Beispiel #1
0
void
Matrix4_methods_test()
{
    VmathSoaMatrix3 a_Matrix3, b_Matrix3;
    VmathSoaMatrix4 a_Matrix4, b_Matrix4;
    VmathSoaTransform3 a_Transform3, b_Transform3;
    VmathSoaMatrix4 tmpM4_0, tmpM4_1, tmpM4_2, tmpM4_3, tmpM4_4, tmpM4_5, tmpM4_6, tmpM4_7;
    VmathSoaMatrix3 tmpM3_0;
    VmathSoaMatrix4 tmpM4_8, tmpM4_9, tmpM4_10, tmpM4_11, tmpM4_12, tmpM4_13, tmpM4_14;
    VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
    VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
    VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
    VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat;
    VmathSoaVector4 tmpV4_0;
    VmathSoaQuat tmpQ_0;
    vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
    vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
    vmathSoaP3Prints( &a_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &b_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &c_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &d_Point3, "set Point3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaQPrints( &a_Quat, "set Quat with floats" );
    vmathSoaQPrints( &b_Quat, "set Quat with floats" );
    vmathSoaQPrints( &c_Quat, "set Quat with floats" );
    vmathSoaQPrints( &d_Quat, "set Quat with floats" );
    vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
    vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" );
    vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" );
    vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
    vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
    vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" );
    vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" );
    vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
    vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" );
    vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" );
    vmathSoaM4AppendScale( &tmpM4_0, &a_Matrix4, &a_Vector3 );
    vmathSoaM4Prints( &tmpM4_0, "appendScale Matrix4 Vector3" );
    vmathSoaM4PrependScale( &tmpM4_1, &a_Vector3, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_1, "prependScale Vector3 Matrix4" );
    vmathSoaM4MulPerElem( &tmpM4_2, &a_Matrix4, &b_Matrix4 );
    vmathSoaM4Prints( &tmpM4_2, "mulPerElem Matrix4" );
    vmathSoaM4AbsPerElem( &tmpM4_3, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_3, "absPerElem Matrix4" );
    vmathSoaM4Transpose( &tmpM4_4, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_4, "transpose Matrix4" );
    vmathSoaM4Inverse( &tmpM4_5, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_5, "inverse Matrix4" );
    vmathSoaM4Inverse( &tmpM4_6, &a_Matrix4 );
    vmathSoaM4Mul( &tmpM4_7, &tmpM4_6, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_7, "inverse(Matrix4) * Matrix4" );
    vmathSoaV4MakeFromElems( &tmpV4_0, ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){1.0f,1.0f,1.0f,1.0f}) );
    vmathSoaM4SetRow( &a_Matrix4, 3, &tmpV4_0 );
    vmathSoaQNormalize( &tmpQ_0, &a_Quat );
    vmathSoaM3MakeFromQ( &tmpM3_0, &tmpQ_0 );
    vmathSoaM4SetUpper3x3( &a_Matrix4, &tmpM3_0 );
    vmathSoaM4AffineInverse( &tmpM4_8, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_8, "affineInverse Matrix4" );
    vmathSoaM4AffineInverse( &tmpM4_9, &a_Matrix4 );
    vmathSoaM4Mul( &tmpM4_10, &tmpM4_9, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_10, "affineInverse(Matrix4) * Matrix4" );
    vmathSoaM4OrthoInverse( &tmpM4_11, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_11, "orthoInverse Matrix4" );
    vmathSoaM4OrthoInverse( &tmpM4_12, &a_Matrix4 );
    vmathSoaM4Mul( &tmpM4_13, &tmpM4_12, &a_Matrix4 );
    vmathSoaM4Prints( &tmpM4_13, "orthoInverse(Matrix4) * Matrix4" );
    printf("%f\n", getfloat(vmathSoaM4Determinant( &a_Matrix4 )) );
    vmathSoaV4Outer( &tmpM4_14, &a_Vector4, &b_Vector4 );
    vmathSoaM4Prints( &tmpM4_14, "outer Vector4" );
}
Beispiel #2
0
void
Transform3_methods_test()
{
    VmathSoaMatrix3 a_Matrix3, b_Matrix3;
    VmathSoaMatrix4 a_Matrix4, b_Matrix4;
    VmathSoaTransform3 a_Transform3, b_Transform3, tmpT3_0, tmpT3_1, tmpT3_2, tmpT3_3, tmpT3_4, tmpT3_5, tmpT3_6;
    VmathSoaMatrix3 tmpM3_0;
    VmathSoaTransform3 tmpT3_7, tmpT3_8, tmpT3_9;
    VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
    VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
    VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
    VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat, tmpQ_0;
    vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
    vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
    vmathSoaP3Prints( &a_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &b_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &c_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &d_Point3, "set Point3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaQPrints( &a_Quat, "set Quat with floats" );
    vmathSoaQPrints( &b_Quat, "set Quat with floats" );
    vmathSoaQPrints( &c_Quat, "set Quat with floats" );
    vmathSoaQPrints( &d_Quat, "set Quat with floats" );
    vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
    vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" );
    vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" );
    vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
    vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
    vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" );
    vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" );
    vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
    vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" );
    vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" );
    vmathSoaT3AppendScale( &tmpT3_0, &a_Transform3, &a_Vector3 );
    vmathSoaT3Prints( &tmpT3_0, "appendScale Transform3 Vector3" );
    vmathSoaT3PrependScale( &tmpT3_1, &a_Vector3, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_1, "prependScale Vector3 Transform3" );
    vmathSoaT3MulPerElem( &tmpT3_2, &a_Transform3, &b_Transform3 );
    vmathSoaT3Prints( &tmpT3_2, "mulPerElem Transform3" );
    vmathSoaT3AbsPerElem( &tmpT3_3, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_3, "absPerElem Transform3" );
    vmathSoaT3Inverse( &tmpT3_4, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_4, "inverse Transform3" );
    vmathSoaT3Inverse( &tmpT3_5, &a_Transform3 );
    vmathSoaT3Mul( &tmpT3_6, &tmpT3_5, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_6, "inverse(Transform3) * Transform3" );
    vmathSoaQNormalize( &tmpQ_0, &a_Quat );
    vmathSoaM3MakeFromQ( &tmpM3_0, &tmpQ_0 );
    vmathSoaT3SetUpper3x3( &a_Transform3, &tmpM3_0 );
    vmathSoaT3OrthoInverse( &tmpT3_7, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_7, "orthoInverse Transform3" );
    vmathSoaT3OrthoInverse( &tmpT3_8, &a_Transform3 );
    vmathSoaT3Mul( &tmpT3_9, &tmpT3_8, &a_Transform3 );
    vmathSoaT3Prints( &tmpT3_9, "orthoInverse(Transform3) * Transform3" );
}
Beispiel #3
0
void
Matrix3_methods_test()
{
    VmathSoaMatrix3 a_Matrix3, b_Matrix3;
    VmathSoaMatrix4 a_Matrix4, b_Matrix4;
    VmathSoaTransform3 a_Transform3, b_Transform3;
    VmathSoaMatrix3 tmpM3_0, tmpM3_1, tmpM3_2, tmpM3_3, tmpM3_4, tmpM3_5, tmpM3_6, tmpM3_7, tmpM3_8, tmpM3_9, tmpM3_10;
    VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3;
    VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4;
    VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3;
    VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat;
    VmathSoaVector3 tmpV3_0;
    vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6;
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 );
    vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" );
    vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" );
    vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 );
    vmathSoaP3Prints( &a_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &b_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &c_Point3, "set Point3 with floats" );
    vmathSoaP3Prints( &d_Point3, "set Point3 with floats" );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    rndflt5 = randfloat();
    rndflt6 = randfloat();
    vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    rndflt1 = randfloat();
    rndflt2 = randfloat();
    rndflt3 = randfloat();
    rndflt4 = randfloat();
    vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 );
    vmathSoaQPrints( &a_Quat, "set Quat with floats" );
    vmathSoaQPrints( &b_Quat, "set Quat with floats" );
    vmathSoaQPrints( &c_Quat, "set Quat with floats" );
    vmathSoaQPrints( &d_Quat, "set Quat with floats" );
    vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 );
    vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" );
    vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" );
    vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 );
    vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 );
    vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" );
    vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" );
    vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 );
    vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 );
    vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" );
    vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" );
    vmathSoaM3AppendScale( &tmpM3_0, &a_Matrix3, &a_Vector3 );
    vmathSoaM3Prints( &tmpM3_0, "appendScale Matrix3 Vector3" );
    vmathSoaM3PrependScale( &tmpM3_1, &a_Vector3, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_1, "prependScale Vector3 Matrix3" );
    vmathSoaM3MulPerElem( &tmpM3_2, &a_Matrix3, &b_Matrix3 );
    vmathSoaM3Prints( &tmpM3_2, "mulPerElem Matrix3" );
    vmathSoaM3AbsPerElem( &tmpM3_3, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_3, "absPerElem Matrix3" );
    vmathSoaM3Transpose( &tmpM3_4, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_4, "transpose Matrix3" );
    vmathSoaM3Inverse( &tmpM3_5, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_5, "inverse Matrix3" );
    vmathSoaM3Inverse( &tmpM3_6, &a_Matrix3 );
    vmathSoaM3Mul( &tmpM3_7, &tmpM3_6, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_7, "inverse(Matrix3) * Matrix3" );
    printf("%f\n", getfloat(vmathSoaM3Determinant( &a_Matrix3 )) );
    vmathSoaV3Outer( &tmpM3_8, &a_Vector3, &b_Vector3 );
    vmathSoaM3Prints( &tmpM3_8, "outer Vector3" );
    vmathSoaV3RowMul( &tmpV3_0, &a_Vector3, &a_Matrix3 );
    vmathSoaV3Prints( &tmpV3_0, "rowMul Vector3" );
    vmathSoaV3CrossMatrix( &tmpM3_9, &a_Vector3 );
    vmathSoaM3Prints( &tmpM3_9, "crossMatrix" );
    vmathSoaV3CrossMatrixMul( &tmpM3_10, &a_Vector3, &a_Matrix3 );
    vmathSoaM3Prints( &tmpM3_10, "crossMatrixMul" );
}