void GameConsole::setVsync( bool vsync ) { if( !dynamicPipelineReady() ) { qCDebug( phxControl ) << Q_FUNC_INFO << ": Dynamic pipeline not yet fully hooked up, caching change for later..."; pendingPropertyChanges[ "vsync" ] = vsync; return; } this->vsync = vsync; emit commandOut( Command::SetVsync, vsync, nodeCurrentTime() ); emit vsyncChanged(); }
void WWindowPrivate::init() { Q_Q(WWindow); icon = sk->icon(); visible = true; hoverItem = NULL; q->setAcceptHoverEvents(true); #ifdef QT_LATEST q->setFlag(QQuickItem::ItemAcceptsDrops); #endif //--------------------------------------------------------------------------------------------- // View #if defined(SK_WIN_NATIVE) view = new WView(q, NULL); #elif defined(Q_OS_WIN) view = new WView(q, NULL, Qt::FramelessWindowHint | Qt::WindowMinimizeButtonHint); #else view = new WView(q, NULL, Qt::FramelessWindowHint); #endif #ifdef QT_4 view->setWindowTitle(sk->name()); #else view->setTitle(sk->name()); #endif if (icon.isEmpty() == false) { #ifdef QT_4 view->setWindowIcon(QIcon(icon)); #else view->setIcon(QIcon(icon)); #endif } view->setVisible(true); //--------------------------------------------------------------------------------------------- // Signals QObject::connect(view, SIGNAL(messageReceived(const QString &)), q, SIGNAL(messageReceived(const QString &))); QObject::connect(view, SIGNAL(stateChanged(Qt::WindowState)), q, SIGNAL(stateChanged(Qt::WindowState))); QObject::connect(view, SIGNAL(fadeIn ()), q, SIGNAL(fadeIn ())); QObject::connect(view, SIGNAL(fadeOut()), q, SIGNAL(fadeOut())); QObject::connect(view, SIGNAL(dragEnded()), q, SIGNAL(dragEnded())); QObject::connect(view, SIGNAL(beforeClose()), q, SIGNAL(beforeClose())); //--------------------------------------------------------------------------------------------- QObject::connect(view, SIGNAL(itemWidthChanged ()), q, SIGNAL(itemWidthChanged ())); QObject::connect(view, SIGNAL(itemHeightChanged()), q, SIGNAL(itemHeightChanged())); QObject::connect(view, SIGNAL(xChanged()), q, SIGNAL(viewXChanged())); QObject::connect(view, SIGNAL(yChanged()), q, SIGNAL(viewYChanged())); QObject::connect(view, SIGNAL(widthChanged ()), q, SIGNAL(viewWidthChanged ())); QObject::connect(view, SIGNAL(heightChanged()), q, SIGNAL(viewHeightChanged())); QObject::connect(view, SIGNAL(centerXChanged()), q, SIGNAL(centerXChanged())); QObject::connect(view, SIGNAL(centerYChanged()), q, SIGNAL(centerYChanged())); QObject::connect(view, SIGNAL(originXChanged()), q, SIGNAL(originXChanged())); QObject::connect(view, SIGNAL(originYChanged()), q, SIGNAL(originYChanged())); QObject::connect(view, SIGNAL(ratioChanged()), q, SIGNAL(ratioChanged())); QObject::connect(view, SIGNAL(zoomChanged()), q, SIGNAL(zoomChanged())); QObject::connect(view, SIGNAL(minimumWidthChanged ()), q, SIGNAL(minimumWidthChanged ())); QObject::connect(view, SIGNAL(minimumHeightChanged()), q, SIGNAL(minimumHeightChanged())); QObject::connect(view, SIGNAL(maximumWidthChanged ()), q, SIGNAL(maximumWidthChanged ())); QObject::connect(view, SIGNAL(maximumHeightChanged()), q, SIGNAL(maximumHeightChanged())); QObject::connect(view, SIGNAL(geometryNormalChanged()), q, SIGNAL(geometryNormalChanged())); QObject::connect(view, SIGNAL(minimizedChanged ()), q, SIGNAL(minimizedChanged ())); QObject::connect(view, SIGNAL(maximizedChanged ()), q, SIGNAL(maximizedChanged ())); QObject::connect(view, SIGNAL(fullScreenChanged()), q, SIGNAL(fullScreenChanged())); QObject::connect(view, SIGNAL(lockedChanged ()), q, SIGNAL(lockedChanged ())); QObject::connect(view, SIGNAL(scalingChanged ()), q, SIGNAL(scalingChanged ())); QObject::connect(view, SIGNAL(activeChanged ()), q, SIGNAL(activeChanged ())); QObject::connect(view, SIGNAL(enteredChanged ()), q, SIGNAL(enteredChanged ())); QObject::connect(view, SIGNAL(draggingChanged()), q, SIGNAL(draggingChanged())); QObject::connect(view, SIGNAL(draggedChanged ()), q, SIGNAL(draggedChanged ())); QObject::connect(view, SIGNAL(resizingChanged()), q, SIGNAL(resizingChanged())); QObject::connect(view, SIGNAL(touchingChanged()), q, SIGNAL(touchingChanged())); QObject::connect(view, SIGNAL(mousePosChanged ()), q, SIGNAL(mousePosChanged ())); QObject::connect(view, SIGNAL(mouseCursorChanged()), q, SIGNAL(mouseCursorChanged())); #ifdef QT_4 QObject::connect(view, SIGNAL(openglChanged()), q, SIGNAL(openglChanged())); #endif QObject::connect(view, SIGNAL(antialiasChanged()), q, SIGNAL(antialiasChanged())); QObject::connect(view, SIGNAL(vsyncChanged ()), q, SIGNAL(vsyncChanged ())); QObject::connect(view, SIGNAL(hoverEnabledChanged()), q, SIGNAL(hoverEnabledChanged())); QObject::connect(view, SIGNAL(fadeEnabledChanged ()), q, SIGNAL(fadeEnabledChanged ())); QObject::connect(view, SIGNAL(fadeDurationChanged()), q, SIGNAL(fadeDurationChanged())); //--------------------------------------------------------------------------------------------- QObject::connect(view, SIGNAL(idleCheckChanged()), q, SIGNAL(idleCheckChanged())); QObject::connect(view, SIGNAL(idleChanged ()), q, SIGNAL(idleChanged ())); QObject::connect(view, SIGNAL(idleDelayChanged()), q, SIGNAL(idleDelayChanged())); //--------------------------------------------------------------------------------------------- QObject::connect(view, SIGNAL(mousePressed(WDeclarativeMouseEvent *)), q, SIGNAL(mousePressed(WDeclarativeMouseEvent *))); QObject::connect(view, SIGNAL(mouseReleased(WDeclarativeMouseEvent *)), q, SIGNAL(mouseReleased(WDeclarativeMouseEvent *))); QObject::connect(view, SIGNAL(mouseDoubleClicked(WDeclarativeMouseEvent *)), q, SIGNAL(mouseDoubleClicked(WDeclarativeMouseEvent *))); QObject::connect(view, SIGNAL(keyPressed(WDeclarativeKeyEvent *)), q, SIGNAL(keyPressed(WDeclarativeKeyEvent *))); QObject::connect(view, SIGNAL(keyReleased(WDeclarativeKeyEvent *)), q, SIGNAL(keyReleased(WDeclarativeKeyEvent *))); //--------------------------------------------------------------------------------------------- QObject::connect(view, SIGNAL(keyShiftPressedChanged()), q, SIGNAL(keyShiftPressedChanged())); QObject::connect(view, SIGNAL(keyControlPressedChanged()), q, SIGNAL(keyControlPressedChanged())); QObject::connect(view, SIGNAL(keyAltPressedChanged()), q, SIGNAL(keyAltPressedChanged())); //--------------------------------------------------------------------------------------------- QObject::connect(view, SIGNAL(availableGeometryChanged()), q, SIGNAL(availableGeometryChanged())); }