void Matrix4_methods_test() { VmathSoaMatrix3 a_Matrix3, b_Matrix3; VmathSoaMatrix4 a_Matrix4, b_Matrix4; VmathSoaTransform3 a_Transform3, b_Transform3; VmathSoaMatrix4 tmpM4_0, tmpM4_1, tmpM4_2, tmpM4_3, tmpM4_4, tmpM4_5, tmpM4_6, tmpM4_7; VmathSoaMatrix3 tmpM3_0; VmathSoaMatrix4 tmpM4_8, tmpM4_9, tmpM4_10, tmpM4_11, tmpM4_12, tmpM4_13, tmpM4_14; VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3; VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4; VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3; VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat; VmathSoaVector4 tmpV4_0; VmathSoaQuat tmpQ_0; vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6; rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 ); vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 ); vmathSoaP3Prints( &a_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &b_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &c_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &d_Point3, "set Point3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaQPrints( &a_Quat, "set Quat with floats" ); vmathSoaQPrints( &b_Quat, "set Quat with floats" ); vmathSoaQPrints( &c_Quat, "set Quat with floats" ); vmathSoaQPrints( &d_Quat, "set Quat with floats" ); vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 ); vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" ); vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" ); vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 ); vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 ); vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" ); vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" ); vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 ); vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" ); vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" ); vmathSoaM4AppendScale( &tmpM4_0, &a_Matrix4, &a_Vector3 ); vmathSoaM4Prints( &tmpM4_0, "appendScale Matrix4 Vector3" ); vmathSoaM4PrependScale( &tmpM4_1, &a_Vector3, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_1, "prependScale Vector3 Matrix4" ); vmathSoaM4MulPerElem( &tmpM4_2, &a_Matrix4, &b_Matrix4 ); vmathSoaM4Prints( &tmpM4_2, "mulPerElem Matrix4" ); vmathSoaM4AbsPerElem( &tmpM4_3, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_3, "absPerElem Matrix4" ); vmathSoaM4Transpose( &tmpM4_4, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_4, "transpose Matrix4" ); vmathSoaM4Inverse( &tmpM4_5, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_5, "inverse Matrix4" ); vmathSoaM4Inverse( &tmpM4_6, &a_Matrix4 ); vmathSoaM4Mul( &tmpM4_7, &tmpM4_6, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_7, "inverse(Matrix4) * Matrix4" ); vmathSoaV4MakeFromElems( &tmpV4_0, ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){0.0f,0.0f,0.0f,0.0f}), ((vec_float4){1.0f,1.0f,1.0f,1.0f}) ); vmathSoaM4SetRow( &a_Matrix4, 3, &tmpV4_0 ); vmathSoaQNormalize( &tmpQ_0, &a_Quat ); vmathSoaM3MakeFromQ( &tmpM3_0, &tmpQ_0 ); vmathSoaM4SetUpper3x3( &a_Matrix4, &tmpM3_0 ); vmathSoaM4AffineInverse( &tmpM4_8, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_8, "affineInverse Matrix4" ); vmathSoaM4AffineInverse( &tmpM4_9, &a_Matrix4 ); vmathSoaM4Mul( &tmpM4_10, &tmpM4_9, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_10, "affineInverse(Matrix4) * Matrix4" ); vmathSoaM4OrthoInverse( &tmpM4_11, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_11, "orthoInverse Matrix4" ); vmathSoaM4OrthoInverse( &tmpM4_12, &a_Matrix4 ); vmathSoaM4Mul( &tmpM4_13, &tmpM4_12, &a_Matrix4 ); vmathSoaM4Prints( &tmpM4_13, "orthoInverse(Matrix4) * Matrix4" ); printf("%f\n", getfloat(vmathSoaM4Determinant( &a_Matrix4 )) ); vmathSoaV4Outer( &tmpM4_14, &a_Vector4, &b_Vector4 ); vmathSoaM4Prints( &tmpM4_14, "outer Vector4" ); }
