, nullptr);
	if (m_image)
		vkDestroyImage(device, m_image, nullptr);
	if (m_deviceMemory)
		vkFreeMemory(device, m_deviceMemory, nullptr);
	if (m_view)
		vkDestroyImageView(device, m_view, nullptr);
	m_stagingBuffer = VK_NULL_HANDLE;
	m_stagingMemory = VK_NULL_HANDLE;
	m_image = VK_NULL_HANDLE;
	m_deviceMemory = VK_NULL_HANDLE;
	m_view = VK_NULL_HANDLE;
}
Beispiel #19
0
	/**
	* Default destructor, frees up all Vulkan resources acquired by the text overlay
	*/
	~VulkanTextOverlay()
	{
		// Free up all Vulkan resources requested by the text overlay
		vertexBuffer.destroy();
		vkDestroySampler(vulkanDevice->logicalDevice, sampler, nullptr);
		vkDestroyImage(vulkanDevice->logicalDevice, image, nullptr);
		vkDestroyImageView(vulkanDevice->logicalDevice, view, nullptr);
		vkFreeMemory(vulkanDevice->logicalDevice, imageMemory, nullptr);
		vkDestroyDescriptorSetLayout(vulkanDevice->logicalDevice, descriptorSetLayout, nullptr);
		vkDestroyDescriptorPool(vulkanDevice->logicalDevice, descriptorPool, nullptr);
		vkDestroyPipelineLayout(vulkanDevice->logicalDevice, pipelineLayout, nullptr);
		vkDestroyPipelineCache(vulkanDevice->logicalDevice, pipelineCache, nullptr);
		vkDestroyPipeline(vulkanDevice->logicalDevice, pipeline, nullptr);
		vkDestroyRenderPass(vulkanDevice->logicalDevice, renderPass, nullptr);
		vkFreeCommandBuffers(vulkanDevice->logicalDevice, commandPool, static_cast<uint32_t>(cmdBuffers.size()), cmdBuffers.data());
		vkDestroyCommandPool(vulkanDevice->logicalDevice, commandPool, nullptr);
		vkDestroyFence(vulkanDevice->logicalDevice, fence, nullptr);
	}
void VulkanExampleBase::windowResize()
{
	if (!prepared)
	{
		return;
	}
	prepared = false;

	// Recreate swap chain
	width = destWidth;
	height = destHeight;
	createSetupCommandBuffer();
	setupSwapChain();

	// Recreate the frame buffers

	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);
	setupDepthStencil();
	
	for (uint32_t i = 0; i < frameBuffers.size(); i++)
	{
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);
	}
	setupFrameBuffer();

	flushSetupCommandBuffer();

	// Command buffers need to be recreated as they may store
	// references to the recreated frame buffer
	destroyCommandBuffers();
	createCommandBuffers();
	buildCommandBuffers();

	vkQueueWaitIdle(queue);
	vkDeviceWaitIdle(device);

	// Notify derived class
	windowResized();
	viewChanged();

	prepared = true;
}
Beispiel #21
0
    void VulkanWindow::FinalizeDepthStencil()
    {
        if ( mVkDepthStencilImageView != VK_NULL_HANDLE )
        {
            vkDestroyImageView ( mVulkanRenderer.GetDevice(), mVkDepthStencilImageView, nullptr );
            mVkDepthStencilImageView = VK_NULL_HANDLE;
        }
        if ( mVkDepthStencilImageMemory != VK_NULL_HANDLE )
        {
            vkFreeMemory ( mVulkanRenderer.GetDevice(), mVkDepthStencilImageMemory, nullptr );
            mVkDepthStencilImageMemory = VK_NULL_HANDLE;
        }

        if ( mVkDepthStencilImage != VK_NULL_HANDLE )
        {
            vkDestroyImage ( mVulkanRenderer.GetDevice(), mVkDepthStencilImage, nullptr );
            mVkDepthStencilImage = VK_NULL_HANDLE;
        }
    }
Beispiel #22
0
	void ModelLoader::CleanupModels(VkDevice device)
	{
		for (auto& model : mModelMap)
		{
			// Free vertex and index buffers
			vkDestroyBuffer(device, model.second->vertices.buffer, nullptr);
			vkFreeMemory(device, model.second->vertices.memory, nullptr);
			vkDestroyBuffer(device, model.second->indices.buffer, nullptr);
			vkFreeMemory(device, model.second->indices.memory, nullptr);

