Beispiel #1
0
static void TraverseILS2D(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	M_IndexedLineSet2D *ils2D = (M_IndexedLineSet2D *)node;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	if (!ils2D->coord) return;

	ils2d_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
	case TRAVERSE_DRAW_2D:
		ILS2D_Draw(node, tr_state);
		return;
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			stack->mesh = new_mesh();
			mesh_new_ils(stack->mesh, ils2D->coord, &ils2D->coordIndex, ils2D->color, &ils2D->colorIndex, ils2D->colorPerVertex, 0);
		}
		if (ils2D->color) {
			DrawAspect2D asp;
			memset(&asp, 0, sizeof(DrawAspect2D));
			drawable_get_aspect_2d_mpeg4(node, &asp, tr_state);

			visual_3d_mesh_strike(tr_state, stack->mesh, asp.pen_props.width, asp.line_scale, asp.pen_props.dash);
		} else {
			visual_3d_draw_2d(stack, tr_state);
		}
		return;
#endif
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif

		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		/*ILS2D are NEVER filled*/
		ctx->aspect.fill_color &= 0x00FFFFFF;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	default:
		return;
	}
}
Beispiel #2
0
static void TraverseArc2D(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;
	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	arc2d_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			stack->mesh = new_mesh();
			if (gf_node_get_tag(node)==TAG_X3D_Arc2D) {
				mesh_get_outline(stack->mesh, stack->path);
			} else {
				mesh_from_path(stack->mesh, stack->path);
			}
		}
		visual_3d_draw_2d(stack, tr_state);
		return;
#endif
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
#ifndef GPAC_DISABLE_3D
		gf_bbox_from_rect(&tr_state->bbox, &tr_state->bounds);
#endif
		return;
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	}
}
Beispiel #3
0
static void TraverseIndexedCurve2D(GF_Node *node, void *rs, Bool is_destroy)
{
    DrawableContext *ctx;
    IndexedCurve2D ic2d;
    GF_TraverseState *tr_state = (GF_TraverseState *)rs;
    Drawable *stack = (Drawable *)gf_node_get_private(node);

    if (is_destroy) {
        drawable_node_del(node);
        return;
    }

    if (gf_node_dirty_get(node)) {
        if (!IndexedCurve2D_GetNode(node, &ic2d)) return;
        curve2d_check_changes((GF_Node*) &ic2d, stack, tr_state, &ic2d.index);
    }

    switch (tr_state->traversing_mode) {
#ifndef GPAC_DISABLE_3D
    case TRAVERSE_DRAW_3D:
        if (!stack->mesh) {
            stack->mesh = new_mesh();
            mesh_from_path(stack->mesh, stack->path);
        }
        visual_3d_draw_2d(stack, tr_state);
        return;
#endif
    case TRAVERSE_PICK:
        vrml_drawable_pick(stack, tr_state);
        return;
    case TRAVERSE_GET_BOUNDS:
        gf_path_get_bounds(stack->path, &tr_state->bounds);
        return;
    case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
        if (tr_state->visual->type_3d) return;
#endif
        ctx = drawable_init_context_mpeg4(stack, tr_state);
        if (!ctx) return;
        drawable_finalize_sort(ctx, tr_state, NULL);
        return;
    }
}
Beispiel #4
0
static void TraverseCircle(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	circle_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			Fixed a = ((M_Circle *) node)->radius * 2;
			stack->mesh = new_mesh();
			mesh_new_ellipse(stack->mesh, a, a, tr_state->visual->compositor->high_speed);
		}
		visual_3d_draw_2d(stack, tr_state);
		return;
#endif
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	}
}
Beispiel #5
0
static void TraverseDisk2D(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	disk2d_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			stack->mesh = new_mesh();
			/*FIXME - enable it with OpenGL-ES*/
			mesh_from_path(stack->mesh, stack->path);
		}
		visual_3d_draw_2d(stack, tr_state);
		return;
#endif
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	}
}
Beispiel #6
0
static void TraverseRectangle(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	rectangle_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
	case TRAVERSE_DRAW_2D:
		compositor_2d_draw_rectangle(tr_state);
		return;
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			stack->mesh = new_mesh();
			mesh_new_rectangle(stack->mesh, ((M_Rectangle *) node)->size, NULL, 0);
		}
		visual_3d_draw_2d(stack, tr_state);
		return;
#endif
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		break;
	default:
		return;
	}

	ctx = drawable_init_context_mpeg4(stack, tr_state);
	if (!ctx) return;