void Transform3_methods_test() { VmathSoaMatrix3 a_Matrix3, b_Matrix3; VmathSoaMatrix4 a_Matrix4, b_Matrix4; VmathSoaTransform3 a_Transform3, b_Transform3, tmpT3_0, tmpT3_1, tmpT3_2, tmpT3_3, tmpT3_4, tmpT3_5, tmpT3_6; VmathSoaMatrix3 tmpM3_0; VmathSoaTransform3 tmpT3_7, tmpT3_8, tmpT3_9; VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3; VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4; VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3; VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat, tmpQ_0; vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6; rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 ); vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 ); vmathSoaP3Prints( &a_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &b_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &c_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &d_Point3, "set Point3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaQPrints( &a_Quat, "set Quat with floats" ); vmathSoaQPrints( &b_Quat, "set Quat with floats" ); vmathSoaQPrints( &c_Quat, "set Quat with floats" ); vmathSoaQPrints( &d_Quat, "set Quat with floats" ); vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 ); vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" ); vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" ); vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 ); vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 ); vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" ); vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" ); vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 ); vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" ); vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" ); vmathSoaT3AppendScale( &tmpT3_0, &a_Transform3, &a_Vector3 ); vmathSoaT3Prints( &tmpT3_0, "appendScale Transform3 Vector3" ); vmathSoaT3PrependScale( &tmpT3_1, &a_Vector3, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_1, "prependScale Vector3 Transform3" ); vmathSoaT3MulPerElem( &tmpT3_2, &a_Transform3, &b_Transform3 ); vmathSoaT3Prints( &tmpT3_2, "mulPerElem Transform3" ); vmathSoaT3AbsPerElem( &tmpT3_3, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_3, "absPerElem Transform3" ); vmathSoaT3Inverse( &tmpT3_4, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_4, "inverse Transform3" ); vmathSoaT3Inverse( &tmpT3_5, &a_Transform3 ); vmathSoaT3Mul( &tmpT3_6, &tmpT3_5, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_6, "inverse(Transform3) * Transform3" ); vmathSoaQNormalize( &tmpQ_0, &a_Quat ); vmathSoaM3MakeFromQ( &tmpM3_0, &tmpQ_0 ); vmathSoaT3SetUpper3x3( &a_Transform3, &tmpM3_0 ); vmathSoaT3OrthoInverse( &tmpT3_7, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_7, "orthoInverse Transform3" ); vmathSoaT3OrthoInverse( &tmpT3_8, &a_Transform3 ); vmathSoaT3Mul( &tmpT3_9, &tmpT3_8, &a_Transform3 ); vmathSoaT3Prints( &tmpT3_9, "orthoInverse(Transform3) * Transform3" ); }
void Matrix3_methods_test() { VmathSoaMatrix3 a_Matrix3, b_Matrix3; VmathSoaMatrix4 a_Matrix4, b_Matrix4; VmathSoaTransform3 a_Transform3, b_Transform3; VmathSoaMatrix3 tmpM3_0, tmpM3_1, tmpM3_2, tmpM3_3, tmpM3_4, tmpM3_5, tmpM3_6, tmpM3_7, tmpM3_8, tmpM3_9, tmpM3_10; VmathSoaVector3 a_Vector3, b_Vector3, c_Vector3, d_Vector3; VmathSoaVector4 a_Vector4, b_Vector4, c_Vector4, d_Vector4; VmathSoaPoint3 a_Point3, b_Point3, c_Point3, d_Point3; VmathSoaQuat a_Quat, b_Quat, c_Quat, d_Quat; VmathSoaVector3 tmpV3_0; vec_float4 rndflt1, rndflt2, rndflt3, rndflt4, rndflt5, rndflt6; rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &a_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV3MakeFromElems( &b_Vector3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &c_Vector3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaV3MakeFromElems( &d_Vector3, rndflt1, rndflt2, rndflt3 ); vmathSoaV3Prints( &a_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &b_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &c_Vector3, "set Vector3 with floats" ); vmathSoaV3Prints( &d_Vector3, "set