			// Free the texture (NOTE: not sure if this is the right place to delete them, texture loader maybe?)
			if (model.second->texture != nullptr)
			{
				vkDestroyImageView(device, model.second->texture->view, nullptr);		// NOTE: Ugly
				vkDestroyImage(device, model.second->texture->image, nullptr);
				vkDestroySampler(device, model.second->texture->sampler, nullptr);
				vkFreeMemory(device, model.second->texture->deviceMemory, nullptr);
			}

			delete model.second;
		}
	}
Beispiel #23
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		// Clean up texture resources
		vkDestroyImageView(device, textureArray.view, nullptr);
		vkDestroyImage(device, textureArray.image, nullptr);
		vkDestroySampler(device, textureArray.sampler, nullptr);
		vkFreeMemory(device, textureArray.deviceMemory, nullptr);

		vkDestroyPipeline(device, pipelines.solid, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);

		vkTools::destroyUniformData(device, &uniformData.vertexShader);

		delete[] uboVS.instance;
	}
Beispiel #24
0
	~VulkanExample()
	{
		// Clean up used Vulkan resources 
		// Note : Inherited destructor cleans up resources stored in base class

		// Clean up texture resources
		vkDestroyImageView(device, cubeMap.view, nullptr);
		vkDestroyImage(device, cubeMap.image, nullptr);
		vkDestroySampler(device, cubeMap.sampler, nullptr);
		vkFreeMemory(device, cubeMap.deviceMemory, nullptr);

		vkDestroyPipeline(device, pipelines.skybox, nullptr);
		vkDestroyPipeline(device, pipelines.reflect, nullptr);

		vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
		vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);

		vkMeshLoader::freeMeshBufferResources(device, &meshes.object);
		vkMeshLoader::freeMeshBufferResources(device, &meshes.skybox);

		vkTools::destroyUniformData(device, &uniformData.objectVS);
		vkTools::destroyUniformData(device, &uniformData.skyboxVS);
	}
VulkanBase::~VulkanBase() {
	swapChain.cleanup();
	vkDestroyDescriptorPool(device, descriptorPool, nullptr);

	if (setupCmdBuffer != VK_NULL_HANDLE)
		vkFreeCommandBuffers(device, cmdPool, 1, &setupCmdBuffer);

	destroyCommandBuffers();
	vkDestroyRenderPass(device, renderPass, nullptr);

	for (uint32_t i = 0; i < frameBuffers.size(); i++)
		vkDestroyFramebuffer(device, frameBuffers[i], nullptr);

	for (auto& shaderModule : shaderModules)
		vkDestroyShaderModule(device, shaderModule, nullptr);

	vkDestroyImageView(device, depthStencil.view, nullptr);
	vkDestroyImage(device, depthStencil.image, nullptr);
	vkFreeMemory(device, depthStencil.mem, nullptr);

	vkDestroyPipelineCache(device, pipelineCache, nullptr);

	if (textureLoader)
		delete textureLoader;

	vkDestroyCommandPool(device, cmdPool, nullptr);

	vkDestroySemaphore(device, semaphores.presentComplete, nullptr);
	vkDestroySemaphore(device, semaphores.renderComplete, nullptr);

	vkDestroyDevice(device, nullptr);

	if (enableValidation)
		vkDebug::freeDebugCallback(instance);

