static void menu_display_vk_draw(void *data) { unsigned i; struct vk_buffer_range range; struct vk_texture *texture = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; struct vk_vertex *pv = NULL; menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; vk_t *vk = (vk_t*)video_driver_get_ptr(false); if (!vk || !draw) return; texture = (struct vk_texture*)draw->texture; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = menu_display_vk_get_default_vertices(); if (!tex_coord) tex_coord = menu_display_vk_get_default_tex_coords(); if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = menu_display_vk_get_default_tex_coords(); if (!texture) texture = &vk->display.blank_texture; menu_display_vk_viewport(draw); vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; /* Bake interleaved VBO. Kinda ugly, we should probably try to move to * an interleaved model to begin with ... */ if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo, draw->coords->vertices * sizeof(struct vk_vertex), &range)) return; pv = (struct vk_vertex*)range.data; for (i = 0; i < draw->coords->vertices; i++, pv++) { pv->x = *vertex++; pv->y = 1.0f - (*vertex++); /* Y-flip. Vulkan is top-left clip space */ pv->tex_x = *tex_coord++; pv->tex_y = *tex_coord++; pv->color.r = *color++; pv->color.g = *color++; pv->color.b = *color++; pv->color.a = *color++; } switch (draw->pipeline.id) { #ifdef HAVE_SHADERPIPELINE case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_SEC: { const struct vk_draw_triangles call = { vk->display.pipelines[ to_menu_pipeline(draw->prim_type, draw->pipeline.id)], NULL, VK_NULL_HANDLE, draw->pipeline.backend_data, sizeof(float), &range, draw->coords->vertices, }; vulkan_draw_triangles(vk, &call); break; } #endif default: { const struct vk_draw_triangles call = { vk->display.pipelines[ to_display_pipeline(draw->prim_type, vk->display.blend)], texture, texture->mipmap ? vk->samplers.mipmap_linear : (texture->default_smooth ? vk->samplers.linear : vk->samplers.nearest), draw->matrix_data ? draw->matrix_data : menu_display_vk_get_default_mvp(), sizeof(math_matrix_4x4), &range, draw->coords->vertices, }; vulkan_draw_triangles(vk, &call); break; } } }
static void vulkan_raster_font_render_msg( video_frame_info_t *video_info, void *data, const char *msg, const void *userdata) { float color[4], color_dark[4]; int drop_x, drop_y; bool full_screen; unsigned max_glyphs; enum text_alignment text_align; float x, y, scale, drop_mod, drop_alpha; vk_t *vk = NULL; vulkan_raster_t *font = (vulkan_raster_t*)data; unsigned width = video_info->width; unsigned height = video_info->height; const struct font_params *params = (const struct font_params*)userdata; if (!font || !msg || !*msg) return; vk = font->vk; if (params) { x = params->x; y = params->y; scale = params->scale; full_screen = params->full_screen; text_align = params->text_align; drop_x = params->drop_x; drop_y = params->drop_y; drop_mod = params->drop_mod; drop_alpha = params->drop_alpha; color[0] = FONT_COLOR_GET_RED(params->color) / 255.0f; color[1] = FONT_COLOR_GET_GREEN(params->color) / 255.0f; color[2] = FONT_COLOR_GET_BLUE(params->color) / 255.0f; color[3] = FONT_COLOR_GET_ALPHA(params->color) / 255.0f; /* If alpha is 0.0f, turn it into default 1.0f */ if (color[3] <= 0.0f) color[3] = 1.0f; } else { x = video_info->font_msg_pos_x; y = video_info->font_msg_pos_y; scale = 1.0f; full_screen = true; text_align = TEXT_ALIGN_LEFT; drop_x = -2; drop_y = -2; drop_mod = 0.3f; drop_alpha = 1.0f; color[0] = video_info->font_msg_color_r; color[1] = video_info->font_msg_color_g; color[2] = video_info->font_msg_color_b; color[3] = 1.0f; } video_driver_set_viewport(width, height, full_screen, false); max_glyphs = strlen(msg); if (drop_x || drop_y) max_glyphs *= 2; if (!vulkan_buffer_chain_alloc(font->vk->context, &font->vk->chain->vbo, 6 * sizeof(struct vk_vertex) * max_glyphs, &font->range)) return; font->vertices = 0; font->pv = (struct vk_vertex*)font->range.data; if (drop_x || drop_y) { color_dark[0] = color[0] * drop_mod; color_dark[1] = color[1] * drop_mod; color_dark[2] = color[2] * drop_mod; color_dark[3] = color[3] * drop_alpha; vulkan_raster_font_render_message(font, msg, scale, color_dark, x + scale * drop_x / vk->vp.width, y + scale * drop_y / vk->vp.height, text_align); } vulkan_raster_font_render_message(font, msg, scale, color, x, y, text_align); vulkan_raster_font_flush(font); }
static void menu_display_vk_draw(menu_display_ctx_draw_t *draw, video_frame_info_t *video_info) { unsigned i; struct vk_buffer_range range; struct vk_texture *texture = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; struct vk_vertex *pv = NULL; vk_t *vk = video_info ? (vk_t*)video_info->userdata : NULL; if (!vk || !draw) return; texture = (struct vk_texture*)draw->texture; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = menu_display_vk_get_default_vertices(); if (!tex_coord) tex_coord = menu_display_vk_get_default_tex_coords(); if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = menu_display_vk_get_default_tex_coords(); if (!texture) texture = &vk->display.blank_texture; if (!color) color = menu_display_vk_get_default_color(); menu_display_vk_viewport(draw, video_info); vk->tracker.dirty |= VULKAN_DIRTY_DYNAMIC_BIT; /* Bake interleaved VBO. Kinda ugly, we should probably try to move to * an interleaved model to begin with ... */ if (!vulkan_buffer_chain_alloc(vk->context, &vk->chain->vbo, draw->coords->vertices * sizeof(struct vk_vertex), &range)) return; pv = (struct vk_vertex*)range.data; for (i = 0; i < draw->coords->vertices; i++, pv++) { pv->x = *vertex++; /* Y-flip. Vulkan is top-left clip space */ pv->y = 1.0f - (*vertex++); pv->tex_x = *tex_coord++; pv->tex_y = *tex_coord++; pv->color.r = *color++; pv->color.g = *color++; pv->color.b = *color++; pv->color.a = *color++; } switch (draw->pipeline.id) { #ifdef HAVE_SHADERPIPELINE case VIDEO_SHADER_MENU: case VIDEO_SHADER_MENU_2: case VIDEO_SHADER_MENU_3: case VIDEO_SHADER_MENU_4: case VIDEO_SHADER_MENU_5: { struct vk_draw_triangles call; call.pipeline = vk->display.pipelines[ to_menu_pipeline(draw->prim_type, draw->pipeline.id)]; call.texture = NULL; call.sampler = VK_NULL_HANDLE; call.uniform = draw->pipeline.backend_data; call.uniform_size = draw->pipeline.backend_data_size; call.vbo = ⦥ call.vertices = draw->coords->vertices; vulkan_draw_triangles(vk, &call); break; } break; #endif default: { struct vk_draw_triangles call; call.pipeline = vk->display.pipelines[ to_display_pipeline(draw->prim_type, vk->display.blend)]; call.texture = texture; call.sampler = texture->mipmap ? vk->samplers.mipmap_linear : (texture->default_smooth ? vk->samplers.linear : vk->samplers.nearest); call.uniform = draw->matrix_data ? draw->matrix_data : menu_display_vk_get_default_mvp(video_info); call.uniform_size = sizeof(math_matrix_4x4); call.vbo = ⦥ call.vertices = draw->coords->vertices; vulkan_draw_triangles(vk, &call); break; } } }