Vector3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &a_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaV4MakeFromElems( &b_Vector4, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &c_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaV4MakeFromElems( &d_Vector4, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaV4Prints( &a_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &b_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &c_Vector4, "set Vector4 with floats" ); vmathSoaV4Prints( &d_Vector4, "set Vector4 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &a_Point3, rndflt1, rndflt2, rndflt3 ); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaP3MakeFromElems( &b_Point3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &c_Point3, rndflt1, rndflt2, rndflt3 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); vmathSoaP3MakeFromElems( &d_Point3, rndflt1, rndflt2, rndflt3 ); vmathSoaP3Prints( &a_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &b_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &c_Point3, "set Point3 with floats" ); vmathSoaP3Prints( &d_Point3, "set Point3 with floats" ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &a_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt3 = randfloat(); rndflt4 = randfloat(); rndflt5 = randfloat(); rndflt6 = randfloat(); vmathSoaQMakeFromElems( &b_Quat, rndflt3, rndflt4, rndflt5, rndflt6 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &c_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); rndflt1 = randfloat(); rndflt2 = randfloat(); rndflt3 = randfloat(); rndflt4 = randfloat(); vmathSoaQMakeFromElems( &d_Quat, rndflt1, rndflt2, rndflt3, rndflt4 ); vmathSoaQPrints( &a_Quat, "set Quat with floats" ); vmathSoaQPrints( &b_Quat, "set Quat with floats" ); vmathSoaQPrints( &c_Quat, "set Quat with floats" ); vmathSoaQPrints( &d_Quat, "set Quat with floats" ); vmathSoaM3MakeFromCols( &a_Matrix3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaM3MakeFromCols( &b_Matrix3, &d_Vector3, &a_Vector3, &b_Vector3 ); vmathSoaM3Prints( &a_Matrix3, "set Matrix3 columns" ); vmathSoaM3Prints( &b_Matrix3, "set Matrix3 columns" ); vmathSoaM4MakeFromCols( &a_Matrix4, &a_Vector4, &b_Vector4, &c_Vector4, &d_Vector4 ); vmathSoaM4MakeFromCols( &b_Matrix4, &d_Vector4, &a_Vector4, &b_Vector4, &c_Vector4 ); vmathSoaM4Prints( &a_Matrix4, "set Matrix4 columns" ); vmathSoaM4Prints( &b_Matrix4, "set Matrix4 columns" ); vmathSoaT3MakeFromCols( &a_Transform3, &a_Vector3, &b_Vector3, &c_Vector3, &d_Vector3 ); vmathSoaT3MakeFromCols( &b_Transform3, &d_Vector3, &a_Vector3, &b_Vector3, &c_Vector3 ); vmathSoaT3Prints( &a_Transform3, "set Transform3 columns" ); vmathSoaT3Prints( &b_Transform3, "set Transform3 columns" ); vmathSoaM3AppendScale( &tmpM3_0, &a_Matrix3, &a_Vector3 ); vmathSoaM3Prints( &tmpM3_0, "appendScale Matrix3 Vector3" ); vmathSoaM3PrependScale( &tmpM3_1, &a_Vector3, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_1, "prependScale Vector3 Matrix3" ); vmathSoaM3MulPerElem( &tmpM3_2, &a_Matrix3, &b_Matrix3 ); vmathSoaM3Prints( &tmpM3_2, "mulPerElem Matrix3" ); vmathSoaM3AbsPerElem( &tmpM3_3, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_3, "absPerElem Matrix3" ); vmathSoaM3Transpose( &tmpM3_4, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_4, "transpose Matrix3" ); vmathSoaM3Inverse( &tmpM3_5, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_5, "inverse Matrix3" ); vmathSoaM3Inverse( &tmpM3_6, &a_Matrix3 ); vmathSoaM3Mul( &tmpM3_7, &tmpM3_6, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_7, "inverse(Matrix3) * Matrix3" ); printf("%f\n", getfloat(vmathSoaM3Determinant( &a_Matrix3 )) ); vmathSoaV3Outer( &tmpM3_8, &a_Vector3, &b_Vector3 ); vmathSoaM3Prints( &tmpM3_8, "outer Vector3" ); vmathSoaV3RowMul( &tmpV3_0, &a_Vector3, &a_Matrix3 ); vmathSoaV3Prints( &tmpV3_0, "rowMul Vector3" ); vmathSoaV3CrossMatrix( &tmpM3_9, &a_Vector3 ); vmathSoaM3Prints( &tmpM3_9, "crossMatrix" ); vmathSoaV3CrossMatrixMul( &tmpM3_10, &a_Vector3, &a_Matrix3 ); vmathSoaM3Prints( &tmpM3_10, "crossMatrixMul" ); }