	vkDestroyInstance(instance, nullptr);
}
Beispiel #26
0
std::unique_ptr<StagingTexture2D>
StagingTexture2DLinear::Create(STAGING_BUFFER_TYPE type, u32 width, u32 height, VkFormat format)
{
  VkImageUsageFlags usage = VK_IMAGE_USAGE_TRANSFER_SRC_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT;
  VkImageCreateInfo create_info = {
      VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,  // VkStructureType          sType
      nullptr,                              // const void*              pNext
      0,                                    // VkImageCreateFlags       flags
      VK_IMAGE_TYPE_2D,                     // VkImageType              imageType
      format,                               // VkFormat                 format
      {width, height, 1},                   // VkExtent3D               extent
      1,                                    // uint32_t                 mipLevels
      1,                                    // uint32_t                 arrayLayers
      VK_SAMPLE_COUNT_1_BIT,                // VkSampleCountFlagBits    samples
      VK_IMAGE_TILING_LINEAR,               // VkImageTiling            tiling
      usage,                                // VkImageUsageFlags        usage
      VK_SHARING_MODE_EXCLUSIVE,            // VkSharingMode            sharingMode
      0,                                    // uint32_t                 queueFamilyIndexCount
      nullptr,                              // const uint32_t*          pQueueFamilyIndices
      VK_IMAGE_LAYOUT_PREINITIALIZED        // VkImageLayout            initialLayout
  };

  VkImage image;
  VkResult res = vkCreateImage(g_vulkan_context->GetDevice(), &create_info, nullptr, &image);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkCreateImage failed: ");
    return nullptr;
  }

  VkMemoryRequirements memory_requirements;
  vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements);

  bool is_coherent;
  u32 memory_type_index;
  if (type == STAGING_BUFFER_TYPE_READBACK)
  {
    memory_type_index =
        g_vulkan_context->GetReadbackMemoryType(memory_requirements.memoryTypeBits, &is_coherent);
  }
  else
  {
    memory_type_index =
        g_vulkan_context->GetUploadMemoryType(memory_requirements.memoryTypeBits, &is_coherent);
  }
  VkMemoryAllocateInfo memory_allocate_info = {
      VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO,  // VkStructureType    sType
      nullptr,                                 // const void*        pNext
      memory_requirements.size,                // VkDeviceSize       allocationSize
      memory_type_index                        // uint32_t           memoryTypeIndex
  };
  VkDeviceMemory memory;
  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_allocate_info, nullptr, &memory);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
    vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
    return nullptr;
  }

  res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, memory, 0);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: ");
    vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
    vkFreeMemory(g_vulkan_context->GetDevice(), memory, nullptr);
    return nullptr;
  }

