void GameConsole::setVsync( bool vsync ) {
    if( !dynamicPipelineReady() ) {
        qCDebug( phxControl ) << Q_FUNC_INFO << ": Dynamic pipeline not yet fully hooked up, caching change for later...";
        pendingPropertyChanges[ "vsync" ] = vsync;
        return;
    }

    this->vsync = vsync;
    emit commandOut( Command::SetVsync, vsync, nodeCurrentTime() );
    emit vsyncChanged();
}
Beispiel #2
0
void WWindowPrivate::init()
{
    Q_Q(WWindow);

    icon = sk->icon();

    visible = true;

    hoverItem = NULL;

    q->setAcceptHoverEvents(true);

#ifdef QT_LATEST
    q->setFlag(QQuickItem::ItemAcceptsDrops);
#endif

    //---------------------------------------------------------------------------------------------
    // View

#if defined(SK_WIN_NATIVE)
    view = new WView(q, NULL);
#elif defined(Q_OS_WIN)
    view = new WView(q, NULL, Qt::FramelessWindowHint | Qt::WindowMinimizeButtonHint);
#else
    view = new WView(q, NULL, Qt::FramelessWindowHint);
#endif

#ifdef QT_4
    view->setWindowTitle(sk->name());
#else
    view->setTitle(sk->name());
#endif

    if (icon.isEmpty() == false)
    {
#ifdef QT_4
        view->setWindowIcon(QIcon(icon));
#else
        view->setIcon(QIcon(icon));
#endif
    }

    view->setVisible(true);

    //---------------------------------------------------------------------------------------------
    // Signals

    QObject::connect(view, SIGNAL(messageReceived(const QString &)),
                     q,    SIGNAL(messageReceived(const QString &)));

    QObject::connect(view, SIGNAL(stateChanged(Qt::WindowState)),
                     q,    SIGNAL(stateChanged(Qt::WindowState)));

    QObject::connect(view, SIGNAL(fadeIn ()), q, SIGNAL(fadeIn ()));
    QObject::connect(view, SIGNAL(fadeOut()), q, SIGNAL(fadeOut()));

    QObject::connect(view, SIGNAL(dragEnded()), q, SIGNAL(dragEnded()));

    QObject::connect(view, SIGNAL(beforeClose()), q, SIGNAL(beforeClose()));

    //---------------------------------------------------------------------------------------------

    QObject::connect(view, SIGNAL(itemWidthChanged ()), q, SIGNAL(itemWidthChanged ()));
    QObject::connect(view, SIGNAL(itemHeightChanged()), q, SIGNAL(itemHeightChanged()));

    QObject::connect(view, SIGNAL(xChanged()), q, SIGNAL(viewXChanged()));
    QObject::connect(view, SIGNAL(yChanged()), q, SIGNAL(viewYChanged()));

    QObject::connect(view, SIGNAL(widthChanged ()), q, SIGNAL(viewWidthChanged ()));
    QObject::connect(view, SIGNAL(heightChanged()), q, SIGNAL(viewHeightChanged()));

    QObject::connect(view, SIGNAL(centerXChanged()), q, SIGNAL(centerXChanged()));
    QObject::connect(view, SIGNAL(centerYChanged()), q, SIGNAL(centerYChanged()));

    QObject::connect(view, SIGNAL(originXChanged()), q, SIGNAL(originXChanged()));
    QObject::connect(view, SIGNAL(originYChanged()), q, SIGNAL(originYChanged()));

    QObject::connect(view, SIGNAL(ratioChanged()), q, SIGNAL(ratioChanged()));

    QObject::connect(view, SIGNAL(zoomChanged()), q, SIGNAL(zoomChanged()));

    QObject::connect(view, SIGNAL(minimumWidthChanged ()), q, SIGNAL(minimumWidthChanged ()));
    QObject::connect(view, SIGNAL(minimumHeightChanged()), q, SIGNAL(minimumHeightChanged()));

    QObject::connect(view, SIGNAL(maximumWidthChanged ()), q, SIGNAL(maximumWidthChanged ()));
    QObject::connect(view, SIGNAL(maximumHeightChanged()), q, SIGNAL(maximumHeightChanged()));

    QObject::connect(view, SIGNAL(geometryNormalChanged()), q, SIGNAL(geometryNormalChanged()));