	/*if rotated, object is transparent (doesn't fill bounds) and antialias must be used*/
	if (tr_state->transform.m[1] || tr_state->transform.m[3]) {
	}
	else {

		/*if alpha or not filled, transparent*/
		if (ctx->aspect.fill_color && (GF_COL_A(ctx->aspect.fill_color) != 0xFF)) {
		}
		/*if texture transparent, transparent*/
		else if (ctx->aspect.fill_texture && ctx->aspect.fill_texture->transparent) {
		}
		/*TODO check matrix for alpha*/
		else if (!tr_state->color_mat.identity) {
		}
		/*otherwise, not transparent*/
		else {
			ctx->flags &= ~CTX_IS_TRANSPARENT;
		}
		/*if no line width, we skip antialiasing*/
		if (!ctx->aspect.pen_props.width) ctx->flags |= CTX_NO_ANTIALIAS;
	}
	drawable_finalize_sort(ctx, tr_state, NULL);
}
Beispiel #7
0
static void TraverseOffscreenGroup(GF_Node *node, void *rs, Bool is_destroy)
{
    OffscreenGroupStack *stack = (OffscreenGroupStack *)gf_node_get_private(node);
    GF_TraverseState *tr_state = (GF_TraverseState *) rs;

    if (is_destroy) {
        if (stack->cache) group_cache_del(stack->cache);
        gf_free(stack);
        return;
    }

    if (tr_state->traversing_mode==TRAVERSE_SORT) {
        if (!stack->detached && (gf_node_dirty_get(node) & GF_SG_NODE_DIRTY)) {
            OffscreenGroup_GetNode(node, &stack->og);

            if (stack->og.offscreen) {
                stack->flags |= GROUP_IS_CACHED | GROUP_PERMANENT_CACHE;
                if (!stack->cache) {
                    stack->cache = group_cache_new(tr_state->visual->compositor, (GF_Node*)&stack->og);
                }
                stack->cache->opacity = stack->og.opacity;
                stack->cache->drawable->flags |= DRAWABLE_HAS_CHANGED;
            } else {
                if (stack->cache) group_cache_del(stack->cache);
                stack->cache = NULL;
                stack->flags &= ~(GROUP_IS_CACHED|GROUP_PERMANENT_CACHE);
            }
            gf_node_dirty_clear(node, GF_SG_NODE_DIRTY);
            /*flag is not set for PROTO*/
            gf_node_dirty_set(node, GF_SG_CHILD_DIRTY, 0);
        }
        if (stack->cache) {
            if (stack->detached)
                gf_node_dirty_clear(node, GF_SG_CHILD_DIRTY);

            tr_state->subscene_not_over = 0;
            group_cache_traverse((GF_Node *)&stack->og, stack->cache, tr_state, stack->cache->force_recompute, 1, stack->detached ? 1 : 0);

            if (gf_node_dirty_get(node)) {
                gf_node_dirty_clear(node, GF_SG_CHILD_DIRTY);
            } else if ((stack->og.offscreen==2) && !stack->detached && !tr_state->subscene_not_over && stack->cache->txh.width && stack->cache->txh.height) {
                GF_FieldInfo field;
                if (gf_node_get_field(node, 0, &field) == GF_OK) {
                    gf_node_unregister_children(node, *(GF_ChildNodeItem **) field.far_ptr);
                    *(GF_ChildNodeItem **) field.far_ptr = NULL;
                    stack->detached = 1;
                }
                if (gf_node_get_field(node, 3, &field) == GF_OK) {
                    *(SFBool *) field.far_ptr = 1;
                    //gf_node_event_out(node, 3);
                }
            }
        } else {
            group_2d_traverse((GF_Node *)&stack->og, (GroupingNode2D*)stack, tr_state);
        }
    }
    /*draw mode*/
    else if (stack->cache && (tr_state->traversing_mode == TRAVERSE_DRAW_2D)) {
        /*draw it*/
        group_cache_draw(stack->cache, tr_state);
        gf_node_dirty_clear(node, GF_SG_CHILD_DIRTY);
    } else if (!stack->detached) {
        group_2d_traverse((GF_Node *)&stack->og, (GroupingNode2D*)stack, tr_state);
    } else {
        if (tr_state->traversing_mode == TRAVERSE_GET_BOUNDS) {
            tr_state->bounds = stack->bounds;
        }
        else if (tr_state->traversing_mode == TRAVERSE_PICK) {
            vrml_drawable_pick(stack->cache->drawable, tr_state);
        }
    }
}
Beispiel #8
0
static void TraverseTriangleSet2D(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}