  // Assume tight packing. Is this correct?
  u32 stride = width * Util::GetTexelSize(format);
  return std::make_unique<StagingTexture2DLinear>(type, width, height, format, stride, image,
                                                  memory, memory_requirements.size, is_coherent);
}
Beispiel #27
0
void VulkanDeleteList::PerformDeletes(VkDevice device) {
	for (auto &cmdPool : cmdPools_) {
		vkDestroyCommandPool(device, cmdPool, nullptr);
	}
	cmdPools_.clear();
	for (auto &descPool : descPools_) {
		vkDestroyDescriptorPool(device, descPool, nullptr);
	}
	descPools_.clear();
	for (auto &module : modules_) {
		vkDestroyShaderModule(device, module, nullptr);
	}
	modules_.clear();
	for (auto &buf : buffers_) {
		vkDestroyBuffer(device, buf, nullptr);
	}
	buffers_.clear();
	for (auto &bufView : bufferViews_) {
		vkDestroyBufferView(device, bufView, nullptr);
	}
	bufferViews_.clear();
	for (auto &image : images_) {
		vkDestroyImage(device, image, nullptr);
	}
	images_.clear();
	for (auto &imageView : imageViews_) {
		vkDestroyImageView(device, imageView, nullptr);
	}
	imageViews_.clear();
	for (auto &mem : deviceMemory_) {
		vkFreeMemory(device, mem, nullptr);
	}
	deviceMemory_.clear();
	for (auto &sampler : samplers_) {
		vkDestroySampler(device, sampler, nullptr);
	}
	samplers_.clear();
	for (auto &pipeline : pipelines_) {
		vkDestroyPipeline(device, pipeline, nullptr);
	}
	pipelines_.clear();
	for (auto &pcache : pipelineCaches_) {
		vkDestroyPipelineCache(device, pcache, nullptr);
	}
	pipelineCaches_.clear();
	for (auto &renderPass : renderPasses_) {
		vkDestroyRenderPass(device, renderPass, nullptr);
	}
	renderPasses_.clear();
	for (auto &framebuffer : framebuffers_) {
		vkDestroyFramebuffer(device, framebuffer, nullptr);
	}
	framebuffers_.clear();
	for (auto &pipeLayout : pipelineLayouts_) {
		vkDestroyPipelineLayout(device, pipeLayout, nullptr);
	}
	pipelineLayouts_.clear();
	for (auto &descSetLayout : descSetLayouts_) {
		vkDestroyDescriptorSetLayout(device, descSetLayout, nullptr);
	}
	descSetLayouts_.clear();
	for (auto &callback : callbacks_) {
		callback.func(callback.userdata);
	}
	callbacks_.clear();
}
int sample_main(int argc, char *argv[]) {
    VkResult U_ASSERT_ONLY res;
    struct sample_info info = {};
    char sample_title[] = "Separate Image Sampler";
    const bool depthPresent = true;

    process_command_line_args(info, argc, argv);
    init_global_layer_properties(info);
    init_instance_extension_names(info);
    init_device_extension_names(info);
    init_instance(info, sample_title);
    init_enumerate_device(info);
    init_window_size(info, 500, 500);
    init_connection(info);
    init_window(info);
    init_swapchain_extension(info);
    init_device(info);
    init_command_pool(info);
    init_command_buffer(info);
    execute_begin_command_buffer(info);
    init_device_queue(info);
    init_swap_chain(info);
    init_depth_buffer(info);
    init_uniform_buffer(info);
    init_renderpass(info, depthPresent);
    init_shaders(info, vertShaderText, fragShaderText);
    init_framebuffers(info, depthPresent);
    init_vertex_buffer(info, g_vb_texture_Data, sizeof(g_vb_texture_Data), sizeof(g_vb_texture_Data[0]), true);

    /* VULKAN_KEY_START */

    // Sample from a green texture to easily see that we've pulled correct texel
    // value

    // Create our separate image
    struct texture_object texObj;
    const char *textureName = "green.ppm";
    init_image(info, texObj, textureName);

    info.textures.push_back(texObj);

    info.texture_data.image_info.sampler = 0;
    info.texture_data.image_info.imageView = info.textures[0].view;
    info.texture_data.image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;

    // Create our separate sampler
    VkSampler separateSampler = {};
    init_sampler(info, separateSampler);

    VkDescriptorImageInfo samplerInfo = {};
    samplerInfo.sampler = separateSampler;

    // Set up one descriptor set
    static const unsigned descriptor_set_count = 1;
    static const unsigned resource_count = 3;
    static const unsigned resource_type_count = 3;

    // Create binding and layout for the following, matching contents of shader
    //   binding 0 = uniform buffer (MVP)
    //   binding 1 = texture2D
    //   binding 2 = sampler

    VkDescriptorSetLayoutBinding resource_binding[resource_count] = {};
    resource_binding[0].binding = 0;
    resource_binding[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    resource_binding[0].descriptorCount = 1;
    resource_binding[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
    resource_binding[0].pImmutableSamplers = NULL;
    resource_binding[1].binding = 1;
    resource_binding[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    resource_binding[1].descriptorCount = 1;
    resource_binding[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[1].pImmutableSamplers = NULL;
    resource_binding[2].binding = 2;
    resource_binding[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    resource_binding[2].descriptorCount = 1;
    resource_binding[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
    resource_binding[2].pImmutableSamplers = NULL;