    QObject::connect(view, SIGNAL(minimizedChanged ()), q, SIGNAL(minimizedChanged ()));
    QObject::connect(view, SIGNAL(maximizedChanged ()), q, SIGNAL(maximizedChanged ()));
    QObject::connect(view, SIGNAL(fullScreenChanged()), q, SIGNAL(fullScreenChanged()));
    QObject::connect(view, SIGNAL(lockedChanged    ()), q, SIGNAL(lockedChanged    ()));
    QObject::connect(view, SIGNAL(scalingChanged   ()), q, SIGNAL(scalingChanged   ()));

    QObject::connect(view, SIGNAL(activeChanged  ()), q, SIGNAL(activeChanged  ()));
    QObject::connect(view, SIGNAL(enteredChanged ()), q, SIGNAL(enteredChanged ()));
    QObject::connect(view, SIGNAL(draggingChanged()), q, SIGNAL(draggingChanged()));
    QObject::connect(view, SIGNAL(draggedChanged ()), q, SIGNAL(draggedChanged ()));
    QObject::connect(view, SIGNAL(resizingChanged()), q, SIGNAL(resizingChanged()));
    QObject::connect(view, SIGNAL(touchingChanged()), q, SIGNAL(touchingChanged()));

    QObject::connect(view, SIGNAL(mousePosChanged   ()), q, SIGNAL(mousePosChanged   ()));
    QObject::connect(view, SIGNAL(mouseCursorChanged()), q, SIGNAL(mouseCursorChanged()));

#ifdef QT_4
    QObject::connect(view, SIGNAL(openglChanged()), q, SIGNAL(openglChanged()));
#endif

    QObject::connect(view, SIGNAL(antialiasChanged()), q, SIGNAL(antialiasChanged()));
    QObject::connect(view, SIGNAL(vsyncChanged    ()), q, SIGNAL(vsyncChanged    ()));

    QObject::connect(view, SIGNAL(hoverEnabledChanged()), q, SIGNAL(hoverEnabledChanged()));

    QObject::connect(view, SIGNAL(fadeEnabledChanged ()), q, SIGNAL(fadeEnabledChanged ()));
    QObject::connect(view, SIGNAL(fadeDurationChanged()), q, SIGNAL(fadeDurationChanged()));

    //---------------------------------------------------------------------------------------------

    QObject::connect(view, SIGNAL(idleCheckChanged()), q, SIGNAL(idleCheckChanged()));
    QObject::connect(view, SIGNAL(idleChanged     ()), q, SIGNAL(idleChanged     ()));
    QObject::connect(view, SIGNAL(idleDelayChanged()), q, SIGNAL(idleDelayChanged()));

    //---------------------------------------------------------------------------------------------

    QObject::connect(view, SIGNAL(mousePressed(WDeclarativeMouseEvent *)),
                     q,    SIGNAL(mousePressed(WDeclarativeMouseEvent *)));

    QObject::connect(view, SIGNAL(mouseReleased(WDeclarativeMouseEvent *)),
                     q,    SIGNAL(mouseReleased(WDeclarativeMouseEvent *)));

    QObject::connect(view, SIGNAL(mouseDoubleClicked(WDeclarativeMouseEvent *)),
                     q,    SIGNAL(mouseDoubleClicked(WDeclarativeMouseEvent *)));

    QObject::connect(view, SIGNAL(keyPressed(WDeclarativeKeyEvent *)),
                     q,    SIGNAL(keyPressed(WDeclarativeKeyEvent *)));

    QObject::connect(view, SIGNAL(keyReleased(WDeclarativeKeyEvent *)),
                     q,    SIGNAL(keyReleased(WDeclarativeKeyEvent *)));

    //---------------------------------------------------------------------------------------------

    QObject::connect(view, SIGNAL(keyShiftPressedChanged()),
                     q,    SIGNAL(keyShiftPressedChanged()));

    QObject::connect(view, SIGNAL(keyControlPressedChanged()),
                     q,    SIGNAL(keyControlPressedChanged()));

    QObject::connect(view, SIGNAL(keyAltPressedChanged()),
                     q,    SIGNAL(keyAltPressedChanged()));

    //---------------------------------------------------------------------------------------------

    QObject::connect(view, SIGNAL(availableGeometryChanged()),
                     q,    SIGNAL(availableGeometryChanged()));
}