Beispiel #1
0
static void load_cursor(VmncContext *c, const uint8_t *src)
{
    int i, j, p;
    const int bpp = c->bpp2;
    uint8_t  *dst8  = c->curbits;
    uint16_t *dst16 = (uint16_t*)c->curbits;
    uint32_t *dst32 = (uint32_t*)c->curbits;

    for(j = 0; j < c->cur_h; j++) {
        for(i = 0; i < c->cur_w; i++) {
            p = vmnc_get_pixel(src, bpp, c->bigendian);
            src += bpp;
            if(bpp == 1) *dst8++ = p;
            if(bpp == 2) *dst16++ = p;
            if(bpp == 4) *dst32++ = p;
        }
    }
    dst8 = c->curmask;
    dst16 = (uint16_t*)c->curmask;
    dst32 = (uint32_t*)c->curmask;
    for(j = 0; j < c->cur_h; j++) {
        for(i = 0; i < c->cur_w; i++) {
            p = vmnc_get_pixel(src, bpp, c->bigendian);
            src += bpp;
            if(bpp == 1) *dst8++ = p;
            if(bpp == 2) *dst16++ = p;
            if(bpp == 4) *dst32++ = p;
        }
    }
}
Beispiel #2
0
static int decode_hextile(VmncContext *c, uint8_t* dst, const uint8_t* src, int ssize, int w, int h, int stride)
{
    int i, j, k;
    int bg = 0, fg = 0, rects, color, flags, xy, wh;
    const int bpp = c->bpp2;
    uint8_t *dst2;
    int bw = 16, bh = 16;
    const uint8_t *ssrc=src;

    for(j = 0; j < h; j += 16) {
        dst2 = dst;
        bw = 16;
        if(j + 16 > h) bh = h - j;
        for(i = 0; i < w; i += 16, dst2 += 16 * bpp) {
            if(src - ssrc >= ssize) {
                av_log(c->avctx, AV_LOG_ERROR, "Premature end of data!\n");
                return -1;
            }
            if(i + 16 > w) bw = w - i;
            flags = *src++;
            if(flags & HT_RAW) {
                if(src - ssrc > ssize - bw * bh * bpp) {
                    av_log(c->avctx, AV_LOG_ERROR, "Premature end of data!\n");
                    return -1;
                }
                paint_raw(dst2, bw, bh, src, bpp, c->bigendian, stride);
                src += bw * bh * bpp;
            } else {
                if(flags & HT_BKG) {
                    bg = vmnc_get_pixel(src, bpp, c->bigendian); src += bpp;
                }
                if(flags & HT_FG) {
                    fg = vmnc_get_pixel(src, bpp, c->bigendian); src += bpp;
                }
                rects = 0;
                if(flags & HT_SUB)
                    rects = *src++;
                color = !!(flags & HT_CLR);

                paint_rect(dst2, 0, 0, bw, bh, bg, bpp, stride);

                if(src - ssrc > ssize - rects * (color * bpp + 2)) {
                    av_log(c->avctx, AV_LOG_ERROR, "Premature end of data!\n");
                    return -1;
                }
                for(k = 0; k < rects; k++) {
                    if(color) {
                        fg = vmnc_get_pixel(src, bpp, c->bigendian); src += bpp;
                    }
                    xy = *src++;
                    wh = *src++;
                    paint_rect(dst2, xy >> 4, xy & 0xF, (wh>>4)+1, (wh & 0xF)+1, fg, bpp, stride);
                }
            }
        }
        dst += stride * 16;
    }
    return src - ssrc;
}
Beispiel #3
0
static av_always_inline void paint_raw(uint8_t *dst, int w, int h, const uint8_t *src, int bpp, int be, int stride)
{
    int i, j, p;
    for(j = 0; j < h; j++)
    {
        for(i = 0; i < w; i++)
        {
            p = vmnc_get_pixel(src, bpp, be);
            src += bpp;
            switch(bpp)
            {
            case 1:
                dst[i] = p;
                break;
            case 2:
                ((uint16_t *)dst)[i] = p;
                break;
            case 4:
                ((uint32_t *)dst)[i] = p;
                break;
            }
        }
        dst += stride;
    }
}