    VkDescriptorSetLayoutCreateInfo resource_layout_info[1] = {};
    resource_layout_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
    resource_layout_info[0].pNext = NULL;
    resource_layout_info[0].bindingCount = resource_count;
    resource_layout_info[0].pBindings = resource_binding;

    VkDescriptorSetLayout descriptor_layouts[1] = {};
    res = vkCreateDescriptorSetLayout(info.device, resource_layout_info, NULL, &descriptor_layouts[0]);

    assert(res == VK_SUCCESS);

    // Create pipeline layout
    VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo[1] = {};
    pipelineLayoutCreateInfo[0].sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
    pipelineLayoutCreateInfo[0].pNext = NULL;
    pipelineLayoutCreateInfo[0].pushConstantRangeCount = 0;
    pipelineLayoutCreateInfo[0].pPushConstantRanges = NULL;
    pipelineLayoutCreateInfo[0].setLayoutCount = descriptor_set_count;
    pipelineLayoutCreateInfo[0].pSetLayouts = descriptor_layouts;
    res = vkCreatePipelineLayout(info.device, pipelineLayoutCreateInfo, NULL, &info.pipeline_layout);
    assert(res == VK_SUCCESS);

    // Create a single pool to contain data for our descriptor set
    VkDescriptorPoolSize pool_sizes[resource_type_count] = {};
    pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    pool_sizes[0].descriptorCount = 1;
    pool_sizes[1].type = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    pool_sizes[1].descriptorCount = 1;
    pool_sizes[2].type = VK_DESCRIPTOR_TYPE_SAMPLER;
    pool_sizes[2].descriptorCount = 1;

    VkDescriptorPoolCreateInfo pool_info[1] = {};
    pool_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
    pool_info[0].pNext = NULL;
    pool_info[0].maxSets = descriptor_set_count;
    pool_info[0].poolSizeCount = resource_type_count;
    pool_info[0].pPoolSizes = pool_sizes;

    VkDescriptorPool descriptor_pool[1] = {};
    res = vkCreateDescriptorPool(info.device, pool_info, NULL, descriptor_pool);
    assert(res == VK_SUCCESS);

    VkDescriptorSetAllocateInfo alloc_info[1];
    alloc_info[0].sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
    alloc_info[0].pNext = NULL;
    alloc_info[0].descriptorPool = descriptor_pool[0];
    alloc_info[0].descriptorSetCount = descriptor_set_count;
    alloc_info[0].pSetLayouts = descriptor_layouts;

    // Populate descriptor sets
    VkDescriptorSet descriptor_sets[descriptor_set_count] = {};
    res = vkAllocateDescriptorSets(info.device, alloc_info, descriptor_sets);
    assert(res == VK_SUCCESS);

    VkWriteDescriptorSet descriptor_writes[resource_count];

    // Populate with info about our uniform buffer for MVP
    descriptor_writes[0] = {};
    descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[0].pNext = NULL;
    descriptor_writes[0].dstSet = descriptor_sets[0];
    descriptor_writes[0].descriptorCount = 1;
    descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
    descriptor_writes[0].pBufferInfo = &info.uniform_data.buffer_info;  // populated by init_uniform_buffer()
    descriptor_writes[0].dstArrayElement = 0;
    descriptor_writes[0].dstBinding = 0;

    // Populate with info about our image
    descriptor_writes[1] = {};
    descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[1].pNext = NULL;
    descriptor_writes[1].dstSet = descriptor_sets[0];
    descriptor_writes[1].descriptorCount = 1;
    descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE;
    descriptor_writes[1].pImageInfo = &info.texture_data.image_info;  // populated by init_texture()
    descriptor_writes[1].dstArrayElement = 0;
    descriptor_writes[1].dstBinding = 1;