	triangleset2d_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
		if (!stack->mesh) {
			SFColorRGBA col;
			u32 i, count, idx;
			GF_Vertex v1, v2, v3;
			X_TriangleSet2D *p = (X_TriangleSet2D *)node;

			stack->mesh = new_mesh();
			stack->mesh->mesh_type = MESH_TRIANGLES;
			col.red = col.green = col.blue = 0;
			col.alpha = FIX_ONE;
			v1.color = MESH_MAKE_COL(col);
			v1.normal.x = v1.normal.y = 0;
			v1.normal.z = MESH_NORMAL_UNIT;
			v1.pos.z = 0;
			v3 = v2 = v1;
			count = p->vertices.count;
			while (count%3) count--;
			for (i=0; i<count; i+=3) {
				idx = stack->mesh->v_count;
				v1.pos.x = p->vertices.vals[i].x;
				v1.pos.y = p->vertices.vals[i].y;
				v2.pos.x = p->vertices.vals[i+1].x;
				v2.pos.y = p->vertices.vals[i+1].y;
				v3.pos.x = p->vertices.vals[i+2].x;
				v3.pos.y = p->vertices.vals[i+2].y;
				mesh_set_vertex_vx(stack->mesh, &v1);
				mesh_set_vertex_vx(stack->mesh, &v2);
				mesh_set_vertex_vx(stack->mesh, &v3);
				gf_vec_diff(v2.pos, v2.pos, v1.pos);
				gf_vec_diff(v3.pos, v3.pos, v1.pos);
				v1.pos = gf_vec_cross(v2.pos, v3.pos);
				if (v1.pos.z<0) {
					mesh_set_triangle(stack->mesh, idx, idx+2, idx+1);
				} else {
					mesh_set_triangle(stack->mesh, idx, idx+1, idx+2);
				}
			}
			stack->mesh->flags |= MESH_IS_2D;
			mesh_update_bounds(stack->mesh);
		}
		visual_3d_draw_2d(stack, tr_state);
		return;
#endif
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif
		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	}
}
static void TraverseIFS2D(GF_Node *node, void *rs, Bool is_destroy)
{
	DrawableContext *ctx;
	M_IndexedFaceSet2D *ifs2D = (M_IndexedFaceSet2D *)node;
	Drawable *stack = (Drawable *)gf_node_get_private(node);
	GF_TraverseState *tr_state = (GF_TraverseState *)rs;

	if (is_destroy) {
		drawable_node_del(node);
		return;
	}
	if (!ifs2D->coord) return;

	ifs2d_check_changes(node, stack, tr_state);

	switch (tr_state->traversing_mode) {
	case TRAVERSE_DRAW_2D:
		IFS2D_Draw(node, tr_state);
		return;
#ifndef GPAC_DISABLE_3D
	case TRAVERSE_DRAW_3D:
	{
		DrawAspect2D asp;

		if (!stack->mesh) {
			stack->mesh = new_mesh();
			mesh_new_ifs2d(stack->mesh, node);
		}

		memset(&asp, 0, sizeof(DrawAspect2D));
		drawable_get_aspect_2d_mpeg4(node, &asp, tr_state);
		if (ifs2D->color && !GF_COL_A(asp.fill_color) ) {
			/*use special func to disable outline recompute and handle recompute ourselves*/
			StrikeInfo2D *si = drawable_get_strikeinfo(tr_state->visual->compositor, stack, &asp, tr_state->appear, NULL, 0, tr_state);
			if (!si->mesh_outline) {
				si->mesh_outline = new_mesh();
				mesh_new_ils(si->mesh_outline, ifs2D->coord, &ifs2D->coordIndex, ifs2D->color, &ifs2D->colorIndex, ifs2D->colorPerVertex, 1);
			}
			visual_3d_mesh_strike(tr_state, si->mesh_outline, asp.pen_props.width, asp.line_scale, asp.pen_props.dash);
		} else {
			visual_3d_draw_2d_with_aspect(stack, tr_state, &asp);
		}
		return;
	} 
#endif
	case TRAVERSE_PICK:
		vrml_drawable_pick(stack, tr_state);
		return;
	case TRAVERSE_GET_BOUNDS:
		gf_path_get_bounds(stack->path, &tr_state->bounds);
		return;
	case TRAVERSE_SORT:
#ifndef GPAC_DISABLE_3D
		if (tr_state->visual->type_3d) return;
#endif

		ctx = drawable_init_context_mpeg4(stack, tr_state);
		if (!ctx) return;
		drawable_finalize_sort(ctx, tr_state, NULL);
		return;
	}
}