    // Populate with info about our sampler
    descriptor_writes[2] = {};
    descriptor_writes[2].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
    descriptor_writes[2].pNext = NULL;
    descriptor_writes[2].dstSet = descriptor_sets[0];
    descriptor_writes[2].descriptorCount = 1;
    descriptor_writes[2].descriptorType = VK_DESCRIPTOR_TYPE_SAMPLER;
    descriptor_writes[2].pImageInfo = &samplerInfo;
    descriptor_writes[2].dstArrayElement = 0;
    descriptor_writes[2].dstBinding = 2;

    vkUpdateDescriptorSets(info.device, resource_count, descriptor_writes, 0, NULL);

    /* VULKAN_KEY_END */

    init_pipeline_cache(info);
    init_pipeline(info, depthPresent);
    init_presentable_image(info);

    VkClearValue clear_values[2];
    init_clear_color_and_depth(info, clear_values);

    VkRenderPassBeginInfo rp_begin;
    init_render_pass_begin_info(info, rp_begin);
    rp_begin.clearValueCount = 2;
    rp_begin.pClearValues = clear_values;

    vkCmdBeginRenderPass(info.cmd, &rp_begin, VK_SUBPASS_CONTENTS_INLINE);

    vkCmdBindPipeline(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline);
    vkCmdBindDescriptorSets(info.cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, info.pipeline_layout, 0, NUM_DESCRIPTOR_SETS,
                            descriptor_sets, 0, NULL);

    const VkDeviceSize offsets[1] = {0};
    vkCmdBindVertexBuffers(info.cmd, 0, 1, &info.vertex_buffer.buf, offsets);

    init_viewports(info);
    init_scissors(info);

    vkCmdDraw(info.cmd, 12 * 3, 1, 0, 0);
    vkCmdEndRenderPass(info.cmd);
    res = vkEndCommandBuffer(info.cmd);
    assert(res == VK_SUCCESS);

    VkFence drawFence = {};
    init_fence(info, drawFence);
    VkPipelineStageFlags pipe_stage_flags = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
    VkSubmitInfo submit_info = {};
    init_submit_info(info, submit_info, pipe_stage_flags);

    /* Queue the command buffer for execution */
    res = vkQueueSubmit(info.graphics_queue, 1, &submit_info, drawFence);
    assert(res == VK_SUCCESS);

    /* Now present the image in the window */
    VkPresentInfoKHR present = {};
    init_present_info(info, present);

    /* Make sure command buffer is finished before presenting */
    do {
        res = vkWaitForFences(info.device, 1, &drawFence, VK_TRUE, FENCE_TIMEOUT);
    } while (res == VK_TIMEOUT);
    assert(res == VK_SUCCESS);
    res = vkQueuePresentKHR(info.present_queue, &present);
    assert(res == VK_SUCCESS);

    wait_seconds(1);
    if (info.save_images) write_ppm(info, "separate_image_sampler");

    vkDestroyFence(info.device, drawFence, NULL);
    vkDestroySemaphore(info.device, info.imageAcquiredSemaphore, NULL);
    destroy_pipeline(info);
    destroy_pipeline_cache(info);

    vkDestroySampler(info.device, separateSampler, NULL);
    vkDestroyImageView(info.device, info.textures[0].view, NULL);
    vkDestroyImage(info.device, info.textures[0].image, NULL);
    vkFreeMemory(info.device, info.textures[0].mem, NULL);

    // instead of destroy_descriptor_pool(info);
    vkDestroyDescriptorPool(info.device, descriptor_pool[0], NULL);

    destroy_vertex_buffer(info);
    destroy_framebuffers(info);
    destroy_shaders(info);
    destroy_renderpass(info);

    // instead of destroy_descriptor_and_pipeline_layouts(info);
    for (int i = 0; i < descriptor_set_count; i++) vkDestroyDescriptorSetLayout(info.device, descriptor_layouts[i], NULL);
    vkDestroyPipelineLayout(info.device, info.pipeline_layout, NULL);

    destroy_uniform_buffer(info);
    destroy_depth_buffer(info);
    destroy_swap_chain(info);
    destroy_command_buffer(info);
    destroy_command_pool(info);
    destroy_device(info);
    destroy_window(info);
    destroy_instance(info);
    return 0;
}
Beispiel #29
0
std::unique_ptr<Texture2D> Texture2D::Create(u32 width, u32 height, u32 levels, u32 layers,
                                             VkFormat format, VkSampleCountFlagBits samples,
                                             VkImageViewType view_type, VkImageTiling tiling,
                                             VkImageUsageFlags usage)
{
  VkImageCreateInfo image_info = {VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO,
                                  nullptr,
                                  0,
                                  VK_IMAGE_TYPE_2D,
                                  format,
                                  {width, height, 1},
                                  levels,
                                  layers,
                                  samples,
                                  tiling,
                                  usage,
                                  VK_SHARING_MODE_EXCLUSIVE,
                                  0,
                                  nullptr,
                                  VK_IMAGE_LAYOUT_UNDEFINED};

  VkImage image = VK_NULL_HANDLE;
  VkResult res = vkCreateImage(g_vulkan_context->GetDevice(), &image_info, nullptr, &image);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkCreateImage failed: ");
    return nullptr;
  }

  // Allocate memory to back this texture, we want device local memory in this case
  VkMemoryRequirements memory_requirements;
  vkGetImageMemoryRequirements(g_vulkan_context->GetDevice(), image, &memory_requirements);

  VkMemoryAllocateInfo memory_info = {
      VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, nullptr, memory_requirements.size,
      g_vulkan_context->GetMemoryType(memory_requirements.memoryTypeBits,
                                      VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT)};

  VkDeviceMemory device_memory;
  res = vkAllocateMemory(g_vulkan_context->GetDevice(), &memory_info, nullptr, &device_memory);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkAllocateMemory failed: ");
    vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
    return nullptr;
  }

  res = vkBindImageMemory(g_vulkan_context->GetDevice(), image, device_memory, 0);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkBindImageMemory failed: ");
    vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
    vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
    return nullptr;
  }

  VkImageViewCreateInfo view_info = {
      VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO,
      nullptr,
      0,
      image,
      view_type,
      format,
      {VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY, VK_COMPONENT_SWIZZLE_IDENTITY,
       VK_COMPONENT_SWIZZLE_IDENTITY},
      {Util::IsDepthFormat(format) ? static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_DEPTH_BIT) :
                                     static_cast<VkImageAspectFlags>(VK_IMAGE_ASPECT_COLOR_BIT),
       0, levels, 0, layers}};

  VkImageView view = VK_NULL_HANDLE;
  res = vkCreateImageView(g_vulkan_context->GetDevice(), &view_info, nullptr, &view);
  if (res != VK_SUCCESS)
  {
    LOG_VULKAN_ERROR(res, "vkCreateImageView failed: ");
    vkDestroyImage(g_vulkan_context->GetDevice(), image, nullptr);
    vkFreeMemory(g_vulkan_context->GetDevice(), device_memory, nullptr);
    return nullptr;
  }

  return std::make_unique<Texture2D>(width, height, levels, layers, format, samples, view_type,
                                     image, device_memory, view);
}
Beispiel #30
0
void CommandBufferManager::DeferImageDestruction(VkImage object)
{
  FrameResources& resources = m_frame_resources[m_current_frame];
  resources.cleanup_resources.push_back(
      [object]() { vkDestroyImage(g_vulkan_context->GetDevice(), object, nullptr); });
}